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Westruun is a central city in the Republic of Tal'Dorei, approximately midway between Emon and Whitestone. With a large population and a pivotal location for the movement of goods across Tal'Dorei, Westruun is a bustling city of most trades and intellectual pursuits.


Built against the perimeter of the Bramblewood Forest near the base of the great Gatshadow Mountain, the city is easy to spot from quite a distance. Among the aged cobblestones and very busy roadways, the sounds of music from vagrant bards and nearby taverns mingles with the nearly ever-present winds.

A city/regional guard called the Shields of the Plain (or just "Shields" for short) keeps the peace in the city and its environs, and all arrests and social unrest are immediately brought before the Hall of Reason, a "beautiful courthouse in the High Elven Style".[4] Westruun is divided into six wards: Opal Ward, Residential Ward, Scholar Ward, Temple Ward, Market Ward, and Underwalk Ward.[5][3]

Westruun was named after a person, Palest Westruun, not a direction.[6] The town's iconic flower is the white iris, which grows around the western side of town.[7]

Opal Ward

  • Ironhand Trading Company Warehouse: One of the more powerful and well-known trade companies throughout Tal'Dorei, the Ironhand Company mainly works in construction materials, such as woods, metals, rope, and roofing. They are based out of Emon.[3]
  • Margrave's Keep: The powers of law enforcement, executive administration, and military defense in Westruun are currently vested in the person of the Margrave, an essentially military office appointed by the Tal'Dorei Council. The Margrave's keep is a sturdy structure that serves as both an executive mansion and a military barracks for many of the Shields.[4]
  • Hall of Reason: The courthouse, the Hall of Reason, is noted for the impressive statue of Bahamut on its front steps.
  • Public Forum: central to this public gathering area is another famous statue, that of the town's founder, Palest Westruun.

Residential Ward

  • Softsky Bakery: A very modest bakery that looks to have been family-run for a few generations, the Softsky Bakery is owned and run by Elowen Brist, who lives alone with her son, Simon Brist. The smell from outside the bakery is pleasant, although the size is small and the business slow.[3]
  • The Sunkissed Tavern and Inn: A fair-sized tavern and inn, the Sunkissed Tavern largely houses local farmers after work hours and travelers that require cheap lodging. An attached stable makes for a convenient business for those passing through the city. A gruff half-orc barkeep named Ulf keeps his ears open for news and valuable information.[3]

Scholar Ward

  • Cobalt Reserve: A grand dome of blue, polished stone, the Cobalt Reserve is a well-fortified library organized. The library is run and controlled by the monks of The Cobalt Soul, worshipers of Ioun who gather and retain information and knowledge.[8] The Reserve's collection of knowledge is so vast that individuals travel from all over the world to study here. A monk is assigned to every person that seeks entry, both as a guide and as a security escort,[3] as Quian was assigned to Vox Machina during their quest to remove the proto-phylactery from Grog's torso.[9][10]
  • Greystone Tower: A looming spire of shimmering stone in the center of the Ward, Greystone Tower is a source of mystery and much rumor within the city. Home to the powerful archmage Realmseer Eskil Ryndarien and his servant-aide Jekt Wince, it's not uncommon to see strange colors and fumes flash from the windows throughout the evenings.[3]

Official art of Yuminor Observatory, by Kent Davis.[art 3]

  • Yuminor Observatory: One tower on the edge of the Scholar Ward looms high above the nearby Westhall Academy. It looks forever skyward, the arcanists inside constantly charting the movements of heavens. A quasi-religious order of diviners and astromancers named the Scions of Yuminor study here.

