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Zephrah is the village of the Air Ashari in the Summit Peaks of Tal'Dorei, located at the rift between the Elemental Plane of Air and Exandria. The Air Ashari are one of four Ashari tribes, formerly a single druidic and nomadic society during the Calamity. The tribes split to guard and over time heal rifts to the elemental planes that opened in Exandria, and the Air Ashari established themselves near the Rift of Air. Zephrah is led by a headmaster called the Voice of the Tempest, who ascends to their position after completing a lengthy journey to the other tribes.

It is the home of the player characters Keyleth, the current Voice of the Tempest, and Orym.

Description[]

Zephrah is a village at the top of the Summit Peaks near the Lucidian Coast and is located near a portal to the Elemental Plane of Air, called the Rift of Air. With Terrah, it is one of two Ashari villages in Tal'Dorei.[1][2] It is located on tall mountain bluffs with cliffs falling into a sheer drop at either side.[3] Mountain caves hidden among these cliffs provide emergency shelter for the village.[4] By 836, the cliffs were also dotted with windmills[4] and crops were cultivated on flat steps cut into the mountainsides.[5]

Trees grow out of the cliff sides at the outskirts of the village.[6] At the far edge of the outcropping on which Zephrah sits grows a cherry blossom tree, which is used as a central gathering place. It is described as twisting and gnarled but elegant and beautiful. Its branches are long and thin, its bark is a deep and vibrant dark brown with some gray patches, and moss grows at its base and in shadowed areas under its branches.[7] A tree propagated from the Sun Tree in Whitestone grows on a ley line, planted by Keyleth in 811 PD;[8] as it grew, she embedded a raven feather from Vax'ildan and other relics of the Raven Queen into its trunk, and the tree attracted ravens, previously unseen in Zephrah.[9]

Described as simple and beautiful, the village is built on a hill surrounded by trees, and it is composed of around one hundred homes built into the mountainside and at the edges of the cliffs. Homes are simple, natural, and dome-like in shape and made of stone, leather, and well-crafted, intricate strips of long, curved wood that appear grown into their shapes and further smoothly bent using druidic magic. A number of homes are built around or from trees, or the trees grew through these buildings.[3][10][6][11] Most roofs are thatched and raised above the building, with tarp-like strips of cloth covering the space between the roofs and walls allowing the constant breeze to blow through.[12]

In 843 PD, the Voice of the Tempest lived in a beautiful multi-leveled building near the central spire of the village, that looked like a series of clay huts with staircases winding through to upper levels and balconies. The cloth covering at its peak moved organically with the wind, and there were flower boxes everywhere. At the wide arch of the central doorway, two blossoming cherry trees twine together.[13]

Because the top of the Summit Peaks are suffused in powerful air elemental magic from the nearby rift,[2] a strong, ever-present wind surrounds the village, protecting it from aerial invaders and creating a visible "windfall" of clouds, leaves, and dust.[14][3] Air Ashari magic keeps the air inside Zephrah itself still,[3][6] but a gentle whistling sound is constantly heard inside the village.[10]

Points of interest[]

  • The Raven Tree - The offspring of the Sun Tree of Whitestone, and an unofficial memorial to the Champion of Ravens.
  • Airy Eyrie - A local bar run by an older air genasi.[15]
  • Rocky Outcrop - A local bar.[16]
  • Whistling Pig - A local spa.[17]
  • Several memorial platforms on the northern side of the village, in a mountaintop valley filled with flowers and stacked stones[18]

Society[]

The people of Zephrah, the Air Ashari, guard the portal to the Elemental Plane of Air and strive to eventually heal the rift. They also watch over the Frostweald and maintain the natural balance of their surrounding lands.[2][1] Zephrah's location protects its people from most hardship and trespassers. This safety is said to have "bred a certain recklessness" and a "lack of stoicism and restraint" scorned by the Earth Ashari of Terrah. Despite this, the Air Ashari perform their duties with as much dedication as the other tribes.[19] They balance this sense of duty against free-spirited playfulness, and they culturally value the freedom of the skies.[20]

The headmaster of Zephrah, its leader, is titled the Voice of the Tempest, whose duties include monitoring travel through the portal, druidic rituals, and visiting outsiders.[2] As with all Ashari tribes, a chosen leader-to-be embarks on a years-long journey called an Aramenté, during which they visit each village to earn the respect of the other headmasters and establish connections between the leaders; they ascend to headmaster upon their return, and their predecessor retires. Should the chosen Ashari not return within a reasonable amount of time, someone among their family or an allied family is chosen in their place and embarks on their own Aramenté.[1][21]

Zephrah lives on high-elevation vegetation and occasionally by hunting large avians, so most in the village are farmers and skilled hunters and climbers.[2][22] By 836 PD, the village also began milling grain bought from the Dividing Plains.

