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Campaign 2 official art

Official portrait of the Mighty Nein, by Ari.[art 1]

The Mighty Nein are an adventuring party and the protagonists of Critical Role in Campaign 2, starting with Chapter 9.

Founding Edit

Meeting in Trostenwald Edit

MN Logo Simplified

MN Symbol (based on Critrole website merch)

The seven individuals who would become the Mighty Nein first met in Trostenwald in 835 PD.[1] Up to that point, they had been traveling in three groups:

Caleb, Nott, Jester, Fjord, and Beau all happened to be staying at the Nestled Nook Inn, where Molly and Yasha came to advertise their carnival.[6] Later, when the carnival turned suddenly violent,[7] the seven of them worked together to defeat an undead menace and became embroiled in a local investigation.[8][9] They formed an alliance to clear their own names, then chose to travel together afterward.[10]

Yasha alone did not leave Trostenwald with the rest of the group,[11] and was prone to disappearing on her own business for stretches of time. However, the group made a point of meeting up with her when they could.[12] (Out of character, Yasha's absences were due to Ashley Johnson's frequent scheduling conflicts.)

Ignoble Deeds for a Gentleman Edit

Caleb described the new party as "a motley group of assholes".[13]

In the city of Zadash, the group encountered various factions: the local Crownsguard, the Righteous Brand (the Dwendalian military), a dissenting group known as the "Knights of Requital", and a local crime boss known as "The Gentleman". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.

On their way to their first task in the Labenda Swamp, the party encountered a defenseless Kenku girl named "Kiri".

On their way to the second task in Shady Creek Run, half the party (Jester, Fjord, and Yasha) are kidnapped by a group of slavers known as the "Iron Shepherds". The remaining party journeyed to Shady Creek Run to find and rescue them. In the meantime, Nott considered Caleb to be the de facto leader of the Mighty Nein.

In an attempt to ambush the Iron Shepherds, Lorenzo (their leader) managed to slay Mollymauk after he was rendered unconscious by his own Blood Maledict.

Name Edit

Upon defeating a gnoll pack that had raided the town of Alfield, the adventurers earned some renown for themselves. The local watchmaster, Bryce Feelid, asked for a group name for their Crownsguard paperwork. After conferring among themselves, the group settled on The Mighty Nein, a nod to Caleb's Zemnian accent.[14]

From an out-of-character context, Liam O'Brien had been using German words and a German accent as a stand-in for Caleb's Zemnian. The rest of the cast picked up on this and would yell "Nein!", the German word for "no", whenever a nine was rolled or referenced. The joke became a running gag over several episodes.[15][16][17] When asked to come up with a group name on the spot, nein was the first thing the group landed on, plus mighty for strength.

