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[[File:Monster Manual 5e - Umber Hulk - p292.jpg|thumb|337x337px|Depiction of Umberhulk]]
 
[[File:Monster Manual 5e - Umber Hulk - p292.jpg|thumb|337x337px|Depiction of Umberhulk]]
'''Umberhulks''' are large, subterranean creatures that exist in the Critical Role universe and Dungeons & Dragons.
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'''Umber hulks''' are large, subterranean creatures that exist in the [[Critical Role]] universe and Dungeons & Dragons.
   
 
== '''Creature Information''' ==
 
== '''Creature Information''' ==
Umberhulks resemble insectoid-like beetles that move in a way that is similar to an ape. They have claws and mandibles, and are considered very dangerous due to their natural abilities.
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Umber hulks resemble beetles that move in ways similar to an ape. They have claws and mandibles, and are considered very dangerous due to their size, strength, and confusion abilities.
   
[[Vox Machina]] has encountered Umberhulks both prior to the stream and during the events in the [[Underdark]]. The first time, [[Grog]] almost permanently died when he became disoriented fighting just one of them and fell almost 170 feet. During the second encounter, the party encountered two Umberhulks, which made it very difficult for the party to fight effectively as they had to split their forces in order to handle both creatures.
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[[Vox Machina]] has encountered umber hulks both prior to the stream and during the events in the [[Underdark]]. The first one they fought was in an underground cavern below [[Emon]]. During the fight, [[Grog]] almost permanently died when he became disoriented and fell from the top of the cavern, landing on an island almost 170 feet below.{{ep ref|ep=Sx06|8:53|9:07}} During the second encounter, the party encountered two umber hulks, which made it very difficult for the party to fight effectively as they had to split their forces in order to handle both creatures.
   
 
== '''Abilities''' ==
 
== '''Abilities''' ==
Umberhulks are very effective close-ranged fighters, and deal significant amounts of damage to anybody that within arms reach. Their natural abilities disorient prey and opponents alike whenever eye contact is made.
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Umber hulks are very effective close-range fighters, and deal significant amounts of damage to anybody within the reach of their thick arms. Their natural abilities disorient their quarry whenever eye contact is made.
 
* Confusion
 
* Confusion
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* Darkvision
* Dark Vision
 
* Wall Climbing
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* Wall climbing
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== External links ==
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* [http://dnd.wizards.com/articles/features/excerpt-umber-hulk Excerpt: Umber Hulk {{!}} Dungeons & Dragons]
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* [[wikipedia:Umber hulk|Umber hulk]] on Wikipedia
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== '''References''' ==
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{{Reflist}}
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'''Art:'''
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{{Reflist|group="art"}}
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[[Category:Creatures]]
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[[Category:Monstrosities]]
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[[Category:Umber Hulks]]

Revision as of 03:44, 3 September 2017

Monster Manual 5e - Umber Hulk - p292

Depiction of Umberhulk

Umber hulks are large, subterranean creatures that exist in the Critical Role universe and Dungeons & Dragons.

Creature Information

Umber hulks resemble beetles that move in ways similar to an ape. They have claws and mandibles, and are considered very dangerous due to their size, strength, and confusion abilities.

Vox Machina has encountered umber hulks both prior to the stream and during the events in the Underdark. The first one they fought was in an underground cavern below Emon. During the fight, Grog almost permanently died when he became disoriented and fell from the top of the cavern, landing on an island almost 170 feet below.[1] During the second encounter, the party encountered two umber hulks, which made it very difficult for the party to fight effectively as they had to split their forces in order to handle both creatures.

Abilities

Umber hulks are very effective close-range fighters, and deal significant amounts of damage to anybody within the reach of their thick arms. Their natural abilities disorient their quarry whenever eye contact is made.

  • Confusion
  • Darkvision
  • Wall climbing

External links

References

  1. See "The Story of Vox Machina" (Sx06) from 8:53 through 9:07.

Art: