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Pumat Sol[8]

Pumat Sol is a firbolg shopkeeper of The Invulnerable Vagrant in Zadash. As an NPC, he is played by Matthew Mercer.



Pumat Sol by Kent Davis

Fan art of Pumat Sol, by Kent Davis.[art 2]

Pumat is a seven-foot-tall firbolg with short, brown, bushy, curly hair. His body is covered in very fine greyish-brown fur. His nose resembles that of a cow or a bull.[9]

Matching the green-gold velvet that hung from his shop, Pumat Sol was dressed in long elegant robes of deep green and gold. While working, Pumat Prime also wore thick leather gloves with runes on them, as well as a leather band on his head with a large magnifying tool that extended out in front of him.

Pumat has three duplicates or simulacra, provided by the Cerberus Assembly, who mostly run the shop while he does the enchanting in the back room. Pumat commented that they can't do magic anymore, only getting spells once.[10]

When he breathed onto Fjord, as a means of casting Prestidigitation to dry him off from the rain, his breath was warm with elements of a herbal scent that immediately is overtaken by a general cow-like scent.[11]


When the Mighty Nein adventuring party met him, Pumat Sol's simulacra spoke slowly but were kind, jovial, and professional. He was knowledgeable about the items sold in his shop. However, Prime Pumat Sol was a bit sterner and more business-minded than his duplicates.[12]



Pumat Sol - Ana Fedina

Fan art of Pumat Sol, by Ana Fedina.[art 3]

Pumat has revealed that he didn't get along with his peers at a young age, and after wandering for some time was picked up by some mages that were with the Cerberus Assembly. Seeing that he had some potential, they took him under their wing where they helped him hone his craft and eventually set up his store in Zadash, sometime in 814 P.D.[13]

"The Gates of Zadash" (2x08)[]

The Mighty Nein were directed to The Invulnerable Vagrant by a local guide to acquire magical items. Upon arrival, Caleb, Nott, Fjord, and Jester met Pumat Sol, who ran the shop. The Pumat Sol staffing the counter told Caleb that his establishment required certain cleanliness and, with a wave of his hand, removed all the filth that covered Caleb and his clothes. Nott, unsure what had just happened, asked Pumat what he did. Pumat simply patted Nott on the head, much to her discomfort. Upon realizing that there was more than one Pumat Sol, Jester invoked Duplicity to act like Pumat, but when he tried to shake hands with the illusory duplicate, his hand went right through it, remarking, "That's an illusion." The three "Pumat Sol"s introduced themselves to the group, and when Caleb asked how there can be more than one of them, the one behind the counter explained that they are magically manifested duplicates created to aid "Pumat Sol Prime" in his work.

Getting onto business, Caleb asked Pumat Sol if they sold arcane inks and paper. When Pumat asked about what kind of inks he required, Caleb showed him the spell scrolls he'd desired to transcribe into his spellbook. "That's some wizard stuff," Pumat commented before noting that the amount required was "paltry" and collecting the required materials for him. Fjord asked Pumat if they stocked any sort of healing potion. Pumat pulled out two large carrying cases of healing potion vials, claiming to have many types. Fjord inquired about greater healing potions but when Pumat told him the cost of one vial (200 gp), Fjord bought one regular potion instead (50 gp). Pumat then asked for his name and shook his hand. He then repeated the greeting with Nott. Nott, scared of the enormous firbolg, timidly shook his hand before requesting two healing potions for herself, hopefully with a discount. Although she got the potions, they remained at full price.


Fan art of Enchanter Pumat Sol changing the color of Jester's Fantastic Haversack while Nott looks on and Caleb counts gold[14], by Carlos Lerma.[art 4]

Jester then asked whether The Invulnerable Vagrant would be interested in buying Fleshrender[15] (the manticore glaive they'd looted from the gnoll pack lord in Alfield). Clearing the counter of all other items, Caleb finally gathered the 150 gp required to pay for his inks and paper, handing them to Pumat in a small sack, at which point Pumat gave him his purchased items. Pumat claimed he would buy the glaive for 300 gp, but upon Jester tying her horn ribbon to the weapon, Pumat Sol increased the offer to 302 gp. Asking for something to carry their equipment in, Pumat brought over a Fantastic Haversack and asked for Fleshrender plus an extra 200 gp. The description of the Fantastic Haversack was consistent with that of Heward's handy haversack.[16] The group, not wanting to part with any more gold, tried to convince Jester to give up her Wand of Smiles, but she convinced them that once she gets the care package from her mother, they'd have plenty of gold. Despite this, Jester tried to bargain for another healing potion, but Pumat refused to include one as this was their first time meeting each other. He did agree to Jester's request to make the bag prettier, by having Pumat Sol Prime turn the bag pink in color. Jester happily paid Pumat.