Skysailor - Claudia SG Ianniciello

Official art of a skysailor, by Claudia SG Ianniciello from Critical Role: Tal'Dorei Campaign Setting, p. 45.[art 3]

Leaders and warriors travel around the mountains by riding on the constant winds using skysails, a magical glider. The village has never maintained a formal army, but many Voices of the Tempest have trained people to defend Zephrah and most adults can use a spear or staff in self-defense. About one in ten people in Zephrah have some elemental training and can cast the spell Gust of Wind at least once a day. Skydancers, Zephrah's most skilled skysailors, are seen as local heroes in their dual capacity as warriors and artistic performers. Keyleth expanded the training of skydancers, intending for them to respond to any emergency in Tal'Dorei such as the Chroma Conclave attacks.[2][4] She also appointed Derrig as Master of Defense, tasking him with forming a local defense team or national guard, the Tempest Blades.[23] They are trained in the fighting style known as the Zeph'aeratam, a series of martial movements almost balletic in nature.[24]

The Air Ashari are often identified by blue and white robes or by symbols in gold, green, and blue.[25] They wear scale-like leather armor that reaches to the legs and are often armed with staffs.[26] Though not all the Ashari keep the gods, Melora the Wildmother is the preferred deity in Zephrah because "her freedom is like that of the wind";[20] Kord the Stormlord is also worshiped due to his connection with wind and storms. The general belief even among the religious is that gods are like stewards, but nature existed even before they came to Exandria.[27]

By 836 PD, Zephrah has become less insular, though it remains isolated from the rest of the world. Many, including those with innate connection to air, outside druids, and other spellcasters, have successfully proven to Keyleth their respect for the sky and now live in Zephrah. Largely, Keyleth has campaigned against Ashari isolationism and moved toward integrating Zephrah politically and economically with the rest of Tal'Dorei.[4]

Demographics[]

In 812 PD, Zephrah was a village with a population of 410 people. Most of the villagers were half-elves (75%) with some humans (10%), halflings (10%), and tieflings (5%) as well.[28] There were also apparently genasi at that time.[29]

In 836 PD, the population had grown to 1,310. It remained mostly half-elven (65%) with some of elemental ancestry (12%), humans (10%), halflings (9%), tieflings (5%), and other races (2%). The significant increase in population is attributed to those outside the Ashari successfully petitioning Keyleth for permission to live in Zephrah.[4]

At some point in Keyleth's time as Voice of the Tempest, there were also dwarves, orcs, and elves, among others.[9]

Notable people[]

Name Type Description
Keyleth PC Voice of the Tempest beginning in 811 PD and member of Vox Machina
Orym PC Former guard and member of the Crown Keepers and Bells Hells
Derrig PC Former Master of Defense,[30] killed in the shadow assassin attack
Nel NPC Local herbalist and Derrig's widow
Baernie NPC Local herbalist and druid, daughter of Derrig and Nel
Leeta NPC Master of Defense and leader of the Tempest Blades, daughter of Derrig and Nel
Maeve NPC Local druid, daughter of Derrig and Nel
Will NPC One of Keyleth's guards, son of Derrig and Nel, and husband of Orym, killed in the shadow assassin attack
Alma NPC Local midwife and Orym's mother
Dwala NPC Keyleth's predecessor as Voice of the Tempest,[31] who died of an illness[1]
Korrin NPC Keyleth's father and acting Voice of the Tempest after Dwala's death until Keyleth's installation as headmaster[1]
Vilya NPC Keyleth's mother who disappeared during her Aramenté around 800 PD[32] and returned in 836 PD[33]
Thollo NPC A Tempest Blade and one of Keyleth's guards, and an amateur scholar
Shendunei NPC A Tempest Blade and one of Keyleth's guards, a half-orc woman in her twenties, with grey eyes and skin, and white hair despite her youth[34]
Scuffy NPC Local man, a friend of Orym[35]
Torth NPC Human blacksmith with magical knowledge using plants in the process of forging weapons
Fanny Z NPC Local designer, a human woman in her mid-twenties with fabulous make up and a gazebo-looking store
Ulli NPC Old halfling man, an instructor for skydancers and other skysailors, and the co-worker of a younger elf woman[36]
Turan NPC Old scout of elven blood, sent to the Grey Valley and killed by a Devourer-like demon[37]
Fira NPC Local soldier of elven blood in her twenties, sent to the Grey Valley and killed by a devourer demon[38]
Jennis NPC A Tempest Blade of gnomish blood, sent to the Grey Valley, captured by demons and eventually freed by Bells Hells[39]
Erana NPC A Tempest Blade, sent to the Grey Valley, captured by demons and eventually freed by Bells Hells[40]
Kelthai NPC A druid initiate who was learning the art of skysailing at some point in or before 836 PD[41]
Naphalene NPC A teenager who attended the Wildemount Wildlings Camp in Nicodranas in 837 PD[42]
Uwon NPC A follower of Bahamut, and one of the two survivors of the demon attack to the Iridon Bastion.[43] She is now a refugee in Zephrah[44]
Diedrich NPC A follower of Bahamut, and one of the two survivors of the demon attack to the Iridon Bastion.[45] He is now a refugee in Zephrah[46]

Culture[]

In addition to their celebrated connection to the elements and druidic lore (common with the other Ashari), the people of Zephrah have some traditions and cultural elements of their own. Their blacksmiths possess magical knowledge through which they are able to incorporate certain plants and herbs into the forging process, imparting certain additional properties to the metal of the weapon in question.[47] Their midwives are very valued, and they know techniques by which they can help lengthen births when necessary (such as if Ruidus starts to flare at that moment, to prevent the baby from growing up surrounded by cruel superstitions).[48]

The people of Zephrah seem to have a relaxed and tolerant attitude when it comes to romantic and/or sexual relationships, not looking badly at those couples who decide not to marry (as this is common among its inhabitants),[49] and accepting marriage between people of the same gender.[50]

History[]

Background[]

Zephrah by Kent Davis

Fan art of Zephrah, by Kent Davis.[art 4]

During a celestial solstice about 900 or 1,000 years before Campaign One,[51] during the Calamity,[fn 1] elemental rifts tore open across Exandria, causing terrible earthquakes, fires, and a flood of elemental monsters. Though they eventually beat back the elementals, the people of Exandria were terrified of what would happen on the next solstice. The druidic Ashari, until then a single nomadic society on the continent that would later be called Tal'Dorei, agreed to split into four tribes to seal the rifts and watch over the major remaining portals. The Air Ashari remained in Tal'Dorei and founded Zephrah.[1]

Vilya was chosen as the next Voice of the Tempest, and she left on her Aramenté in 794 or 795 PD.[52] She did not return to Zephrah, having disappeared in the Elemental Plane of Water at Vesrah after completing her trial at Pyrah around 800 PD.[53][32] Dwala later died of illness, resulting in Vilya's husband Korrin to become acting Voice of the Tempest in the interim.[1] Vilya's daughter Keyleth left on her own Aramenté when she turned twenty in 809 PD.[54]

Campaign One[]

After Thordak escaped the Elemental Plane of Fire and devastated Pyrah, Zephrah was contacted by survivors. Leaving behind most of the village to cloak Zephrah and protect it from Thordak, Korrin led four others to Pyrah to aid them and arrived a day later.[25]

Zephrah tracked Tal'Dorei's armies as they marched on Emon to face Thordak, and the Air Ashari awaited a call for their aid. The day before the attack on Emon, Keyleth, Vax'ildan, and Allura Vysoren visited Zephrah to request air support to thin out the wyvern flock over Emon. At Keyleth's request, Korrin tasked Zephrah's conjurers with creating a dangerous storm and sending toward the city at mid-day before the battle and committed about one hundred people, including himself, to engage the wyverns in the sky once a signal was given. He confirmed to Keyleth that enough people would remain in Zephrah to defend it and that the magical protections around the village would protect it from stray wyverns or other flying creatures.[55] Once the attack on Emon began and Keyleth signaled to the Ashari, the Air Ashari were seen commanding the storm from skysails.[56]

Voice of the Tempest - Lap Pun Cheung

Fan art of Keyleth addressing Zephrah for the first time as Voice of the Tempest, by Lap Pun Cheung.[art 5]

