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Marquet[2] (pronounced /ˌmɑrˈkɛt/) is one of the continents on the world of Exandria,[3] located south of Issylra[4] and southwest of Tal'Dorei.[5] It is where Campaign Three started,[6] and it is one of the settings of the adventure module Critical Role: Call of the Netherdeep.[7]

The adjectival form denoting things and people from Marquet is "Marquesian".[8]

Geography[]

Map of Marquet - Niko Vanhala

Fan art of a speculative map of Marquet, by Niko Vanhala.[art 2]

Centuries after the Calamity, Marquet is known as a continent of deserts and mountains, with few bastions of civilization to be found.[9] But only one-third of the continent is desert.[10]

The Beryl Sea lies south of the continent. The Lapis Channel which leads from Lake Koron and the Gloomed Jungles of Aeshanadoor feeds into it.[11]

There is some in-stream disagreement on the shape of the continent. A paper map shown on-screen[12] shows an outline[13] that does not match a previous description of Marquet as a U-shaped continent.[14]

Aeshanadoor[]

Main article: Aeshanadoor

Aeshanadoor is situated between the Rumedam Desert, the Panagrip Sands, the Taloned Highlands and the Hellcatch Valley. The jungles are governed by a council called the Court of the Lambent Path, historically a society of scholarly orcs. Aeshanadoor is known in Jrusar as mostly wilderness covered in shadows.[15]

  • Yios: "The City of Flowing Light" and the capital of Aeshanadoor, inhabited by a traditionally orcish erudite society.[16] It is situated in the middle of Lake Koron.[17]
    • Aydinlan Seminary[18]
  • Silken Squall: a floating tent city from which the Wyvernwind family lead a fractured air genasi people scattered across Exandria.[19]

Aggrad Mountains[]

Main article: Aggrad Mountains

The Aggrad Mountains stretch hundreds of miles and take up a good portion of the northern tip of Marquet between the Bay of Gifts in the north and the Rumedam Desert to the south.[5][20] They also stretch to the southwest, where they form the northern border of the Hellcatch Valley.[21]

  • Bay of Gifts: a large bay on the northern coast.
  • Shammel: a bustling port city on the northern coast on the Bay of Gifts, and is home to the Dalen's Closet beach resort.
  • Vault of Shumas: a hidden temple in the Mountains that belonged to one religion from the beginning of the Age of Arcanum until just before the Calamity, when it was brutally taken over by another religion's adherents.[22]

Hellcatch Valley[]

Hellcatch Valley screenshot - Deven Rue

Official map of the Hellcatch Valley, by Deven Rue from "Promise and Potential" (3x22).[art 3]

Main article: Hellcatch Valley

The Hellcatch Valley is a dusty, badlands terrain near the center of Marquet, a "lawless waypoint"[23] with Oderan Wilds to the north-west, Rumedam Desert to the north-east, Aeshanadoor to the south-east, and Taloned Highlands to the south-west.[24] The Kaal Mountains to the south separate Aeshanadoor from the Taloned Highlands,[25] and the mountains to the north are the western stretches of the Aggrad Mountains.[21] It is home to a number of independent cities and villages.[26]

Oderan Wilds[]

Oderan Wilds - Deven Rue

Official map of the Oderan Wilds, by Deven Rue.[art 4]

Main article: Oderan Wilds

The Oderan Wilds is a territory in Marquet, northwest of the Hellcatch Valley, made up of a jungle valley surrounded by a range of mountains.[28]

  • Evishi: A city where various kinds of trolls live.
  • Goradire : A city in the Wilds.
  • The Heartmoor: The lowest-elevation place in the Wilds, where water collects and supports an unusual bounty of plant life[29] and where dangerous creatures like bog spiders live.[30]
  • The Honored Trails: a series of paths or roadways leading through the dense jungle of the Wilds.[31]
    • The Gold Sugar Trail.
    • The Sweet Leaf Trail.
  • The Isle of Droojh: An island off the northern coast of the Oderan Wilds.
  • Jrusar: The capital of the Wilds.[32]
  • Otoladume: A city in the Wilds.
  • Sapir Haven: A port on the northern coast of the Oderan Wilds
  • The Serpentwind Peaks: A winding range of mountains that surrounds the valley of the Oderan Wilds
    • Eish Allay: A small valley in the Serpentwind Peaks
    • Fereton Tunnel: A tunnel apparently through the Serpentwind Peaks
    • The Timber Rut: A valley in the Serpentwind Peaks.
  • The Sunken Dale: A region of the Oderan Wilds.

