A Ring of Telekinesis is a magic ring that allows the wearer to manipulate objects at a distance.
Description[]
While attuned to the ring, the wearer can cast the spell Telekinesis at will, but can only target objects that aren't being worn or carried.
History[]
Campaign One: Vox Machina[]
In 812 PD, Sprigg used his Ring of Telekinesis to pick up a piece of residuum given to him by Percival de Rolo.[2]
Exandria Unlimited[]
In 842 PD, Fearne Calloway found a ring known only as "Stonky's ring" while shopping at Gilmore's Glorious Goods. She brought the ring to the clerk Inanna, who didn't recognize the ring, and Identified it as a Ring of Telekinesis with a special property. She also claimed that Gilmore didn't create the ring, but was happy to sell it to Fearne anyway for 600 gp.[3]
Owners[]
- Sprigg
- Fearne Calloway (Stonky's ring)
Trivia[]
- "Stonky's ring" is an item that appears in the adventure Kandlekeep Dekonstruktion, from the adventure book Candlekeep Mysteries. The ring is a Ring of Telekinesis owned by a gnome named Stonky J. Noptopper, and is used by him to control a number of constructs that he created called skitterwidgets.[4] The item as it appears on D&D Beyond doesn't have a rarity listed, and this is likely how it appeared on the list of buyable items available to the players in Exandria Unlimited.
References[]
- ↑ 1.0 1.1 1.2 See D&D: Dungeon Master's Guide, 5th ed., p. 193.
- ↑ See "The Fear of Isolation" (1x105) at 1:30:13.
- ↑ See "A Glorious Return" (E1x03) at 2:37:48.
- ↑ See D&D: Candlekeep Mysteries, 5th ed.. See Kandlekeep Dekonstruktion.
Art:
- ↑ Ring of Telekinesis on D&D Beyond. This article contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.