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Most of the populace beyond the city walls consistes of humans, with the occasional halfling and dwarf.
|Claudia Sheed||NPC||Previous owner of the the Leaky Tap.|
|Clay Owens||NPC||Barkeep at the Song and Supper Inn.|
|Clive Bens||NPC||Barkeep at the Evening Nip.|
|High-Richter Dayana Prucine||NPC||The High-Richter of Zadash.|
|Dolan Thrym||NPC||De facto leader of The Knights of Requital in Zadash.|
|Iva Deshin||NPC||Owner of the Chastity's Nook.|
|Jermai Kull||NPC||A former champion in the Victory Pit.|
|Kara||NPC||Member of the Knights of Requital.|
|Mikael Drom||NPC||The head tutor of the Apple Tree Tutor Village.|
|Lawmaster Orentha Stonegrasp||NPC||Lawmaster of Zadash within the King's Hall.|
|Enchanter Pumat Sol||NPC||shopkeeper of The Invulnerable Vagrant.|
|Simon||NPC||A young child around five-year-old that had scruffy reddish hair and a dirty smashed face. He had wanted to pet Frumpkin outside of The Guided Hand Infirmary.|
|Thed||NPC||Halfling rogue encountered by the Mighty Nein in the sewers.|
|Ulog||NPC||Member of the Knights of Requital.|
|Ulysses Stanneras||NPC||Gives paid tours to new arrivals in Zadash.|
|Voloshin||NPC||Herald of the King's Hall.|
|Wessik the Trim||NPC||White dragonborn barkeep at the Leaky Tap.|
|Starosta Wyatt Fedar||NPC||Starosta of Zadash.|
|Leopold Wanstiker||NPC||Recruiter for the Righteous Brand.|
|Yannick Dumel||NPC||Owner of the Sparkhammer Smithy.|
- The Knights of Requital: A group of around twenty civilians that conducts their meetings in one of the cellars of the Leaky Tap tavern.
- The Gentleman's Troupe: is a sect of The Myriad run by a crime boss known as The Gentleman.
The outer walls of Zadash are 15 feet high and formed a somewhat triangular perimeter outline around the city. The walls are made of thick basic stonework and masonry. The southern gate has a 15-foot-wide portcullis that is being held aloft by large chains. Two pairs of Crownsguards flank each side of the entry gate, keeping a silent watch. Outside the southern walls are fields where crop workers harvest various vegetables and crops. Closer to the walls the fields give way to ramshackle communities of tent cities and hovel towns.
Beyond the walls, the city has a number of perimeter walls that have arches between them. The gaps formed by these arches, are 15-20 feet in length and 40 foot wide, that creates a small tunnel through them, where carts move on their own.
The architecture and buildings are designed to rise and seems to curve towards the streets. The buildings flanking the street nearest to the gate were quite destitute, though the buildings began to graduate into a standard village feel further along the street.
Points of InterestEdit
- King's Hall: act as the central courthouse of the Zadash. Located in the southeastern quadrant of the city, which is devoted to the Crownsguard Garrison.
- Basic Clothing Wears Company: A basic clothing shop that sels clothing made for utility. The shop has pants, work shirts, gloves, and cloaks in the colors of either brown, black or grey. This shop does custom modification work to an existing article of clothing, though such work takes about a day's time to finish and will cost around 2sp. 
- The Ossuary Gates: A vast multi-layered catacomb graveyard that is used by the most of the higher-ranked families of the city.
- The Raven's Den: This shrine is located in the center of the graveyard and dedicated to the The Matron of Ravens. The outside of the shrine consists of an iron and obsidian archway that stretchs up to a height of about 20 feet to frame the small shrine. Topping this shrine is a large statue of the Raven Queen wreathed by carved ravens in flight. This statue is made in its entirety of black obsidian except for a large white porcelain mask that makes up its face. At the base of the statue were a number of bowls where offerings can be left. There is a door on the back of the small shrine which is around 20 by 10 feet.
- Packwearer's Provisions: A smaller scale blacksmithy that deals mainly in smaller smiting wears, such as the forging of tools.
- Wares & Ends:
- Umber Dungeon: is the jail of Zadash.
