|This article is a stub. Please help the Critical Role wiki by expanding it, adding pictures, or improving existing text.
Stairs lead up to the entrance of this large structure, leading to two looming doors of dark glass. The doors are 12 feet tall and 8 feet wide on each side. If looking through open doors from the outside, it looks like a black, solid, impossible-to-see-through building. It differs greatly as the view through the somewhat-warped and dark glass is somewhat translucent from the inside-looking-out.
There's a main center room with an initial walkway chamber. It has a natural tremble due to the powerful divine influence. The room is on a constant low-lit. The hallway leads for another hundred feet before the somewhat-translucent glass shifts into the next chamber.
The chamber is a deep-gray and ivory ice-like interior. The dark, coal-black exterior transitions into a very finely-carved piece of architecture from ice and bone.
The most viewed as the sacred chamber is the communion pool. It is 30 more feet to an ascending staircase that enters up and out of sight. Ascending these steps, 40 or so feet, stops to a single large doorway of deep, deep dark oak wood with what looks to be a dark iron ring in the center.
The central chamber leads to a room that is 100 feet high, and it is a large steepled dome of what looks to be nothing but stained glass. From whatever source of light is diffused as it is by the clouds; which becomes sourceless in here. It comes from all directions and colors, strewn across the floor. The colors are perpetually-shifting dots as if from a kaleidoscope. Reds, blues, purples, yellows, and pinks, whites.
The center of the chamber is a very, very large round pool that is filled with some sort of deep crimson liquid. The liquid is very thick and viscous; definitively a pool of ice-cold blood. The depths of the pool of blood is unknown, but no doubt very deep.