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Critical Role Wiki
Critical Role Wiki

Stone giants are a type of highborn giantkin native to the Material Plane. They are distantly related to goliaths.[8][9]



Stone giants have gray skin.[10] For giants, they are lithe: they are muscular, but slender and elongated,[11] and they stand between 15 and 20 feet tall.[12]


The stone giants view physical perfection to be the greatest of all virtues, and are obsessed with both physical appearance and feats of strength. Unlike the lowborn giantkin, who prize brute force over all else, the lithe stone giants see all forms of physical power as worthy.[13]

Society []


Stone giants live in fortresses carved from the peaks of mountains. Their greatest stronghold is Skyanchor Citadel, a city hidden within a mountain of the Alabaster Sierras, its halls winding from its deepest roots to its highest summit.

Giants from across Tal’Dorei gather atop the Skyanchor Citadel to compete in tests of strength, agility, and endurance during the quadrennial tournament of prowess called the Sky Queen’s Favor. The competition welcomes not only giants but goliaths and even some champions of the smaller races.[13]


Soorna - Nathaniel Himawan

Fan art of Soorna, by Nathaniel Himawan (ninesicks).[art 2]

A group of stone giants live in the Penumbra Range of Xhorhas in a stronghold called the Braan (Giant for the "Belly"), led by Soorna, a druid.[14]

Named stone giants[]

  • The First Favored Champion, one of the secluded champions of Tal'Dorei who has risen to the near-divine power of a lesser idol.[15]
  • Soorna, a druid who was the head of the group that survived the demonic incursion of the Braan.
  • Duin,[16] one of the other survivors, following Soorna.
  • Oombad,[17] Soorna's deceased brother.



Before 312 PD, Othendin Pass, a valley in the Cliffkeep Mountains, was a contested territory between stone giant clans and the dwarves of Kraghammer. However, when humans arrived on the continent well before 494 PD and discovered rich mineral deposits, they clashed with the giants until the giants were forced to retreat into their caves higher in the mountains to the northeast. The humans then established Fort Daxio to protect their gains.[18]

Campaign One Arc 2: The Briarwoods[]


Fan art of Grog Strongjaw instantly recognizing a structure to be a stone giant fortress, by David Rodrigues.[art 3]

On their roundabout way to Whitestone, Vox Machina came across an unnatural formation that Grog immediately recognized as a stone giant fortress, but they found it empty and disturbed.[19] The party soon discovered that the giants had been killed and raised by the Briarwoods to keep watch over the occupied Whitestone.[20] Though several of the zombie giants were killed in the Whitestone Rebellion,[21] some continued to wander the Parchwood Timberlands, tormented by their inability to enter the afterlife and destroying all they saw.[22]

Tal'Dorei Campaign Setting[]

The adventure hook Bite the Bulette in the sourcebook, set in 812 PD, involves a tribe of stone giants and goliaths returning to a chokehold in the Othendin Pass. The tribe claims to be a druidic order called the Stoneherders that keeps the balance between civilization and nature in the North, and though the presence of Fort Daxio has kept them away for generations, they now need to thin the bulette population that has been slowly rising since the giants were pushed out.[18]

Campaign Two Arc 3: The Bright Queen's Favor[]

In 836 PD, the giants of the Braan were forced from their home by a demonic incursion and occupied the nearby Deepriver Mining Camp; the Mighty Nein, called to help get the camp running again, aided the giants in taking back the Braan and removing the cause of the incursion — an Abyssal Anchor placed by Vence Nuthaleus.


  1. See Tal'Dorei Campaign Setting Reborn, p. 159.
  2. 2.0 2.1 2.2 2.3 See D&D: Monster Manual, 5th ed., p. 156.
  3. 3.0 3.1 See D&D: Storm King's Thunder, 5th ed., p. 246.
  4. See D&D: Monster Manual, 5th ed., p. 153.
  5. See "Wood and Steel" (2x58) at 3:17:43.
  6. See D&D: Monster Manual, 5th ed., p. 152.
  7. See Tal'Dorei Campaign Setting, p. 125.
  8. See Tal'Dorei Campaign Setting, p. 26.
  9. See Explorer's Guide to Wildemount, p. 175.
  10. See "Wood and Steel" (2x58) at 3:17:43.
  11. See "Perspective" (2x59) at 32:34.
  12. See "Perspective" (2x59) at 12:42.  Also see 1:45:16.
  13. 13.0 13.1 See Tal'Dorei Campaign Setting, pp. 124–125.
  14. See "Perspective" (2x59).
  15. See Tal'Dorei Campaign Setting Reborn, p. 40.
  16. See "Perspective" (2x59) at 1:06:28.
  17. See "Perspective" (2x59) at 1:19:21.
  18. 18.0 18.1 See Tal'Dorei Campaign Setting, p. 69.
  19. See "The Sun Tree" (1x28) at 1:13:08.
  20. See "The Sun Tree" (1x28) at 1:53:20.
  21. See "Against the Tide of Bone" (1x32) at 14:59.  Also see at 1:21:06.
  22. See Tal'Dorei Campaign Setting, p. 47.


  1. Depiction of a stone giant, by Marco Nelor from D&D Monster Manual, 5th ed., p. 156. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  2. Fan art of Soorna, by Nathaniel Himawan (ninesicks) (source). Used with permission.
  3. Fan art of Grog Strongjaw instantly recognizing a structure to be a stone giant fortress, by David Rodrigues (source). Used with permission.