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The Manacles of Stasis are shackles that allow a spellcaster to cast a variant of Sleep on the wearer. Multiple sets were used by the Iron Shepherds to keep Fjord, Jester Lavorre, Yasha Nydoorin, and other abductees in captivity. After their rescue, the Mighty Nein kept at least one set, which Caleb Widogast used against Essek Thelyss and Trent Ikithon.

Description[]

The Manacles of Stasis are large metal wrist cuffs intended to restrain behind the back connected by chains to a pair of ankle cuffs. Altogether, they weigh fifteen to twenty pounds.[2] They have a lock that can be picked.[3]

They allow any spellcaster to expend a spell slot to cast a variant of Sleep on the wearer.[4][5] As with the version of Sleep described in the Player's Handbook, the caster rolls 5d8 with an additional 2d8 for each level of spell slot above 1st-level, and if it totals above the target's current hit points, the target falls asleep; unlike as described in the Player's Handbook, the spell targets only the wearer of the manacles and, if successful, renders them unconscious for 24 hours.[6][7][8] The spell does not require touching the manacles and may be cast from an unspecified but short distance away.[9] It is unclear if a sleeping creature may be roused.[10]

History[]

  • "Harvest Close" (2x17): Creatures in the Victory Pit wore manacles their handlers used to put them to sleep.[11][12]
  • "Divergent Paths" (2x25): Fjord, Jester Lavorre, and Yasha Nydoorin were kidnapped by the Iron Shepherds and restrained by these manacles, though without being put under its Sleep spell.[13]
  • "The Journey Home" (2x30): The Nein rescued the three and release them from the manacles,[3] though Yasha was still under the effects of its Sleep.[14] Jester explained all abductees wore the manacles, which Ruzza used to put them to sleep,[15] and Fjord discovered Lorenzo carried four sets inside his Bag of Holding.[16] After casting Identify and describing the manacles' properties, Caleb Widogast offered one set to Jester and, when she expressed pointed disinterest, kept it himself.[17]
  • "Intervention" (2x63): While preparing for an interception at the Overcrow Apothecary, the manacles were first named as the Manacles of Stasis.[18]
  • "Dark Bargains" (2x83): The manacles were briefly placed on Halas' body, though without casting Sleep, to preemptively prevent him from spellcasting should his soul return to it. Jester described the manacles as having prevented Fjord and herself from casting.[19] However, the manacles do not display specific anti-magic properties,[6] so either Laura was mistaken, was referring to binding a caster's hands to render them unable to perform somatic components, or was referring to the Sleep effect.
  • "The Fancy and the Fooled" (2x97): When the Nein corner Essek Thelyss to confront him for the theft of the Luxon beacons, Caleb used the manacles to cast Sleep at 6th-level. The spell failed to put Essek to sleep, and he escaped the restraints using Misty Step.[6]
  • "Fond Farewells" (2x141): After Trent Ikithon was subdued at the Blooming Grove, Caleb used the manacles to cast Sleep at 5th-level to successfully put Trent to sleep.[7] They were used repeatedly on Trent for the days the Nein kept him captive before turning him over to the Cobalt Soul.[20][21]

Trivia[]

  • Although Matt checked Essek's hit points against the Sleep spell, Essek should have been immune to the effects of the manacles because elves cannot be put to sleep by magic.[22]
  • A set of Manacles of Stasis was the third set of magical manacles the Nein owned. They previously acquired a set with a broken enchantment in "Hush" (2x07), which they later sold,[23] and a set inscribed with a rune in "A Favor in Kind" (2x16) that they never properly assessed.[24] Including mundane manacles, four of which were added to inventory in "Stalker in the Swamp" (2x21),[25] this set is the seventh set of manacles the group acquired. The sheer number of manacles acquired in the early campaign became recurring joke at the table.[26]

References[]

  1. Caleb is able to use the manacles on Essek in "The Fancy and the Fooled" (2x97) at 3:31:15 and on Trent in "Fond Farewells" (2x141) at 4:08:20 without having to attune.
  2. See "The Journey Home" (2x30) at 1:08:35.
  3. 3.0 3.1 See "The Journey Home" (2x30) at 0:14:50.
  4. Its Sleep has been cast by Ruzza (bard) and Caleb (wizard), and Caleb speculates Fjord (warlock) can do so. As Caleb states "someone like me, maybe Fjord" may use them and Ruzza, the Shepherds' only caster after Dwelma's death, specifically cast the spell, it is implied spell slots are required and expended to use. See: "The Journey Home" (2x30) at 0:22:04, "The Fancy and the Fooled" (2x97) at 3:31:15, and "The Journey Home" (2x30) at 1:07:40.
  5. Caleb uses its Sleep effect at 6th-level in "The Fancy and the Fooled" (2x97) at 3:31:15 and at 5th-level in "Fond Farewells" (2x141) at 4:08:20.
  6. 6.0 6.1 6.2 See "The Fancy and the Fooled" (2x97) at 3:31:15.  Caleb uses the manacles to cast Sleep on Essek at 6th-level, rolling 15d8 against only Essek's hit points.
  7. 7.0 7.1 See "Fond Farewells" (2x141) at 4:08:20.  Caleb uses the manacles to cast Sleep on Trent at 5th-level, rolling against only Trent's hit points. Liam states that the effect will last for 24 hours.
  8. See D&D: Player's Handbook, 5th ed., p. 276. Chapter 11: Spells. Sleep is described as lasting for 1 minute and potentially affecting all creatures within a chosen point. The caster rolls 5d8 at 1st-level, then an additional 2d8 for each level above 1st-level.
  9. See "The Journey Home" (2x30) at 0:49:07.
  10. Jester fails to wake Yasha by healing her in "The Journey Home" (2x30) at 0:17:24; Sleep does not list this as a way to successfully rouse a creature. The Nein do not use other methods to attempt to wake her and instead wait out the effect.
  11. See "Harvest Close" (2x17) at 3:22:24.
  12. See "Harvest Close" (2x17) at 3:53:27.
  13. See "Divergent Paths" (2x25) at 3:35:30.
  14. See "The Journey Home" (2x30) at 0:17:24.
  15. See "The Journey Home" (2x30) at 0:22:04.  Jester states that Ruzza, a bard, would use the manacles to put the captives to sleep.
  16. See "The Journey Home" (2x30) at 0:48:00.
  17. See "The Journey Home" (2x30) at 1:07:40.
  18. See "Intervention" (2x63) at 1:57:45.
  19. See "Dark Bargains" (2x83) at 1:21:00.
  20. See "Fond Farewells" (2x141) at 4:26:12.
  21. See "Fond Farewells" (2x141) at 4:52:00.
  22. See D&D: Player's Handbook, 5th ed., p. 23. Chapter 3: Races. "Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep."
  23. These manacles were acquired in "Hush" (2x07) at 4:00:50, assessed in "The Gates of Zadash" (2x08) at 0:28:25, and sold in "Steam and Conversation" (2x09) at 1:40:30.
  24. See "A Favor in Kind" (2x16) at 1:51:57.
  25. See "Stalker in the Swamp" (2x21) at 3:46:15.
  26. Instances include "A Favor in Kind" (2x16) at 2:53:26, "Stalker in the Swamp" (2x21) at 3:46:15, "Have Bird, Will Travel" (2x23) at 1:33:07, "The Journey Home" (2x30) at 1:49:00.


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