Panagrip Sands[]

Main article: Panagrip Sands

The Panagrip Sands is the sister desert of the Rumedam Desert,[33] situated far to the east on the continent south of the Rumedam.[34]

Rumedam Desert[]

Main article: Rumedam Desert

The Rumedam Desert covers a wide swath of Marquet and surrounds the metropolis of Ank'Harel.[20][35]

Taloned Highlands[]

Main article: Taloned Highlands

The Taloned Highlands are a pire-like peaks, plateaus, and fertile valleys country in the southwest of Marquet, governed by the Stratos Throne and known for their rural agriculture and military might.

  • Gelvaan: a place with green fields of tall grass in a plateau valley in the Highlands. The home of Imogen Temult and her father. [39]
  • Sruwargas: Home of the Stratos Throne.[40]

Notable places[]

Society[]

Demographics[]

Runechild-Gilmore-by-David-Rodrigues

Fan art of Shaun Gilmore, a native of Marquet, by David Rodrigues.[art 5]

Individuals native to or descended from Marquet tend to have darker hair and skin than those from more northerly climes.[42][43][44]

Many desert elves emigrated from Marquet to the Menagerie Coast following the banishment of Uk'otoa.[45] Only small numbers of dwarves from Marquet visit the Menagerie Coast as travelers or sailors,[46] but one of the dwarves on Rumblecusp, Alana, hailed from Marquet.[47]

When Vox Machina visited Ank'Harel, it was mostly populated by humans; they saw only one elf, and saw no dwarves or goliaths, but they did see dark-skinned halflings, a few half-elves, some half-orcs, and a couple of tieflings.[48] Tiefling entertainers from the Menagerie Coast sometimes tour Marquet.[49]

People of many races commingle in Jrusar: pachydan, katari, halfling, goliath, elf, orc, gnome, genasi, eisfuura, and more. A young half-elf/half-orc, Anni Aughta, is a performer in the city.[50]

The Duneburrow goblins are known to inhabit the deserts and frightening stories about them are told on the Menagerie Coast.[51]

Politics[]

Ank'Harel[]

The central city of Ank'Harel, ruled by J'mon Sa Ord, is in the center of the Rumedam Desert. Numerous small oasis townships surround it,[52] including Shandal, hometown of Shaun Gilmore. It is unclear whether J'mon's rule reaches as far northeast as the city of Shammel.

Aeshanadoor[]

The wilderness jungle of Aeshanadoor in the south is the home of the orcish society of Yios, the peak of collegiate study and social influence. It is ruled by the Court of the Lambent Path.[53]

Taloned Highlands[]

In the southwest, the Taloned Highlands' towering mountains hold elevated valleys, shelves, and plateaus with room for agriculture. The military might of the region is held by the Stratos Throne.[54]

Hellcatch Valley[]

In the center of the continent is the roadway nexus known as the Hellcatch Valley, a rugged badlands of harsh, dusty canyons. It holds numerous independent villages and cities competing for dominance,[55] although the Bassur Republic centered in Gujjar-Serai nominally governs the entire area.[56]

Oderan Wilds[]

To the northwest, the lush jungle of the Oderan Wilds is home to many towns and villages along the Honored Trails. Its capital is the five-spired city of Jrusar, home of the Chandei Quorum which rules the region.[57]

Culture[]

  • The Marquesian language is spoken by many humanoids on the continent; it is the main language spoken in the trade and tourism hub of Shammel Bay, but a majority also speak Common with varying proficiency.[58] Marquesian became the language of the Clovis Concord elite and of the pirates of the Revelry due to Marquesian people settling in the Menagerie Coast.[59]
  • A Marquesian merchant, present for the Victory Pit tournament in Zadash, wore an outfit consisting of very light linens of a dull eggshell white, with trims of gold and purple, paired with deep blue pants.[60]
  • Gambit of Ord is a Marquesian card game.[61]
  • An antiwar folk song from Marquet, Let the Sword Grow Rust, is a code-song used by the Golden Grin.
  • An example of a weapon with a Marquesian flair is a Scimitar of Speed, a finely crafted sword with pearlescent gems embedded in the hilt.[62]
  • Marquet has meals and condiments associated with this region:
    • Sandkheg's Hide is a potent alcoholic beverage produced using the acidic bile or spittle of sandkhegs, who are endemic to the Rumedam Desert of Marquet.
    • Fusaka is a cooking spice used to season meat, commonly traded in Marquet.

History[]

Pre-Divergence[]

During the Age of Arcanum, Marquet was the lush home of a prominent civilization.[20] From coast to coast, it alternated between fertile plains and dense jungle.[63]

During the early years of the Calamity, warring nations on the continent turned verdant landscape into ash and desert.[20] In this centuries-long period of cataclysmic, magical warfare, the plains were shattered into jagged mountain ranges, the jungles were dangerously twisted by fey influence, and settlements were wiped out.[63] One particularly catastrophic example came late in the Calamity. Gruumsh, the Ruiner, who had already lost an eye to Corellon in battle,[64][65] sought vengeance by personally marching on a city of elves and orcs that worshiped Corellon—a northeastern jungle city that was the jewel of Marquet. Gruumsh crushed all opposition in his path until he reached the center of the city, and raised his spear, preparing to strike a blow that would devastate the entire continent. But a near-divine champion named Alyxian, who had been blessed by Corellon and two other gods over the course of the Calamity, awaited Gruumsh, and at the last moment he attempted to block the Ruiner's spear. Alyxian was partly successful: the continent was not wholly sterilized. Still, the fiery devastation was vast.[66] A third of the continent, including cities and jungles, was blasted away. The settling ash and dust formed the great Rumedam Desert,[63] and mountain ranges were raised that separated the regions of the continent.[67] The city at ground zero was shunted down beneath its waters, and its ruins would later be called Cael Morrow, which means Drowned City in a northern dialect of Marquesian.[68]

Post-Divergence[]

The scattered survivors of Marquet responded to this destruction of their civilization and staple food sources, and to the newly more dangerous wilderness, by setting out on various kinds of exploration. Those who crossed the new Rumedam Desert found, in the place Gruumsh had struck, an oasis, and there they dug wells and created a stop for caravans. In time a thriving settlement formed, and though it soon began to descend into banditry, a mysterious figure named J'mon Sa Ord appeared and brought order to the nascent city.[63]

In the meantime, three to four centuries after the Divergence, Marquesian explorers and traders had a seminal influence on other continents. Over on Tal'Dorei, a legendary spicemonger from Marquet named Abdar helped to fund the construction of Emon in the fourth or maybe fifth century PD, and a major district of the city still bears his name.[69] Around 400 PD, an exploration vessel from Marquet reached the Swavain Islands and first established trade with the Ki'Nau. The Marquesians soon returned and established a colonial outpost called Damali on the Menagerie Coast, the beginning of what would eventually expand into the independent Clovis Concord.[8] A secret sect of Marquesian worshipers of Zehir brought about the banishment of Uk'otoa, who had been a guardian of the Ki'Nau, and an influx of Marquesian travelers to the Menagerie Coast soon followed, including elves who helped found Gwardan.[70][71]

J'Mon Sa Ord - Lap Pun Cheung

Fan art of J'Mon Sa Ord, by Lap Pun Cheung.[art 6]

At that time around the early fifth century PD, the aforementioned oasis city had just been officially founded under the rule of J'mon Sa Ord, and had been named Ank'Harel.[72] When J'mon Sa Ord was declared emperor in Ank'Harel, the Marquesian colonists of the Menagerie Coast demanded independence, and the emperor eventually granted it.[73] At the time, the red dragon Thordak tyrannically ruled over half of Marquet[74] from his base in the Scaldwind Sands.[75] Thordak, with his feral armies of kobolds and other serpentine followers,[76] attacked the city when it was perhaps 100 or 150 years old,[77] but after a two-week battle, his armies were defeated and Thordak was wounded, and as he fled north over the ocean he was struck down and fell into the sea.[78] He was presumed dead for nearly two centuries before his confrontation with Emon's forces in 794 or 795 PD.[79]

