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The Kryn Dynasty is a political entity that dominates the northern reaches of Xhorhas.[2] In Tal'Dorei and Issylra, the Kryn Dynasty is simply referred to as the "Xhorhas Empire".[3][4]

Description[]

The Calamity left northern Xhorhas a burnt and cracked wasteland surrounded by blackened marshland and jagged cliffs, and survival in the valley wasteland was difficult for centuries thereafter. The Kryn Dynasty, founded by drow who had turned from Lolth to a new faith in the Luxon, is the first nation to rise in the region after the end of that period, and though they still contend with not only the scarred landscape but also lingering abominations, they have been able to incorporate diverse humanoids and giants under their banner.[5][6]

The cities of the Dynasty are kept shaded or even in near-perpetual night by powerful dunamancers and other umbral magic, and the capital city of Rosohna sits under constant, sparsely broken cloud cover.[7] Its settlements are connected by dirt roads.[8]

Notable locations[]

  • Asarius IconAsarius: also known as the "City of Beasts".
  • Bazzoxon Icon (s)Bazzoxan: a village at the northernmost point of the Penumbra Range of Xhorhas.
  • Jigow: a northern village on the shores of the Emerald Gulch.
  • Rosohna IconRosohna: capital of the Kryn Dynasty, built on the ruins of Ghor Dranas.
  • Many Hosts of Igrathad: A collection of villages south of the Sorrowseep Waters.
  • Urzin: a mobile swamp city in the northwestern corner of the Dynasty, home of the horizonback tortoises.

Society[]

Demographics[]

The Kryn Dynasty is composed mostly of drow.[9] Essek Thelyss estimated that the population was somewhere around 300,000.[10]

Notable people[]

Politics[]

The Kryn Dynasty is led by Empress Leylas Kryn. Power in the Dynasty is concentrated in Dens, and the three most powerful Dens (Kryn, Mirimm, and Thelyss) control access to consecution. Certain people will occasionally be adopted into Dens for consecution, indicating a familial structure of some sort.

Umavis - tshortik

Fan art of the Umavis of Dens Mirimm, Kryn, and Thelyss, by @tshortik.[art 2]

Public office and titles[]

In Kryn society there are different positions in political and/or military fields, and all of them have some function in the Dynasty. A common feature in most of them is that the names they receive are related to the sky, the times of day and night and the celestial lights. The known positions and what is known about their functions are listed below:

  • Bright Queen: The title of the ruler of the Kryn Dynasty. Leylas Kryn has been its only bearer.[12]
  • Dusk Captain: The title of the leader of the Aurora Watch. Quana Kryn is its current bearer.[13]
  • Skysybil: This title, based on its current bearer, Abrianna Mirimm, seems to be related with divination, lorekeeping and spiritual guidance.[14][15][16]
  • Shadowhand: The title of spies, mages, or investigators who focus on dark and unknown mysteries of the world in fields such as subterfuge or arcana.[17] There have been several Shadowhands serving as such, including Essek Thelyss and Idrin Shadowstep's father.[18][19]
  • Taskhand: The title of high-ranking captains commonly assigned to a location or specific “task” to oversee adjacent and directly related military operations; sometimes, during times of conflict, they are also assigned to preside as judges. There are several Taskhands serving as such, including Verin Thelyss and Durth Mirimm.[18][20]
  • Sunbreaker: This title, based on its current bearer, Olomon, might be military-related.[14]
  • Starguide: This title, based on its current bearer, Uraya Hythenos, seems to be connected with an advisor-like position.[21][22]
  • Lightbroker: This title, based on its current bearer, seems to be related to diplomacy.[23][24]

Twelve noble Dens[]

Ruling Dens[]

Other noble Dens[]

Other Dens[]

New Dens are established with each generation. Beneath the noble Dens of Rosohna,[29] at least one Den other than the twelve ruling Dens of Rosohna exists: Den Olios, which includes Zethris Olios, governor of Asarius, and her two sisters.[30][31]

Other family names that might belong to established Dens are: Delanor,[32] Demona,[33] Dyrr,[34] Iliera,[35] Telaarin,[36] Trestilya,[37] VaSuun,[38] and Zabriss.[39]

Military[]

Aurora Watch[]