With their business concluded, Fjord bought another healing potion for 50 gp, and as the Mighty Nein left The Invulnerable Vagrant, Pumat Sol claimed he is always happy to "sell, buy, trade, and generally help anybody who has money."

"Lost & Found" (2x13)[]

When the Mighty Nein visited the Invulnerable Vagrant in search of a lead box in which they could store and keep safe magic item away from divining magic, Pumat Sol was seen knitting and reading The Daring Trials and Tribulations of Sir Taryon Darrington.[17] This excursion was the first time Beau had been to the establishment.[18]

"Fleeting Memories" (2x14)[]

The Mighty Nein caught that Pumat Prime is a little surlier than the other ones. He seems like he's a little more down-to-business than his simulacra.

"Commerce & Chaos" (2x31)[]

Pumat and Caduceus met for the first time.

Campaign Two Arc 4: Swords and Angels[]

The Mighty Nein were shopping at his store when The Inevitable End attacked Caduceus.[19] Pumat aided in the fight against Jourrael. The next day, he cast Scrying on Yasha and saw her and the rest of the Angel of Irons cult in the streets of Rexxentrum. Pumat joined the Mighty Nein as they teleported there to confront them.[20] Pumat took part in the battle in the Chantry of the Dawn, staying behind to fight demons and cultists as the party headed downward to stop Obann's ritual.[21] Following their victory against Obann the Punished, the party returns upstairs to find Pumat gravely wounded but alive, thanks to the timely arrival of aid from The Cobalt Soul and Righteous Brand.[22]

Campaign Two Arc 5: Family Ties[]

The Mighty Nein, along with Yeza and Luc, went to visit Pumat Sol in Zadash. Pumat introduced himself to Luc, Yeza, and Veth respectively. Veth explained that she was actually Nott the goblin and had her form changed into a halfling. Caduceus left his armor to be enchanted,[23] and Veth commissioned a new flask.[24] When the party realized they needed to head north sooner than anticipated, Vess DeRogna stepped in and put pressure on Pumat to rush the job so that they could leave, causing Pumat much stress.[25]

Campaign Three: Bells Hells[]

Existential Pumat - Elaine Tipping

Fan art of the existential Pumat simulacra, by Elaine Tipping.[art 5]

Bells Hells visited Pumat's shop while in Zadash on their way to Eiselcross. Although Pumat Prime ("the Progenitor") was out of the city getting materials, his simulacra were happy to assist the group with their purchases. One of the Pumats confirmed that they, like the simulacrum of Ludinus Da'leth that the party had encountered earlier, were fashioned from snow and if destroyed or disenchanted, would return to snow, although they didn't like to think about this often since it sent them into an existential spiral. Eventually, by putting together virtually all of their cash and valuables (including some Ruidian glass items that left the Pumats really impressed), the party was able to purchase a Robe of the Midnight Rune, Zephyr Armor, Harp of Valor, Potion of Invulnerability and multiple healing potions.[26]


Headmaster Oremid Hass []

Oremid Hass was apparently the main person who helped Pumat Sol hone his craft by taking him under his wing. The Archmage of Cultivation within the Cerberus Assembly, Headmaster Oremid Hass runs the Hall of Erudition. Pumat Sol described him as a "real nice beacon of tutelage", and though he was a bit rough around the edges and seemed tough, he was in fact a real softie. Mentioning that Oremid was especially a softie when it came to small critters, Pumat Sol caught himself and seemingly regretting having said so, having a flash of fear in his eyes.[27]

Cerberus Assembly[]

The Invulnerable Vagrant is an annex of the Cerberus Assembly. Pumat Sol in his capacity of a shop owner had worked for them for some time, in enchanting objects, and other tasks. In return, the assembly provided him with certain favors and were the ones who created his three simulacra.[28] Vess DeRogna confirmed she had worked with him on a couple of occasions and that he did quite a bit of work for the Assembly.[29]

Character Information[]


For a price, some time, and some help from his duplicates, Pumat Sol was able to translocate a simple enchantment from one item onto a similar piece of equipment. He cautioned, however, that there were limitations based on the strength of the enchantment and how recently it had been applied to the equipment involved. The process required some components to both harness, extract, and maintain the enchantment when it was transferred to the new piece of equipment.

