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Zeal is a combat enhancing stimulant, brewed from the distilled demon ichor. It appears as a thick, purple colored liquid that tastes of ash.[1]

Properties[]

When drunk or applied to the skin as an action, the user of zeal must make a DC 12 Constitution saving throw, becoming paralyzed for 1d4 rounds on a failed save as their muscles seize up. On a success, the user's weapon attacks deal 1d6 additional damage for one minute. After this time, the user gains one level of exhaustion, regardless of the saving throw result.[1]

Behind the scenes[]

In the original Tal'Dorei Campaign Setting, Zeal was created from quaggoth blood rather than demon ichor. Additionally, the original effect of zeal upon a successful saving throw was melee attacks dealing 3 additional damage for 2d6 rounds.[2]

References[]

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