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Storm giants are a type of highborn giantkin native to the Material Plane.

Description[]

Culture []

As of 812 PD, with no homeland to unite them, storm giants are the most mysterious of all the highborn. They live solitary lives, keeping no other giant for their neighbor, protecting only themselves and their families.

Abilities[]

The following abilities are taken from the Monster Manual, 5th Edition, p. 156 and Storm King's Thunder, p. 246; they have been demonstrated in official Critical Role media where indicated:

  • Damage resistance: cold
  • Damage immunities: lightning, thunder
  • Amphibious: can breathe air and water
  • Innate Spellcasting
    • At will: Detect Magic, Feather Fall, Levitate, Light
    • 3/day each: Control Weather, Water Breathing
  • Lightning Strike: In a 10-foot radius of a point within 500 feet that the giant can see, each creature takes lightning damage (half damage with a successful Dexterity saving throw).[5]
  • Thunderous Stomp: All creatures within 15 feet of the giant take thunder damage and are deafened until the beginning of the giant's next turn, unless they make a Constitution saving throw, in which case they take half damage and are not deafened.[2][6]

History[]

Background[]

The storm giants' flying city-state of Tempestar was destroyed by an unknown force in times long past, presumably at some point between 512 and 612 PD,[7] and all the glories of their realm were cast into the Lucidian Ocean, hundreds of miles off the coast. Centuries have passed since Tempestar was the seat of the Council of Seven Scepters, and at least two new generations of them have been born since the city's destruction, yet the reclusive storm giants are still considered part of the highborn out of fear of their sorcerous power. The cloud giant kings are particularly concerned with appeasing the storm giants; if unified, the remnants of Tempestar could conquer the flying city of Jovatthon with ease.[8]

The Frigid Depths[]

As of 836 PD, storm giants have lately blocked the trade routes from Icehaven to Balenpost.[9]

Uk'otoa[]

In 837 PD, the storm giant Thoonum was working on behalf of Uk'otoa in the Lucidian Ocean near the Twinward Isles, seeking the third and final Cloven Crystal from Fjord. Once the crystal was recovered, he attacked and destroyed the Nein Heroez,[10] then raced northward toward the temple of Zehir in the Cyrios End Forest holding the final key to unlock the leviathan.[11]

Named storm giants[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 See D&D: Monster Manual, 5th ed., p. 156.
  2. 2.0 2.1 See D&D: Storm King's Thunder, 5th ed., p. 246.
  3. 3.0 3.1 3.2 3.3 See D&D: Monster Manual, 5th ed., p. 153.
  4. See "The Mighty Nein Reunited Part 1" (Sx73) at 1:03:41.  Thoonum was in the Lucidian Ocean near the Twinward Isles seeking the return of the final Cloven Crystal to free Uk'otoa.
  5. See "The Mighty Nein Reunited Part 1" (Sx73) at 1:14:45.
  6. See "The Mighty Nein Reunited Part 1" (Sx73) at 1:24:15.
  7. Tempestar fell "centuries ago", so at least 200 years ago; storm giants can live around three centuries, and there is at least one from Tempestar, Galadawna, that still lives, so presumably it happened during her lifespan.
  8. See Tal'Dorei Campaign Setting, pp. 124–125.
  9. See "An Open Window" (2x114) at 0:51:19.
  10. See "The Mighty Nein Reunited Part 1" (Sx73) at 1:11:48.
  11. See "The Mighty Nein Reunited Part 1" (Sx73) at 4:31:14.
  12. See "The Mighty Nein Reunited Part 1" (Sx73) at 1:21:52.
  13. 13.0 13.1 See Tal'Dorei Campaign Setting Reborn, p. 221.
  14. See Tal'Dorei Campaign Setting Reborn, p. 40.
  15. See Tal'Dorei Campaign Setting Reborn, p. 235.

Art:

  1. Depiction of a storm giant, by John-Paul Balmet from D&D Monster Manual, 5th ed., p. 156. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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