Shock Flare is a 1st-level spell that deals lightning damage around the caster.[3]
Description[]
Shock Flare requires one action to cast, with verbal and somatic components. The spell releases a blast of electricity in a 10-foot radius around the caster, creating a bassy boom and the smell of an electrical fire.[3] Each creature within that radius must make a Strength saving throw. On a failed save, a target take 2d6 lightning damage[3] and can't take reactions until its next turn. On a successful save, the target takes half as much damage and can take reactions.[2]
When cast at higher levels, the spell deals 1d6 additional damage for each spell slot level above 1st.[2]
History[]
The first on-stream use of the spell was in "The Trail and the Toll" (3x03), when sorcerer Imogen Temult cast it in magical darkness in hopes of catching an elusive enemy.[4]
Behind the scenes[]
Shock Flare is a reskin of the spell Arms of Hadar, dealing lightning damage instead of necrotic damage.[2] This change was made to keep Imogen's lightning and psionic spells theme consistent.[5] When informally describing the spell Imogen explained that it allowed her to become "a plasma ball".
Appearances[]
- Critical Role — Campaign Three
- "The Trail and the Toll" (3x03) at 2:41:51 (first appearance)
- "The Shade Mother" (3x16) at 1:27:15
- "Red Moon Rising" (3x50) at 2:29:10
- "Phantasmal Parley" (3x72) at 1:44:33
- "To Hurt Is to Heal" (3x79) at 3:27:07
References[]
- ↑ The spell was cast by Imogen when she was a level 3 sorcerer, and as such only had 1st and 2nd level spell slots.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 CritRoleStats confirmed with Matt that Shock Flare is a reskin of Arms of Hadar in "Level 4 Update: First Up!". The mechanics of Shock Flare is to be considered identical to Arms of Hadar except where otherwise noted.
- ↑ 3.0 3.1 3.2 3.3 See "The Trail and the Toll" (3x03) at 2:41:51.
- ↑ See "The Trail and the Toll" (3x03) from 2:40:21 through 2:42:28.
- ↑ See "4-Sided Dive: Silken Secrets" (4SDx01) at 1:13:57.
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