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'''Wildemount'''<ref>[[Matthew Mercer]] spelled the name of the continent as "Wildemount". ([https://twitter.com/matthewmercer/status/877344361054220290 source])</ref> is an [[Exandria]]n continent located to the northeast of [[Tal'Dorei (continent)|Tal'Dorei]]. The [[Briarwoods]] originated from Wildemount before seizing [[Whitestone]].{{ep ref|3:20:38|ep = 3x01}}
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'''Wildemount'''<ref>[[Matthew Mercer]] spelled the name of the continent as "Wildemount". ([https://twitter.com/matthewmercer/status/877344361054220290 source])</ref> is an [[Exandria]]n continent located to the northeast of [[Tal'Dorei (continent)|Tal'Dorei]].
  +
  +
The [[Campaign 2|second campaign]] of [[Critical Role]] takes place on this continent. The [[Briarwoods]] originated from Wildemount before seizing [[Whitestone]].{{ep ref|3:20:38|ep = 3x01}} [[Taryon Darrington]] and his family were also residents of Wildemount.{{ep ref|ep=86}}
   
 
== '''Geography''' ==
 
== '''Geography''' ==
 
=== '''The Shearing Channel''' ===
 
=== '''The Shearing Channel''' ===
The Shearing Channel is the ancient divide between the continents of [[Tal'Dorei]] and Wildemount where once was a land bridge, it was destroyed by the catastrophic forces of the Calamity leaving nothing but a broken landscape of jagged rock and winding rapids that is near impossible to cross. Many ships have tried to cross and many ships have never been seen again, it is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.{{cite}}
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The '''Shearing Channel''' is the ancient divide between the continents of [[Tal'Dorei]] and Wildemount. A former land bridge between the two was destroyed by the catastrophic forces of the [[Calamity]], leaving nothing but a broken landscape of jagged rock and winding rapids that is near impossible to cross. Many ships have tried to cross, and many ships have never been seen again. It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.{{guide ref|taldorei|48}}
   
 
==== '''The Great Mystery ''' ====
 
==== '''The Great Mystery ''' ====
Still to this day the people of [[Exandria]] whisper of why the bridge was destroyed and what great monstrosities must lay beneath the waves. 
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Still to this day the people of [[Exandria]] whisper of why the bridge was destroyed and what great monstrosities must lay beneath the waves.{{cite}}
   
 
=== '''Draconia''' ===
 
=== '''Draconia''' ===
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''See [[Draconia]].''
The Dragonborn kingdom of '''[[Draconia]]''' was once located in Wildemount, east of the Menagerie Coast and on the outskirts of Wynandir. Draconia resided on floating islands above the great Dreemoth Ravine, until the white dragon [[Vorugal (character)|Vorugal]] attacked them and sent them crashing down.
 
   
 
=== '''The Menagerie Coast''' ===
 
=== '''The Menagerie Coast''' ===
'''The Menagerie Coast''' is a collection of city-states on the southwestern coast of Wildemount, bound to mutual self-defense and trade with each other through the Clovis Concord. This confederation has effectively monopolized trade and travel along the coast of Wildemount, though the Menagerie Coast greatly values open trade and self-expression. The largest of the city-states on the Menagerie Coast, located to the south-west of [[Trostenwald]], Port Damali is where almost everything legal is owned and run as a [[Myriad]] front.{{cite}} The Menagerie Coast is separated from Wynandir by the Cyrios Mountains.
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'''The Menagerie Coast''' is a collection of city-states on the southwestern coast of Wildemount, bound to mutual self-defense and trade with each other through the [[Clovis Concord]]. This confederation has effectively monopolized trade and travel along the coast of Wildemount, though the Menagerie Coast greatly values open trade and self-expression.{{ep ref|ep=9x01|cite=needed}} [[Port Damali]] is the largest of the city-states on the Menagerie Coast, located to the south-west of [[Trostenwald]], and is where almost everything legal is owned and run as a [[Myriad]] front.{{cite}}
   
 
=== '''Wynandir''' ===
 
=== '''Wynandir''' ===
'''Wynandir''' is a region of the continent, which is bisected by the Ashkeeper Peaks. Most of Eastern Wynandir is ruled by Xhorhas, while Western Wynandir is ruled by the [[Dwendalian Empire]].{{ep ref|ep=97|2:33:45}} The Dwendalian Empire tends to mind its own borders with Xhorhas, out of fearfulness of the mysterious and largely misunderstood Empress [[Leylas Kryn]].{{cite}}
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To the north and east of the Menagerie Coast and across the [[Cyrios Mountains]] lies '''Wynandir'''. This region is bisected by the [[Ashkeeper Peaks]] into eastern and western portions. In Eastern Wynandir lies the empire of [[Xhorhas]], while Western Wynandir is ruled by the [[Dwendalian Empire]].{{ep ref|ep=97|2:33:45}}
 
==== '''Xhorhas''' ====
 
The expansive wastes and turbulent badlands of Eastern Wynandir are ruled by '''Xhorhas'''. This empire is built upon the ruins of Ghor Dranas, formerly the city of the [[Betrayer Gods]] from when they walked among mortals prior to [[History of Exandria#The Divergence|the Divergence]].{{guide ref|taldorei|99}} Xhorhas has few natural resources, and it is overrun with all manner of beasts and terrors - relics from the final battles of [[History of Exandria#The Calamity|the Calamity]], which ruined that scarred landscape in the first place. North of Xhorhas is the Greying Wildlands, a lawless realm harboring a curse that has kept it unconquered by human hands.
 
 
Mollymauk, with the help of Caleb's book on "Fiends in Folklore", remembered hearing that toad-like demonic creatures called Nergaliid, the same kind of creature that [[Kylre]] was, existed in the far east in Xhorhas.{{ep ref|ep=118|cite=needed}}
 
   
 
==== '''The Dwendalian Empire''' ====
 
==== '''The Dwendalian Empire''' ====
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''See [[Dwendalian Empire]].''
The [[Dwendalian Empire]] emerged thirteen generations before [[History of Exandria#Post-Divergence|835 P.D.]] in Western Wynandir. Its current ruler is [[Bertrand Dwendal|King Bertrand Dwendal]], who by 835 P.D. is in his 68th year. His law is absolute throughout the kingdom. Whether or not he created the law himself, he enforced the kingdom's ban on necromancy, as he prepared to seize the estate and lands of the Briarwoods once they had been accused of practicing the forbidden magic. The citizens appeared to greatly distrust the school of necromancy, as a mob razed the Briarwood homestead to the ground shortly after, leaving the couple assumed dead.{{ep ref|ep=3x14|1:02:33|1:03:18}}
 
   
 
==== '''Xhorhas''' ====
The Dwendalian Empire has slowly spread to encompass its neighbors. Namely, the peoples of the Zenmi Fields and the Marrow Valley, before finally conquering the Julous Dominion (its most threatening rival at the time). Now, all of Western Wynandiir is controlled by the Dwendalian Empire.
 
  +
In the expansive wastes and turbulent badlands of Eastern Wynandir lies '''Xhorhas''', an empire ruled by the Empress [[Leylas Kryn]]. Xhorhas is smaller than the Dwendalian Empire and has few natural resources. It was built upon the ruins of [[Ghor Dranas]], formerly the city of the [[Betrayer Gods]].{{guide ref|taldorei|99}} It is a scarred landscape overrun with beasts and terrors left over from the [[Calamity]].{{ep ref|ep=9x01|cite=needed}}
   
  +
One of the species known to inhabit Xhorhas are the toad-like, demonic [[nergaliid]].{{ep ref|ep=118|cite=needed}}
In exchange for protecting its citizens from chaotic horrors and shadowed evils beyond its borders, the crown of the Dwendalian Empire demands a tithe of what a citizen produces and earns, follow its laws, worship its gods, and bow to the installed local leadership. This accord has led to a prosperous century...for the Dwendalian political elite. Otherwise, most citizens of the Dwendalian Empire are left to their own devices. Tensions brew beneath the chafing watch of the [[Crownsguard]]. Every temple in the Dwendalian Empire is government-owned and government-run. Worship outside the approved idolatry is met with imprisonment.
 
   
  +
==== '''The Greying Wildlands''' ====
The city of [[Deastok]] is located within the Dwendalian Empire, as is the small town of [[Trostenwald]] in the Marrow Valley.
 
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North of Xhorhas lie the Greying Wildlands, a lawless realm harboring a curse that has kept it unconquered by human hands.{{ep ref|ep=9x01|cite=needed}}
   
 
== '''Environment''' ==
 
== '''Environment''' ==
The climate in the central part of the Dwendalian Empire is similar to that of the real world's [[Wikipedia:Climate of Europe|Central Europe]] and [[Wikipedia:Climate of Russia|Western Russia]].  Farther south in Wildemount is warmer.<ref>Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire ([https://twitter.com/matthewmercer/status/957383521588330496 source]).</ref>
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The climate in the central part of the Dwendalian Empire is similar to that of the real world's [[Wikipedia:Climate of Europe|Central Europe]] and [[Wikipedia:Climate of Russia|Western Russia]]. Farther south in Wildemount is warmer.<ref>Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire ([https://twitter.com/matthewmercer/status/957383521588330496 source]).</ref>
   
 
== '''Society''' ==
 
== '''Society''' ==
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=== '''Politics''' ===
 
=== '''Politics''' ===
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There is growing unrest between the Dwendalian Empire and Xhorhas due to a number of cross-border attacks.{{guide ref|taldorei|99}}
The [[Dwendalian Empire]] is a totalitarian government known for having a powerful military and disdain for magic.<!-- Add information on the overall political context of Wildemount here. -->
 
   
 
== '''History''' ==
 
== '''History''' ==
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== '''Trivia''' ==
 
== '''Trivia''' ==
* Wildemount was designed by [[Matthew Mercer]] with a real-world Eastern European influence.{{ep ref|10:57|ep = TMx01}} The Dwendalian Empire takes inspiration from 15th century Russia as well as Gothic nations in Western Europe (''e.g.'', Prussia). Xhorhas has a more 13th century Romanian flair. Outside of Wynandir, on the edges of the Dwendalian Empire, the cultures and peoples of those regions display a distinctly 14th century Spanish flavor.{{cite}}
+
* Wildemount was designed by [[Matthew Mercer]] with a real-world Eastern European influence.{{ep ref|10:57|ep = TMx01}} The Dwendalian Empire takes inspiration from 15th century Russia as well as Gothic nations in Western Europe (''e.g.'', Prussia). Xhorhas has a more 13th century Romanian flair.{{guide ref|taldorei|99}} Outside of Wynandir, on the edges of the Dwendalian Empire, the cultures and peoples of those regions display a distinctly 14th century Spanish flavor.{{cite}}
 
* Matt incorrectly stated the year of Campaign 2 as being "335 P.D.", when it is actually "835 P.D."
 
* Matt incorrectly stated the year of Campaign 2 as being "335 P.D.", when it is actually "835 P.D."
 
* The spellings in this article have been confirmed by the official map from Deven Rue.
 
* The spellings in this article have been confirmed by the official map from Deven Rue.

Revision as of 10:35, 13 March 2018

Wildemount[1] is an Exandrian continent located to the northeast of Tal'Dorei.