The Pentamarket is located in the central western portion of Zadash, with a number of streets bisecting it. These streets naturally carve a pentagonal shape and the interior between them has since become the center of most merchant business. There is kind of a bazaar set up in the center of the district, where carts, tents, and buildings are set up all day, every day, as an open market., where barkers peddles their wares to passersby.
The Pentamarket contains a variety of shops that don’t have high value goods. Some of the businesses that can be found in the market included small dumpling establishments, simple glassware shops, and a blacksmith shop that makes simple repairs. Cresting into fall, carts filled with mulled wine and confectionaries could be found in the market.
- Hearth of the Allhammer: Located on the northern side of the Pentamarket, this shrine to the Allhammer is a domed iron structure that is slightly rusty due to lack of upkeep. Its interior has large central forge and a beautiful heavy anvil with the symbol of the Allhammer on each of its sides. This anvil is used for both ceremonial worship and the crafting of religious artifacts. Three individuals man the temple at any one time, two of which are keepers who watch outside of the entry arches leading into the temple. The third is the appointed herald of this temple which is a female dwarf with dark brown hair that trails off in three long braids past her midsection.
- The Invulnerable Vagrant: A magical shop in that is run by Pumat Sol and his simulacra.
- Lodge of the Eclipse: A tavern where night time shows are performed on the stage it had.
- Sparkhammer Smithing: Operated by Yannick Dumel and Jan, this smithy forge intricate items and has rows and racks of various pieces of armor and weapons on display on the inside.
- Victory Pit: This Colosseum like structure serves as the staging ground for a fighting tournament during the Harvest Close Festival.
- Candy Shop
- Grace of the Wilds: is manned by Jesna Bree, a female woman in her 50s with kind of wild, big, black, curly hair. It has a small tent that is attached to the rest of the shop. She sells materials for making 2 potions for 50 gp, and she is up to give a training in herbalism for 200 gp.
- Suvo's secrets: sells a lot of items in an ominous large, very drab gray shop tent with an old, very intense-looking bronze-scaled female dragonborn as the proprietor. This tent has a 20 feet by 20 feet interior space. And looks like there are some tables set up on the far ends, perimeter to the outside of it. On the back, there is a large custom rocking chair. The items that are sold in this tent includes:
- 12 diamonds
- Garlic: 1gp
- Mummified owlbear matron's hand: 25gp
- Cast-iron orc mask: 5gp
- Greater healing potion: 250 gp
The East and West Outersteads are found on the outer cusps of the city, and extend through the city's slums and beyond to border the outside of the main wall.
The Tri-Spire is the wealthiest district in Zadash. It is located on the north side of the city. The area gets its name from the three massive towers that loom high over the rest of the city: the Triumph Chime, the Zauber Spire, and The Constellation Bridge. All different in design, these towers can be seen from some distance. A round wall encases the interior of this elite portion of the city. These walls are made of solid marble and look to be more decorative as opposed to functional. Two portcullis entrances allow access to this district, one of which opens in the direction of the Pentamarket. These entryways seems to be magically enchanted, dispelling illusions within a certain distance. Two Crownsguard with spears and shields stand guarding each of these entrances.
The Silken Terrace district is a district within the Tri-Spire where the elite of Zadash live and work. As a result, most of the city's money ends up in the Silken Terrace. Only those of a very specific visual presentation and purpose are allowed entry into this area.
Seemingly magically engineered to be picturesque perfect, beautiful courtyard parks of grasses, trees and bushes filled butterflies filled the interior of this district. Statuesque structures decorate a beautifully laid cobblestone road that is broken up by small patches of small fenced in shrubbery and flower bushes. On the corners of the roads, stand tall lanterns containing very faintly ever-burning flames, between which are long, white, silken banners. The homesteads are of different styles of construction from all across this continent and beyond.
- Meal Hearth: A large bakery located directly to the right of the Chastity's Nook. A spry, smiling young man, in his late teens with a prickly chinstrap beard, and very short, tattered brown hair waits on customers.. The bakery sells:
- Bear Claws
- Fresh Baked Bread
- Chastity's Nook: A book store containing an extensive collection of pulp fiction and trashy smut. It is located in the southern quarter of the Silken Terrace, and is run by Iva Deshin.