In the still-jungled Oderan Wilds in the northwest of the continent, explorers also discovered a striking group of five spires of rock that could serve as a haven from the dangerous jungle below and which contained rich veins of ore and gems. On this promising ground they founded another trading hub that became known as Jrusar.[80]

From Ank'Harel and Jrusar, other explorers struck out and created other communities. Settlers around what became Heartmoor Hamlet found that the fey-touched jungle had both interesting fruit trees and the potential for cultivating new crops. The port/resort city of Shammel bloomed in a mild-weathered bay with sandy beaches.[80]

Campaign One[]

Vox-Machina-in-Marquet-by-NLN4

Fan art of Vox Machina in Marquet, by NLN4.[art 7]

Vox Machina's quest for Vestiges of Divergence to help them defeat the Chroma Conclave took them to Ank'Harel. They made allies with J'mon Sa Ord and picked up a lead on Anna Ripley, whose adventuring party had beaten Vox Machina to Cabal's Ruin.

After Scanlan Shorthalt left Vox Machina with his daughter Kaylie, the rest of the party returned to Ank'Harel to bring Ripley's hand to the Scarbearers. There they met Taryon Darrington, who joined in their adventures.[81] They also secured a pardon for their employee Jarett Howarth, who had been exiled from Marquet.[82]

Some time later, Scanlan and Kaylie eventually decided to travel to Ank'Harel to exact revenge on criminals who had conned Scanlan for gold. They ruined the criminals and took over their place in the city's underworld, ending up running one of the top criminal organizations in the city.[83]

During Vox Machina's nearly year-long break from adventuring, with Taryon having become a regular member, the party took a winter vacation to the Bay of Gifts.[84] Soon afterward, Scanlan returned to Vox Machina with word that one of his employees, Lionel Gayheart, had discovered a second ziggurat in Marquet's Smouldercrown Mountains. The party investigated and found the Remnants, including a resurrected Delilah Briarwood, moving artifacts through the ziggurat sphere. The party traveled through the sphere to the Shadowfell, beginning their confrontation with Vecna.[85]

Between Campaign One and Campaign Two[]

In 813 PD, Percy and Vex had a destination wedding at Dalen's Closet, which was interrupted by Sylas Briarwood and some subordinate vampires. Vox Machina finally destroyed Sylas for good.[86]

Around 815 PD, the Myriad crime syndicate established a satellite cell in Marquet.[87]

Around 823 PD, the inter-regional Apex War broke out between the Stratos Throne and the Court of the Lambent Path, but after years of fighting the war ended in stalemate and truce; both societies have been rebuilding since.[88]

Campaign Two[]

After the Vo villagers of Rumblecusp recovered their memories, many had places to which they wanted to return, and five locations across Exandria were chosen to get people closest to where they wanted to go. One location was on the western coast of Marquet.[89] This location had a beautiful village with tall, bright-white towers and an exterior wall upon a hillside teeming with vegetation, near a cluster of tropical trees.[90]

Campaign Three[]

In 843 PD there were still some tensions between Marquesian nations caused by the Apex War and its effects. However, when the apogee solstice started and Ludinus's plan involving Ruidus was put into action in the northern part of the continent, several political forces negotiated in Jrusar to form an international alliance to deal with the problems caused by the solstice, including J'mon Sa Ord.[91] There were rumors that the Stratos Throne had also been approached by Jrusar to attempt to form a Marquesian alliance.[92] The city of Jrusar became a meeting place for the skyships and armed forces from other Exandrian continents sent to Marquet to deal with the strange activity that had left the red moon anchored to a fixed point in the firmament.[93]

In a meeting in Whitestone Castle, Ebenold Kai revealed that Grim Verity and Vilya of the Air Ashari had been dealing with diplomats in eastern Marquet and the Menagerie Coast, and confirmed that Yios, Ank'Harel, and the Tangulan Keep, as well as the Clovis Concord, were allied with them against the Ruby Vanguard.[94]

Behind the scenes[]

In a December 2018 episode of Talks at Google, Matthew Mercer talked about the cultural inspirations for Marquet and his desire to revisit the continent in greater depth:

For me, personally, because it leans so heavily into, you know, Anglo fantasy and the very Lord of the Rings thing, as we've played through, our first campaign was definitely meant to be an introduction to D&D for most people at the table that never played. So I kept it very classic fantasy. And the more we've played, I've wanted to pull in other cultural inspirations. I would love to, at some point down the road, explore more of Marquet in our world, because I grew up loving Arabian Nights and a lot of ancient Sumerian Mesopotamian religion, classic Middle Eastern history, and mythology. I think it's so grossly underrepresented in modern media, and so I'd love to incorporate elements of that down the road as well. I love Eastern philosophy and Eastern mythology as well. It is wonderful and doesn't get a lot of love.
– 
[!h]

Ahead of Campaign Three, Matt wrote in a blog post on the official Critical Role website that the city of Ank'Harel was "deeply realized and fleshed out" with the help of others on the Call of the Netherdeep adventure module from Wizards of the Coast.[10] Makenzie De Armas, a Wizards of the Coast writer on Call of the Netherdeep, stated that the writing team wished to make Ank'Harel cosmopolitan without creating a monolith of any culture and that southern and western Marquet are inspired by her Filipino heritage.[96] She described seeing the setting reflecting her Southeast Asian identity as "important and cathartic".[97]

In the post, Matt also named some locations on the continent for the first time, such as the Hellcatch Valley and the Taloned Highlands. In the post, he also stated that the deserts of Marquet only covered one-third of the continent, reducing their size from a previously stated approximately 70% of the overall land area.[10][98] He also wrote that Marquet as presented in Campaign Three was built with the help of sensitivity and cultural consultants.[10]

Trivia[]

  • The adjectival form is spelled "Marquessian" in the Critical Role: Tal'Dorei Campaign Setting sourcebook[99] but only once in Explorer's Guide to Wildemount, in the glossary, while the rest of the book spells it "Marquesian".[100]
  • The first iterations of the culture and architecture of Marquet's cities were broadly inspired by 12th-century Turkey, and its outlying villages were reminiscent of early Palestine.[5] Later-developed areas drew on additional and different source inspirations.

References[]

