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Treants are awakened trees that dwell in ancient forests, fiercely protecting their home woods from outside threats.

Description[]

Treant have face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms.[1]

The treants are sensible about moderate deforestation. Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest's bounty are unlikely to arouse a treant's ire, while creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant's wrath.[1]

Abilities[]

Treants are resistant to bludgeoning and piercing damage but vulnerable to fire damage. They can camouflage as a normal tree while remaining motionless, and deal double damage to objects and structures.[1]

Treants developed an innate magical power over plants and animals: they are able to animate plants and call wild creatures to aid them or carry messages across great distances. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.[1]

  • Animate Trees (1/Day): The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies, until they more than 120 feet from each other, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.[6]

History[]

In the pre-stream adventures, Vox Machina encountered a corrupted treant in a bramble forest that surrounds the realm of the Dread Emperor.[7] Keyleth was able to stop a fight, casting her Pathfinder spell Dominate Plants and convincing the treant to go back to sleep.[8][9]

In the adventure hook "Seed of Life" of the Critical Role: Tal'Dorei Campaign Setting and Tal'Dorei Campaign Setting Reborn, set in 812 PD and 836 PD respectively, treants that acted as guardians of the Verdant Expanse were corrupted by an unknown power; the single cure for the adversity known to elves of Syngorn was the Seed of Life, the last bloom of the ancient, deceased treant named Cedargaunt. Dwelling in the Neverfields, the seed was worn by an unidentified pet remorhaz as a neck decoration.[2][10]

As of 836 PD, a treant called Wandering Oak had planted a forest in the Emerald Loop, a verdure isle surrounded by desolation of the Barbed Fields. Wandering Oak entrusted two followers of the Wildmother (Lanata and Robur) to tend after her creation.[11]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 See D&D: Monster Manual, 5th ed., p. 289.
  2. 2.0 2.1 See Tal'Dorei Campaign Setting, p. 69.
  3. See Explorer's Guide to Wildemount, p. 115.
  4. See "The Ruined Sliver" (2x104) at 1:49:22.
  5. See "Intervention" (2x63) at 0:41:17.  "you begin to feel the branches slowly almost trying to push you off them, like you sort of slide forward"
  6. See D&D: Monster Manual, 5th ed., p. 74.
  7. See "The Story of Vox Machina" (Sx06) at 18:57.
  8. See "K'Varn Revealed" (1x10) at 3:23:42.
  9. See Matthew Mercer & Marisha Ray's Second Post-Critmas Hangout & Mini Unboxing 2016-04-23 at 59:00.
  10. See Tal'Dorei Campaign Setting Reborn, p. 103.
  11. See Call of the Netherdeep, p. 45.

Art:

  1. Depiction of a treant, by Dave Dorman from D&D: Monster Manual, 5th edition, p. 289. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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