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Critical Role Wiki
Critical Role Wiki

The Verdant Expanse is a massive, rampant forest, which covers much of southwestern Tal'Dorei, west of the Stormcrest Mountains.[1] These dense forested lands are traversed by few aside from the elves of Syngorn. The enchanted nature of this wood halts the progression of the usual seasons, causing trees to bloom evergreen year-round.[1]


The ley energies that shifted here following the Calamity brought vibrant, accelerated growth and rampant magical flux to the region. This has attracted to the forest numerous factions of stranded fey folk, as well as displaced aberrations that call the darker groves their home. Ruins slowly fall to the swelling overgrowth, and some claim to have witnessed parts of the wood that moved and hunted on their own, claiming the lives of those who wandered too far from the points of civilization. Even so, much of the Expanse is under the watch of Syngorn's elven scouts, granting a measure of safety to those who travel beneath its dusky boughs, provided they travel through the right zones.[1]

The Gladepools, incorporating a mix of saltwater from the west and freshwater from the east, are located in the southern reaches of the Expanse, bordering on the Mornset Countryside. The odd ecosystems created in this marshland support odd, dangerous creatures that draw Syngornian hunters; the pools themselves also draw fishermen from the Rifenmist Peninsula to the south.[1]


It was in the Verdant Expanse that Vox Machina erected a gateway allowing Artagan to return from the Feywild to Exandria. Decades later, in 842 PD, Fearne Calloway used that gate to travel from the Feywild to Exandria.[2][3][4]

The Crown Keepers traveled through the Verdant Expanse on their way to the Qoniira Tetrarchy in search of answers to Emon's elemental crisis of late 842 PD. They visited Artagan's gate, where they encountered Myr'atta Niselor for the first time.[5]

Demographics and politics[]

Aside from being the homeland of many wood elves and high elves, the Verdant Expanse also has a half-dozen small, hidden communities of forest gnomes.[6]

The Verdant Expanse is a dangerous place to be a dwarf[7] or especially a drow.[8]


Joran the Sea-Speaker, wielder of the Spire of Conflux until he ventured into the Abyss and was devoured by Yenk, was a hero of the Verdant Expanse.[9]


  1. 1.0 1.1 1.2 1.3 See Tal'Dorei Campaign Setting, p. 80.
  2. See "By the Road" (E1x04) at 0:37:36.
  3. Fearne had been on Exandria for seven months, give or take—maybe eight—as of the third day of Campaign Three, so she could not have arrived before 842 PD, when Exandria Unlimited started.  See "Growing Bonds and Teasing Threads" (3x06) at 1:06:33.
  4. Aabria Iyengar's playlist for Exandria Unlimited confirmed the gate was Artagan's.
  5. See "By the Road" (E1x04).
  6. See Tal'Dorei Campaign Setting, p. 26.
  7. See Tal'Dorei Campaign Setting, p. 22.
  8. See Tal'Dorei Campaign Setting, p. 24.
  9. See "Duskmeadow" (1x57) at 3:06:25.


  1. Fan art of the unicorns of the Verdant Expanse, by Jackie Webber (source). Used with permission.