After completing her Aramenté, Keyleth returned to Zephrah to seek her father's blessing and be formally installed as Voice of the Tempest. Korrin called for a celebration to be held right before sunset.[26] Once preparations were completed and a feast was had, everyone gathered at the base of the large cherry blossom tree at the edge of the village. Korrin ceremonially bestowed the Mantle of the Tempest on Keyleth, officially making her the leader of the people of Zephrah.[57] Later that night, Keyleth and Korrin discussed the future of the Air Ashari and agreed that Zephrah and the other Ashari needed to open themselves up to the broader world as their isolation is increasingly unsustainable. They hoped that cultivating other allies would prevent incidents like Thordak's devastation of Pyrah in the future.[21]

Keyleth and Vax'ildan later returned to Zephrah, living there for a year. With the help of Percival de Rolo and Taryon Darrington, Keyleth installed an emergency communication system between the four Ashari tribes, called the Crisis Orbs, in the form of magical crystal beacons in each village; tapping one beacon will light all beacons that village's designated color, alerting the other Ashari to an emergency. Keyleth also planted a cutting from the Sun Tree in Whitestone, a sister tree dedicated to the Matron of Ravens.[8][fn 2][58]

After Campaign One[]

After defeating Vecna and helping rebuild Vasselheim, Keyleth returned to Zephrah to lead full-time. As Voice of the Tempest, she became one of two central points of the balance between civilization and nature in Tal'Dorei, and the Council of Tal'Dorei often reached out to her for guidance.[9] She eventually became an ambassador for all the Ashari tribes to the Council,[59] and she moved toward Zephrah's greater political and economic integration into Tal'Dorei so that their needs would be heard by the Council. She faced resistance in her campaign to break down the Ashari's isolationism, but this resistance was mostly from within the Ashari.[4]

Keyleth meeting Vilya - Toby Sharp

Fan art of Vilya's return to Zephrah and reunion with Keyleth, by Toby Sharp.[art 6]

By 836 PD, Keyleth and Percy introduced various technological developments to Zephrah, most notably windmills. Kept secret from the rest of the village, two of the mills refined whitestone into residuum to construct magic items and arm the skydancers.[4] This arrangement continued into late 842 PD, and it remained largely kept from most in Zephrah.[60]

Vilya, who was living without her memory on Rumblecusp for years after escaping the Plane of Water, regained her memories with help from the Mighty Nein and was finally able to return to Zephrah in 836 PD. She did so through Transport via Plants and was greeted by Keyleth immediately upon arrival.[33]

Orym leaving Zephrah - Jenny Dolfen

Fan art of Orym leaving Zephrah, by Jenny Dolfen.[art 7]

The same year, Keyleth was suddenly attacked by strange assailants who dropped out of the trees. Though the attempt on Keyleth's life was unsuccessful, several others (including Derrig and Will) died. Because this was the first attack on Keyleth in her time at Zephrah, she and others debated whether it was a real attempt, a test, or something else. The felled assailants melted into goo, causing them to be unidentifiable, and no further information could be uncovered.[61][62] Orym, who was present at the attack in which his husband and his beloved father-in-law were killed, left the village soon after to travel.[63]

Crates of residuum originating from Zephrah were stolen in Emon by the Nameless Ones in late 842 PD.[60] This was discovered by Orym, who at the time was adventuring in Emon, and he had word sent to Zephrah about the theft.[64] Months later in 843 PD, Keyleth received information about an attack in Jrusar in Marquet that was similar to the attack on her many years ago. She requested that Orym investigate the matter and its possible connections to the Zephrah attack.[61] She brought him and two friends, Dorian Storm and Fearne, to Zephrah, then to Emon before sending them onward toward Jrusar via skyship.[65]

At the beginning of the Apogee Solstice of 843 PD Zephrah sent forces to the Tishtan excavation site in Marquet in an attempt to stop Ludinus Da'leth and his plans, where they fought members of the Ruby Vanguard and strange red creatures coming from Ruidus. This event, which was called "the Battle of the Red Center" ended with about two dozen casualties among the people of Zephrah, as well as some missing people and several wounded whose wounds would not heal. The solstice itself also affected some enchantments in their village, deactivating some of their wards, and also interfering with some of their skysails, which needed to be re-enchanted. When Bells Hells visited Zephrah to meet with Keyleth days later, they found her badly injured from the non-healing, poisoned wounds caused by Otohan Thull. They were sent to the Grey Valley via Transport via Plants by Orym's sister-in-law Maeve to retrieve rare flowers with which it was hoped an antidote could be concocted, and also to find the first team they had sent with that same task immediately after the Conflict of the Red End.[66]