- Pillow Trove: The biggest inn in Zadash. It serves an expensive clientele, along with diplomats and ambassadors that come to the city.
- Hall of Erudition & Zauber Spire: The Soltryce Academy's academy in the city.
- Triumph Chime: One of the towers that give the Tri-Spire its name. The Triumph Chime is a building that looks to have at one point been an old seven-story temple and belfry that has been completely hollowed out. It is repurposed, it lookes like a glitzy casino and is filled with all sorts of bars, gambling halls, inn rooms, a brothel, and other similar forms of entertainment. Simultaneously historically awe-inspiring and gaudy, each floor of this structure seems to be of slightly altered stone of different colors, which are covered on the outside in braided brightly-colored banners of silk.
Ahead of the Harvest Close Festival, the area is decorated to reflect the autumn and coming festivities of the Pre-Harvest Close Gala. Bunches of flowers are affixed to the tops of lampposts, and additional streamers of bright reds, browns, and yellow-golds are placed around a central courtyard to replace the usual white silk banners.
The tree dappled residential area of the city, it is broken up into several parts. It has a very natural, almost picturesque beauty to it.
The Signet Wall is located on the outskirts of the northern end of Zadash. those seeking good pay and an adventurous living as a soldier of the Righteous Brand can join up at the Marrow Keeps, after speaking with Leopold Wanstiker.
- Marrow Keeps: is where the Righteous Brand is primarily held up.
- The Shrine of the Dawn: is a shrine to the Dawnfather.
The Interstead Sprawl forms a central connecting ring around and through all the other areas of the city, this area is where the more middle-class individuals resids and generally helps to hold the city together.
- Apple Tree Tutor Village: Owned and provided by the Soltryce Academy, these three long buildings are where, for a moderate price, children and adults of a less affluent lifestyle could come and learn basic teachings.
- The Guided Hand Infirmary: medical practice located in the Interstead Sprawl of Zadash.
- The Valley Archive of the Cobalt Soul: Built off of the western edge of the Pentamarket, it is both an archive, and a temple to the Knowing Mistress. This library is known to contain the rarer tomes and elaborate writing within the city. It is maintained by the Cobalt Soul. Although it is open to the public, it is heavily watched, and has areas that are off limit to the general public, requiring special approval for access. After signing in, a monk is assigned as a watchful escort while one perused the interior. Within the public areas attendee can read and take notes of the materials within, though removing items from the library is strictly forbidden. The archive has a tall, tapering tower that curves off at the top into a dome-like pinnacle. Flanking the sides of this tower were three smaller spires. The stonework of the main tower has a smooth, concrete-looking texture. In the morning sunlight, the tower shone brightly and revealed intricate carvings on the various tiers that spiraled down the tower. The interior of this library consisted of:
- Several curved staircases that are carved through the bookshelves. Rising to different heights these staircases connects the library to its higher levels in various points.
- Rooms that can be used for meetings, or to quiet research and study of the materials found within.
- Subterranean training boxes that has sand pits for sparring, as well as urban and wilderness obstacle courses.
- Evening Nip: is a bar in Zadash
- Platinum House: is the shrine to the Platinum Dragon.
- Song and Supper Inn: Located on the west side of the Interstead Sprawl, this inn is used as an alternate meeting place for The Knights of Requital ahead of their mission against Lord Sutan and High Richter Dayana Prucine . The interior of this inn is very lively, filled with loud conversation, singing, and music. There were three different bands that cycled through on the main, raised performance dais. A poor tavern, compared to the Leaky Tap, this inn had chipped and crinkled paint, and had a bit of a smell to it. Basic food and drink could be found here. Clay Owens is the balding, portly, middle age barkeep at this establishment.
- Steam's Respite: is a reasonably priced bathhouse.
All the sewer covers in the city are latched and locked by a small metal pole, requiring a key kept by the Crownsguard. The measure is taken to prevent folks from wandering down into the sewers.