Main article: Aurora Watch

The regular forces of the Dynasty are called the Aurora Watch, and they perform the functions of both gendarmerie and regular army. Their current established strength is at least 21,600, divided as follows: 13,200 divided among the cities under Kryn protection, 3300 in the capital itself, 5100 stationed at various places in the Underdark and the rest stationed on the border with the Empire.[40] The Aurora Watch seems to consist mostly of well-armed, well-equipped, and well-trained drow. Allied and/or subject peoples of the orcish, goblinoid, gnoll and other communities seem to provide many additional supplemental forces.[citation needed]

Characteristic armor/uniforms[]

Aurora Watch in Jigow

Depiction of an Aurora Watch soldier in Jigow, by Max Dunbar.[art 3]

Soldiers and assassins from the Kryn Dynasty wear chitinous insect-like leather armor that protrudes in large sweeping hooks at the joints and the shoulders. Additionally they wear form-fitting helmets of similar black leather that has onyx studs wrapped around the head. The brow plate of these helmets have backwards facing horns, looking almost demonic.[41] Kryn Dynasty soldiers additionally wear metal cups as part of their uniform.[42]

Espionage[]

The Dynasty's spy network is called "The Lens".[43]

Methods[]

When war broke out, the skies of the contested borderlands were described as growing dark.[44] Given how much of the population performs worse in direct sunlight, and that dunamancers block sunlight continuously for days or weeks at a time over the capital of Rosohna,[45][46] this may indicate the use of magic to reduce sunshine for tactical advantage.

Elite units of the Aurora Watch use magically controlled purple worms to navigate the Underdark quickly,[29] even burrowing deep into enemy territory for surprise attacks in times of war.[47][48][49]

Laws[]

Sentencing for crimes is carried out by presiding officials entrusted with the wisdom of the Bright Queen. All fines and punishments for crimes against an Aurora Watch soldier or noble are doubled. All fines and punishments regarding crimes against a Den official or member of the Bright Queen's council are tripled.[13]

  • Theft: 2-5 days incarceration and a fine equal to the worth stolen.
  • Slavery: 10-20 months incarceration and a fine of 1500 gp.
  • Trespassing: 5 days incarceration and a fine of 120 gp.
  • Damage to Private Property: 5-20 days incarceration and a fine of twice the worth of property destroyed.
  • Damage to Dynasty Property: 12-50 days incarceration and a fine of twice the worth of property destroyed.
  • Kidnapping: 60 days incarceration and/or fine of 800 gp.
  • Worship of Betrayer Gods: 150 days incarceration, or execution.
  • Assault with Intent to Injure: 12 days incarceration and a fine of 200 gp.
  • Assault with Intent to Kill: 200 days incarceration and a fine of 1200 gp, or execution.
  • Murder: 5-10 years incarceration and/or a fine of 4000 gp, or execution.
  • Treason: Execution.

Religion[]

BlackSalander Dodecahedron Beacon

Fan art of The Beacon, by BlackSalander.[art 4]

The drow of the Kryn Dynasty worship an unfamiliar deity referred to by The Cobalt Soul as "The Luxon". The drow seek to bring all of Xhorhas under its "Burning Banner". Followers of the Luxon use the phrase "Light be with you" as a farewell.[50] Despite the Kryn's overall devotion to the Luxon, they do not force anyone to follow their religion, according to Wursh the blacksmith. Though not nearly as well tended as Luxon temples, small shrines to other deities can be found in the Dynasty.[citation needed] That said, worship of Betrayer Gods is punishable by imprisonment and even death.[13]

Artifacts[]

The Beacons of the Dynasty - TBQ

Kryn Dynasty's six beacons, by CoupleOfKooks and Cris Peter from The Tales of Exandria: The Bright Queen #3.[art 5]

Culture[]

According to stories Yasha had heard, the drow of the Kryn Dynasty would use man, beast, and demons for labor and would use them to fight under their war banner.[51] They also keep the skies above their capital city dark to protect their majority drow population from the sunlight. The Kryn use Luxon beacons to reincarnate certain members of their society who have earned consecution. These reborn individuals slowly begin to remember their previous lives as they reach adulthood. More lifetimes bring one closer to being an umavi, someone so wise through their life experience they are considered a "perfect soul".[52]

"Crick"[]

As referenced in the semi-historical portions of The Courting of the Crick, this derogatory slur use against those from Xhorhas by those of the Julous Dominion, and later by those in the Dwendalian Empire, originated from the cricket-like noise the armor worn by the soldiers of the Kryn Dynasty made when they charged into battle. Designed with tubes and holes, the armor would make a high-pitched sound like an orchestral swarm of crickets rushing into battle.[53]

Dunamancy[]

Main article: Dunamancy.

War mages of the Kryn Dynasty use a school of magic called Dunamancy. Very little is known about this school of magic outside of Xhorhas. The Kryn Dynasty's experiments in Dunamancy focus on manipulation of gravity, entropy, and time.[54]

History[]

Background[]

Most of the Kryn Dynasty are drow, who were brethren alongside all elves until their minds were swayed and corrupted by Lolth, the Spider Queen. Under her will, they became deceptive, cruel and violent.[55]

The drow who would eventually found the dynasty, Leylas Kryn, was born hundreds of years before the Divergence, possibly before the Calamity began.[56] Fatefully, about two centuries after she was born, she discovered a Luxon beacon.[57] Abrianna Mirimm is almost as old as Leylas, suggesting she was one of the early converts.[14]

Following the Divergence, Lolth's children could feel the lessening of their banished god's influence.[58] The drow of Xhorhas mostly abandoned their centuries-long worship of Lolth, turning instead to the Luxon, who is inscrutable to the Spider Queen.[59] After the final battles of the Calamity reduced Ghor Dranas, the stronghold of the Betrayer Gods, to ruins, the scavenging drow deep beneath Ghor Dranas, led by the house of Kryn, were guided by the light of the Luxon toward the surface. They slowly reclaimed the halls of the fallen citadel from the abominations that lingered there and built anew, both below and above ground.[60]

Because of the 100-mile range in which consecuted individuals can be reincarnated, some Kryn drow began to be reborn into the bodies of neighboring non-drow. The society began to take a more welcome, assimilating approach to other races of intelligent creatures.[61]

After Rosohna was reclaimed, settlers headed north and began to renovate the ruins of Bazzoxan and formed a thriving community over a few generations.[62]

Roughly around 736 PD, the Dynasty began to bring the roving, rivalrous orc and goblin clans together into a common society in Jigow[63] and, not long afterward, brokered a peace agreement between the seven villages of the Many Hosts of Igrathad.[64] In 796, the Kryn warrior Sunbreaker Olomon successfully challenged Ogre Lord Buhfal in deadly one-on-one combat for leadership of Urzin, bringing the roaming settlement into the Dynasty.[65] It was around this time that dungeon-delvers unintentionally reactivated the rift to the Abyss within the Betrayers' Rise.[66]

During this century of fast expansion, the Kryn Dynasty finally started to reveal itself to the outside world,[67] and clashes with the now-neighboring Dwendalian Empire began.[68] Starting before 806 PD, a long string of skirmishes with the Empire escalated before full-scale war broke out in 835 PD (see below).[69] Around 822 or 823 PD, there was a localized but bloody conflict between forces of the Dynasty and the Empire in or near Nogvurot. According to a later account on the Dwendalian side, a secret "sect of Kryn missionaries" had been discovered in Nogvurot, leading to a confrontation that cost many lives on both sides and sharply escalated tensions going forward.[70] As Essek Thelyss told it, a Luxon beacon had been brought in range of this great battle, so when consecuted soldiers were slain, their souls were reborn into local children.[71] In 835 PD, Nogvurot was plagued by several supposed child abductions, with Xhorhasians as the suspected culprits. This news spread through the Empire; town criers hundreds of miles away in Zadash told townsfolk to seal their windows and doors while they slept.[72]

Indeed, starting years after the first open conflicts with the Kryn began, the number of people, mostly children of adolescent age, who disappeared in the night grew steeply for a generation. The Empire blamed these apparent "abductions" on the Kryn.[73]

In the meantime, during the Chroma Crisis in late 810 and early 811 PD, news spread of the fall of Draconia and the occupation of the Dreemoth Ravine by the ancient white dragon, Vorugal. The Kryn Dynasty temporarily withdrew to Rosohna, fearing another attack.[74]

War with the Dwendalian Empire[]

Main article: War of Ash and Light

Between Fessuran 835 PD and Unndilar 836 PD, the Kryn Dynasty was at war with the Dwendalian Empire. The Dynasty believed that the Empire had stolen two of the Dynasty's sacred Luxon beacons, when in fact a traitor within their own government, Essek Thelyss, had secretly handed them over to the Cerberus Assembly for mutually beneficial study.[75] On 3 Fessuran, the Dynasty launched an attack on the Ashguard Garrison guarding the Empire's borders.[76] That same day, two Dynasty operatives used a terrorist attack as a diversion to extract one of the beacons, and though they died in the attempt to escape with the beacon, the Mighty Nein recovered the beacon and eventually returned it directly to the Bright Queen. Eventually, the Mighty Nein helped to arrange a cease-fire and a peace agreement in which the second beacon was returned to the Dynasty and prisoners were exchanged.

Diplomacy in Tal'Dorei[]

By about Cuersaar 836 PD, the Kryn Dynasty was sending emissaries to the elven cities of Syngorn and Lyrengorn in search of new followers and Luxon beacons, and with hopes of using the light of the Luxon to free some of the drow of Ruhn-Shak from Lolth's grasp. By that time, some adventuring drow who had developed a deep antipathy to aberrations (such as those that sieged Ruhn-Shak) had become paladins of the Luxon or of Pelor,[77] whereas only 24 years earlier they were only noted to turn to Pelor.[78]

Diplomacy to the Menagerie Coast[]

At some point presumably in the 840s PD,[fn 1] the Bright Queen personally led a diplomatic mission to Xarzith Kitril, which she considered "a crucial foothold in the Menagerie Coast." The mission did not go well.[24]

Interest in Eiselcross and the Apogee Solstice[]

At some point between 836 and 841 PD the Cerberus Assembly managed to completely take control over the Aeorian ruins in Eiselcross.[79] However, during the apogee solstice of 843 PD many Xhorhasian soldiers were still found on the island, particularly near the ruins,[80] suggesting that their outposts there were still active and maintaining their interest in the potential wealth of knowledge and power that could be found within the Aeorian ruins, something that drew them there even before their conflict with the Dwendalian Empire began.[81]

During the period of crisis caused by the solstice, the Dynasty had contact with the Exandrian Accord, according to Allura Vysoren being good allies from the very beginning.[82] The Bright Queen herself, guarded by Kryn soldiers, attended one of their meetings in Vasselheim.[83]

Trivia[]

  • Yasha described Xhorhas as a dismal place, and the Kryn as frightening people. Ashley Johnson later revealed on Talks Machina that this was an exaggeration so that the Mighty Nein would not wish to travel to Xhorhas.
  • Joking with Brennan Lee Mulligan and Aabria Iyengar about civilizations of extremely long-lived beings, Matthew Mercer mentioned that the Kryn Dynasty probably kept some kind of registry to avoid situations where people who were related in previous lives would initiate relationships in a new life.[84]
  • The name Kryn is similar to Krynn, the world in which the Dragonlance setting takes place, as well as K'ryyn, the name of the first drow to appear in-game.
    • While K'ryyn was from Xhorhas[85] and her name is presumably connected to the Dynasty, there is no evidence about any ongoing connection.
  • Among the worshipers of the Luxon in the Dynasty, it is believed that creatures able to reincarnate, such as the phoenix, are sacred because they have a shard of the Light within themselves.[13]

Notes[]

  1. The official Critical Role timeline graphic, accompanying the official post "What You Need to Know Before Watching Exandria Unlimited", identifies the events of The Tales of Exandria: The Bright Queen as happening in 855 PD. It is presumed that narrative's present, featuring Abrianna, takes place circa 855 PD with the events featuring Caelestis taking place before. In the narrative's present, Quana Kryn is a child, perhaps adolescent, who died and was reborn after having joined the diplomatic mission to Xarzith Kitril.

References[]

