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Prime Deities - Claudio Pozas

Holy Symbols of the Prime Deities, by Claudio Pozas.[art 1]

The Prime Deities are the Creator deities who chose to stay and help the people of Exandria fight back against the Primordials during the Founding.[1] The Raven Queen is also typically grouped with the Prime Deities, despite not being a Creator.[2]


The Founding[]

The gods who brought life to Exandria are called Creators.[3] When the Primordials came to retake the world during The Founding, initially the gods didn't fight them, even collaborating with them to imprison Predathos after this entity devoured two deities, Ethedok and Vordo;[4] however, the tension with the elemental titans increased, and the gods disagreed on their course of action. Those who would later become the Betrayer Gods wished to let the world fall into chaos and destruction so that they could begin anew elsewhere. The Prime Deities chose to remain and to help their creations survive the onslaught and defeat the Primordials. They taught the people of Exandria arcane magic, so that they could defend themselves and build anew without direct aid from the gods. The people succeeded, destroying the Primordials and banishing the Betrayer Gods to planar prisons.[1]

The Age of Arcanum[]

The prevalence of arcane magic gave rise to the Age of Arcanum. It was during this time that a mortal practitioner of this magic developed the rites of ascension, challenged the God of Death, and took his place as the Raven Queen. This act inspired others, and the Archmage Vespin Chloras freed the imprisoned Betrayer Gods. They launched an attack on Vasselheim, and the Prime Deities joined with the people of Vasselheim to defend it.[1] The city survived, although with significant damage, but this fight began the long and terrible war that would be known as the Calamity.[5]

The Calamity and the Divergence[]

The war was between the Prime Deities and Betrayer Gods, and many of their mortal creations perished in battle. The world they had once created together was permanently scarred, and only a third of the population survived. The Betrayer Gods were banished again to their realms, but the Prime Deities reluctantly chose to leave as well, believing their involvement in Vasselheim had been a precipitating factor and that their continued presence could cause war again in the future. They implemented the Divine Gate, which prevented all of the gods, Betrayer and Prime alike, from physically entering the Material Plane. This event would later be known as The Divergence.[6]

The Return of Predathos[]

During the apogee solstice of 843 PD Ludinus Da'leth's plan to release Predathos from its prison culminated with the activation of his Malleus Key, releasing a beam of energy that started damaging the magical cage around Ruidus. While the process was very slow (possibly thanks to the sabotages made by Caleb Widogast, Beauregard Lionett and Bells Hells) the Prime Deities were still worried, and while they still provided power to their clerics, there was some level of fear and distance that mortals felt when contacting them.[7] When Fresh Cut Grass, a cleric of Avandra, interacted with her through the Commune spell, he saw for a moment distant silhouettes the Changebringer joined as her cleric's spell ended, suggesting the Prime Deities were gathering.[8]

A few days later the gods, frightened by the possibility of Predathos being freed from his prison thanks to Ludinus' plans, urged their mortal followers to prevent it;[9] many followers of Prime Deities were seen in Jrusar, presumably following the divine orders of joining the fight against the forces that fought to free the Red End.[10] Teven Klask, champion of Asmodeus, confirmed that the Prime Deities and the Betrayer Gods had declared a partial truce to deal with the common threat posed by the Red End.[11]

When Fresh Cut Grass asked Evontra'vir about the possible future in which the gods faced the worst outcome, the Great Tree of Atrophy showed them a vision of a lattice shattering and beings made of light and shadow (the Prime Deities and the Betrayer Gods, presumably) being chased away by the red light of Predathos.[12]

When Bells Hells returned from Ruidus after a mission they discovered that some gods, including the Moonweaver, the Duskmaven, and the Changebringer, had been sending their followers to fight in the Red Center, and trophies taken from them now adorned pikes in the excavation, displaying the symbols of their deities.[13]


All of the Prime Deities are good- or neutral-aligned.

Name Epithet Alignment Holy Day Plane
Avandra The Change Bringer Chaotic Good New Dawn (1 Horisal) None[14]
Bahamut The Platinum Dragon Lawful Good Embertide (5 Duscar) Celestia[15]
Corellon The Arch Heart Chaotic Good Elvendawn (20 Brussendar) Arborea[16]
Erathis The Law Bearer Lawful Neutral Civilization's Dawn (22 Quen'pillar) Astral Plane[16]
Ioun The Knowing Mentor True Neutral Unknown Endless Athenaeum[17]
Kord The Storm Lord Chaotic Neutral Day of Challenging (7 Misuthar) Ysgard[18]
Melora The Wild Mother True Neutral Wild's Grandeur (20 Dualahei) None[19]
Moradin The All-Hammer Lawful Good Deep Solace (18 Unndilar) Celestia[2]
Pelor The Dawnfather Neutral Good Highsummer (15 Sydenstar) Elysium[2]
Sarenrae/Raei The Everlight Neutral Good Unknown Elysium[2]
Sehanine The Moon Weaver Chaotic Good Unnamed (night of the decade's largest full moon) Arborea/Feywild[20]
The Raven Queen The Matron of Death Lawful Neutral Night of Ascension (13 Cuersaar) Shadowfell[20]


  • The Pantheon of Exandria is taken from the Dawn War Deities, with the addition of Sarenrae, a Pathfinder deity. The Prime Deities are the good and neutral-aligned deities from this pantheon.[21]
  • So far all the Prime Deities (with the exception of Erathis and Moradin) have had some sort of connection to a player character or relevant non-player-character in different campaigns.
  • Since it is known that minor deities do exist in Exandria,[22] and that some of them were aligned with the Betrayer Gods,[23] it is possible that less important good or neutral-aligned deities are allied with the Prime Deities as well.


  1. 1.0 1.1 1.2 See Explorer's Guide to Wildemount, p. 12.
  2. 2.0 2.1 2.2 2.3 See Explorer's Guide to Wildemount, p. 24.
  3. See Explorer's Guide to Wildemount, p. 11.
  4. See "Axiom Shaken" (3x43) from 3:02:19 through 3:04:50.
  5. See Explorer's Guide to Wildemount, p. 13.
  6. See Explorer's Guide to Wildemount, pp. 13–14.
  7. See "Far From The Others" (3x52) at 2:55:55.
  8. See "By Goat or By Boat" (3x56) at 1:08:39.
  9. See "Escape From The Past" (3x58) at 3:42:12.
  10. See "Reunited" (3x64).
  11. See "Bloody Flowers" (3x67) from 4:26:11 through 4:27:20.
  12. See "Roots Between Worlds" (3x74) at 3:29:31.
  13. See "Broken Roads" (3x92) at 0:58:18.
  14. See Explorer's Guide to Wildemount, p. 21. Avandra wanders the Outer Planes but does not reside on any specific one.
  15. See Explorer's Guide to Wildemount, p. 26.
  16. 16.0 16.1 See Explorer's Guide to Wildemount, p. 22.
  17. See Explorer's Guide to Wildemount, p. 23.
  18. See Explorer's Guide to Wildemount, p. 28.
  19. See Explorer's Guide to Wildemount, p. 23. Melora wanders all the planes, but spends a lot of time on Arvandor
  20. 20.0 20.1 See Explorer's Guide to Wildemount, p. 25.
  21. See D&D: Dungeon Master's Guide, 5th ed., p. 10.
  22. The Chronicles of Exandria - The Mighty Nein, p. 182.
  23. The entry for the Arms of the Betrayers says "before the Calamity, eight of the Betrayer Gods" crafted those weapons, implying that at that point there were already more than eight deities on the Betrayer Gods' side. See Explorer's Guide to Wildemount, p. 30.


  1. Holy Symbols of the Prime Deities, by Claudio Pozas (source). Used with permission.