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Tieflings are humanoids with devilish ancestry. They are distinguished by the large horns on their head, and are known for extravagant appearance and their often carefree attitude.

Appearance

A tiefling's diabolic origins results in the presence of an array of fiendish features being present in any given tiefling. Horns, tails, hooves, fangs, and rarely wings are fiendish trademarks, although their appearance and ancestry does not necessarily mean that tieflings are evil themselves. They have a wide array of skin tones, most commonly deep crimson, but also purple, blue, green, and even yellow and pink. Tiefling parents of similar skin colors can have varying-colored children.[29]

Origins and society

Tieflings are thought to have been created in Issylra during the Age of Arcanum by a cabal of warlocks seeking to gain more otherworldly power. As a result of this bargain (or consort-like unions, according to others),[30] their children were marked with the fiendish influence of their masters.[31] An alternative theory suggests that the first tieflings were created in the city of Ghor Dranas in Wildemount, as a result of the city's inhabitants tying their bloodlines to Asmodeus in exchange for magical knowledge.[32]; while those weren't the first tieflings (since there were, indeed, members of that race during the Age of Arcanum)[29][33] there might be some truth in their origin myth in the city of the Betrayer Gods, since nowadays tieflings from Rosohna tend to share the Father of Lies' red skin.[34]

While tieflings are not particularly common across Exandria, their presence is well known enough that they are rarely persecuted for their extravagant appearance and diabolic origin.[29] Tieflings rarely live in rural communities, sticking to the more studied and diverse urban cities.[31]

Powers, abilities and subraces

Tieflings are generally quite charismatic, and due to their devilish ancestry, they are resistant to fire and can see in dim light and darkness. Their infernal legacy grants them a small number of magical abilities that can vary depending on the devilish bloodline of the tiefling; those bloodlines trace their origin to some sort of contact or deal between mortals and devilish influences from a specific layer and archdevil of the Nine Hells.[31][30]

Bloodline of Asmodeus

The most common subrace of tieflings, marked by the power of Nessus and its ruler, Asmodeus.[31][30][32] The members of this bloodline are usually very intelligent. Their infernal legacy grants them a small number of magical abilities, including amplifying their voice, changing their eye color, and minor manipulation of fire (the Thaumaturgy cantrip). More powerful tieflings can wreath their enemies in fire if they are attacked (the Hellish Rebuke spell) and can create pockets of magical darkness (the Darkness spell).[35]

Bloodline of Dispater

These tieflings are marked by the power of Dis and its ruler, Dispater.[31][30][36] The members of this bloodline are usually very dextrous. Their infernal legacy grants them a small number of magical abilities, including amplifying their voice, changing their eye color, and minor manipulation of fire (the Thaumaturgy cantrip). More powerful tieflings can make themselves look like other people (the Disguise Self spell) and can read minds (the Detect Thoughts spell).[35]

Bloodline of Fierna

These tieflings are marked by the power of Phlegethos and its ruler, Fierna.[31][30][37] The members of this bloodline are usually very sagacious. Their infernal legacy grants them ability of briefly make it easier to influence a creature (the Friends cantrip). More powerful tieflings can make others believe they are their allies (the Charm Person spell) and can make very compelling proposals (the Suggestion spell).[35]

Bloodline of Zariel

These tieflings are marked by the power of Avernus and its ruler, Zariel.[31][30][38] The members of this bloodline are usually very strong. Their infernal legacy grants them a small number of magical abilities, including amplifying their voice, changing their eye color, and minor manipulation of fire (the Thaumaturgy cantrip). More powerful tieflings can engulf their weapons in burning flames (the Searing Smite spell) and can make them glow with radiant energy that reveals the presence of hidden enemies (the Branding Smite spell).[39]

Variants

Sometimes tiefling powers are slightly altered or completely changed in certain circumstances, like an unusual origin of their bloodline:

  • Devil's Tongue: Their magic is oriented towards the manipulation and persuasion of other people's minds. They are able to distract and do real damage to their enemies with scathing insults (the Vicious Mockery cantrip). More powerful tieflings can make others believe they are their allies (the Charm Person spell) and can captivate groups to pay attention only to their words while they are speaking (the Enthrall spell).[40][41][42][43]
  • Winged: Instead of manifesting the ability to cast spells, these tieflings have leathery wings that allow them to fly.[citation needed]

If the tiefling's family mixes with another magical lineage, an aspect of their powers can also be changed. A tiefling with a water genasi parent, for example, can develop an affinity to ice and cold instead of fire.[44][45]

Notable tieflings

Exandria Unlimited: Calamity

NPCs

  • Orison: A veteran entrepreneur who created arcane adhesives in Avalir.[46]

Campaign One: Vox Machina

PCs

Fan art of Zahra Hydris restraining the fire giants guarding Thordak's lair, by Brandon Chang.[art 2]

NPCs

Campaign Two: The Mighty Nein

PCs

NPCs

Fan art of the Ruby of the Sea, by Sam Hogg.[art 3]

Explorer's Guide to Wildemount

  • Honor and Magic: young sisters adopted by Irven Liel and Fenton Tethwick, a couple from Palebank Village.[48]

Exandria Unlimited

NPCs

Campaign Three: Bells Hells

NPCs

  • Jenaya: A male blue tiefling acquainted with Dugger.
  • Geria: A female tiefling who works in the Diamond Horizon, in Jrusar.
  • Xandis: A dark blue tiefling who captains the Silver Sun, a skyship owned by Lord Ariks Eshteross.