Upon request, thinking that the water theme of the Mariner's Armor would be an overkill in his design and theme, Fjord requested that Pumat Sol translocate the enchantment from the Mariner's Armor to Fjord's standard piecemeal leather armor. For this Pumat Sol charged 80gp and an hour[30] of work.[31]

Pocket Cozy Pouch[]

Nott, looking to acquire a magical pouch variation of those found on the Handy Haversack, asked Pumat Sol if he could make one for her. Consulting with Pumat Prime, she was told that such an enchantment could potentially work, though the process of research and development would take around two weeks and would cost, including the cost of the sponsored research, around 200-250 gold pieces.[32]

Flask of Perpetual Booze[]

Nott, on her third visit to the Invulnerable Vagrant, inquired if it was possible to make a flask in her possession never run out of alcohol. Confident that it was something they could enchant, Pumat estimated that such research and work would take around a week and cost around 250 gp. Paying upfront, Nott handed over the money and her platinum flask to be enchanted and engraved with a nice flourish design.[33]

Other Abilities[]

  • Changing the color of an enchanted item.
  • Cleaning services where they could imbue an item with special scents; black ice, lavender or new leather.[34]
  • True sight[35]

Firbolg Abilities[]


Pumat Sol in Crit Recap Animated.[art 6]

Unless otherwise noted, the following abilities are assumed from the standard Dungeons and Dragons materials.

Wizard Abilities[]

  • Arcane Recovery
  • Arcane Tradition (Enchantment)
    • Enchantment Savant
    • Hypnotic Gaze
    • Instinctive Charm
    • Split Enchantment[37]
  • Ritual Casting
  • Spellcasting (Intelligence-based ability)

Wizard Spells[]

Spell level Spell Notes
0 (cantrip) Prestidigitation[38]
0 (cantrip) Shocking Grasp[39]
2nd Enlarge/Reduce[40]
2nd Acid Arrow[41]
2nd Blindness/Deafness[42]
4th Greater Invisibility[43]
4th Polymorph[44]
5th Dominate Person[45]
5th Scrying[46]
6th Tenser's Transformation[47]
7th Whirlwind[48]

Notable Items[]

Appearances and mentions[]


  • "Keep it up, me." –Pumat Prime[50]
  • "Respectfully..."
  • Pumat 2:  "Can you–"
    Pumat 3:  "Already on it."[51]
  • "Should any of us be disenchanted or destroyed, we would probably return to snow, but that's not a thing we like to think about often because it sends us into an existential spiral, and that's a real dark place to go for beings that were created and crafted from nothing and will return to the nothing."[52]



Matt as Pumat Sol at GenCon 2018.


