The League of Miracles is a consortium of mages whose secret aim is to accrue power over the Republic of Tal'Dorei.
Description[]
The League of Miracles has a simple hierarchy. At the top is the mysterious Grand Thaumaturge, known as "the Wonderworker". Sworn to a blood pact to obey the telepathic orders of the Grand Thaumaturge are four chief spellwrights and 20 other spellwrights, the top mages who know the secrets of how to create adranachs and also covertly hunt and destroy the league's enemies. Beneath them are the mercenary mages who form the bulk of the league.[10]
The League of Miracles uses magical constructs for several purposes. Most famously, it uses adranachs for construction, and also as bodyguards. Covertly, it also uses adranachs for spying, hunting, and assassination. Some are also capable of travel through the Astral Plane.[11] At the league's headquarters deep in the Cliffkeep Mountains, the Palace of Wonder, they also employ a variety of golems: a mage hunter golem guards its dungeons, a platinum golem stands vigil at its front entrance, and animated armors and other constructs guard its halls.[12]
The dungeons are guarded not only by the aforementioned golem but also by the shackled spirits of those prisoners whose souls are extracted there. Similarly, enchanted plants protect the headquarters' lush Bowers of Recovery.[12] And the league is conducting secret experiments to try to bind cold snap spirits to their service.[13]
Beyond reconstruction, the league also contracts its mercenary mages to provide protection for caravans and important people[2] and sells newly invented potions and spells to governments and militias.[12] Its secret activities, aside from those mentioned above, include grave-robbing.[14]
History[]
The league was formed by former members of the Arcana Pansophical[15] immediately after the Chroma Crisis, snapping up bounties to quickly repair the tremendous damage to the Republic's cities—so quickly that it left the Republic and its local governments deeply in debt to the league.[16] The reconstruction began in earnest with a deal for Kraghammer to supply the league with tens of thousands of gold pieces' worth of stone,[2] and league conjurers and transmuters produced more stone and steel for the purpose.[17] The league hired hundreds or perhaps thousands of mercenary mages in those early days, though many were let go after the early reconstruction work was done.[17]
Between 812 and 836 PD, the Wonderworker has supposedly appeared in person only three times: once to stop the collapse of the Center Slab of Kraghammer into the Bottom Slab below during a mining disaster, once to instantly raise a castle from the ground, and once to stop the rampage of an apparently deranged silver dragon, Saldarthoryn.[14]
Not long before 836 PD, the league took on the contract to rebuild Westruun's Market Ward, which was damaged by a herd of magma bulettes from the Cliffkeep Mountains.[14]
Relationships[]
As of 836 PD, the League of Miracles has a glowing public image, and has dozens of delegates to the Tal'Dorei Council, possibly one or more members of the Council itself, and many local officials in their pocket (aside from outright corruption, the Tal'Dorei Council's Master of Development, Edelbern Cleareyes, has been hoodwinked into granting many lucrative contracts to the league). The league tries to keep amicable relationships with all the major factions on Tal'Dorei, but its relationship with the Chamber of Whitestone is uneasy; the league covets the area's unique residuum deposits, but fears open conflict with Vox Machina should it push too hard.[18]
Because the league employs mages without regard to their background, the more distasteful kinds of mages tend to hold it in high regard: necromancers, blood mages, and cultists of Ruidus and Vecna all find a home in the league.[19]
Some members of prominent organizations are suspicious of the League of Miracles. The Arcana Pansophical looks down on the League of Miracles; one of the Pansophical's members, Allura Vysoren, who is also a member of the Tal'Dorei Council, perceives that the league poses a danger to the Arcana Pansophical.[7] The heads of the Alabaster Lyceum also distrust the league, and did their own reconstruction work on their school partly due to that suspicion.[8] The Cobalt Soul, ever on the lookout for corruption and tyranny, is also concerned about the league's maneuverings, particularly upon hearing rumors of Remnant cultists in the league's ranks.[9]
As of 836 PD, the league has provided its backing to Westruun's Spireling of Shadows, Gholesh, in his bid to take over the Clasp.[3]
Jorenn Village's Shademaster Arhanna Lewyn has sent missives to the League of Miracles, among others, hoping for help with her shadowy goals.[20]
The League had also been sending mages during winter to Mooren, when the town is empty. Pretending to be mages sent from Whitestone to magically seal the buildings until the townsfolk returned in spring, these spellcasters experimented on cold snap spirits, trying to turn them into loyal warriors.[13]
References[]
- ↑ See Tal'Dorei Campaign Setting Reborn, pp. 56–58. The league has a "twenty-four-year history" as of 836 PD. So when the text says the League started billing heavily "by the end of the year" in "the early aftermath of Thordak's defeat", which occurred in early 811 PD, that apparently means billing piled up by the end of 812 PD.
- ↑ 2.0 2.1 2.2 2.3 See Tal'Dorei Campaign Setting Reborn, p. 56.
- ↑ 3.0 3.1 See Tal'Dorei Campaign Setting Reborn, p. 54.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 57. See also p. 141.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 57.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 143.
- ↑ 7.0 7.1 See Tal'Dorei Campaign Setting Reborn, pp. 44–45. See also pp. 24 and 47.
- ↑ 8.0 8.1 See Tal'Dorei Campaign Setting Reborn, p. 134. See also p. 23.
- ↑ 9.0 9.1 See Tal'Dorei Campaign Setting Reborn, p. 59.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 57. See also p. 105.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 223.
- ↑ 12.0 12.1 12.2 See Tal'Dorei Campaign Setting Reborn, p. 104.
- ↑ 13.0 13.1 See Tal'Dorei Campaign Setting Reborn, p. 73.
- ↑ 14.0 14.1 14.2 See Tal'Dorei Campaign Setting Reborn, p. 58.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 24. See also p. 47.
- ↑ See Tal'Dorei Campaign Setting Reborn, pp. 56–57. See also p. 23.
- ↑ 17.0 17.1 See Tal'Dorei Campaign Setting Reborn, p. 131.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 57. See also pp. 23, 46, and 59.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 57. See also p. 141 under Miraculous Escape.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 96.
Art:
- ↑ Official art of the League of Miracles symbol, by Conceptopolis from Tal'Dorei Campaign Setting Reborn pg. 57. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
- ↑ Official art of an adranach rebuilding, by Wesley Griffith from Tal'Dorei Campaign Setting Reborn pg. 43. Used with permission.
- ↑ Fan art of the Halls of Splendor in the Palace of Wonder, by Cha Cha Rae (source). Used with permission.
- ↑ Fan art of Blaine Kraverrogg, a member of the Remnants known to work for the League, by PryingBlackbird (source). Used with permission.