Gnomes are a small race of humanoids known for their work ethic, cleverness, and sense of humor.
Appearance[]
Gnomes typically stand just a bit taller than halflings, being around 3 ½ feet tall, and weighing just above 40 pounds. Gnomes have somewhat exaggerated features compared to humans, such as pointed ears, or large eyes or noses. They have the same range of skin and hair tones as humans, though their hair tends to be wild and seemingly unkempt. Deep gnomes are the exception, having gray skin that resembles stone, and seemingly no hair to speak of.
Powers, abilities, and subraces[]
Gnomes are known for their cleverness, and have remarkable fortitude when it comes to resisting magic that affects the mind. Due to often living in underbrush and in burrows, gnomes are capable of seeing within dim light and even darkness.
Deep gnomes[]
Deep gnomes, also called nether gnomes,[4] live deep within the Underdark. It is unclear which traits separate deep gnomes from other types of gnomes in Exandria, since Pike Trickfoot and her family, usually described as deep gnomes,[5][6][7][8] did not display a number of traits typical of deep gnomes in other Dungeons & Dragons settings, including grey skin, advantage on Stealth checks to hide in rocky terrain, or superior (120 foot) darkvision,[9] though they did speak Undercommon.[10]
Rock gnomes[]
Rock gnomes are the most hardy and inventive of gnomes. They are often master tinkerers, and many make hobbies of crafting small clockwork devices.
Forest gnomes[]
Forest gnomes are believed to have come from the Feywild, like the elves.[2] Forest gnomes are the most nimble of gnomes, and have mastered creating minor illusions to keep themselves hidden. Forest gnomes are capable of making rudimentary conversation with small beasts.
Society[]
Tal'Dorei[]
Much like humans, rock gnomes are not native to Tal'Dorei, though unlike humans, they migrated from Issylra to Tal'Dorei during The Age of Arcanum, and endured the Calamity from deep within the Cliffkeep Mountains.[2] Rock gnomes initially made their home in the city of Wittebak, but when it was destroyed by hill giants around the year 400 PD, the surviving gnomes made refuge in the dwarven stronghold of Kraghammer.[2]
Most forest gnomes of Tal'Dorei make their homes among the forests of the Verdant Expanse, though some also live within the Bramblewood Forest outside of Westruun.[2]
Wildemount[]
Within the Dwendalian Empire, there are two major bastions of gnomish population.[3] The first is the industrial city of Hupperdook, founded before the rise of the empire, where the gnomes are known both for their hard work during the day, and their raucous parties after their shift is done.[11] The other is the forest of the Velvin Thicket, where nomadic clans of forest gnomes have long resisted assimilation by the Empire.[12]
Gnomes are relatively common within the Menagerie Coast, especially within the city of Gwardan, which many gnomes moved to from Hupperdook before the founding of the Clovis Concord.[3] Gnomes of the Coast are renowned for their influence on architecture within the region.[3]
Within the Underdark beneath Xhorhas, small communities of deep gnomes are content to remain neutral in the ongoing battles between the Kryn Dynasty and Duergar rebels.
Notable gnomes[]
Campaign One: Vox Machina[]
PCs[]
- Scanlan Shorthalt: Renowned bard, Champion of Ioun, and member of Vox Machina.
- Sprigg: An arcane trickster and friend of Vox Machina who held the key to Ioun's secret realm.
- Pike Trickfoot: The Champion of Sarenrae and member of Vox Machina.
NPCs[]
- Kaylie: Daughter of Scanlan Shorthalt and flautist for Dr. Dranzel's Spectacular Traveling Troupe.
- Wilhand Trickfoot: Cleric of Sarenrae, and great-great-grandfather of Pike Trickfoot.
Critical Role: Tal'Dorei Campaign Setting[]
- Quash Dentdruggle - Tinkerer on the Arcana Pansophical.[13]
- Hanna Wasseran - Master of Commerce on the Tal'Dorei Council.[14]
- Theona Balmhand - Major member of the Golden Grin and cleric of Erathis.[15]
- Wilmet Wizcrack - Famous archaeologist.[16]
Campaign 2: The Mighty Nein[]
PCs[]
- Twiggy: Arcane trickster and friend of the Mighty Nein.
NPCs[]
- Rissa Tinkertop: Tinkerer from Hupperdook.
- Cleff Tinkertop: Tinkerer from Hupperdook.
- Doolan Tversky: Archmage of Dysology for the Cerberus Assembly.
Tal'Dorei Campaign Setting Reborn[]
- Kel'jaia Uleoh: Syngornian delegate to the Tal'Dorei Council, and Path of the Juggernaut barbarian.[17]
Exandria Unlimited Prime[]
NPCs[]
- Inanna: Employee of Gilmore's Glorious Goods in Emon.
Campaign Three[]
PCs[]
- Chetney Pock O'Pea: Wandering Master Toymaker who only works with wood.
- Deanna Leimert: Cleric of Pelor and former lover of Chetney.
NPCs[]
- Olly: Member of the Green Seekers.
- Jennis: Member of the Tempest Blades.[18]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Gnome on D&D Beyond
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 See Tal'Dorei Campaign Setting, p. 26.
- ↑ 3.0 3.1 3.2 3.3 See Explorer's Guide to Wildemount, p. 173.
- ↑ See The Tales of Exandria: The Bright Queen, Issue #1.
- ↑ Pike's introductory video says her ancestors are deep gnomes. See "The Throne Room" (1x07) at 0:01:25.
- ↑ Matt identifies Pike as a deep gnome. See "The Temple Showdown" (1x11) at 4:07:03.
- ↑ However, one source identified the Trickfoots as forest gnomes. See Tal'Dorei Campaign Setting, p. 26.
- ↑ Matt suggested Pike was a rock gnome in one offhand comment. See "Masquerade" (1x99) at 43:14.
- ↑ See D&D: Mordenkainen's Tome of Foes, 5th ed., p. 114.
- ↑ See "One Year Later..." (1x95) at 3:30:42.
- ↑ See Explorer's Guide to Wildemount, p. 87.
- ↑ See Explorer's Guide to Wildemount, p. 109.
- ↑ See Tal'Dorei Campaign Setting, p. 29.
- ↑ See Tal'Dorei Campaign Setting, p. 36.
- ↑ See Tal'Dorei Campaign Setting, p. 37.
- ↑ See Tal'Dorei Campaign Setting, p. 71.
- ↑ See Tal'Dorei Campaign Setting Reborn, p. 46. See also p. 166.
- ↑ See "Bloody Flowers" (3x67).
Art:
- ↑ Depiction of a gnome, by Rob Rey from D&D: Player's Handbook, 5th ed., p. 35.. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
- ↑ Dryca, a nether gnome, by CoupleOfKooks and Cris Peter from The Tales of Exandria: The Bright Queen #1. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
- ↑ Fan art of Cleff Tinkertop, inventor of the Tinkertop Bolt Blaster 1000, by OrcBarbies (source). Used with permission.
- ↑ Fan art of Pike Trickfoot, by Nguyen Minh Hieu (source). Used with permission.
- ↑ Fan art of Twiggy, by shalizeh7 (source). Used with permission.
- ↑ Official art of Wilhand Trickfoot, by Olivia Samson from Vox Machina Origins Series II. Used with permission.
External links[]
- Gnome on D&D Beyond
- Gnome (Dungeons & Dragons) on Wikipedia
- Gnome on The Forgotten Realms Wiki (note)
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