  1. See Explorer's Guide to Wildemount, p. 19.
  2. See "Whispers of War" (2x18) at 1:25:02.
  3. See Tal'Dorei Campaign Setting, p. 99.
  4. Twitter logo Critical Role (@CriticalRole) on Twitter: "MEET THE RE-SLAYER'S TAKE!" (2024-05-21).
  5. See Explorer's Guide to Wildemount, pp. 19–20.
  6. See Call of the Netherdeep, p. 4.
  7. See Explorer's Guide to Wildemount, p. 38. See also p. 142 and the Nightfall Pearl on p. 268.
  8. The Hallowed Path and Emerald Loop are dirt roads. See Call of the Netherdeep, p. 39.
  9. See "Whispers of War" (2x18) at 1:37:04.
  10. See "Stone to Clay" (2x91) at 1:25:02.
  11. See "Feral Business" (2x52) at 1:09:09.
  12. See "Commerce & Chaos" (2x31) at 1:38:20.
  13. 13.0 13.1 13.2 13.3 See Explorer's Guide to Wildemount, p. 40.
  14. 14.0 14.1 14.2 See Explorer's Guide to Wildemount, p. 41.
  15. See The Tales of Exandria: The Bright Queen #4.
  16. See "Causatum" (2x70) at 2:39:19.
  17. Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "Shadowhand is a title granted to those who focus on the dark mysteries of Exandria for the Bright Queen. This includes both subterfuge and arcana (like a specialist in the dangerous unknown). Spies, mages, and investigators that reach a certain station can be granted this title." (2021-10-12) — in reply to @DaydreamDeuce: "Mr @matthewmercer sir the people wanna know so bad. Was Shadowhand just a fancy title for "spymaster"?? Like what did Essek even DO for a living?? Besides ya know, be hot and float obviously"
  18. 18.0 18.1 See Explorer's Guide to Wildemount, p. 303.
  19. See "The Cat's Cathedral" (RT2x01).
  20. https://twitter.com/matthewmercer/status/1448036269653516290?s=20&t=JXlY8cCYINbmWvHWawTn5Q
  21. See "Solace Between the Secrets" (2x118) at 0:55:20.
  22. See "A Walk to Warmer Welcomes" (2x124) at 3:25:06.
  23. See The Tales of Exandria: The Bright Queen, Issue #2.
  24. 24.0 24.1 See The Tales of Exandria: The Bright Queen, Issue #3.
  25. See "Domestic Respite" (2x62) at 0:56:50Fjord introduces himself to Lord Biylan.
  26. Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "Well… I will say that when a child born of royal blood undergoes anamnesis and absconds to Xhorhas, they will be quickly struck from history. It doesn't prevent them from establishing a Den as a mockery of their former life, and that Den rising in prominence over the years. ;)" (2021-10-12) — in reply to @booksherpa: "If you would be so kind, @matthewmercer, I have one lingering question from C2 before I head to a theater (squee!) to watch C3 kick off - Den Dwendalos / King Dwendal - coincidence, something more you can share, or a mystery that may yet be revealed? Thanks, and good luck!"
  27. See "Wood and Steel" (2x58) at 3:12:10.  The Mighty Nein meet Foreman Bodo.
  28. See Call of the Netherdeep, p. 28.
  29. 29.0 29.1 See Explorer's Guide to Wildemount, p. 39.
  30. See "The Favor" (2x56) at 2:39:15.
  31. See Explorer's Guide to Wildemount, pp. 132–134.
  32. See Explorer's Guide to Wildemount, p. 131. Includes Captain Hallwas Delanor in Vurmas.
  33. See Call of the Netherdeep, p. 60. Includes the clerk siblings Delez and Prima Demona in Bazzoxan.
  34. See Call of the Netherdeep, p. 56. Includes Bautha Dyrr, a priest in Bazzoxan.
  35. See Call of the Netherdeep, p. 47. Includes Gaeya Iliera, a chef in the Aurora Watch.
  36. See Call of the Netherdeep, p. 60. Includes the Aurora Watch priest Kalym Telaarin in Bazzoxan.
  37. See Explorer's Guide to Wildemount, p. 251. Includes the Urzinian merchant Vreya Trestilya.
  38. See "In Love and War" (2x57) at 0:10:07.  Includes Lythir VaSuun, a dunamancer.
  39. See Explorer's Guide to Wildemount, p. 221. Includes Sken Zabriss, a Kryn agent during the War of Ash and Light.
  40. See Explorer's Guide to Wildemount, p. 39. The numbers of the first three enumerated categories, when added together, exactly correspond to the initially mentioned total. This would leave none left over to constitute "the rest" that it says occupy the border regions. Thus, it is here assumed that the initial total was a baseline establishment in peacetime, not a current total maximum.
  41. See "Midnight Espionage" (2x12) at 4:01:11.  Thuron's initial appearance when the Mighty Nein encountered him escaping from the chaos of the attack on the Zauber Spire.
  42. See "Xhorhas" (2x51) at 1:49:50.
