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Many different languages are spoken across Exandria. Common is the most widely spoken among humanoids, though most races also have their own language.

Magic is sometimes used to speak and understand languages that a person or creature does not otherwise know.

Many creatures can understand languages, but not speak them. Some, such as kenku, can speak only through mimicry.

Aarakocra

Aarakocra speak their own language, which is also called Aarakocra.

Aarakocra glossary

h'aara-shie
cloud chasing, a sport played by aarakocra tribes in Wildemount reflecting the legend that their people were created by Melora to herd storm clouds across the sky[1]

Abyssal

Official art of a tome with Abyssal script on the cover, by Olivia Samson from Vox Machina Origins II 2.[art 1]

Abyssal is the language of demonic creatures. It is also apparently spoken commonly enough in Rosohna that signage for an inn included an Abyssal translation alongside Common and Undercommon.[2] Of the player characters, known speakers include Vax'ildan,[3] Vex'ahlia,[4] and Yasha Nydoorin.[5]

For a sense of the sound of Abyssal, short phrases can be heard in "Vorugal" (1x71) at 2:25:20 and at 2:45:39.

Abyssal script is described as being composed of glyphs with very sharp edges, having similar elements to Celestial, but "a bit twisted and reversed."[6]

Aeorian

The people of Aeor had their own language, which apparently did not survive into the modern post-Divergence era.[7][8][9] The language of Aeor seems analogous or related to real-world Latin; sparse available vocabulary and the names of Aeorian locations and people—such as the Immensus Gate, the known wards of the city, and the Somnovem—are derived from Latin.

Aeorian glossary

Factorum Malleus
Creator Hammer, name of an experimental research project that was being conducted in Aeor[10]

Celestial

Celestial is a language spoken mainly by celestials and aasimar. Celestial poetry rhymes even when translated into any language.[11] Of the player characters, known speakers include Percival de Rolo,[12] Caleb Widogast,[13] and Yasha.[14]

Celestial glossary

lux
first light[15]

Common

Common is the most widespread language in Exandria and the primary language of humans. Although it is associated with humans in Wildemount and spoken throughout the continent, it is not the language most human cultures spoke before the Dwendalian Empire came to power. It supplanted Zemnian as the vernacular language in the Zemni Fields.[16]

Deep Speech

Deep Speech is the language of aberrations, such as mind flayers and beholders. Of the player characters, known speakers include Beauregard Lionett.[17]

For a sense of the sound of Deep Speech, Otis Brunkel says grace in Deep Speech in "Nothing Ventured, Nothing Gained" (2x122) at 2:24:12.

Draconic

Draconic is the language of dragons and is also spoken by dragonborn. The early basis of magical runes and a lot of arcane magic is a deviation of Draconic. The earliest, base Draconic runes are more powerful.[18][19] Of the player characters, known speakers include Taryon Darrington,[20] Tiberius Stormwind,[21] and Vex'ahlia.[22]

For a sense of the sound of Draconic, short phrases can be heard in "Trust" (1x70) at 3:40:11 and in "Vorugal" (1x71) at 26:13 and at 28:24.

Draconic glossary

charis
hope, hence the name of the village in the Lotusden Greenwood[23]
dranas
gathering, the noun in the sense of a meeting or assembly, as in the names of the cities Ghor Dranas (gathering of shadows)[24] and Nicodranas (gathering of colors)[25]
ghor
shadow or shadows[24][26]
huc-toh[spelling?]
archaic word for candle[27]
nico
color or colors[25]
veles
vault[26]
xarzith kitril
ice born, the name of a dragonborn city in Xhorhas[28]

Druidic

Druidic is the private language of druids. Of the player characters, known speakers include Keyleth[29] and Vax'ildan.[29]

Dwarvish

Dwarvish is the language of the dwarves. Of the player characters, known speakers include Grog Strongjaw (while wearing the Belt of Dwarvenkind),[30] Pike Trickfoot,[31] Tiberius,[32] and Beau.[33]

For a sense of the sound of Dwarvish, Dariax Zaveon swears in Dwarvish in "What Comes Next" (Ex08) at 43:32.

