Merrow are a carnivorous, monstrous variation of merfolk.[1]
History[]
Merrow are monstrosities with demonic origins;[2] it's not yet established whether Exandrian mythology is quite the same as in the 5th-Edition Monster Manual, in which merrow were created when a group of merfolk were pulled into the Abyss by the Demogorgon and warped over generations into hulking, evil monstrosities,[1] but Exandrian merrow have been described as "strange, twisted-looking merfolk".[3]
Some of the merrow off the Menagerie Coast and in the watery tunnels beneath Wildemount have learned to harness elemental magic, sometimes in the service of some deity of the Elemental Plane of Water, and some of these shallowpriests become leaders of merrow clans, urging them to raids on coastal communities or to build sea-floor shrines and temples to prepare the way for portals to their god's realm.[4]
Pools of Wittebak[]
Mysteriously, there are merrow deep in the Pools of Wittebak, where the gnomes had their Engine Core.[2]
Campaign Two Arc 1: Come Together[]
In "Stalker in the Swamp" (2x21), the Mighty Nein defeated four merrow guards underneath the Gentleman's safe house in the Labenda Swamp, with the aid of Calianna Mordsson. In "Lost Treasures" (2x22), they encountered more of the creatures deeper in their lair and defeated a handful of them.
"The Diver's Grave" (2x44)[]
The Mighty Nein defeated two merrow and a shallowpriest near the wreckage of the Tide's Breath whilst exploring the Diver's Grave.[5]
Abilities[]
Merrow[]
- Amphibious: The merrow can breathe air and water.
- Attacks:
Merrow Shallowpriest[]
Most of the following is taken from Explorer's Guide to Wildemount,[4] but one additional spell was demonstrated onstream.
- Amphibious: The merrow can breathe air and water.
- Spellcasting: The shallowpriest is a 6th level spellcaster (save DC 13) and can cast the following spells:
References[]
- ↑ 1.0 1.1 See D&D: Monster Manual, 5th ed., p. 219.
- ↑ 2.0 2.1 See Tal'Dorei Campaign Setting, p. 70.
- ↑ See "Lost Treasures" (2x22) at 0:10:16.
- ↑ 4.0 4.1 See Explorer's Guide to Wildemount, p. 294.
- ↑ See "The Diver's Grave" (2x44) from 46:13 through 1:23:19.
- ↑ See "Lost Treasures" (2x22) at 1:13:20.
- ↑ See "Lost Treasures" (2x22) at 1:13:20.
- ↑ See "Lost Treasures" (2x22) at 1:13:20.
- ↑ See "Lost Treasures" (2x22) at 24:26.
- ↑ See "Lost Treasures" (2x22) at 2:07:18.
- ↑ See "Lost Treasures" (2x22) at 1:16:55.
Art:
- ↑ Depiction of a merrow, by Rudy Siswanto and Conceptopolis from D&D: Monster Manual, 5th ed., p. 219. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
- ↑ Fan art of Fjord fighting the merrow, by Omegasama art (source). Used with permission.
- ↑ Merrow Shallowpriest on D&D Beyond. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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