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Critical Role Wiki
Critical Role Wiki

Salamanders are lizard-like elementals native to the Elemental Plane of Fire.


A fire salamander, typically just called a salamander, is a large, ferocious lizard creature that is covered in red and orange scales and emanates an intense heat around itself. Its head and neck are more humanoid with smoke seeping out of their eyes and ears and a slimy black tongue. Some are armed with long black iron spears or trident-like weapons,[2] though most use their claws and their ten foot long tail.[3]

Fire salamanders hatch from eggs that are spheres of smoldering obsidian measuring two feet in diameter. When a salamander is ready to hatch, it melts through the egg's thick shell and emerges as a fire snake. A fire snake matures into a salamander adult within a year.

Salamanders can be found along the banks of the River Inferno in Eiselcross.[4]


The following is drawn from the Monster Manual:[1]

  • Damage vulnerability: Cold
  • Damage immunity: Fire
  • Damage resistances: Bludgeoning, piercing, and slashing from nonmagical attacks
  • Heated Body: A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
  • Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit.


Vox Machina and Gern Blanston encountered and fought salamanders around the Rift of Flame in the Cindergrove after Thordak's escape tore the rift much wider.[5]

In "Critical Role: Bar Room Blitz" (Sx21), Frankfurt was tasked by Garello to deliver a girl named Holly to the Ass Sailor bar and wait there for his arrival. However, as soon as he appeared, Garello grabbed the girl and fled toward the cellar, later revealing himself as a salamander.[6]


  • Some of the firetamers from Pyrah can be found accompanied by a tamed salamander.[7]
  • There are similarly named creatures of elemental ice called frost salamanders, though the differences are not merely elemental: frost salamanders are significantly larger and noticeably less intelligent; they have more limbs and can burrow; they employ a breath weapon and do not carry weapons like fire salamanders do; and they do not automatically damage creatures near them.

External links[]


  1. 1.0 1.1 1.2 1.3 1.4 See D&D: Monster Manual, 5th ed., p. 265.
  2. See "Those Who Walk Away" (1x45) at 0:44:06.
  3. See "Critical Role: Bar Room Blitz" (Sx21) at 3:26:42.
  4. See Explorer's Guide to Wildemount, p. 128.
  5. See "Cindergrove Revisited" (1x46) at 0:36:18.
  6. See "Critical Role: Bar Room Blitz" (Sx21) at 3:26:42.  Garello revealed himself as a salamander.
  7. See Tal'Dorei Campaign Setting Reborn, p. 228.


  1. Depiction of a fire salamander, by Christopher Burdett from Monster Manual, 5th Edition, p. 265. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.