Dwarvish

rudraz
a binding promise made between two people to repay a deed or something traded; though not a formal contract, dwarves in Tal'Dorei (particularly in Emon) believe that breaking such an oath will not allow them to pass into the afterlife; humans in Emon use this promise for less weighty matters in business or politics, but the social repercussions of breaking it remain serious[34]
Uthodurn
roughly "the new under salvation", the name of a dwarf-founded city in the Greying Wildlands[35]

Elvish

Elvish is the language of the elves and is also spoken by most half-elves. Of the player characters, known speakers include Keyleth, Percival de Rolo,[36] Vax'ildan,[3] Vex'ahlia,[37] Caduceus Clay,[38] and Beauregard.[39]

Elvish glossary

dura
tribal master[40]
Dwueth'var
Star Razor, the name of the Vestige of Divergence Dwueth'var,[41] arguably possible the translation is somewhat poetic, i.e. "razor" in Common for "blade" in Elvish
fajar
a word used to command Caleb's driftglobe to cast Daylight;[42][43] from an Indonesian word for "dawn"[44]
Fenthras
ancient Elvish word with no direct translation but related to the words "protector" and "growth", name of the Vestige of Divergence Fenthras[45]
Gwessar
Fields of Joy, Elvish name for the Tal'Dorei continent[46]
halya
shrouds[47]
ira'fallai
Elvish name for the Skyneedle temple in the Daggerbay Mountains[48]
Ivae'ess
Lightbringer, the name given to Reani's anonymous vigilante persona in Uthodurn[49]
loren’al
Elvish name for the Daggerbay Mountains[50]
lyren'gorn
mountain city, hence the name of the city Lyrengorn;[51] an identical suffix in the name of the elven city Syngorn suggests that gorn means "city" and the similarity to loren'al suggests loren and lyren are variations on mountain terms
orfindes
term for outsiders from the north among the Orroyen tribes living in the Rifenmist Jungle[40]
othlir
ill-born, a derogatory term for half-elves[52]
savalir
guilt[53]
sinaeth
forgive[54]
talan
rough[47]
tawhaj
a word used to command Caleb's driftglobe to cast Light;[55][56] based on an Arabic word meaning "to glow" or "to flare"[57]
tomenda
resting point[40]
veloum
ancient Elvish verb for "to give everything", the Common "volunteer" is derived from it[58]

Giant

Giant is the language spoken by giants and goliaths. Of the player characters, known speakers include Grog[59][60] and Caduceus.[61]

For a sense of the sound of Giant, a frost giant can be heard using the language in "Trial of the Take: Part 1" (1x18) at 2:40:32.

Giant glossary

braan
belly, hence the name of the cavern home of a clan of stone giants in Xhorhas[62]
cluk [click]
thank you, said as the vocalization cluk followed by a tongue click[63]
droonga
respect[64]

Gnomish

Gnomish is the language of gnomes. Of the player characters, known speakers include Pike Trickfoot,[65] Scanlan Shorthalt,[66] and Taryon.[67]

Goblin

The Goblin language is mainly spoken by goblins and goblinkin. Of the player characters, known speakers include Veth Brenatto.[68]

Goblin glossary

an-Melzidanye
regional name for Melora in the Lushgut Forest[69]
drohurror
terrorfolk, word for the Righteous Brand among the goblinkin of the Dwendalian Empire[70]
kinespaji
horizonback tortoise[71]

Halfling

Halflings speak their own language, which is also called Halfling. Of the player characters, known speakers include Beau[72] and Veth.[73]

Infernal

Infernal is the language spoken by devils and tieflings. Of the player characters, known speakers include Jester Lavorre and Mollymauk Tealeaf.

For a sense of the sound of Infernal, a chain devil shouts something in "Bats Out of Hell" (1x93) at 3:13:02.

Infernal glossary

virkwzual
Dark Bastion, the name of a now-ruined citadel that the Lucid Bastion was built over[24]

Marquesian

Marquesian is a language spoken in Marquet. Due to historical Marquesian colonization of the Menagerie Coast, it is also spoken throughout the region and the Clovis Concord. There, it is simultaneously considered a language of the elite, who are often descended from Marquesians, and of piracy, as the Revelry was formed by lower-class Marquesians defecting from the Concord.[16] Of the player characters, known speakers include Scanlan.[74]

For a sense of the sound of Marquesian, there are several samples:

Marquesian glossary

a
of, may appear as a standalone word as in the game Quon a Drensal (Run of Luck)[75] or be attached to a previous word as in the ship Drensala Vis (Luck of the Mother)[76]
drensal
luck[76]
quon
run, the noun in the sense of a continuous period of something, as in the game Quon a Drensal (Run of Luck)[75] or the Marquesian name of the casino Luck's Run (Drensala Quon)[77]
vis
mother[76]

Naush

Naush is the language spoken by the Ki'Nau people native to the Menagerie Coast. Although it was replaced by Common as the vernacular language, it continues to thrive in the region and its multicultural cities. Many Naush words have become a regular part of sailing vernacular, even among sailors who speak only Common.[16]

Naush glossary

Ki'Nau
the Water Children[78]
Sepesca
Nature's End, the name of a now-ruined holy burial site where Ki'Nau kings and priests were interred[79]

Orc

Orc, sometimes called Orcish,[80][81][82] is a language spoken by orcs and half-orcs. Of the player characters, known speakers include Fjord.[83]

For a sense of the sound of Orcish, short phrases are shouted in "Trial of the Take: Part 1" (1x18) at 2:08:21 and in "A Name Is Earned" (1x49) at 58:45 and at 1:18:35.

Orc glossary

hgar'Gruum
the curse of ruin, referring to a violent and bloodlusting fury falsely believed to afflict orcs and half-orcs due to legendary association with Gruumsh, the Ruiner, but it is broadly applied to any anger ranging from rage in battle to bad tempers;[84] the root in Gruumsh suggests hgar means "curse" and Gruum is likely less the colloquial word for "ruin" and more a signifier for Gruumsh
Jez-Araz
Breakers of Spirits, the name of an orcish people in the Rime Plains[85]

Primordial

Primordial is a language spoken by elemental creatures, and it has dialects associated with each element: Aquan (water), Auran (air), Ignan (fire), and Terran (earth).[86] Fluency in Primordial allows one to communicate in all of its dialects.[87] Of the player characters, known speakers include Keyleth.[88]

Sylvan

Sylvan is the primary language of fey creatures. Of the player characters, known speakers include Keyleth,[89] Taryon,[90] Caleb,[91] and Caduceus.[92]

Thieves' Cant

Thieves' Cant is less a language in its own right and more of a coded form of communication, usually between thieves. Of the player characters, known speakers include Veth,[93] Beau,[94] Vax'ildan,[93] and Vex'ahlia.[93]

Undercommon

Undercommon is a language spoken by creatures of the Underdark, including the drow. Of the player characters, known speakers include Pike,[95] Taryon,[96] Vex'ahlia,[97] and Beau.[98]

Undercommon was once described as sounding guttural and deep, like Black Speech from the Tolkien universe.[99] For a sense of the sound of Undercommon, phrases can be heard from:

For a sense of the appearance of the script, several words written on the in-game map of Xhorhas are written in Undercommon.[100]

Undercommon glossary

Rosohna
Rebirth, the name of the capital of the Kryn Dynasty[101]
Thuron
blessed second-born, a given name as in the echo knight Thuron[102]
Vin-Radethak
the Everstorm, the name of a ship in the Dynasty fleet[103]

Zemnian

Zemnian is a language spoken in the Zemni Fields in the Dwendalian Empire and is analogous to the real-world German. It is an ancient language spoken as the vernacular language of Zemniaz during the Age of Arcanum. Though it persists after the fall of Zemniaz, it was ultimately replaced as the vernacular by Common and became commonly spoken only among rural farming communities.[16] Of the player characters, known speakers include Caleb.[104]

References

  1. Explorer's Guide to Wildemount, p. 165. Chapter 4: Character Options. "Aarakocra".
  2. See "In Love and War" (2x57) at 2:29:45.  This is strange, because Rosohna has a significant population of tieflings, who would speak Infernal, the other major language of fiends.
  3. 3.0 3.1 Liam O'Brien shared Vax'ildan's level 13 character sheet from 2016-03-17 on Twitter.
  4. See "Strange Bedfellows" (1x03) at 0:35:56.
  5. See "Duplicity" (2x55) from 0:51:50 through 0:52:08.
  6. See "CelebriD&D with Joe Manganiello" from 12:35 through 14:46.
  7. See "Aeor" (2x132) at 3:22:56.
  8. See "The Streets of the Forgotten" (2x134) at 1:03:57.
  9. See "The Genesis Ward" (2x135) at 1:09:46.
  10. See "The Genesis Ward" (2x135) at 2:16:44.
  11. Critical Role: Tal'Dorei Campaign Setting, p. 74.
  12. See "A Name Is Earned" (1x49) at 2:33:03.
  13. See "A Show of Scrutiny" (2x02) at 02:45:59.
  14. See "The Gentleman's Path" (2x19) at 03:20:21.
  15. See "A Name Is Earned" (1x49) at 3:52:34.  It's possible this is a translation of the actual Celestial word. Taliesin Jaffe says that Percy uses the Celestial equivalent of the Latin word "lux" (meaning "light"), and Matthew Mercer acts it out, using the word "Lux" but with a singing tone to indicate the sound of Celestial.
  16. 16.0 16.1 16.2 16.3 Explorer's Guide to Wildemount, p. 9. Welcome to Wildemount. "Languages".
  17. See "Clay and Dust" (2x72) from 1:58:28 through 1:58:38.  Marisha mentions that Beau can speak and read Deep Speech.
  18. See "Duskmeadow" (1x57) at 50:36.
  19. See "Dubious Pursuits" (2x40) at 33:20.
  20. See "Family Matters" (1x96) at 3:34:35.
  21. See D&D: Player's Handbook, 5th ed., p. 34.
  22. See "Strange Bedfellows" (1x03) at 0:35:56.
  23. Explorer's Guide to Wildemount, p. 136.
  24. 24.0 24.1 24.2 Explorer's Guide to Wildemount, p. 142. Chapter 3: Wildemount Gazetteer. "Rosohna (Ghor Dranas)".
  25. 25.0 25.1 Explorer's Guide to Wildemount, p. 67. Chapter 3: Wildemount Gazetteer. "Nicodranas".
  26. 26.0 26.1 Explorer's Guide to Wildemount, p. 154. Chapter 3: Wildemount Gazetteer. "Ghor Veles".
  27. See "The Family Business" (1x47) at 0:40:27Laura Bailey invented the word ad hoc, making a sound like hacking spit. As such, the spelling of the word is unknown.
  28. Explorer's Guide to Wildemount, p. 148. Chapter 3: Wildemount Gazetteer. "Xarzith Kitril". What little is known of Draconic grammar suggests that xarzith may specifically mean "born" and kitril means "ice", though evidence is lacking.
  29. 29.0 29.1 "Druidic" is a 1st-level druid class feature. See D&D: Player's Handbook, 5th ed., p. 66.
  30. See "Skyward" (1x15) from 0:10:30 through 0:15:00.
  31. See "Arrival at Kraghammer" (1x01) at 0:21:00.
  32. See "Arrival at Kraghammer" (1x01) at 0:21:08.
  33. Beau is able to read the inscriptions inside the Cinderrest Sanctum.  See "Clay and Dust" (2x72) at 1:58:15.
  34. Critical Role: Tal'Dorei Campaign Setting, p. 89.
  35. See "Uthodurn" (2x73) at 3:02:33.
  36. See "Dangerous Dealings" (1x42) at 0:35:43.
  37. See "A Name Is Earned" (1x49) at 2:55:15.
  38. See "Beyond the Boundaries" (2x32) at 2:11:29.
  39. Beau reads a gravestone written in Elvish.  See "Within the Nest" (2x28) at 51:35.
  40. 40.0 40.1 40.2 Critical Role: Tal'Dorei Campaign Setting, p. 78.
  41. See "Causatum" (2x70) from 1:25:49 through 1:26:48.  Spelling of the Common translation clarified per Twitter icon.png Matthew Mercer (@matthewmercer) on Twitter: "Star Razor. :)" (2019-08-24).
  42. See "The Second Seal" (2x47) from 3:06:20 through 3:07:19.
  43. See "The Streets of the Forgotten" (2x134) at 01:06:53.  Veth attempts to use the driftglobe, resulting in clarifying the commands.
  44. fajar. Cambridge Indonesian-English Dictionary.
  45. See "The Echo Tree" (1x63) at 1:16:47.
  46. Critical Role: Tal'Dorei Campaign Setting, p. 8.
  47. 47.0 47.1 Explorer's Guide to Wildemount, p. 97. Chapter 3: Wildemount Gazetteer. "Bysaes Tyl".
  48. Critical Role: Tal'Dorei Campaign Setting, p. 132.
  49. See "Manifold Morals" (2x74) at 1:25:30.
  50. Critical Role: Tal'Dorei Campaign Setting, p. 86.
  51. Critical Role: Tal'Dorei Campaign Setting, p. 68.
