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Quaal's Feather Token is a tiny object that looks like a feather. Depending on its type, it can be used to create one of the following effects: anchor, bird, fan, swan boat, tree, or whip. After its full use is invoked, it disappears.[3]

Description[]

Appearance[]

Quaal's feather token looks like a feather. The one found by the Mighty Nein was a Tree token, and was carved from green stone, possibly jade.[4][5]

Properties[]

There are six types of feather tokens, each with different properties.

  • Anchor: The token can be used once, as an action, to touch a boat or ship. Once this is done, that boat or ship cannot be moved for 24 hours or until the token is touched again to the vessel. Once the effect ends, whether because 24 hours have passed or because the token has been used to end it, the token disappears.[1]
  • Bird: As an action, the token may be tossed 5 feet into the air. It will disappear and be replaced by an enormous colorful bird with the statistics of a roc which will follow the commands of the person who created it but will not attack. The bird can carry up to 500 lbs while flying at maximum speed (16 miles per hour, for a maximum of 9 hours flying per day and requiring a one-hour rest after ever 3 hours flying), or 1000 lbs at half speed. The bird will disappear if it flies for the maximum distance for a day, or if dropped to 0 HP. The bird can also be dismissed as an action.[3]
  • Fan: As an action, while on a boat or ship, the token may be tossed up to 10 feet into the air. It will disappear and be replaced by a giant fan that floats and will create a wind strong enough to propel one ship by an additional 5 miles per hour for 8 hours. The fan can also be dismissed as an action.[6]
  • Swan Boat: When touched to a body of water at least 60 feet in diameter as an action, the token becomes a 50-foot-long, 20-foot-wide boat shaped like a swan that is self-propelled and moves across water at a speed of 6 miles per hour. It can carry up to 32 Medium or smaller creatures. Large creatures count as four Medium, and Huge creatures count as nine. While on the boat, the token's user can use a turn to Command it to move or to turn up to 90 degrees. The boat lasts for 24 hours, and can be dismissed as an action.[6]
  • Tree: As an action, while outdoors, the token may be touched to a clear space on the ground. It will disappear and a non-magical oak tree will immediately grow. The tree is 60 feet tall, with a 5-foot diameter trunk, and top branches spreading out 20 feet from the trunk in all directions.[6]
  • Whip: As an action, the token may be thrown up to 10 feet in any direction. It will disappear and be replaced by a floating whip. As a bonus action this whip can be used to make a melee spell attack against creatures within 10 feet of it. It is +9 to hit, and on a successful hit the target takes 1d6+5 force damage. Also as a bonus action, the whip can be moved up to 20 feet and the attack may be repeated. The whip lasts for 1 hour, when dismissed as an action, or when the person who invoked it has become incapacitated or died.[6]

History[]

The Mighty Nein found a tree feather token among the treasure at the second seal of Uk'otoa, beneath the Gravid Archipelago. Caleb identified it and gave it to Caduceus.[7] Veth proposed using it to gain access into Tidepeak Tower,[8] but the party chose to save it for a later date. After the party was gifted The Xhorhaus, Caduceus used the token to plant the tree on the roof.[9]

References[]

  1. 1.0 1.1 See D&D: Dungeon Master's Guide, 5th ed., p. 188.
  2. See "Domestic Respite" (2x62) at 0:28:45.
  3. 3.0 3.1 See D&D: Dungeon Master's Guide, 5th ed., pp. 188–189.
  4. See "The Second Seal" (2x47) at 1:44:53.
  5. See "The Second Seal" (2x47) at 3:08:56.
  6. 6.0 6.1 6.2 6.3 See D&D: Dungeon Master's Guide, 5th ed., p. 189.
  7. See "The Second Seal" (2x47) at 3:08:56.
  8. See "Homeward Bound" (2x48) at 1:11:43.
  9. See "Domestic Respite" (2x62) at 0:28:45.
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