Temple Ward

  • Bahamut's Rest: At the southern end of the Temple Terrace lies the alabaster and silver temple to the great platinum dragon Bahamut. Home to the great paladin Lady Kima of Vord, Bahamut's Rest welcomes the forgotten, the oppressed, and the hungry. Simar, Keeper of the Temple, oversees the temple and its services.[3]

Market Ward


Official map of Westruun, by Andy Law from Tal'Dorei Campaign Setting Reborn.[art 4]



Westruun is a large city with a population of 26,205 as of 812 PD. Many races are represented among its citizens, including humans (65%), gnomes (10%), tieflings (7%), half-orcs (5%), gnolls (1%), and other races (12%).[2]

Notable People

Since not all surnames are known, the following table is sorted by first name.

Name Type Description
Amelia NPC Daughter of farmer Reginald. Rescued from the Iron Stocks by Grog. Tried to help fight Umbrasyl but was too frightened.
Atrix NPC Margrave Atrix: Held the title of Margrave of Westruun for over ten years before the Chroma Conclave attacked.
Cornelius NPC
Drez Vina NPC
Elowen Brist NPC
Eskil Ryndarien NPC Realmseer Eskil Ryndarien
Grimthorne NPC
Grog Strongjaw PC
Jekt Wince NPC
Joseph NPC An older man and friend of Kerrek.[14]
Kerrek Guest PC
Kima NPC Lady Kima of Vord
Noja NPC Abjurist Noja
Orin "Blackfoot" NPC A prisoner in the Iron Stocks, Orin was freed by Grog. When Orin tried to steal Vox Machina's treasure left as bait for Umbrasyl, Pike's bomb killed him.[15]
Pike Trickfoot PC
Quian NPC
Reginald NPC A farmer who sacrificed himself to protect Amelia and the other citizens of Westruun. Killed by Zanror.[16]
Shaun Gilmore NPC A shopkeeper from Emon, Gilmore was preparing to open his second branch of Gilmore's Glorious Goods in Westruun before the Chroma Conclave attacked.
Simar NPC Simar, Keeper of the Temple
Simon Brist NPC
Cyrus NPC Brother of Cornelius; a Westruun refugee captured by orcs and rescued by Vox Machina in "A Name Is Earned" (1x49).
Vanessa NPC A Westruun refugee captured by orcs and rescued by Vox Machina in "A Name Is Earned" (1x49).
Wilhand Trickfoot NPC
Brandon Zimmerset NPC Current Margrave



"Vox Machina Origins Volume 2"

Arriving at Westruun, Vox Machina continues their search for Grog. They discover that he used to live with two gnomes and are pointed to their home. They knock on the door and Pike opens the door and lets them in. They exchange stories and asks if the gnomes can help them, Pike then performs a ritual to discover the location of Grog. She discovers that he has been drawn to the local cursed mountain, and decided to go after him. They arrive at the base of the mountain after an encounter with a giant spider and a troop of roadside thieves.[17]

Coming back from the mountain the group talk about how they can heal the scar on Grog torso. They go to, Beyond the Veil, the Temple Ward, and the Greystone Tower but no one can or will help them. Discussing their next move they are approached by Drez Vina who will get them access to the Greystone Tower in exchange for stealing a magical item while they're there. They agree and traverse the sewers of Westruun towards the underground entrance and unlock the door. Entering the tower they set of a few traps before Pike gets caught by servant Jekt Wince. Scanlan talks them out of it with the help of Burt Reynolds of the Tal'Dorei Customs Department and they continue on their search. They find the box but don’t take it when they hear the voice of archmage Realmseer Eskil Ryndarien and follow it. They tell him what happened to Grog and he helps them understand what happened.

