Critical Role Wiki

This wiki contains spoilers for all stories of Critical Role. This includes the story for unaired episodes of The Legend of Vox Machina, as it's based on the first campaign of Critical Role from 2015-2017.


Critical Role Wiki
Critical Role Wiki

Fan art of Vilya remembering, by HeartofPack.[art 2]

Vilya is Keyleth's mother, a member of the Air Ashari, and the spiritual leader of the Vo village on Rumblecusp, where she is known as Viridian. As an NPC, Vilya is played by Matthew Mercer.



As Viridian, Vilya is a half-elven woman with dark sunburned skin and dark brown hair that is wild and sunbleached at the tips. She has an almost formidable presence, but a gentle smile and demeanor. She wears leathers with elements of dried leaves and scales that blend together. Her left leg is a vibrant green, made of tightly knotted vines, and she carries a staff in one hand.[11]



According to Keyleth, Vilya left Zephrah on her Aramenté either when Keyleth was five or six years old,[12] or close to twenty years before the events of the Kraghammer and Vasselheim story arc,[13] but never returned. Vilya reached the Earth Ashari[14], and met with the Fire Ashari about ten years before Keyleth met them.[15]

Vilya eventually reached the final stop in her Aramenté: the Water Ashari. With the help of her five traveling companions,[16] Vilya set out to complete the final trial by retrieving several lodestones from within the Water Elemental Plane. However, all of her companions were killed in the process and Vilya herself vanished. The Water Ashari searched for a body in order to give her a proper funeral, but all they found was a single leg.[17] This occurred four or five years before Vox Machina arrived at Vesrah[18] in 811 PD, implying Vilya had disappeared around 806 or 807 PD.

Vilya ended up on Rumblecusp for what she estimates, in 836 PD, is twenty-five to nearly thirty years[19][20][21] after being jettisoned out of the Water Plane through a gateway.[22] Under the influence of Vokodo, Vilya began losing memories of her life in Tal'Dorei and took up the name Viridian.

"Hunted at Sea" (2x100)

Viridian was spoken of by Jaina and Pono as being the spiritual leader of the village, who would speak to Vokodo, decide upon and organize the offerings to be made, and bring them to him. She is the one who guides the islanders underneath the eye of Vokodo.

"Mysteries, Memories, and Music" (2x101)

Vilya in Crit Recap Animated.

Viridian invited the party to a communal dinner that night, and explained the strange geography of Rumblecusp. She offered to escort the party to Vokodo. Along the path, she warned them of the various dangers and then transformed herself into an owl, leading the party toward the volcano.

"Ghosts, Dinosaurs, and Stuff" (2x102)

Viridian aided the party in their battle with the creatures encountered along the path to Vokodo's lair, commenting afterward that she'd never seen a specter traveling so far south. She accompanied the party in their audience with Vokodo. In Caleb's hut later that evening, Caduceus surreptitiously cast Greater Restoration on her, restoring her memories, leading her to remember her true name and how long she had been on the island.

"Maritime Mysteries" (2x103)

Vilya revealed to the Mighty Nein that she is an Ashari from Tal'Dorei. During her aramenté to become the leader of the Air Ashari, Vilya was tasked with recovering lodestones from the Elemental Plane of Water. There, they were attacked by a kraken. While the rest of her party was killed, Vilya only lost her left leg. She found her way through a rift in the planes leading her to the island of Rumblecusp. Under Vokodo's influence, Vilya began losing her memories. She adopted the name Viridian and became the spiritual leader of the Vo community.

"Devoutness and Dicks" (2x107)

Fan art of Keyleth meeting Vilya, by Toby Sharp.[art 3]

On the eve of Traveler Con, Veth noticed Vilya sitting by herself and joined her for a conversation. They talked about the children out there that they were missing, but Vilya was nervous to return. Veth sympathized, since she herself was still not sure if she belonged at home or out in the world, but told Vilya she couldn't delay forever and that at some point, you have to go home. Vilya decided to leave without saying goodbye, and used Druidcraft to produce three flowers: a pink one for Caduceus in gratitude for protecting nature, a blue one for Fjord to remind him nature is there to protect him, and a white one for Yasha to press in her book. She told Veth to thank all the others, and thanked Veth, asking her to give the offered 350 gold to Anola instead. Taking a deep breath, Vilya created her tree doorway and stepped through into a sunset mountain scene. As the doorway closed, Veth could see a figure with a mantle of transitioning colors and an antlered circlet recognizing and running joyfully towards Vilya. Upon her return, she aids Keyleth and the other elders of Zephrah in leading the village, without any hint of jealousy towards her daughter.


Vilya was the spiritual leader of the Vo community on Rumblecusp, where she was known as Viridian. She is also the mother of Keyleth and wife of Korrin.

Character Information

Fan art of Viridian, by BlackSalander.[art 4]


Vilya is a 12th-level Druid,[23][24] and she has abilities consistent with both the Circle of the Moon (2nd-level features, Combat Wild Shape and Circle Forms) and Circle of the Land (10th-level feature, Nature's Ward), as well as a "specialty" not consistent with any officially published Circle.

