Pulse Wave is a dunamancy spell created by Matthew Mercer for the Explorer's Guide to Wildemount.
Spell description[]
Within a 30-foot cone from the caster, creatures that fail a Constitution saving throw take 6d6 force damage, or half as much damage on a successful one. Every creature that fails the save and any unsecured object is either pulled 15 feet toward the caster, or pushed 15 feet away at the caster's choice.
Cast at 4th level or higher, the damage increases by 1d6 and the distance pulled or pushed increases by 5 feet for each slot level above 3rd.[1]
Trivia[]
Appearances[]
References[]
- ↑ 1.0 1.1 1.2 See Explorer's Guide to Wildemount, p. 188.
Art:
|