Destruction and rebuilding

In the third Arc of Campaign One, Westruun was attacked by the Chroma Conclave, and although there was significant damage to some structures, the city remained mostly intact and livable.[citation needed] An ancient black dragon named Umbrasyl took up residence in the nearby Gatshadow Mountain, returning regularly to Westruun to collect his material offerings from the people—and, sometimes, to feed.[citation needed] Meanwhile, the Herd of Storms, bolstered by the absorbed members of the Rivermaw Tribe, took brutal control of Westruun.[citation needed] The population of Westruun dropped from approximately 4,170[3] to a couple hundred people.[18] Although many citizens were killed by Umbrasyl and the Herd, many others fled to Kymal, other towns, and Foramere Basin.[19]

Vox Machina managed to defeat Thunderlord Kevdak[20] and worked toward liberating the townsfolk from the Herd of Storms, and an unsteady alliance between Vox Machina and the Herd was arranged to defeat Umbrasyl.[21] Although the Herd suffered heavy losses in the battle, Vox Machina and Herd member Shale pursued Umbrasyl to Gatshadow's peak and slew the dragon in his lair.[22] The twelve survivors from the Herd of Storms left Westruun to join the Rivermaw Tribe[23][24]. Although the danger of retaliation from the Chroma Conclave loomed over the ravaged city, Vox Machina's recent victories and construction of a fortified underground bunker encouraged the people of Westruun to begin the arduous process of returning to—and rebuilding—their town.[25]

In Wilhand Trickfoot's twilight years, a House of the Everlight emerged on the northern edge of Westruun.[26]


  1. See Critical Role: Tal'Dorei Campaign Setting, p. 10.
  2. 2.0 2.1 2.2 2.3 2.4 See Critical Role: Tal'Dorei Campaign Setting, p. 58.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Some of the information on this page was imported from Matthew Mercer's Vox Machina Wiki article, "Westruun". Note that the population figure on that site conflicted with that in the Tal'Dorei Campaign Setting. The number given here reflects that given in the Campaign Setting.
  4. 4.0 4.1 See Critical Role: Tal'Dorei Campaign Setting, p. 59.
  5. See Critical Role: Tal'Dorei Campaign Setting, p. 59-60.
  6. Matthew Mercer clarified on Twitter that Westruun was named after a person.
  7. See "Hope" (1x56) at 3:33:10.
  8. See "Voice of the Tempest" (1x90) from 1:38:20 through 1:38:57.
  9. Information about Quian was imported from Matthew Mercer's Vox Machina Wiki article, "Quian".
  10. Prior to the stream, the Cobalt Reserve was run by monks devoted to a deity called Delleb. This shifted to Ioun once the stream started.
  11. See "In the Belly of the Beast" (1x54) at 1:14:18.
  12. See "The Path to Whitestone" (1x27) at 2:15:54.
  13. See "At Dawn, We Plan!" (1x53) from 29:46 through 34:41.
  14. See "Hope" (1x56) at 2:58:24.
  15. See "Hope" (1x56) from 1:24:24 through 1:25:06..
  16. See "Best Laid Plans..." (1x50) from 2:05:55 through 2:06:34.
  17. See "The Story of Vox Machina" (Sx06) from 0:00:50 through 0:01:41.
  18. See "Hope" (1x56) at 1:28:44.
  19. See "Hope" (1x56) at 1:43:29.
  20. See "The Kill Box" (1x52) from 2:32:52 through 2:34:09.
  21. See "The Kill Box" (1x52) from 2:57:36 through 3:00:04.
  22. See "Umbrasyl" (1x55) from 4:08:23 through 4:10:10.
  23. See "Umbrasyl" (1x55) from 4:24:04 through 4:26:02.
  24. See "Hope" (1x56) at 1:20:48.
  25. See "Hope" (1x56) at 3:01:08.
  26. See "The Chapter Closes" (1x115) at 3:53:06.


  1. Official art of Vox Machina approaching Westruun, with the Bramblewood Forest in the background, by Olivia Samson from Vox Machina Origins II 1. Used with permission.
  2. Official map of Westruun and surrounding areas, by Andy Law from Critical Role: Tal'Dorei Campaign Setting. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Official art of Yuminor Observatory, by Kent Davis (source). Used with permission.
  4. Official map of Westruun, by Andy Law from Tal'Dorei Campaign Setting Reborn. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.