Unidentified Abilities or Spells

  • Viridian sometimes moves herself around by means of magically moving vines (possibly a variation on the 4th-level spell Grasping Vine).[25]
  • She moves/reshapes roots and trees to help the party traverse difficult parts of the forest.[26]
  • During a short rest she creates a temporary enclosure of roots to protect the party; when complimented on how fast she does so, she says this is her specialty.[27]

Druid Abilities

Circle of the Moon Abilities
Circle of the Land Abilities

Druid Spells

Unknown level
  • Viridian says she can easily create drinkable water for the Mighty Nein, consistent with the 1st-level spell Create or Destroy Water or possibly the 3rd-level spell Create Food and Water[33]
  • Lesser Restoration[37]
  • Greater Restoration[39]
  • Mass Cure Wounds[40]
  • Transport via Plants[41]

Notable Items

All villagers on Rumblecusp are required to give up all valuable possessions as part of their dedication to Vokodo. It was presumed that as Viridian, Vilya gave up all items that could be considered valuable. However, she had enough material components on her for three uses of Greater Restoration, each casting of which ordinarily requires diamond dust worth 100gp.[42][43] She also carries a staff.

Viridian/Vilya also has a prosthetic leg seemingly made of tightly knotted vines[44] that temporarily roots into the ground while she rests.[45] This is most likely a flavored version of the prosthetic limb magical item introduced in Explorer's Guide to Wildemount.[46]

Appearances and mentions


Fan art of Caduceus casting Greater Restoration on Vilya, by Lalou.[art 5]

  • Viridian: "There is something about this island that gives and takes away. By finding your destiny here and being a part of the important presence of Vokodo, and keeping these people safe, and gathering from the island’s many rewards and boons, it also takes from you the things that are less important in life. So many if not most of us don’t quite recall where we were from. But in the long run, that’s not as important, anyway."[47]
  • Vilya: "I've been here twenty-five years. I'm not Viridian. I'm from Tal'Dorei. My name is Vilya."[48]
  • Vilya: "I know I've only just met you, but this is a tight family. Hold onto each other. This is important."[49]
  • Vilya: [giving flowers to Veth, to hand off to other members of the Mighty Nein] "Give this [pink flower] to your tall, lanky friend, Caduceus. Tell him that, whether it be just nature itself or the Wildmother's guidance, he protects the green that keeps those like me alive. And give this [blue flower] to the newbie, Fjord, the one who's beginning his journey, to remind him that the nature that I myself represent is always there to protect him. And give this [white flower] to the quiet one, Yasha, because I notice she likes to keep these in a book."[50]


  • Vilya is the first character in Campaign Two to have a prosthetic limb.
  • Vilya was the first member of the Vo village to have her memories restored. [51]
  • Marisha named Keyleth by putting air-related words into an online Elvish translator, and then simplified the spelling.[52] Keyleth is similar to gwilith, which translates as "air (as a region)" in Sindarin.[53] Similarly, Vilya translates as "air, sky" in Quenya.[54] Vilya is also the name of one of the three elven Rings of Power in J.R.R. Tolkien's legendarium. It is also known, appropriately, as the Blue Ring, Ring of Air, and Ring of Firmament.
  • Keyleth's signature Circlet of Wisdom was one of the last relics of Vilya.[55]
  • Vilya tells Beauregard, "My family doesn't drink",[56] unaware of Keyleth's drinking habits as an adventurer. Beauregard and Keyleth are both played by Marisha Ray.


