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Critical Role Wiki
Critical Role Wiki

Mantraps are large carnivorous flytrap-like[1][6] plants that grow in wet, tropical environments.



Mantraps appear similar to ferns, with three to four large leaves spread outward,[7] able to snap shut vertically forming a maw. They are largely sessile, but are able to uproot and crawl slowly across the ground.[8]


  • False Appearance: Unless the mantrap moves, it appears indistinguishable from an ordinary tropical plant.[1]
  • Attractive Pollen: When the mantrap detects a creature nearby using its tremorsense, it can release a cloud of yellow pollen out to a radius of 30 feet. Each beast and humanoid within that cloud must make a DC 11 Wisdom saving throw. On a failure, it attempts to move as close to the mantrap as possible. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A mantrap can only release this cloud of pollen once per day.[1]
  • Engulf: The mantrap swallows a Medium or smaller creature within its reach. Such a creature is restrained within its leafy jaws, and takes acid damage at the start of each of its turns. A mantrap can only engulf one creature at a time.[1]


"Stalker in the Swamp" (2x21)[]

While traveling through the Labenda Swamp to secure The Gentleman's safe house, the Mighty Nein encountered several mantraps.[9] Calianna Mordsson attempted to burn one with a Fireball, which it survived but was quickly dispatched with the help of the rest of the party.[10] They later encountered another, which their guide Febron Keyes nearly walked into after succumbing to its pollen. Calianna was able to save him by Levitating him above it.[11]

"With Great Power..." (2x94)[]

After attempting to intimidate the jungle of the Whitedawn Lagoon into allowing the Mighty Nein to pass through unimpeded, Fjord immediately stepped into a mantrap, which instantly closed around him. Yasha Nydoorin was able to wrench the leafy jaws open, allowing Fjord to cut his way out using Dwueth'var.[12]

"A Test of Worth" (E1x05)[]

While traveling through the Rifenmist Jungle, the Crown Keepers encountered a Qoniira ruin that was surrounded by numerous mantraps.[13]


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 See D&D: Tomb of Annihilation, 5th ed., p. 227.
  2. See "Stalker in the Swamp" (2x21) at 0:49:37.
  3. See "Talks Machina #89: 'Dubious Pursuits'" (TMx89) at 0:25:51.  If the Mighty Nein had failed a check in the skill challenge to escape Urukayxl in "Dubious Pursuits" (2x40), one of them could have stepped into a mantrap.
  4. See "With Great Power..." (2x94) at 3:37:45.
  5. See "A Test of Worth" (E1x05) at 1:59:37.
  6. See "With Great Power..." (2x94) at 3:37:45.
  7. See "Stalker in the Swamp" (2x21) at 0:49:37.
  8. See "Stalker in the Swamp" (2x21) at 0:51:56.
  9. See "Stalker in the Swamp" (2x21) at 0:49:37.
  10. See "Stalker in the Swamp" (2x21) at 0:51:56.
  11. See "Stalker in the Swamp" (2x21) at 1:06:44.
  12. See "With Great Power..." (2x94) at 3:37:45.
  13. See "A Test of Worth" (E1x05) at 2:02:22.


  1. Depiction of a mantrap, by Shawn Wood from D&D: Tomb of Annihilation. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.