Below each manhole is a series of metallic bars that act as a sort of ladder rung down 15 feet to the sewer floor. The sewer tunnels themselves are about 10 feet in height and around 15 feet across from side to side. The walls of these tunnels are made of slick stones which curved slightly down towards the floor, while this curvature continues and rounding off at the top of these tunnels. The middle of the floor has a small ditch basin that, with the mild decline of the sewers serves to move water and waste through the city and away from the Tri-Spire.
Near the base of each of the ladder rungs are arrows pointing towards each of the directions where a tunnel continued on. Additionally, mirroring the tunnels, these arrows would fork and branch out in accordance with the directions they lead on into the sewers.
One of the entrance to the sewer is at the corner of Ruen Road and Dewmist. This intersection, largely still cobblestone, is maybe two blocks from the outer wall of the Tri-Spire. The cover is off to the eastern side of the intersection behind one of the poles that contain the lanterns.
Another entrance (Money Pot) is in the Tri-Spires district in a dark alleyway 25 feet off a cobblestone road with fine buildings across the way.
Zadash is once the capital of the Julous Dominion, the last empire to be conquered by the Dwendalian Empire. It is brought under Dwendalian rule at some point nearly two centuries before 826 P.D. As opposed to erasing Dominion society, the Dwendalian Empire instead merged their own way of life, laws, and rules with those of the people of Zadash and adjusted as they saw fit.
"The Gates of Zadash" (2x08)Edit
The Mighty Nein were directed to The Invulnerable Vagrant by a local guide named Ulysses Stanneras to acquire magical items. Upon arrival, Caleb, Nott, Fjord, and Jester met Enchanter Pumat Sol, who ran the shop with three magically-manifested duplicates. The Pumat Sol staffing the counter told Caleb that his establishment required a certain level of cleanliness and, with a wave of his hand, removed all the filth that covered Caleb and his clothes.
"Steam and Conversation" (2x09)Edit
When Caleb and Jester first attempted to enter the Tri-Spires through the gate at the Pentamarket, one of these guards named Reeve escorted Jester into the Tri-Spire. After another guard came to replace the one that left, Caleb attempted to have Frumpkin enter the district as well. One of these guards, trying to keep what seemed like a stray cat out of this elite district, kicked Frumpkin to death. Caleb, frustrated in his attempt to enter the first gate in disguise, tried a secondary gate with no luck.
While the party admired the Archive of the Cobalt Soul, Nott noticed a stoic, well-dressed human patron leaving the Archive. Taking Mollymauk's advice to only rob people who look "grumpy," Nott followed this woman as she made her way through the city and attempted to rob her using Mage Hand.
"Waste and Webs" (2x10)Edit
The Mighty Nein delved into the sewers of Zadash in search of a mysterious beast that had been terrorizing the Crownsguard at its lair. According to a job posting on the Taskboard, a creature was holed up in a sewer nexus right on where the Interstead Sprawl meets with the outer wall of the Tri-Spires. The flow of sewage had been backing up and strange noises from cleaners had been heard. A few Crownsguard had gone to investigate the disturbance and found a masses of small congealed nests of sewage slime and webbing.
Individuals had been going missing, including two of the three parties that had previously attempted this task. Of the parties of Crownsguard that went down to investigate, only a guard named Cloen had returned. The job specifics were to find what was creating the disturbances, kill it, and to back with proof of the kill it. The reward for doing so was 700 gold pieces.
"Midnight Espionage" (2x12)Edit
"Lost & Found" (2x13) Edit
- The carrying of open alcoholic beverages was legal in the streets of Zadash.
- After the escapades in the Platinum House there were town criers talking about Terrible vandalism! Platinum Dragon nearly ruined by upstarts and secret cabal of anti-religious hate!
- ↑ See "The Gates of Zadash" (2x08) at 2:38:07.
- ↑ See "The Gates of Zadash" (2x08) at 2:41:55. Matt compares Zadash to Port Damali
- ↑ See "The Gates of Zadash" (2x08) at 2:44:30. Matt describes the people outside Zadash.
- ↑ See "Lost & Found" (2x13) at 1:37:27. Clay Owens
- ↑ See "Steam and Conversation" (2x09) from 0:57:13 through 0:58:16. Dolan chairs the meeting of the Knights of Requital.