  1. The Chronicles of Exandria - The Legend of Vox Machina Volume II, p. 133.
  2. From Matthew Mercer's reddit comment showing the official spellings of Marquet and Ank'Harel.
  3. See "Echoes of the Past" (1x38) from 2:24:19 through 2:28:25.
  4. See "The Chase to Glintshore" (1x67) at 1:14:46.
  5. 5.0 5.1 5.2 5.3 5.4 See Tal'Dorei Campaign Setting, p. 98.
  6. See "The Draw of Destiny" (3x01) at 0:13:09.
  7. "Critical Role: Call of the Netherdeep" on the official Wizards of the Coast Dungeons & Dragons website.
  8. 8.0 8.1 See Explorer's Guide to Wildemount, pp. 17–18.
  9. See "Echoes of the Past" (1x38) from 2:24:19 through 2:28:25.
  10. 10.0 10.1 10.2 10.3 See "A Warm Welcome to Marquet and Campaign 3!" on CritRole.com.
  11. See "The City of Flowing Light" (3x42) at 3:26:00.
  12. See "The Fate-Touched" (1x103) at 3:18:30.
  13. See a screenshot of the map.
  14. The shape of the continent and relative location of Ank'Harel and the Aggrad Mountains is described.  See "The Chase to Glintshore" (1x67) at 0:34:27.
  15. See "The Draw of Destiny" (3x01) at 0:13:54.
  16. See "The Draw of Destiny" (3x01) at 0:14:01.
  17. See "The City of Flowing Light" (3x42) at 1:11:46.
  18. See "Make It Fashion" (3x12) at 0:21:03.
  19. See "A Woodworker's Quandary" (3x08) at 1:45:49.
  20. 20.0 20.1 20.2 20.3 See Explorer's Guide to Wildemount, p. 159.
  21. 21.0 21.1 See "To The Skies" (3x23) at 1:59:28.
  22. See "CelebriD&D with Joe Manganiello" at 1:24 and at 15:08.
  23. See "Make It Fashion" (3x12) at 24:03.
  24. See the official map by Deven Rue at File:Hellcatch Valley screenshot - Deven Rue.jpg.
  25. See "Compulsions" (3x40) at 2:04:32.
  26. See "The Draw of Destiny" (3x01) at 0:14:19.
  27. See "The Draw of Destiny" (3x01) from 2:53:16 through 2:53:56.
  28. See "The Draw of Destiny" (3x01) at 0:15:23.
  29. See "On the Trail of a Killer" (3x04) at 3:41:16.
  30. See "The Trail and the Toll" (3x03) at 3:26:00.
  31. See "The Draw of Destiny" (3x01) at 0:15:36.
  32. See "The Draw of Destiny" (3x01) at 0:15:28.
  33. See "The Draw of Destiny" (3x01) at 0:13:54.
  34. See "Breaking Point" (3x31) at 1:46:00.
  35. See A Warm Welcome to Marquet and Campaign 3! on CritRole.com.
  36. See "The Streets of Ank'Harel" (1x65) at 52:10.
  37. See "Unfinished Business" (1x100) at 1:03:10.
  38. See "Unfinished Business" (1x100) at 0:20:30.
  39. See "The Trail and the Toll" (3x03) from 3:59:39 through 4:00:02.
  40. See "The Momentum of Murder" (3x39) at 1:07:03.
  41. See "A Traveler's Gamble" (1x66) at 0:20:19.
  42. In Matthew Mercer's notes shared on Twitter, Jarett Howarth, a human from from Ank'Harel, is noted to have dark skin.
  43. Halflings in Marquet are noted to have dark skin.  See "The Streets of Ank'Harel" (1x65) at 2:28:39.
  44. Elves from Marquet have a darker complexion than those of Bysaes Tyl.  See "Homeward Bound" (2x48) at 1:36:51.
  45. See Explorer's Guide to Wildemount, p. 66.
  46. See Explorer's Guide to Wildemount, p. 162.
  47. See "A Fog Lifted" (2x106) at 2:57:47.
  48. See "The Streets of Ank'Harel" (1x65) at 2:28:39.
  49. See Explorer's Guide to Wildemount, p. 180.
  50. See "The Draw of Destiny" (3x01) at 0:53:08.
  51. See Explorer's Guide to Wildemount, p. 174.
  52. See "The Draw of Destiny" (3x01) at 0:13:41.
  53. See "The Draw of Destiny" (3x01) at 0:13:54.
  54. See "The Draw of Destiny" (3x01) at 0:14:19.
  55. See "The Draw of Destiny" (3x01) at 0:14:39.
  56. See "To The Skies" (3x23) at 1:49:14.
  57. See "The Draw of Destiny" (3x01) at 0:15:23.
  58. See "One Year Later..." (1x95) at 1:29:52.
  59. See Explorer's Guide to Wildemount, p. 9.
  60. See "Whispers of War" (2x18) at 1:08:15.
  61. See "Fleeting Memories" (2x14) at 0:36:56.
  62. See "Unfinished Business" (1x100) at 3:34:12.  The weapon is identified at 3:37:30.
  63. 63.0 63.1 63.2 63.3 Exquisite Exandria: The Official Cookbook of Critical Role, pp. 101–102.
  64. See Tal'Dorei Campaign Setting Reborn, p. 35.
  65. See Call of the Netherdeep, p. 134. See also p. 142
  66. See Call of the Netherdeep, p. 7.