  52. Vox Machina Origins Series I, p. 14. Issue #1
  53. Explorer's Guide to Wildemount, p. 116. Chapter 3: Wildemount Gazetteer. "Savalirwood".
  54. See "The Elephant in the Room" (1x72) at 3:00:37.
  55. See "The Second Seal" (2x47) from 3:06:20 through 3:07:19.
  56. See "The Streets of the Forgotten" (2x134) at 01:06:53.  Veth attempts to use the driftglobe, resulting in clarifying the commands.
  57. Google Translate: توهج (Arabic) to English
  58. See "The Search For Grog" (Sx42) at 1:05:45.
  59. See "Trial of the Take: Part 1" (1x18) at 2:40:35.
  60. Goliaths know Giant as a racial language. See D&D: Elemental Evil Player's Companion, 5th ed., p. 11.
  61. Taliesin lists off all the languages Caduceus knows, which includes Giant.  See "Beyond the Boundaries" (2x32) at 2:11:29.
  62. See "A Turtle By Any Other Name" (2x60) at 3:05:40.
  63. See "Agreements" (2x61) at 0:17:59.
  64. See "Agreements" (2x61) at 0:48:35.
  65. Gnomes have default racial languages. See D&D: Player's Handbook, 5th ed., p. 37.
  66. See "A Name Is Earned" (1x49) at 2:32:53.
  67. See "One Year Later..." (1x95) at 2:56:12.
  68. See "The Gentleman's Path" (2x19) at 2:38:21.
  69. Explorer's Guide to Wildemount, p. 67. Chapter 3: Wildemount Gazetteer. "Lushgut Forest".
  70. Explorer's Guide to Wildemount, p. 173. Chapter 4: Character Options. "Goblinkin in the Dwendalian Empire".
  71. Explorer's Guide to Wildemount, p. 292. Chapter 7: Wildemount Bestiary. "Horizonback Tortoise".
  72. Beau speaks to Nott (who she believes to be a halfling when they meet) in Halfling.  See "Curious Beginnings" (2x01) at 39:59.
  73. Beau speaks to Nott (who she believes to be a halfling when they meet) in Halfling.  See "Curious Beginnings" (2x01) at 39:59.
  74. See "Unfinished Business" (1x100) at 0:36:18.
  75. 75.0 75.1 See "A Traveler's Gamble" (1x66) at 2:09:07.
  76. 76.0 76.1 76.2 See "Daring Days" (1x86) at 3:40:39.
  77. See "A Traveler's Gamble" (1x66) at 2:06:04.
  78. Explorer's Guide to Wildemount, pp. 19–Chapter 1: Story of Wildemount. "The Menagerie Coast"..
  79. Explorer's Guide to Wildemount, pp. 75–Chapter 3: Wildemount Gazetteer. "Ruins of Sepesca"..
  80. See "Trial of the Take: Part 1" (1x18) at 2:08:10.
  81. See "A Name Is Earned" (1x49) at 0:23:12.
  82. See "Between a Ball and a Hot Place" (2x129) at 0:36:29.
  83. See "A Dangerous Chase" (2x64) at 0:43:10.
  84. Explorer's Guide to Wildemount, p. 177-178. Chapter 4: Character Options. "Orcs and Half-Orcs".
  85. Explorer's Guide to Wildemount, p. 115. Chapter 3: Wildemount Gazetteer. "Rime Plains".
  86. See D&D: Player's Handbook, 5th ed., p. 123. Chapter 4: Personality and Background. "Languages".
  87. See D&D: Xanathar's Guide to Everything, 5th ed., p. 52. Chapter 1: Character Options. "Storm Sorcery".
  88. See "Into the Frostweald" (1x48) from 2:15:00 through 2:15:13.
  89. See "One Year Later..." (1x95) at 44:02.
  90. See "One Year Later..." (1x95) at 44:02.
  91. See 1x117 at 2:45:44.
  92. See "Beyond the Boundaries" (2x32) at 2:11:29.
  93. 93.0 93.1 93.2 "Thieves' Cant" is a 1st-level rogue class feature. See D&D: Player's Handbook, 5th ed., pp. 95–96.
  94. See "Under Timeless Ice" (2x116) at 0:23:27.
  95. See "The Temple Showdown" (1x11) at 1:07:54.
  96. See "One Year Later..." (1x95) at 3:31:23.
  97. See "Into the Greyspine Mines" (1x02) at 2:49:06.
  98. See "Between a Ball and a Hot Place" (2x129) at 36:31.
  99. See "The Trick about Falling" (1x05) at 22:33.
  100. See "A Dangerous Chase" (2x64) at 43:04.
  101. This is in the tongue of the drow who founded the city, and Undercommon is established in-campaign as the vernacular language of Rosohna. See Explorer's Guide to Wildemount, p. 143. Chapter 3: Wildemount Gazetteer. "Rosohna (Ghor Dranas)".
  102. See "Lost & Found" (2x13) at 1:03:24.
  103. See "High Seas, High Stakes" (2x99) at 3:00:23.
  104. See "A Show of Scrutiny" (2x02) from 1:55:13 through 1:55:54.

Art:

  1. Official art of a tome with Abyssal script on the cover, by Olivia Samson from Vox Machina Origins II 2. Used with permission.
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