Golems are constructed creatures, built to carry out a certain purpose intended by their creators. They are often used as guards.
To make a golem, the creature must sculpt them from a given material - typically clay, flesh, iron, or stone though other metals are at times used. They then must infuse it with an elemental "spark of life" to animate it. Once animated, the golem will follow the commands of the creator. Alternately, during creation, the creator can make an item tied to the golem that permits the bearer to give commands, rather than the creator.
All golems share the following traits: no need for food or sleep; immunity to charm, exhaustion, fear, paralysis, petrification, and poison; immunity to nonmagical weapons not made of adamantine; immunity to poison damage; immunity to any effects that would change its form; and resistance to magical effects. All but flesh golems are additionally immune to psychic damage. Attacks from a golem, typically made without weapons with the exception of iron golems, are themselves considered magical.
Clay golems are large and have a misproportioned humanoid shape. They are immune to acid damage, and indeed are bolstered by acid attacks. When seriously injured, they are liable to attack indiscriminately until destroyed or healed.
Flesh golems are about the size of a human, but are made from pieced-together body parts. It is slightly more intelligent than other golems, capable of responding to simple reasoning from its creator. They are immune to lightning damage and heal when struck by lightning instead, but they are afraid of fire. Like clay golems, they can become indiscriminately violent when they are quite injured.
Iron golems are large and heavily armored, and as beings of the forge are immune to any damage from fire, healing instead when hit with it. They can wield a simple weapon, such as a sword, and their breath is poisonous.
Stone golems are nearly immune to the ravages of time, and can indeed slow down those around it. They are often used as guards.
- An iron golem who guarded the Shadebarrow until Vox Machina needed to retrieve its arcane cortex for Drez Vina.
- A platinum golem who would guard the Horn of Orcus in Vasselheim.
- Fassbender, a stone golem Vox Machina retrieved and controlled while in Westruun.
- A cobalt golem controlled by J'mon Sa Ord and fought by Vox Machina as a test of worth.
- A chain golem in the prisons of the Nine Hells, fought by Vox Machina as they attempted to permanently kill Hotis.
- Metal golems, possibly iron, guarding the entrance to the Core Anvil.
- A giant, metal-armored stone golem at the Core Anvil itself.
- An adamantine golem in Pandemonium.
- The Black King, an unusually intelligent mounted stone golem who will defend Westruun when the city is threatened.
- Willi, an adamantine golem the Mighty Nein, helmed by Caleb, created while in the Folding Halls of Halas.
- The Centurion Automaton, an Aeorian guard mechanically similar to a stone golem.
- Halas relied heavily on golems as servants in his demiplane, having an entire workshop available to create and maintain them. There were several within the folding halls:
- The mage hunter golem, a mostly metal, and partially stone golem, guarding the tower machine, who attacked the Mighty Nein. Halas later told the Mighty Nein that the mage hunter golems take intruders to the Prison of Soot.
- An adamantine golem in the golem workshop.
- A flesh golem created from failed clones of Halas, with regenerative abilities similar to trolls.
- A clay golem who attacks Beau, Yasha, and Fjord when they begin looking at the remaining books.
- See D&D: Monster Manual, 5th ed., pp. 168–170.
- See D&D: Monster Manual, 5th ed., p. 167.
- See D&D: Monster Manual, 5th ed., pp. 167–168.
- See D&D: Monster Manual, 5th ed., p. 167, 169.
- See D&D: Monster Manual, 5th ed., p. 167, 170.
- See "The Story of Vox Machina" (Sx06) at 3:52.
- See "Enter Vasselheim" (1x16) at 2:38:06.
- See "At Dawn, We Plan!" (1x53) at 1:34:50.
- See "A Traveler's Gamble" (1x66) at 36:00.
- See "Bats Out of Hell" (1x93) at 3:52:22.
- See "The Core Anvil" (1x108) at 55:13.
- See "The Core Anvil" (1x108) at 1:32:09.
- See "The Search For Bob" (Sx45) at 2:06:30.
- See "The Search For Bob" (Sx45) at 2:54:38. Specifies it is adamantine.
- See Critical Role: Tal'Dorei Campaign Setting, p. 61.
- See "From Door to Door" (2x81) at 4:01:18.
- See "Contentious Company" (2x120) at 38:00.
- See "Contentious Company" (2x120) at 1:01:14. The golem is capable of slowing its foes, as can a stone golem.
- See "The Folding Halls" (2x80) at 3:35:08.
- See "The Beat of the Permaheart" (2x82) at 9:46.
- See "The Folding Halls" (2x80) at 3:37:11.
- See "From Door to Door" (2x81) at 1:35:09. It reacts to fire as an iron golem would.
- See "Dark Bargains" (2x83) at 2:36:36.
- See "From Door to Door" (2x81) at 3:37:24.
- See "The Beat of the Permaheart" (2x82) at 38:03. The creature's weapon attacks were magical, as a golem's typically are, and thus able to damage Willi.
- See "Between a Ball and a Hot Place" (2x129) at 37:45.
- Fan art of Keyleth standing in front of Fassbender, a stone golem, by Thomas Brin (source). Used with permission.
- Fan art of Vox Machina retrieving the arcane cortex from the iron golem guarding Sevil Howthess's tomb, by Wendy Sullivan Green (source). Used with permission.
- Cobalt Golem at Minis Gallery.
- Fan art of Little Willi, by BlackSalander (source). Used with permission.
- Fan art of the mage hunter golem, by Sami Jen (source). Used with permission.