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Critical Role Wiki
Critical Role Wiki

The Quannah Breach is a break in the Dunrock Mountains which separates the Dwendalian Empire from the Greying Wildlands. It is guarded by enforcers of the Uttolot family, who take a toll from any who pass through the gate into Shadycreek Run.[1][2]

The Dunrock Mountains were once a solid mountain range that was torn apart here into two separate but similarly shaped ravines. At the south end of the Breach is a small Dwendalian outpost where Crownsguard warn people from traveling into the Breach towards Shadycreek Run.[3] At its northern edge is a ten-foot-tall wooden gate marking the boundary of the Greying Wildlands. It has a few dozen wooden poles carved into spikes that emerge from the ground, many of which are stained dark and topped with skulls.[4]

The Breach itself is a strange, snaking maze of weirdly carved pathways and wind-sheared, smooth cliffs in the otherwise rough mountains.[5] Within it, the ravines wind and curve like a natural labyrinth. The east ravine is wider, with sheared twisted walls where the wind howls with a haunting, whistling, moaning sound.[6]

References[]

  1. See "Converging Fury" (2x27) at 1:13:40.
  2. See Explorer's Guide to Wildemount, p. 50.
  3. See "Converging Fury" (2x27) from 1:05:07 through 1:05:49.
  4. See "Converging Fury" (2x27) at 1:10:53.
  5. See "The Journey Home" (2x30) at 2:06:15.
  6. See "Converging Fury" (2x27) from 1:10:12 through 1:10:53.

Art:

  1. Official map of the Quannah Breach, with the Savalirwood to the north and the Dwendalian Empire to the south, by Deven Rue from Explorer's Guide to Wildemount. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.