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Satzrak Runestrider is a blue dragonborn sorcerer whose tavern served as temporary headquarters for the Consortium of the Vermilion Dream.

Description[]

Satzrak is a loyal member of the Consortium who owns and operates First Eclipse, a tavern across the street from the Luck's Run casino in Ank'Harel's Suncut Bazaar; he personally tends the bar.[5]

Satzrak has a soft side; if the player characters (PCs) bring Shira, a human teenager with innate spellcasting abilities, to First Eclipse while seeking a safe home for her, Satzrak will gruffly take her in and be reservedly happy to be a loving foster parent to her.[6] On the other hand, he is also happy to celebrate an experiment that looses dangerous creatures on a rampage in the streets of the Suncut Bazaar.[4]

Biography[]

By the time of the crisis around the Netherdeep in 836 PD, First Eclipse had a hidden storeroom that the Consortium used as a temporary headquarters for months longer than expected, and Satzrak hoped they would make the arrangement permanent.[1] If he is approached with questions about the Consortium, he will give a free drink but also hiss at the questioner to keep quiet, go home, and await a letter.[7]

If the PCs choose to join the Consortium, Satzrak may quietly set up a meeting in the First Eclipse storeroom between them and one of the co-leaders of the Consortium, Master Aradrine, though Satzrak is not informed about the reason ahead of time.[8]

If the PCs join the Cobalt Soul, their investigation of First Eclipse may lead them into combat with a pair of ruidium elephants that Satrak and another co-leader of the Consortium, Master Khelkur, have unleashed in the streets of the Suncut Bazaar. At the direction of yet another co-leader, Master Dendarron, First Eclipse has been hastily cleared out ahead of an expected search by the Hands of Ord and moved the valuables to a new headquarters. After defeating the elephant constructs, the PCs may find Satzrak and Khelkur toasting the success of their experiment, in which a small amount of ruidium was used to duplicate the effects of a Figurine of Wondrous Power (though the elephants cannot be controlled). Satzrak then tells the PCs that the tavern is closed and orders them to leave or else be attacked.[9]

Relationships[]

  • Satzrak is a loyal member of the Consortium who works directly with multiple leaders of the cult, and his tavern is used as their secret base for an extended time.[1] Indeed, First Eclipse even has a permanent teleportation circle inscribed on its roof,[10] and Consortium agents are given valuable teleportation tablets leading to that circle.[11] However, he is not always told the reasons for the orders he follows.[8]
  • As noted above, Satzrak may develop a loving fatherly relationship with Shira.[3]

Character information[]

Abilities[]

Satzrak is an occult extollant, with the following traits and abilities:[2]

  • Darkvision (60 ft.)
  • Saving throw proficiencies: Wisdom, Charisma
  • Skill proficiencies: Arcana, Deception, History (expertise), Perception, Stealth (expertise)
  • Damage resistance: Psychic
  • Actions
    • Spellcasting (requiring no material components)
      • At will: Minor Illusion
      • 1/day each: Mage Armor, Major Image, Phantasmal Force
    • Crimson Bolt: Melee or 60-ft. ranged spell attack, deals psychic damage
    • Multiattack: Two Crimson Bolt attacks.
  • Reflect Agony: As a reaction when damaged by a creature within 60 ft., that creature takes psychic damage, halved with a successful Wisdom saving throw.

Appearances and mentions[]

Trivia[]

  • As a blue dragonborn, Satzrak would presumably have a lightning breath weapon and additional abilities,[12][13][14] but unlike with his compatriots Aradrine and Galeokaerda, there are no instructions in the text to add racial traits to his statblock.[15]
  • Blue dragons favor living in deserts,[16] and this blue dragonborn lives in a desert city.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 See Call of the Netherdeep, p. 94.
  2. 2.0 2.1 2.2 2.3 See Call of the Netherdeep, p. 94. See also p. 204.
  3. 3.0 3.1 See Call of the Netherdeep, p. 105.
  4. 4.0 4.1 See Call of the Netherdeep, p. 117.
  5. See Call of the Netherdeep, p. 94. See also p. 104.
  6. See Call of the Netherdeep, pp. 104–105.
  7. See Call of the Netherdeep, p. 104.
  8. 8.0 8.1 See Call of the Netherdeep, p. 126.
  9. See Call of the Netherdeep, pp. 116–117.
  10. Creating a permanent teleportation circle requires casting a 5th-level spell that consumes 50 gp of material components, every day for a year (328 days on Exandria). See D&D: Player's Handbook (2014), 5th ed., p. 282.
  11. See Call of the Netherdeep, p. 131. See also pp. 78 and 216.
  12. See D&D: Player's Handbook (2014), 5th ed., p. 32.
  13. See Explorer's Guide to Wildemount, p. 168.
  14. See D&D: Fizban's Treasury of Dragons, 5th ed., p. 10.
  15. See Call of the Netherdeep, p. 117. Compare with Aradrine on p. 108 (instructions in the sidebar on p. 85), and with Galeokaerda on p. 130.
  16. See D&D: Monster Manual (2014), 5th ed., p. 92.