Tír Cruthú, also known simply as Faerie, is the realm of light, magic, and endless life[1] where the fey of Aramán come from.[2]
It is a plane that nurtures its inhabitants, keeping them unaging as long as they are connected to the realm. However, the doors to Tír Cruthú closed to the mortal realm ten years before the beginning of Campaign Four.[3][4] They were closed because, after the Shapers were slain, souls that were unable to enter the afterlife accumulated in the realm of the dead burst into the world of Aramán and nearly struck the heart of the connected realm of Tír Cruthú.[5]
There are spaces in the mortal world that are touched by Faerie and make the environment around them look more magical; often those places (such as Hawthorn's Glade) are chosen by fey communities to live there. One of these spaces is the Golden Orchard, halfway between Aramán and Tír Cruthú, where House Royce maintains a castle, with a clan of pixies taking care of it.[6] At the beginning of Campaign Four, that realm was dying,[7] and although it still retained some fey connection, it was still on the mortal side after the doors of Faerie closed.[8]
Trivia[]
- Its name means "land of creation" in Irish.
- Tír Cruthú is Aramán's Feywild.
- Outside of Critical Role canon, lore from 4th Edition stated that all the different versions of the Fey Realm were connected as a great, single plane. For the updated rules of 2024, James Wyatt rescued that concept and tied it to that of the "First World", explaining that when the very first world of the Material Plane shattered, neither the Feywild nor the Shadowfell were fractured, so each of them is a common nexus between multiple worlds.[9]
- According to Aranessa Royce, the loss of connection between Aramán and Faerie has caused her own noble house to lose influence.[10] Despite this, the sorcerers of her house can still wield the magic of Faerie and call for help from beyond the door.[11]
- It is believed by members of her house that when one of them die, if they so desire, a golden ferry takes their soul across a luminous river, bringing it to Faerie, but they don't know if such a thing would happen with the doors closed.[12]
- According to Rainbloom, a myconid who used to live in Faerie, there are princes and princesses considered the figures of power in this realm.[13]
References[]
- ↑
CR Cooldown C4 E004 at 10:02 (subscription required) (Transcript).
- ↑ See "The Fall of Thjazi Fang" (4x01) at 2:26:09.
- ↑ See "The Fall of Thjazi Fang" (4x01) at 2:28:07.
- ↑ See 'Critical Recap: Critical Role C4E01 “The Fall of Thjazi Fang”' (October 8, 2025) on critrole.com.
- ↑ See "The Snipping of Shears" (4x03) at 4:45:24.
- ↑ See "Overview of the Overture | Campaign 4 | Ep 1-4 Recap at 11:57.
- ↑ See "The Snipping of Shears" (4x03) at 4:46:05.
- ↑ See "Knives and Thorns" (4x06) at 1:16:36. Brennan uses the Orchard as an example of a place that is in Aramán but is touched by Faerie.
- ↑ See "D&D Cosmology | 2024 Dungeon Master's Guide".
- ↑ See "The Fall of Thjazi Fang" (4x01) at 3:43:10.
- ↑ See "Stone-Faced" (4x04) at 1:46:27. Aranessa's plea is answered by a flock of fairies of death that prevent more undead soldiers from manifesting in the Palazzo Davinos.
- ↑ See "Fanged Revenge" (4x08) at 0:06:23.
- ↑ See "Knives and Thorns" (4x06) at 2:42:14.
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