Orym in the balcony by Cha Cha Rae

Fan art of Orym in the balcony, by Cha Cha Rae.[art 8]

After the adventurers and the surviving Ashari came back with the flowers, Keyleth was healed with the help of the local herbalists, and she appeared in public to cheer the locals and praise their allies for helping her recover.[67]

Flying by Elaine Tipping

Fan art of Bells Hells' flying chaos, by Elaine Tipping.[art 9]

That led to a huge celebration among the Air Ashari, during which Laudna, Chetney and Imogen partook in a fun but risky combat-like performance with magic and skysails; people on the ground saw it, but they took it for a planned event of the party.[68]

Trivia[]

  • The rift to the Elemental Plane of Air is considered a fane, a place of power.[69]
  • Zephrah has the Ashari Herbalist Union,[70] but it is unknown if it is only present there, if there is one in each Ashari settlement, or if it encompasses the four tribes despite being located in Zephrah.
  • There are talented tattoo artists in Zephrah.[71]
  • The cast compared Zephrah with Ojai.[72]

Footnotes[]

  1. Other events that occurred about 1,000 years before Campaign One, such as the fall of the dwarven kingdom of Uthtor and the creation of the Pallid Grove, are said to have happened during the Calamity. The Calamity lasted for "centuries" and ended 810 years before Campaign One.
  2. Marisha said Keyleth planted the cutting in Vesrah, but this is understood to be a mistake due to context and "The Chapter Closes" (1x115).