  43. See "Dark Waters" (2x98) at 0:24:14.
  44. See "Whispers of War" (2x18) at 1:29:50.
  45. Sunlight is painful and physically detrimental for both the majority drow and the duergar. See Explorer's Guide to Wildemount, p. 142.
  46. Kobolds, who also live in the Dynasty, were sensitive to sunlight as well when the above media were released.
  47. Purple worms were used to burrow to Felderwin early in the War of Ash and Light.  See "A Game of Names" (2x49) at 1:53:38.
  48. Purple worms were used to burrow even into Rexxentrum for a daring raid.  See "The Cathedral" (2x86) at 0:19:26.
  49. See Explorer's Guide to Wildemount, p. 87. See also p. 121.
  50. See "Well Beneath" (2x54) at 1:36:35.
  51. See "Whispers of War" (2x18) at 1:37:04.
  52. See "In Love and War" (2x57) at 0:29:17.
  53. See "Zemnian Nights" (2x11) from 2:10:42 through Courting of the Crick.
  54. Liam O'Brien shared pictures of the notes pages used in game on his Twitter.
  55. See "Commerce & Chaos" (2x31) from 1:34:56 through 1:35:45.
  56. As of 836 PD, she claims to be 1200 years old. The Calamity lasted for "centuries".  See "In Love and War" (2x57) at 0:36:29.
  57. As of 836 PD, "a millennium ago." See Explorer's Guide to Wildemount, p. 40.
  58. See Explorer's Guide to Wildemount, p. 46.
  59. See Explorer's Guide to Wildemount, p. 19. See also p. 28.
  60. See Explorer's Guide to Wildemount, p. 19. See also p. 142
  61. See Explorer's Guide to Wildemount, p. 142.
  62. This started "a few generations" before roughly 796 PD—presumably referring to long elvish generations. See Explorer's Guide to Wildemount, p. 134.
  63. "Over the past century," in a sourcebook set in 836 PD. See Explorer's Guide to Wildemount, p. 139.
  64. This was "nearly a century ago" as of 836 PD. See Explorer's Guide to Wildemount, p. 141.
  65. See Explorer's Guide to Wildemount, p. 146. "Roughly forty years ago" as of 836 PD. Also see p. 251, which flatly says "forty years."
  66. "About forty years ago" as of 836 PD. See Explorer's Guide to Wildemount, p. 135.
  67. This was "within the past century" as of 836 PD. See Explorer's Guide to Wildemount, p. 38.
  68. See Explorer's Guide to Wildemount, p. 20.
  69. See "Unwanted Reunions" (2x88) at 1:45:48.
  70. In 836 PD, Ludinus Da'leth told the Mighty Nein that there had been skirmishes for more than 30 years, and about the confrontation "over a decade ago".  See "Unwanted Reunions" (2x88) at 1:45:39.
  71. Essek noted this was "13, 14 years ago" as of 836 PD.  See "Stone to Clay" (2x91) at 0:34:53.
  72. See "Steam and Conversation" (2x09) at 1:28:20.
  73. See "Commerce & Chaos" (2x31) at 1:37:46.
  74. See Explorer's Guide to Wildemount, p. 20. The text says this happened in 815 PD, but there is overwhelming agreement among sources that preceded Campaign Two and the Explorer's Guide or came afterward that the Chroma Crisis would have occurred in 810–811 PD.
  75. See "The Fancy and the Fooled" (2x97) at 3:54:00.
  76. See "Harvest Close" (2x17) at 2:25:27.
  77. See Tal'Dorei Campaign Setting Reborn, p. 156. See also p. 112, which has an adventure hook in which Syngorn's Ouestra cooperates with the emissaries as they trek to Ruhn-Shak.
  78. See Tal'Dorei Campaign Setting, p. 24.
  79. See "Where The Red Fearne Glows" (3x94) at 2:45:26.
  80. See "Hope Within History" (3x55) at 2:57:25.
  81. See "Dinner with the Devil" (2x110) at 1:37:01.
  82. See "The Cradle's Convocation" (3x104) at 4:10:27.
  83. See "Cages" (3x103) at 3:44:22.
  84. See "Game Masters of Exandria Roundtable" (Sx69) at 0:56:05.
  85. The Chronicles of Exandria - The Legend of Vox Machina Volume II, p. 98.

Art:

  1. Official art of the Kryn Dynasty Banner, by CoupleOfKooks from Explorer's Guide to Wildemount, p. 39. Used with permission.
  2. Fan art of the Umavis of Dens Mirimm, Kryn, and Thelyss, by @tshortik (source). Used with permission.
  3. Depiction of an Aurora Watch soldier in Jigow, by Max Dunbar (source). Used with permission. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  4. Fan art of The Beacon, by BlackSalander (source). Used with permission.
  5. Kryn Dynasty's six beacons, by CoupleOfKooks and Cris Peter from The Tales of Exandria: The Bright Queen #3. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
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