Members Edit

Main Members
Guest Members
Companions

HorsesEdit

ShipsEdit

Trivia Edit

  • The name, The Mighty Nein, was most likely chosen because of Calebs German accent and the parties joy in Liam saying the German word nein.
  • The name may also be a reference to the 2016 video game "Mighty No. 9", whose voice cast included Matthew Mercer as Pyrogen (Mighty No. 1), Steve Blum as Countershade (Mighty No. 8), and Yuri Lowenthal as Beck (Mighty No. 9).
  • None of the religious members of the Mighty Nein follow the approved deities of the Dwendalian Empire. Jester worships the Traveler (who may not be an actual deity), Molly worships the Moonweaver (he publicly worships the Platinum Dragon as a front), Caduceus worships The Wildmother and Yasha worships the Stormlord. Though Beau is nominally tied to the worship of The Knowing Mistress (a state-approved deity) as a Monk of the Cobalt Soul, Beau has expressed no direct interest or faith in her.
  • In Episode 8, Nott informs Jester that she never knew her age, since goblins don't celebrate birthdays, but that she is between 6 and 9 years of age - an "almost grown goblin." Caleb declares that today - Miresen (turns out to be the 21st of Sydenstar 826 P.D.[24][25][26]) - is Nott's ninth birthday "Congratulations," Caleb says, "today you are a mighty nine"[27]
    • Nott saying she is somewhere in between 6 and 9 years old may be a reference to a sexual act as Sam Riegel (Nott’s actor) can be childish with humorous intent when it comes to those kinds of things.
    • Nott’s age could also be a reference to Scanlan’s starting age in the first campaign which was 69.
  • Later in the same episode, while the group is bedding down for the evening, Fjord rolls a nine on a perception check to group giggles. The DM responds "Your mighty nine allows you to keep an eye out..."[28]
  • All of the Mighty Nein contrast heavily with the players' previous characters:
    • Fjord is very intelligent but one of the weaker members of the Mighty Nein, whilst Grog had low intelligence and was the muscle of Vox Machina. Also, as a Warlock, Fjord casts quite a bit of magic in addition to his melee combat, in contrast to Grog's complete lack of magic.
    • Beauregard is a self-admitted cynic with no qualms about hurting innocent people if it's necessary and adamantly refused to accept the Way of the Cobalt Soul until she was beaten into accepting. In contrast, Keyleth was an idealist who was traumatized when she accidentally killed an innocent child and happily set off on her Aramente. Both have poor social skills but Keyleth was socially awkward whilst Beau is just abrasive.
    • Caleb is a pure magic user while Vax was mostly a physical fighter. It is referenced a lot in the first campaign that Vax has no arcane knowledge in the beginning, while Caleb as a wizard has much arcane knowledge. Vax made himself look presentable, while Caleb actively works to cover himself in dirt and mud. Vax spent his entire life with his sister, while Caleb's closest friend in the party is Nott who he only met comparatively recently. Vax regularly ran straight into danger with no problem risking his life for his friends, while Caleb always hangs back away from danger and considers himself to be a coward.
    • Nott is a huge contrast to Scanlan. Low charisma, awful singing, constantly nervous and jumpy where Scanlan projected confidence, and a goblin when Scanlan hated goblins for killing his mother (although Nott also hates goblins). Scanlan hated Trinket the bear, while Nott - as a pickpocket - loves trinkets. To top it off, Scanlan was the oldest member of Vox Machina and a notorious womanizer while Nott is the youngest of the Mighty Nein and inexperienced in romance.
    • Vex was a smart and serious member of Vox Machina often coming up with plans and strategies while Jester acts ditzy and is a prankster. While Vex had difficulty trusting people growing up, Jester is an optimist who feels it's always better to trust someone even if they're obviously deceiving you. Jester is also less concerned about money than Vex was, having grown up being spoiled by her rich mother and having little understanding of how difficult earning coin was whereas Vex lived in the woods, worked hard for every coin she earned and was an expert haggler when it came to prices.
    • Mollymauk had only slightly above-average intelligence whereas Percy was the smartest member of Vox Machina. Percy placed importance on politeness, moderation and appearing noble whilst Mollymauk was ostentatious, shameless and revelled in being chaotic. Molly was a melee fighter with some ranged spells whilst Percy was a ranged fighter with some melee capabilities. Percy sought revenge on those who harmed him and destroyed his family in the past; Molly had completely forgotten his past, permanently living in the moment and not wanting to know what happened. Molly was also genuinely nice despite coming off as untrustworthy, whereas Percy appeared straightforward but harbored a dark side and didn't always care about collateral damage.
      • While Mollymauk based his life around excess and hedonism, Caduceus Clay has lived a sheltered life based around healthy living and far removed from the influence of vice. Whilst Molly dealt increased damage from his blood hunter abilities, Caduceus' main talent lies in healing. While Mollymauk evaded death once by clawing his way out of his own grave, Caduceus ran a graveyard and had been taught his whole life about the natural state of death.
    • Yasha is a Barbarian and pure physical brawler, a huge contrast to Pike's role as the group's healer. Yasha is also very closed off and blunt, where Pike was friendly and extremely kind. Yasha is one of the party's tallest and strongest members, Pike was a tiny gnome. Also, Pike used divine magic and worshiped Sarenrae the Everlight, whilst Yasha is a fallen aasimar which are a group whose inner light has been replaced by shadow.

