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Ganix, the Laughing Hand was the Undying Chosen of The Crawling King: one of the god's most loyal and most powerful zealots. As an NPC, the Laughing Hand was played by Matthew Mercer.

Description

Appearance

Fan art of the Laughing Hand, by MateuszWilma.[art 2]

Wearing a deep brown, oily, black-stained hood and cloak, the Laughing Hand stands a full ten to twelve feet in height. His cloak hides much of his torso, dangling just past the forearms. Beneath the hood is a sagging open jaw, sharp broken teeth, and pale dirty skin weirdly twisted to look like some sort of horrifying mockery of a human face. He wears red stained leather across the body and legs, and heavy boots. His right hand is missing below the forearm, and where the hand would be is a long double-sided blade affixed and built into his arm. [2]

Biography

Background

The creature known as 'The Laughing Hand' was once a warrior called Ganix who led an army against Torog, the Crawling King. When the army was defeated, Torog captured and tortured Ganix, twisting him into the Laughing Hand and cursing him to an endless cycle of servitude by trapping his heart in an extraplanar space. Many magical practitioners attempted to find his heart for their own research, and eventually a wizard, Halas, was successful.[3]

"Reflections" (2x68)

The Laughing Hand was mentioned by the skull of the Aasimar when Caduceus interrogates it.[4] The skull had been picked up by Jester in the chamber full of weeping angels.[5]

"The King's Cage" (2x69)

The Laughing Hand emerging from his tomb, from Crit Recap Animated

Upon being freed from his sarcophagus by Obann, the Laughing Hand swiftly summoned his shadow hounds and attacked the Mighty Nein. The party managed to land a few blows on the champion of the Crawling King, but watched in horror as laughing mouths appeared from the creature's wounds. As Fjord slayed Obann, Obann with his dying breath told Yasha to avenge him. She then switched allegiances and began to aid the Laughing Hand by attacking her former friends and allies. Beau discovered how to seal the gate and the group rallied in a last ditch effort to retreat. As they did so, Fjord was grappled and brought to the brink of death by the Laughing Hand, but was pulled to safety with the combined efforts of Beau and Caleb. Eventually the party was able to seal the tomb, trapping Yasha and the Laughing Hand inside. Sometime later, after the party had made their escape, the Laughing Hand and Yasha broke through and escaped the tomb.

"The Folding Halls" (2x80)

While studying Yussa's map of the Heirloom Sphere, the Mighty Nein noticed the Permaheart chamber. Beauregard remembered that the Laughing Hand's heart was hidden on another plane to ensure he could not be killed. She realized that his heart could be located in the Permaheart chamber.

"The Beat of the Permaheart" (2x82)

The Mighty Nein entered the chamber and destroyed the Permaheart. They subsequently asked Allura Vysoren to scry on the Laughing Hand, and she reported back that the Hand was in terrible physical shape and being berated by another individual for falling apart "near the finish line," in reference to some event happening soon. The Mighty Nein guessed that the individual berating him was Obann.

"The Cathedral" (2x86)

Weakened by the destruction of the Permaheart, the Laughing Hand lost his resistances and was a considerably weaker foe to the Mighty Nein in the battle in the cathedral of Pelor. After Beau stunned him, Caleb finally incinerated him with Web of Fire. The sound of laughing grew louder and louder, then thinner and thinner, until it died out, leaving his standing, blackened body still on its feet in the Chantry.

Character Information

Abilities

The Laughing Hand can use an action to summon three "shadow hounds" that have pack tactics and resistance to fire damage, and can traverse or climb difficult terrain without a movement penalty. The Hand can dismiss the hounds at will.

When the Laughing Hand is struck by piercing or slashing damage, mouths appear where the wounds were inflicted and add to the dissonant chorus of laughter. Creatures within 15 feet who can hear the laughter must make a Wisdom saving throw or become frightened and have their movement speed reduced to zero for one round. The laughs get louder as more piercing and slashing wounds are inflicted, apparently increasing the save DC.

Trivia

References

  1. See "Talks Machina #118: 'The King's Cage'" (TMx118) at 0:11:47.
  2. See "The King's Cage" (2x69) from 1:55:49 through 1:56:57.
  3. See "Between the Lines" (2x78) at 3:21:40.
  4. See "Reflections" (2x68) at 2:32:54.
  5. See "Beyond the Eyes of Angels" (2x67) at 0:13:15.

Art:

  1. Fan art of The Laughing Hand, by GalacticJonah (source). Used with permission.
  2. Fan art of the Laughing Hand, by MateuszWilma (source). Used with permission.
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