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See Tal'Dorei Campaign Setting, pp. 30–31.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 See Tal'Dorei Campaign Setting, pp. 44–45.
  3. 3.0 3.1 3.2 3.3 See "The Siege of Emon" (1x78) from 1:42:49 through 1:45:55.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 See Tal'Dorei Campaign Setting Reborn, pp. 69–71.
  5. See "Aid of the Tempest" (3x66) at 0:28:40.
  6. 6.0 6.1 6.2 See "Voice of the Tempest" (1x90) from 3:29:43 through 3:31:17.
  7. See "Voice of the Tempest" (1x90) at 3:40:00.
  8. 8.0 8.1 See "One Year Later..." (1x95) from 0:38:46 through 0:40:40.
  9. 9.0 9.1 9.2 See "The Chapter Closes" (1x115) at 4:10:00.
  10. 10.0 10.1 See "Dangerous Dealings" (1x42) at 0:37:56.
  11. See "A Path of Vengeance" (3x65) at 4:04:42.
  12. See "Aid of the Tempest" (3x66) at 0:27:59.
  13. See "Aid of the Tempest" (3x66) at 0:30:51.
  14. See "The Siege of Emon" (1x78) at 1:53:33.
  15. See "Nice" (3x69) at 1:31:04.
  16. See "Nice" (3x69) at 1:31:04.
  17. See "Nice" (3x69) at 0:18:45.
  18. See "Nice" (3x69) at 0:43:55.
  19. See Tal'Dorei Campaign Setting, p. 129.
  20. 20.0 20.1 See Tal'Dorei Campaign Setting Reborn, pp. 48–49.
  21. 21.0 21.1 See "Vox Machina Go to Hell" (1x91) from 0:14:09 through 0:20:06.
  22. See "Trial by Firelight" (3x02) at 1:36:17.
  23. See "Dalen's Closet" (Sx47) at 0:11:05.
  24. See Orym's Campaign Three playlist.
  25. 25.0 25.1 See "Those Who Walk Away" (1x45) from 2:51:22 through 2:53:30.
  26. 26.0 26.1 See "Voice of the Tempest" (1x90) from 3:34:27 through 3:38:27.
  27. See "Aid of the Tempest" (3x66) at 1:06:56.
  28. See Tal'Dorei Campaign Setting, p. 44.
  29. See Tal'Dorei Campaign Setting, p. 28. Genasi in Tal'Dorei are said to be most common among the Ashari, and Zephrah is one of two Ashari villages on the continent.
  30. See "Dalen's Closet" (Sx47) from 10:32 through 11:26.
  31. See "Voice of the Tempest" (1x90) at 3:43:12.
  32. 32.0 32.1 See "Aramente to Pyrah" (1x22) at 2:52:00.  In 810 PD, Vilya is said to have visited and left Pyrah ten years prior.
  33. 33.0 33.1 See "Devoutness and Dicks" (2x107) at 3:50:45.
  34. See "Aid of the Tempest" (3x66) from 0:32:11 through 0:34:45.
  35. See "Aid of the Tempest" (3x66) at 0:29:25.
  36. See "Nice" (3x69) at 0:56:08.
  37. See "Aid of the Tempest" (3x66) at 3:38:52.
  38. See "Aid of the Tempest" (3x66) at 4:16:05.
  39. See "Bloody Flowers" (3x67) at 4:20:25.
  40. See "Bloody Flowers" (3x67) at 4:20:25.
  41. See Tal'Dorei Campaign Setting Reborn, p. 199.
  42. See "The Mighty Nein Reunited Part 1" (Sx73).
  43. See "Bloody Flowers" (3x67) at 4:22:42.
  44. See "For The Tempest" (3x68) at 0:40:00.
  45. See "Bloody Flowers" (3x67) at 4:22:42.
  46. See "For The Tempest" (3x68) at 0:40:00.
  47. See "Aid of the Tempest" (3x66) at 1:48:42.
  48. See "Aid of the Tempest" (3x66) at 1:35:09.  Alma explains births in Zephrah.
  49. See "Dalen's Closet" (Sx47) at 0:40:44.  Derrig says that people in Zephrah live "in sin" when Vex joked about not being married to the father of her daughter.
  50. Critical Role Logo Bells Hells Playlist: Orym on CritRole.com . "West Coast - Imagine Dragons: Will asked, and Orym said yes."
  51. See "Aramente to Pyrah" (1x22) at 1:17:27.
  52. See "Enter Vasselheim" (1x16) at 26:51.  Keyleth, who is 21 in this episode set in 810 PD, says she was five or six years old when Vilya left home.
  53. See "Onward to Vesrah" (1x87) at 3:28:19.
  54. The Chronicles of Exandria Volume One: The Tale of Vox Machina, p. 34.
  55. See "The Siege of Emon" (1x78) from 1:48:33 through 1:53:53.  It is clarified how many of the Air Ashari are present at 2:43:43.
  56. See "The Siege of Emon" (1x78) at 3:51:46.
  57. See "Voice of the Tempest" (1x90) from 3:39:07 through 3:57:16.
  58. See "The Chapter Closes" (1x115) at 4:11:10.
  59. See Tal'Dorei Campaign Setting Reborn, p. 46.
  60. 60.0 60.1 See "The Nameless Ones" (E1x01) at 3:56:45.
  61. 61.0 61.1 See "Growing Bonds and Teasing Threads" (3x06) from 3:10:00 through 3:14:40.
  62. See "Chasing Nightmares" (3x11) from 4:10:24 through 4:21:15.
  63. See "Chasing Nightmares" (3x11) at 4:29:48.
  64. See "The Oh No Plateau" (E1x02) from 1:51:56 through 1:54:50.
  65. See "The Draw of Destiny" (3x01) at 1:12:05.  Fearne mentions having been to Zephrah in "On the Trail of a Killer" (3x04) at 2:42:57 and "Growing Bonds and Teasing Threads" (3x06) at 0:42:15.
  66. See "Aid of the Tempest" (3x66).
  67. See "For The Tempest" (3x68).
  68. See "Nice" (3x69).
  69. See Tal'Dorei Campaign Setting, p. 31.
  70. See "For The Tempest" (3x68) at 1:22:45.
  71. See "For The Tempest" (3x68) at 3:45:08.
  72. See "Aid of the Tempest" (3x66) at 1:55:21.

Art:

  1. Official art of Keyleth and Vilya conversing at Zephrah, by Kent Davis (source). Used with permission.
  2. Official map of Zephrah and surroundings, by Andy Law from Tal'Dorei Campaign Setting. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Official art of a skysailor, by Claudia SG Ianniciello from Critical Role: Tal'Dorei Campaign Setting, p. 45. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Fan art of Zephrah, by Kent Davis (source). Used with permission.
  5. Fan art of Keyleth addressing Zephrah for the first time as Voice of the Tempest, by Lap Pun Cheung (source). Used with permission.
  6. Fan art of Vilya's return to Zephrah and reunion with Keyleth, by Toby Sharp (source). Used with permission.
  7. Fan art of Orym leaving Zephrah, by Jenny Dolfen (source). Used with permission.
  8. Fan art of Orym in the balcony, by Cha Cha Rae (source). Used with permission.
  9. Fan art of Bells Hells' flying chaos, by Elaine Tipping (source). Used with permission.
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