External Links Edit

  • CritRoleStats has a page devoted to the neins of Campaign 2.
  • Desiree' Abbott has compiled an infographic analyzing the frequency of nines among dice rolls in Campaign 2.

References Edit

  1. See "Curious Beginnings" (9x01) from 0:16:41 through 0:19:55.  Matt introduces the setting for Campaign 2.
  2. See "Curious Beginnings" (9x01) at 0:37:35.  Nott references several cons that she and Caleb have prepared.
  3. See "Disparate Pieces" (9x04) from 1:46:49 through 1:48:55.  Nott and Caleb talk about their time in prison.
  4. Laura and Travis discussed the Jester/Fjord/Beau meeting during a panel at Emerald City Comic Con
  5. See "A Show of Scrutiny" (9x02) at 3:53:30.  Toya mentions that Molly and Yasha are the newest members of the carnival, Molly having joined about two years prior.
  6. See "Curious Beginnings" (9x01) at 0:47:00.  Molly and Yasha distribute fliers.
  7. See "Curious Beginnings" (9x01) from 2:21:51 through 2:24:18.  An old man turns into a monster at the carnival.
  8. See "Curious Beginnings" (9x01) from 3:10:30 through 3:11:20.  The party are told not to leave town.
  9. See "A Show of Scrutiny" (9x02) from 0:31:47 through 0:32:34.  Norda places the party under investigation; "We're a group, you guys!"
  10. See "Disparate Pieces" (9x04) from 3:31:03 through 3:33:43.  The party plan to travel together to Zadash and see how well they get along.
  11. See "Disparate Pieces" (9x04) at 3:33:43.  Yasha chooses to stay in Trostenwald.
  12. See "The Gates of Zadash" (9x08) at 1:24:24.  The group ask Bryce to pass a message to Yasha if she comes into town.
  13. See "Have Bird, Will Travel" (10x11) from 3:41:11 through 3:41:30.  Caleb describing the Mighty Nein to Rissa.
  14. See "The Gates of Zadash" (9x08) at 1:03:19.  Bryce asks for a group name.
  15. See "Curious Beginnings" (9x01) at 2:31:55.  Liam rolls a 9; the cast respond appropriately.
  16. See "The Open Road" (9x05) at 1:12:03.  More nines; "It's like Rammstein on that side of the table."
  17. See "Hush" (9x07) at 0:18:40.  "This is going to be the thing for the entire campaign."
  18. See "Beyond the Boundaries" (11x07) from 3:34:15 through 3:49:15.
  19. See "Beyond the Boundaries" (11x07) from 3:32:06 through 3:49:15.
  20. See "The Open Road" (9x05) from 2:16:56 through 2:24:41.
  21. See "The Gentleman's Path" (10x07) at 1:09:46.
  22. See "The Open Road" (9x05) at 1:06:30.
  23. See "The Journey Home" (11x05) at 2:13:32.
  24. See Critical Role: Tal'Dorei Campaign Setting, p. 41.
  25. See "The Gates of Zadash" (9x08) from 1:27:46 through 1:28:45.  Caleb chose to celebrate Nott's 9th birthday on the 12th of Fessuran, 835 P.D., although neither Caleb nor Nott knew her actual birthday or birthyear.
  26. See "The Gates of Zadash" (9x08) from 1:27:46 through 1:28:45.  Because of Matt Mercer clarifying an error in reading his calendar this date is actually pushed back to Sydenstar 21(source).
  27. See "The Gates of Zadash" (9x08) at 1:29:04.
  28. See "The Gates of Zadash" (9x08) at 1:53:34.

Art:

  1. Official portrait of the Mighty Nein, by Ari (source).  Used with permission.