The Revolutionary Guard of Dol-Makjar is the Revolutionary Council's militia.
History[]
The Guard was founded in order to protect the city after the Shapers' War against the gods and then kept to maintain public order.[2] Brethren Hall serves as a base for the Guard.[3]
The day after Thjazi Fang's execution, Sir Harondus Einfasen met with the captain of the Arcane Marshals, Edrian Fazir, and told him that the Chamber of the Lords-Advisory (the political arm of the Sundered Houses) were going to reinforce this branch of the Guard by reassigning public resources from other offices by shutting them down. Einfasen would therefore become Dol-Makjar's "security overseer" and Edrian's new superior.[4]
Structure[]
Among the offices of the Guard are:
- Arcane Marshals:[5] one of the most active office of the Revolutionary Guard, seventy years after its creation. It is comprised of warriors who can detect magic and guard the city against undead and other threats.[6]
- Enquirers[7]
- Gate Guardians[8]
- Patrolmen[8]
Members[]
- Azune Nayar, Arcane Marshal
- Edrian Fazir, captain of the Arcane Marshals
- Groto, Enquirer[7]
- Horace, Enquirer[7]
References[]
- ↑ This assumes that the Guard was founded at about the same time as the Revolutionary Council. See "Critical Role IV | Official Trailer" at 0:20.
- ↑ See "The Fall of Thjazi Fang" (4x01) at 1:12:14. See also "Broken Wing" (4x02) at 3:22:11.
- ↑ See "The Fall of Thjazi Fang" (4x01) at 46:53.
- ↑ See "Broken Wing" (4x02) from 3:24:48 through 3:27:33.
- ↑ See "The Fall of Thjazi Fang" (4x01) at 6:09.
- ↑ See "Broken Wing" (4x02) at 3:22:26.
- ↑ 7.0 7.1 7.2 "The Fall of Thjazi Fang" (4x01) at 47:08
- ↑ 8.0 8.1 "Broken Wing" (4x02) at 3:27:12
Art: