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Critical Role Wiki

A potion of healing is a potion of red glimmering liquid that can restore hit points when it is drunk.

Creation[]

Tal'Dorei[]

A rare swamp fungus called the queenscap is a reagent used in the brewing of potions of superior healing; as of 812 PD the fungus had been harvested almost to the point of extinction in the K’Tawl Swamp, but the mushrooms were still available around the village of Bronbog.[1]

Issylra[]

Mertin Cyndrial claims that most potions one would see throughout the world in some way, shape, or form originated in Vasselheim, including healing potions.[2]

Wildemount[]

Madam Musk in Asarius produces potions of healing using tumor moss collected nearby.[3]

Marquet[]

According to Advik, an herbalist named Amarash lives near the Heartmoor of the Oderan Wilds and knows a secret family recipe for healing potions. These potions have the same healing properties but a different brackish red color to them.[4]

Properties[]

Drinking a potion of healing restores an amount of hit points that varies with the potion's potency and rarity.

Name Rarity HP Regained Price in gold[note 1]
Potion of Healing Common 2d4+2 50
Potion of Greater Healing Uncommon 4d4+4 100
Potion of Superior Healing Rare 8d4+8 500
Potion of Supreme Healing Very Rare 10d4+20 5000

It normally takes one action to drink a potion; however, the Critical Role games use a homebrew rule making it possible to drink one as a bonus action, although feeding one to another player still takes an action.[5] The Critical Role: Tal'Dorei Campaign Setting offered this homebrew rule as a suggestion to help speed up combat with larger parties,[6] and introduced "Rapid Quaffing" as an optional feat allowing characters to not only drink potions as a bonus action but also gain advantage on saving throws triggered by ingesting alcohol and dangerous substances.[7]

Uses[]

CritRoleStats has a record of all potions of healing consumed in each campaign:

Trivia[]

Potion of healing

Dice jar representing a potion of healing, by Matthew Mercer and Chris Lockey.[art 2]

  • There is a potion, hidden within the Netherdeep, that combines the effects of a Potion of Heroism with a potion of healing (superior).[8]
  • During her battle against Bells Hells, Otohan Thull drank an upgraded potion of supreme healing which did 20d4+20 healing.[9][10]
  • Matt filled several small bottles with the corresponding amount of red dice to hand to the players to represent the healing potions they carry. When a player wants to use the potion, they roll the dice by emptying the bottle, then return it to the Dungeon Master.[citation needed]

Notes[]

  1. The usual cost of a healing potion is the standard price of a magical item of the same rarity but cut in half (e.g. cost of a common magic item is 100 gold/for common potion of healing is 50 gold).

References[]

Art:

  1. Official art of potions of healing, by Shaun Ellis (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Dice jar representing a potion of healing, by Matthew Mercer and Chris Lockey (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.