  67. See "The Draw of Destiny" (3x01) at 0:13:09.
  68. See Call of the Netherdeep, p. 5.
  69. See Tal'Dorei Campaign Setting, p. 90.
  70. See "Homeward Bound" (2x48) at 1:36:51.
  71. See Explorer's Guide to Wildemount, p. 66. See also p. 18, which mentions that Uk'otoa was banished shortly after J'mon Sa Ord was crowned emperor in Ank'Harel.
  72. In 810 PD, the party recalled that Ank'Harel had existed for "about 400 years" and had always been run by J'mon Sa Ord.  See "Echoes of the Past" (1x38) at 2:26:40.
  73. See Explorer's Guide to Wildemount, p. 18.
  74. See "Desperate Measures" (1x40) at 2:36:36.  Thordak had ruled half of Marquet for centuries before attacking the city; see also the reference from "A Traveler's Gamble" (1x66) about the city being 100 or 150 years old when he attacked.
  75. See "A Traveler's Gamble" (1x66) at 0:14:46.
  76. See "A Traveler's Gamble" (1x66) at 0:20:19.
  77. J'mon Sa Ord says that Thordak attacked Ank'Harel when the city was about 100 or 150 years old.  See "A Traveler's Gamble" (1x66) from 0:16:20 through 0:16:41.
  78. See "A Traveler's Gamble" (1x66) at 0:21:00.
  79. See Tal'Dorei Campaign Setting, p. 11.
  80. 80.0 80.1 Exquisite Exandria: The Official Cookbook of Critical Role, p. 103.
  81. See the second half of "A Bard's Lament" (1x85).
  82. See the beginning of "Daring Days" (1x86).
  83. See "Talks Machina: Campaign Wrap-up" (Sx31) at 2:50:26.
  84. See "One Year Later..." (1x95) from 1:04:43 through 2:06:32.
  85. See "Masquerade" (1x99) at 1:23:23 through the end of "Unfinished Business" (1x100).
  86. See the entirety of "Dalen's Closet" (Sx47).
  87. See Explorer's Guide to Wildemount, p. 46.
  88. See "The Draw of Destiny" (3x01) at 0:14:55.
  89. See "Devoutness and Dicks" (2x107) at 0:59:42.
  90. See "Devoutness and Dicks" (2x107) at 1:29:17.
  91. See "A Path of Vengeance" (3x65) at 1:35:17.
  92. See "A Path of Vengeance" (3x65) at 1:35:40.
  93. See "Reunited" (3x64) at 2:24:23.
  94. See "A Gathering of Heroes" (3x76) at 2:01:09.
  95. See "Critical Role | Matthew Mercer + More | Talks at Google" at 40:22
  96. Twitter logo Makenzie De Armas (@MakenzieLaneDA) on Twitter: "For clarification: I'm Southeast Asian. When writing Ank'Harel content for #Netherdeep, we wanted the city to feel cosmopolitan without monolithizing any cultures. So, there are folks in Ank'Harel who hail from south/west Marquet—areas inspired by my Filipino heritage." (2021-10-19).
  97. Twitter logo Makenzie De Armas (@MakenzieLaneDA) on Twitter: "It's hinted at in this article, but I'm very proud to say— I helped flesh out parts of Ank'Harel and Marquet. Matt was gracious enough to trust me with part of his world, and I'm beyond thrilled to have gotten the chance to include facets of my identity in this setting." (2021-10-18). See also, the follow-up tweet: You'll see more once Call of the #Netherdeep is released, but all I can say for now is that I legitimately cried a little while writing this stuff. Seeing my Southeast Asian identity reflected in such a major fantasy setting is so important and cathartic. I'm so damn grateful.
  98. See "Critical Role Panel w/ Matthew Mercer and Mary Elizabeth McGlynn from MomoCon" at 34:05.
  99. See Tal'Dorei Campaign Setting, p. 98. "Marquessian Desert" and "Marquessian cities".
  100. See Explorer's Guide to Wildemount, p. 303.

Art:

  1. Official art of a village in Marquet, by Ameera (source). Used with permission.
  2. Fan art of a speculative map of Marquet, by Niko Vanhala (source). Used with permission.
  3. Official map of the Hellcatch Valley, by Deven Rue from "Promise and Potential" (3x22). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Official map of the Oderan Wilds, by Deven Rue (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  5. Fan art of Shaun Gilmore, a native of Marquet, by David Rodrigues (source). Used with permission.
  6. Fan art of J'Mon Sa Ord, by Lap Pun Cheung (source). Used with permission.
  7. Fan art of Vox Machina in Marquet, by NLN4 (source). Used with permission.
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