Tal'Dorei Campaign Setting Reborn

The Legend of Vox Machina

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 DDB.png Tiefling on D&D Beyond
  2. Jester Lavorre's skin is blue.  See "Curious Beginnings" (2x01) at 0:31:05.
  3. Ophelia Mardoon's skin is "dark-grey".  See "Converging Fury" (2x27) at 2:35:35.
  4. Eduard's skin is "almost black".  See "A Glorious Return" (E1x03) at 40:48.
  5. Mollymauk Tealeaf's skin is lavender.  See "Curious Beginnings" (2x01) at 0:44:58.
  6. Vanessa Cyndrial's skin is purple.  See "Hubris" (1x17) at 3:19:54.
  7. Zahra Hydris's skin is "intense red".  See "Trial of the Take: Part 1" (1x18) at 0:21:17.
  8. Lillith Daturai's skin is white.  See "Crimson Diplomacy" (1x25) at 1:15:20.
  9. See "Crimson Diplomacy" (1x25) at 2:41:31.
  10. Ophelia Mardoon's hair is black.  See "Converging Fury" (2x27) at 2:35:35.
  11. Jester Lavorre's hair is blue.  See "Curious Beginnings" (2x01) at 0:31:05.
  12. Vanessa Cyndrial's hair is brown.  See "Hubris" (1x17) at 3:19:54.
  13. See "Vox Machina Go to Hell" (1x91) at 1:00:48.
  14. See "Path of Brass" (1x74) at 2:55:56.
  15. Zahra Hydris's hair is white.  See "Trial of the Take: Part 1" (1x18) at 0:19:04.
  16. Mollymauk Tealeaf's eyes are red.  See "Curious Beginnings" (2x01) at 0:44:58.
  17. Zahra Hydris's eyes are silver.  See "Trial of the Take: Part 1" (1x18) at 0:19:04.
  18. Vanessa Cyndrial's eyes are white.  See "Hubris" (1x17) at 3:19:54.
  19. Ophelia Mardoon's eyes are yellow.  See "Converging Fury" (2x27) at 2:35:50.
  20. See "Hubris" (1x17) at 3:19:54.
  21. See "Path of Brass" (1x74) at 2:55:42.
  22. See "Vox Machina Go to Hell" (1x91) at 0:38:34.
  23. See "Hubris" (1x17).
  24. See "Crimson Diplomacy" (1x25).
  25. See "Trial of the Take: Part 1" (1x18).
  26. See "Curious Beginnings" (2x01).
  27. See "Have Bird, Will Travel" (2x23).
  28. See "Curious Beginnings" (2x01).
  29. 29.0 29.1 29.2 See Explorer's Guide to Wildemount, p. 179.
  30. 30.0 30.1 30.2 30.3 30.4 30.5 See Tal'Dorei Campaign Setting Reborn, p. 163.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 See Critical Role: Tal'Dorei Campaign Setting, p. 28.
  32. 32.0 32.1 See Explorer's Guide to Wildemount, p. 180.
  33. See "Excelsior" (E3x01) at 0:36:24.
  34. See "In Love and War" (2x57) at 2:42:00.
  35. 35.0 35.1 35.2 See D&D: Mordenkainen's Tome of Foes, 5th ed., p. 21.
  36. See "Trial of the Take: Part 4" (1x21) at 2:43:45.
  37. See "Deals in the Dark" (1x92) at 1:07:12.
  38. See "Voice of the Tempest" (1x90) at 2:04:02.
  39. See D&D: Mordenkainen's Tome of Foes, 5th ed., p. 23.
  40. See D&D: Sword Coast Adventurer's Guide, 5th ed., p. 118.
  41. See "The Midnight Chase" (2x03) at 3:18:08.
  42. See "The Howling Mines" (2x06) at 1:15:52.
  43. See "Labenda Awaits" (2x20) at 1:41:18.
  44. See "The Gates of Zadash" (2x08) at 3:09:36.
  45. See "The Open Road" (2x05) from 2:17:18 through 2:17:58.
  46. See "Excelsior" (E3x01) at 0:36:24.
  47. See "Brawl in the Arches" (1x76) from 3:33:20 through 3:33:32.
  48. See Explorer's Guide to Wildemount, p. 241.
  49. See "A Glorious Return" (E1x03) at 0:40:48.
  50. See "Exandria Unlimited: Kymal, Part 1" (E2x01) from 0:56:16 through 1:04:54.
  51. See "Exandria Unlimited: Kymal, Part 2" (E2x02) at 0:48:32.

Art:

  1. Depiction of a tiefling, by Nikki Dawes from Explorer's Guide to Wildemount, p. 180. Used with permission. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  2. Fan art of Zahra Hydris restraining the fire giants guarding Thordak's lair, by Brandon Chang (source). Used with permission.
  3. Fan art of the Ruby of the Sea, by Sam Hogg (source). Used with permission.
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