  1. Matthew Mercer confirmed the spelling of "Pumat Sol" on Twitter (source).
  2. See "The Gates of Zadash" (2x08) at 3:14:48.
  3. See "The Gates of Zadash" (2x08) at 3:11:32.
  4. See "The Gates of Zadash" (2x08) at 3:08:07.
  5. See "The Cathedral" (2x86) at 2:43:11.  In order to cast 7th-level spells, Pumat must be at least level 13
  6. See D&D: Player's Handbook, 5th ed., p. 115.
  7. See "The Cathedral" (2x86).  Cardinal Respa succeeded against his DC with a 19 total
  8. See "Lost & Found" (2x13) at 3:32:54.
  9. See "The Gates of Zadash" (2x08) at 3:10:44.
  10. See "The Threads Converge" (2x85) at 3:44:30.
  11. See "Zemnian Nights" (2x11) at 0:32:40.  Pumat Sol breath smell
  12. See "Fleeting Memories" (2x14) at 2:31:15.  Pumat Prime appeared to be more surly, and more down to business than his simulacrums.
  13. See "Lost & Found" (2x13) at 3:44:30.  Pumat Sol reveals some general details of his past
  14. See "The Gates of Zadash" (2x08) at 3:26:55.
  15. See "The Gates of Zadash" (2x08) at 3:21:06Laura Bailey read the name of the glaive aloud, which was Fleshrender
  16. The Fantastic Haversack's description was consistent with that of Heward's handy haversack. See D&D: Dungeon Master's Guide, 5th ed., p. 154, available online at D&D Beyond.
  17. See "Lost & Found" (2x13) from 3:32:20 through 3:49:30.  Pumat Sol is seen reading The Daring Trials and Tribulations of Sir Taryon Darrington
  18. See "Lost & Found" (2x13) at 3:33:08.  Beau visits the Invulnerable Vagrant for the first time
  19. See "Titles and Tattoos" (2x84) at 3:56:21.
  20. See "The Threads Converge" (2x85) at 3:52:59.
  21. See "The Cathedral" (2x86) at 2:42:58.
  22. See "Punishment and Politics" (2x87) at 1:31:53.
  23. See "New Homes and Old Friends" (2x111) at 1:50:45.
  24. See "New Homes and Old Friends" (2x111) from 1:56:55 through 1:59:04.
  25. See "The Chase Begins" (2x112) at 1:17:52.  Also see from 1:57:48 through 2:01:58.
  26. See "Gathering of Needs" (3x95) from 1:22:38 through 2:05:16.
  27. See "Lost & Found" (2x13) at 3:45:47.
  28. See "Zemnian Nights" (2x11) at 0:41:53.
  29. See "The Chase Begins" (2x112) at 1:17:31.
  30. See "Zemnian Nights" (2x11) at 0:44:58.
  31. See "Zemnian Nights" (2x11) at 0:36:38.  Translocating the enchantment from Fjord's Mariner's armor to his Piecemeal leather armor
  32. See "Zemnian Nights" (2x11) at 0:39:44.
  33. See "Lost & Found" (2x13) at 3:38:03.  Nott inquires about enchanting her flask so that it would never run out of alcohol
  34. See "Zemnian Nights" (2x11) at 0:45:12.
  35. See "The Calm Before the Storm" (2x130) at 0:58:03.
  36. 36.0 36.1 36.2 36.3 36.4 36.5 See D&D: Volo's Guide to Monsters, 5th ed., p. 107, available online at D&D Beyond.
  37. See "The Threads Converge" (2x85) at 0:21:35.
  38. See "Zemnian Nights" (2x11) at 0:32:40.  Prestidigitation cantrip used to dry off Fjord.
  39. See "Lost & Found" (2x13) at 3:47:20.  When Caleb inquired about purchasing this spell as a spell scroll, Pumat Sol demonstrated that he himself knew this spell on Beau.
  40. See "The Threads Converge" (2x85) at 0:33:45.
  41. See "The Threads Converge" (2x85) at 1:01:55.
  42. See "The Threads Converge" (2x85) at 1:03:06.
  43. See "The Threads Converge" (2x85) at 0:21:30.
  44. See "The Threads Converge" (2x85) at 4:17:58.  Pumat replies that he "didn't prepare that one" when asked if he could Polymorph.
  45. See "The Threads Converge" (2x85) at 1:19:36.
  46. See "The Threads Converge" (2x85) at 3:45:09.
  47. See "The Cathedral" (2x86) at 2:20:51.
  48. See "The Cathedral" (2x86) at 2:43:11.
  49. See "The Threads Converge" (2x85) at 1:37:22.
  50. See "The Gates of Zadash" (2x08) at 3:28:02.
  51. See "The Gates of Zadash" (2x08) at 3:18:06.
  52. See "Gathering of Needs" (3x95) at 1:28:12.
  53. See "The Gates of Zadash" (2x08) at 3:16:33.
  54. See "The Gates of Zadash" (2x08) at 3:16:33.
  55. See "The Threads Converge" (2x85) at 0:11:07.
  56. See "The Threads Converge" (2x85) at 3:52:59.
  57. See "Lost & Found" (2x13) at 3:31:25.
  58. See Fireside Chat LIVE with Matthew Mercer on Beacon at 37:50 (Subscription required).


  1. Fan art of Pumat Sol, by Megzilla87 (source). Used with permission.
  2. Fan art of Pumat Sol, by Kent Davis (source). Used with permission.
  3. Fan art of Pumat Sol, by Ana Fedina (source). Used with permission.
  4. Fan art of Enchanter Pumat Sol changing the color of Jester's Fantastic Haversack while Nott looks on and Caleb counts gold[14], by Carlos Lerma (source). Used with permission.
  5. Fan art of the existential Pumat simulacra, by Elaine Tipping (source). Used with permission.
  6. Pumat Sol in Crit Recap Animated.From .