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Imyr Por'co was an elven wizard who lived during the Age of Arcanum and was responsible for the separation of the druidic settlement of Toramunda into the cities of Cathmoíra, which remained terrestrial, and Avalir, which became a flying city.

Description[]

Imyr was described as beautiful, and had long hair worn behind him.[5] His reaction to a proposed statue of himself to be erected suggests he was also vain.[6]

Biography[]

Imyr the Bold was the great wizard and first of the Septarion, whose magic lifted the city of Avalir from its terrestrial constraints, forever sundering Toramunda into its component cities of Avalir and Cathmoíra.[7] The celebrations held on the day and evening before each Replenishment were known as the "Feast of Imyr".[8] Imyr's memory was revered throughout the city of Avalir. There was a 100-foot-tall statue of him in the Grand Chamber of the Archsept, the home of the Septarion, the seven highest archmages of Avalir.[9]

About 292 years before the events of Exandria Unlimited: Calamity, Imyr approached the druids of the Gau Drashari settlement of Toramunda, proposing to lift the brumestone-filled top of the mountain around which it was built into a flying city. The druids refused to share the true reason for their reluctance, which was that the mountain guarded the place where two ancient primordials had been imprisoned, but eventually agreed.[10] In return, however, they required the wizards of the new city to enter into the "Pact of Crown and Throne", pledging to return every seven years to the site (which became the ring city of Cathmoíra) to release an agreed-upon amount of magical ether collected during their travels in an event which became known as The Replenishment.[11] They further required the wizards to carry aboard the city the Tree of Names without telling them its true purpose, which was to scribe the names of "those things which should not come" upon the face of Exandria as the city traveled.[12]

Imyr was the last person to have touched the Tree of Names before his grandchild Patia Por'co did so in "Blood and Shadow" (E3x03), seeing a vision of the druids of the Drashari reminding Imyr of their bargain that the wizards leave the Tree alone[13] and the Drashari's refusal to tell him its purpose.[14]

Relationships[]

Patia Por'co[]

Patia was Imyr's grandchild, and he had a lot of expectations for her, stemming from how disappointed he was in her parents. Patia grew up proud of her family legacy, although towards the end of her life she understood her grandfather wasn't perfect, and neither was she.

Character information[]

Abilities[]

  • Spellcasting
    • Move Mountain (probably)

Appearances and mentions[]

Quotations[]

  • Eldamir the Wise: (about Imyr) When I was a young lad, I saw him and thought, there is wizardry itself. The sheer brilliance, the sight, the vision to go to the druids of Old Toramunda, those old Gau Drashari and to say to them, 'Well, you listen here, you, you might be able to turn into a bear, but so what? I was going to take the city to the sky!' And he wrestled with them, he did, and they said, 'You are not going to split the city in half.' He said, 'There's more brumestone--' Did you know that the veins of brumestone set into the sculpture are perfect to the millimeter with the veins of brumestone in the base of the city itself? It is a perfect replica.[17]
  • Imyr: (about the proposed statue of himself; paraphrased by Eldamir) So what, everyone standing on the floor is going to see the bottom of my chin looking up at the city up here? It's the most unflattering angle I've ever heard of. The city should be down here, so the people on the ground can see my face looking down at the city.[18]
  • Imyr: (to Patia, as a child) Remember, Patia, if a time should come when you must choose between the Por'cos, our family, and Avalir-- we built Avalir. We could build it again. What matters more, the dream or the dreamer?[19]

Trivia[]

  • The feat he is best known for (tearing off the top of Mount Ygora to turn it into a floating city) corresponds to a spell largely forgotten by mortals: Move Mountain.[20]
    • This would continue a pattern of using spells and lore from earlier editions of D&D to denote lost knowledge from the Age of Arcanum, since Proctiv's move mountain was a spell in 3rd edition, and in 5th edition one of the few places where one can learn about it is a cursed oasis in Nessus.

References[]

  1. See "Excelsior" (E3x01) at 1:50:55.
  2. See "Excelsior" (E3x01) at 1:49:16.
  3. See "Excelsior" (E3x01) at 1:50:55.
  4. Imyr is the wizard who negotiated the terms of the Pact of Crown and Throne with the Gau Drashari, which occurred 292 years before the Calamity. As elves aren't regarded as adults until around age 100, according to D&D Player's Handbook, p. 22, Imyr must have been born at least 100 years earlier.
  5. See "Excelsior" (E3x01) at 1:49:50.
  6. See "Excelsior" (E3x01) at 2:00:43.
  7. See "Excelsior" (E3x01) at 1:50:33.
  8. See "Excelsior" (E3x01) at 2:35:18.
  9. See "Excelsior" (E3x01) at 1:49:13.
  10. See "Blood and Shadow" (E3x03) from 5:14:24 through 5:16:28.
  11. See "Bitterness and Dread" (E3x02) at 1:03:58.
  12. See "Blood and Shadow" (E3x03) from 5:16:05 through 5:18:46.
  13. See "Blood and Shadow" (E3x03) at 4:42:40.
  14. See "Blood and Shadow" (E3x03) at 4:52:00.
  15. See "Blood and Shadow" (E3x03) at 5:12:09.
  16. See "Fire and Ruin" (E3x04) at 3:00:06.
  17. See "Excelsior" (E3x01) at 1:58:45.
  18. See "Excelsior" (E3x01) at 2:00:43.
  19. See "Fire and Ruin" (E3x04) at 5:47:45.
  20. Wizards of the Coast, Chains of Asmodeus, p. 205.

Art:

  1. Fan art of the statue of Imyr in the Archsept, by Cers @Cersonality (source). Used with permission.
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