The second campaign of Critical Role takes place on this continent. The Briarwoods originated from Wildemount before seizing Whitestone.[2] Taryon Darrington and his family were also residents of Wildemount.[3]

Geography

The Shearing Channel

The Shearing Channel is the ancient divide between the continents of Tal'Dorei and Wildemount. A former land bridge between the two was destroyed by the catastrophic forces of the Calamity, leaving nothing but a broken landscape of jagged rock and winding rapids that is near impossible to cross. Many ships have tried to cross, and many ships have never been seen again. It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.[4]

The Great Mystery 

Still to this day the people of Exandria whisper of why the bridge was destroyed and what great monstrosities must lay beneath the waves.[citation needed]

Draconia

See Draconia.

The Menagerie Coast

The Menagerie Coast is a collection of city-states on the southwestern coast of Wildemount, bound to mutual self-defense and trade with each other through the Clovis Concord. This confederation has effectively monopolized trade and travel along the coast of Wildemount, though the Menagerie Coast greatly values open trade and self-expression.[5] Port Damali is the largest of the city-states on the Menagerie Coast, located to the south-west of Trostenwald, and is where almost everything legal is owned and run as a Myriad front.[citation needed]

Wynandir

To the north and east of the Menagerie Coast and across the Cyrios Mountains lies Wynandir. This region is bisected by the Ashkeeper Peaks into eastern and western portions. In Eastern Wynandir lies the empire of Xhorhas, while Western Wynandir is ruled by the Dwendalian Empire.[6]

The Dwendalian Empire

See Dwendalian Empire.

Xhorhas

In the expansive wastes and turbulent badlands of Eastern Wynandir lies Xhorhas, an empire ruled by the Empress Leylas Kryn. Xhorhas is smaller than the Dwendalian Empire and has few natural resources. It was built upon the ruins of Ghor Dranas, formerly the city of the Betrayer Gods.[7] It is a scarred landscape overrun with beasts and terrors left over from the Calamity.[8]

One of the species known to inhabit Xhorhas are the toad-like, demonic nergaliid.[9]

The Greying Wildlands

North of Xhorhas lie the Greying Wildlands, a lawless realm harboring a curse that has kept it unconquered by human hands.[10]

Environment

The climate in the central part of the Dwendalian Empire is similar to that of the real world's Central Europe and Western Russia. Farther south in Wildemount is warmer.[11]

Society

Demographics

Of the tieflings that originate from the same area (as opposed to being scattered throughout non-Tiefling populations), many come from Wildemount.[12]

Politics

There is growing unrest between the Dwendalian Empire and Xhorhas due to a number of cross-border attacks.[7]

History

Trivia

  • Wildemount was designed by Matthew Mercer with a real-world Eastern European influence.[13] The Dwendalian Empire takes inspiration from 15th century Russia as well as Gothic nations in Western Europe (e.g., Prussia). Xhorhas has a more 13th century Romanian flair.[7] Outside of Wynandir, on the edges of the Dwendalian Empire, the cultures and peoples of those regions display a distinctly 14th century Spanish flavor.[citation needed]
  • Matt incorrectly stated the year of Campaign 2 as being "335 P.D.", when it is actually "835 P.D."
  • The spellings in this article have been confirmed by the official map from Deven Rue.

References

  1. Matthew Mercer spelled the name of the continent as "Wildemount". (source)
  2. See "The Draw of Destiny" (3x01) at 3:20:38.
  3. See "Daring Days" (1x86).
  4. See Tal'Dorei Campaign Setting, p. 48.
  5. See 9x01.[citation needed]
  6. See "Taryon, My Wayward Son" (1x97) at 2:33:45.
  7. 7.0 7.1 7.2 See Tal'Dorei Campaign Setting, p. 99.
  8. See 9x01.[citation needed]
  9. See "The Midnight Chase" (2x03).[citation needed]
  10. See 9x01.[citation needed]
  11. Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire (source).
  12. See "Talks Machina #1: 'Where the Cards Fall'" (TMx01) at 10:57.
  13. See "Talks Machina #1: 'Where the Cards Fall'" (TMx01) at 10:57.