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This wiki contains spoilers for the entirety of Critical Role and The Legend of Vox Machina. Proceed at your own risk!


Critical Role Wiki
Critical Role Wiki
Mortals can achieve great things. I did.

A mortal is any creature that is vulnerable to death, as opposed to immortal creatures.[citation needed] The Material Plane is considered the realm of mortals.[2][3] Mortals as a collective are referred to as mortalkind.[4] The state of being mortal is called mortality.[5]


The Raven Queen, the goddess of death, was once mortal before ascending to godhood and replacing the previous god of death.[6] Similarly, Vecna was once a mortal until he, too, reached godhood.[7]

During the Divergence, the gods left the mortal realm and sealed themselves behind the Divine Gate, leaving mortals to rebuild after the Calamity and find their own way in the world.[8]

The Abyss, the planes of demons, is a place few mortals dare to go, as opposed to the Nine Hells, where mortals often journey to conduct business.[9] Dis is a city in the Nine Hells that is relatively safe for mortals.[10]

In 810 PD, Bahamut, the Platinum Dragon, bestowed a vision to the paladin Lady Kima of Vord about the demon Orcus granting great power to a champion. She later recounted this vision to Vox Machina and commented that Orcus granted his champion more power than a mortal should ever have.[11] While in Vasselheim, while Vox Machina was speaking with Osysa, party member Vex'ahlia took note of the gynosphinx's force of personality beyond any sort of mortal or extraplanar creature the ranger had encountered before.[12]

While speaking with Sarenrae, the goddess of healing and redemption, she mentioned to Vox Machina that mortals tended to want to find others to "grind into dust".[13] According to Ioun, the goddess of knowledge, as of 812 PD, the design of a Prime Trammel was unknowable for most mortal eyes,[14] and forging one was an undertaking no mortal had ever attempted.[15] She mentioned that all mortals have potential with or without the presence of gods, and while they offered some paths, it was up to the mortals to decide which path was for them.[16]


  1. See "Duskmeadow" (1x57) at 2:03:57.
  2. See "Stoke the Flames" (1x30) at 26:29.
  3. See "Return to Vasselheim" (1x43) at 3:39:00.
  4. See Tal'Dorei Campaign Setting, p. 6.
  5. See "The Endless Atheneum" (1x106) at 1:18:19.
  6. See "Duskmeadow" (1x57) at 57:25.
  7. See "Arrival at Kraghammer" (1x01) at 1:09:41.
  8. See Tal'Dorei Campaign Setting, pp. 7–8.
  9. See "Voice of the Tempest" (1x90) at 1:30:40.
  10. See "Voice of the Tempest" (1x90) at 2:05:56.
  11. See "Glass and Bone" (1x08) at 55:41.
  12. See "Aramente to Pyrah" (1x22) at 27:00.
  13. See "The Fate-Touched" (1x103) at 56:51.
  14. See "The Endless Atheneum" (1x106) at 1:08:16.
  15. See "The Endless Atheneum" (1x106) at 1:12:27.
  16. See "The Endless Atheneum" (1x106) at 1:16:57.

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