- ↑ See "Midnight Espionage" (2x12) at 0:49:38. Simon wanted to pet Frumpkin but he disappeared
- ↑ See "Steam and Conversation" (2x09) at 1:22:04.
- ↑ See "The Gates of Zadash" (2x08) from 2:42:05 through 2:44:15. Matt narrates the approach to Zadash.
- ↑ See "Waste and Webs" (2x10) at 0:30:31.
- ↑ See "A Favor in Kind" (2x16) at 3:06:42.
- ↑ See "A Favor in Kind" (2x16) at 3:07:20.
- ↑ See "The Gates of Zadash" (2x08) at 3:02:48.
- ↑ See "The Gates of Zadash" (2x08) at 3:02:53.
- ↑ See "The Gates of Zadash" (2x08) from 2:55:09 through 3:07:09. Ulysses describing the city.
- ↑ See "Zemnian Nights" (2x11) at 0:30:59.
- ↑ See "Midnight Espionage" (2x12) at 2:04:00. Jester asks a guard about a candy shop. The guard tells her there is one in the Pentamarket.
- ↑ See "Commerce & Chaos" (2x31) from 0:58:12 through 1:01:05.
- ↑ See "Commerce & Chaos" (2x31) from 1:04:07 through 1:08:45.
- ↑ See "Commerce & Chaos" (2x31) from 1:07:08 through 1:14:02.
- ↑ See "Zemnian Nights" (2x11) at 01:00:20. Three Tower Names
- ↑ See "Steam and Conversation" (2x09) at 3:02:00.
- ↑ See "Steam and Conversation" (2x09).
- ↑ See "Zemnian Nights" (2x11) at 01:02:43. Meal Hearth
- ↑ See "The Gates of Zadash" (2x08) from 2:56:59 through 2:58:36. Ulysses told Caleb about Chastity's Nook.
- ↑ See "Zemnian Nights" (2x11) at 00:59:48. Seven Story - Triumph Chime
- ↑ See "Midnight Espionage" (2x12) at 01:52:50. colors seen
- ↑ See "Zemnian Nights" (2x11) at 03:31:27. Harvest Decorations
- ↑ See "Midnight Espionage" (2x12) at 02:12:58. Bright Autumn colors
- ↑ See "Zemnian Nights" (2x11) at 00:59:24. Gilded Willows
- ↑ See "Zemnian Nights" (2x11) at 3:26:55. Stanger informed the Mighty Nein where her estate is.
- ↑ See "Midnight Espionage" (2x12) at 0:23:25. Lord Sutan's Home
- ↑ See "Harvest Close" (2x17) at 1:28:02.
- ↑ See "Commerce & Chaos" (2x31) at 1:56:48.
- ↑ See "Commerce & Chaos" (2x31) at 1:55:51.
- ↑ See "Harvest Close" (2x17) at 1:49:48.
- ↑ See "A Favor in Kind" (2x16) at 3:33:54.
- ↑ See "Waste and Webs" (2x10) at 3:52:10.
- ↑ See "Zemnian Nights" (2x11) at 2:38:30. Song and Supper Inn
- ↑ See "Zemnian Nights" (2x11) at 3:45:45. Song and Supper Inn interior
- ↑ See "Commerce & Chaos" (2x31) at 1:56:27.
- ↑ See "Waste and Webs" (2x10) at 0:35:55.
- ↑ See "Waste and Webs" (2x10) at 0:38:07.
- ↑ See "Waste and Webs" (2x10) at 0:51:09.
- ↑ See "The Gates of Zadash" (2x08) from 2:37:39 through 2:38:55. Matt gives a brief history of Zadash.
- ↑ See "The Gates of Zadash" (2x08) at 3:12:54.
- ↑ See "Waste and Webs" (2x10) at 3:17:20. Cloen was the name of the Crownsguard that survived a venture into the sewers.
- ↑ See "Midnight Espionage" (2x12).
- ↑ See "Midnight Espionage" (2x12). The Mighty Nein encounter the other spy in the sewers of Zadash.
- ↑ See "Harvest Close" (2x17) at 0:27:04. You have seen people walk with various drinks in their hand without an issue before.