  1. Marisha Ray spelled Keyleth's mother's name on Twitter.
  2. See Tal'Dorei Campaign Setting Reborn, p. 49.
  3. Marisha Ray confirmed that Vilya is a half-elf. (source)
  4. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 3:22:15.
  5. See "Hunted at Sea" (2x100) at 3:20:36.
  6. See "The Ruined Sliver" (2x104) at 1:01:11.  Vilya says she can use Wild Shape for six hours at a time. Druids can use Wild Shape for a number of hours equal to half their class level, rounded down.
  7. See "Rumble at Rumblecusp" (2x105) at 0:43:26.  Vilya says that using Transport via Plants would expend her most powerful ability, meaning she cannot yet cast seventh-level spells.
  8. See "Rumble at Rumblecusp" (2x105) at 3:52:41.
  9. See "Rumble at Rumblecusp" (2x105) at 3:52:41.  Vilya's spell DC is 17. As a 12th-level Druid, her proficiency bonus is +4. This would put her Wisdom modifier at +5, meaning she would have a 20 Wisdom score.
  10. See "A Fog Lifted" (2x106) at 0:26:43.  Vilya cast Mass Cure Wounds while Beacon of Hope was up for maximum potential healing. The spell gives 3d8 (or 24) plus the caster's spellcasting Ability Modifier (in this case, Wisdom). Vilya calculated the maximum healing at 28, meaning her wisdom is +4, an 18 or 19.
  11. See "Hunted at Sea" (2x100) at 3:33:51.
  12. See "Enter Vasselheim" (1x16) at 26:51.
  13. See "Aramente to Pyrah" (1x22) from 2:52:21 through 2:52:42.
  14. See "Aramente to Pyrah" (1x22) at 2:14:36.
  15. See "Aramente to Pyrah" (1x22) from 2:52:00 through 2:53:00.
  16. See "Curious Tides" (1x89) at 1:7:27.  "she went in with five"
  17. See "Onward to Vesrah" (1x87) from 3:28:30 through 3:29:39.
  18. See "Tangled Depths" (1x88) from 0:58:19 through 59:52.
  19. See "Mysteries, Memories, and Music" (2x101) at 0:16:31.  Viridian says she has been on Rumblecusp for "close to three decades," but doesn't quite recall where she was prior to that.
  20. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 3:22:01.  Vilya says she's been here "twenty-five years".
  21. See "Maritime Mysteries" (2x103) at 0:14:15.  Vilya says "two-and-a-half decades, longer."
  22. See "Maritime Mysteries" (2x103) at 0:15:32.
  23. See "The Ruined Sliver" (2x104) at 1:01:11.  Vilya says she can use Wild Shape for six hours at a time. Druids can use Wild Shape for a number of hours equal to half their class level, rounded down.
  24. See "Rumble at Rumblecusp" (2x105) at 0:43:26.  Vilya says that using Transport via Plants would expend her most powerful ability, meaning she cannot yet cast seventh-level spells.
  25. See "Hunted at Sea" (2x100) at 3:33:41.
  26. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:57:40.  Viridian "carries her staff out in front and some of the nearby trees and roots shift to create a makeshift bridge temporarily and helps you continue forward."
  27. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 1:06:49.
  28. See "Mysteries, Memories, and Music" (2x101) at 2:58:00.  Vilya, as Viridian, turns into an owl, but responds to questions.
  29. See "Rumble at Rumblecusp" (2x105) at 3:05:34.  Vilya uses a bonus action to Wild Shape.
  30. See "Rumble at Rumblecusp" (2x105) at 3:05:34.  Vilya uses Wild Shape to transform into a Killer Whale (CR 3).
  31. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 1:04:49.  Viridian says the disease-spreading insects do not much bother her.
  32. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 1:36:55.  Viridian says, "If you're worried about any sort of toxins, as part of my druidic practice, poisons don't seem to take heed in my body."
  33. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 1:16:43.
  34. See "Mysteries, Memories, and Music" (2x101) at 1:57:06.  Viridian casts a spell consistent with Druidcraft to illustrate the approach to Vokodo's mountain lair.
  35. See "Mysteries, Memories, and Music" (2x101) at 2:06:06.  Viridian casts a spell consistent with Druidcraft to dim the bonfire for Yasha's harp performance.
  36. See "The Ruined Sliver" (2x104) at 1:40:15.  Viridian casts a spell consistent with Gust to disperse the mosquitoes near The Ruin.
  37. See "Maritime Mysteries" (2x103) at 3:28:35.  Vilya casts Lesser Restoration to cure Fjord of his blindness.
  38. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:35:57.  Viridian casts a spell consistent with Call Lightning on a bodak.
  39. See "Maritime Mysteries" (2x103) at 2:12:22.
  40. See "A Fog Lifted" (2x106) at 0:26:07.
  41. See "Rumble at Rumblecusp" (2x105) at 0:50:03.  Vilya casts Transport via Plants.
  42. See "Maritime Mysteries" (2x103) from 2:12:22 through 2:16:06.
  43. See "Rumble at Rumblecusp" (2x105) at 1:01:23.  Vilya says, "I only have components for one more casting [of Greater Restoration] myself."
  44. See "Hunted at Sea" (2x100) at 3:34:23.
  45. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 1:07:09.
  46. See Explorer's Guide to Wildemount, p. 268.
  47. See "Mysteries, Memories, and Music" (2x101) at 0:16:51.
  48. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 3:22:02.
  49. See "Rumble at Rumblecusp" (2x105) at 1:24:39.
  50. See "Devoutness and Dicks" (2x107) at 3:37:48.
  51. See "Ghosts, Dinosaurs, and Stuff" (2x102) at 3:22:34.
  52. See "Talks Machina #3" (TMx03) at 44:38.
  53. Gwilith - Parf Edhellen: an elvish dictionary
  54. Vilya - Parf Edhellen: an elvish dictionary
  55. See "Talks Machina: Campaign Wrap-up" (Sx31) at 29:15.
  56. See "A Fog Lifted" (2x106) at 3:32:03.


  1. Fan art of Vilya as Viridian, by Nikki Dawes (source). Used with permission.
  2. Fan art of Vilya remembering, by HeartofPack (source). Used with permission.
  3. Fan art of Keyleth meeting Vilya, by Toby Sharp (source). Used with permission.
  4. Fan art of Viridian, by BlackSalander (source). Used with permission.
  5. Fan art of Caduceus casting Greater Restoration on Vilya, by Lalou (source). Used with permission.