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Sphinxes are a race of intelligent, immortal magical beasts. A sphinx guards in sacred isolation the secrets and treasures of the gods. Its great wings sweep along its flanks, its tawny leonine body rippling with muscle and possessed of forepaws powerful enough to tear a humanoid in half.[2]

Description

Fan art of Kamaljiori, an androsphinx, by Lap Pun Cheung.[art 2]

Androsphinx

An androsphinx bears the head of a humanoid male on its lion's body. Outwardly gruff and downcast, it often begins conversations with insults or negative observations. Beneath this gruff exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn't give away information readily, choosing its words as wisely as it guards its secrets.[2]

Gynosphinx

Fan art of Osysa, a gynosphinx, by Lap Pun Cheung.[art 3]

A gynosphinx bears the head of a humanoid female. Many have the regal countenances of worldly queens, but some are marked with wild, leonine features. A gynosphinx's eyes see beyond the present time and place, and penetrate veils of invisibility and magic. Supplicants who look deep into those eyes might find themselves magically displaced, banished to some far-flung plane where a difficult trial awaits them.[2]

Abilities

Both androsphinxes and gynosphinxes are immune to psychic damage and immune to being charmed, frightened, and any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. All of their attacks are magical.[1]

Legendary Actions (3/round):

  • Claw attack
  • Teleport (costs 2 actions): The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Cast a spell (costs 3 actions)

Lair Actions:
On initiative count 20 (losing initiative ties), both androsphinxes and gynosphinxes can take a lair action to alter the flow of time within the lair or teleport themsevles with several other creutures. The sphinx can't use an effect again until it finishes a short or long rest:

  • Every creature in the lair must reroll initiative. The sphinx can choose not to reroll.
  • Every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20 years older or younger (the sphinx’s choice), but never any younger than 1 year old. A Greater restoration spell can restore a creature’s age to normal.
  • Everything within the lair moves up to 10 years forward or backward (sphinx's choice). Only the sphinx is immediately aware of the time change. A Wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
  • The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can’t use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.

Androsphinx

An androsphinx as depicted in D&D: Monster Manual, p. 281.[art 4]

In addition to the abilities shared by all sphinxes, androsphinxes are immune to bludgeoning, piercing, and slashing damage from non magical weapons and have the following abilities:[3]

Roar
Three progressively louder roars (3/Day), with various effects. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw:

  • First Roar: Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Second Roar: Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Third Roar: Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 8d10 thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Spellcasting
Androsphinx is a 12th level cleric and usually preapares the following Wisdom based spells (spell save DC 18, +10 to hit with spell attacks):

  • Cantrips: Sacred Flame, Spare the Dying, Thaumaturgy
  • 1st level: Command, Detect Evil and Good, Detect magic
  • 2nd level: Lesser Restoration, Zone of Truth
  • 3rd level: Dispel Magic, Tongues
  • 4th level: Banishment, Freedom of Movement
  • 5th level: Flame Strike, Greater Restoration
  • 6th level: Heroes' Feast

Gynosphinx

A gynosphinx as depicted in D&D: Monster Manual, p. 282.[art 5]

In addition to the abilities shared by all sphinxes, gynosphinxes are resistant to bludgeoning, piercing, and slashing damage from non magical weapons and have the following abilities:[4]

Spellcasting
Gynosphinx is a 9th level wizard and usually preapares the following Intelligence based spells (spell save DC 17, +9 to hit with spell attacks):

  • Cantrips: Mage Hand, Minor Illusion, Prestidigitation
  • 1st level: Detect Magic, Identify, Shield
  • 2nd level: Darkness, Locate Object, Suggestion
  • 3rd level: Dispel Magic, Remove Curse, Tongues
  • 4th level: Banishment, Greater Invisibility
  • 5th level: Legend Lore

Known sphinxes

Fan art of Yondis, the Winter Star, by Lynaiss.[art 6]

References

  1. 1.0 1.1 1.2 1.3 See D&D: Monster Manual, 5th ed., pp. 281–282.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 See D&D: Monster Manual, 5th ed., p. 280.
  3. See D&D: Monster Manual, 5th ed., p. 281.
  4. See D&D: Monster Manual, 5th ed., p. 282.
  5. See "Excelsior" (E3x01) at 1:15:09.
  6. See "Aramente to Pyrah" (1x22) at 0:22:10.
  7. See "Aramente to Pyrah" (1x22) at 0:28:00.
  8. See "A Name Is Earned" (1x49) at 4:43:16.
  9. See "A Name Is Earned" (1x49) from 4:44:40 through 4:47:04.
  10. See Explorer's Guide to Wildemount, p. 114.

Art:

  1. Fan art of Kamaljiori and Osysa, respectively an androsphinx and gynosphinx, by Linda Lithén (source). Used with permission.
  2. Fan art of Kamaljiori, an androsphinx, by Lap Pun Cheung (source). Used with permission.
  3. Fan art of Osysa, a gynosphinx, by Lap Pun Cheung (source). Used with permission.
  4. DDB.png Androsphinx on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  5. DDB.png Gynosphinx on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  6. Fan art of Yondis, the Winter Star, by Lynaiss (source). Used with permission.
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