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Genies are the powerful rulers of the Elemental Planes.

Appearance[]

Genies vary by appearance, but all typically wear lavish clothing and appear in a way evocative of their respective native elements.[2]

History[]

In the Monster Manual, 5th Ed., genies are born when a mortal soul is combined with the "primordial matter" of one of the elemental planes. Even then, this does not always result in a genie. The genie born of this combination often takes their gender, some elements of their physicality, and a few traits from the soul that gave them life but is otherwise a new personality. Genies do not have children with each other, although they can have genasi children with mortals,[1] but while genasi can be descended from genies, genasi on Exandria are often simply mortals born in the midst of a powerful elemental influence like a hurricane or intense forest fire.[4]

There are four types of genies, each corresponding to one of the elements:

Society[]

In the Monster Manual, genies rule the elemental planes. They live decadently, and are often very confident in their immense power. Many keep slaves, and to an extent measure their own worth and that of other genies by the amount of property and possessions they have. Genie society is highly competitive, yet not terribly hierarchical: noble genies have a certain amount of influence and are respected by other genies, but do not rule over them. Genies are mostly indifferent to the gods, acknowledging their power but otherwise uninterested, and some genies even style themselves as divine beings so that they can better rule over mortals.[1]

In Critical Role, two named genies have noble titles: one is a Grand Sultan of the Efreet in the City of Brass who is referred to as a dictator ruling the city[5] and another is a lord with a palace in the Elemental Plane of Water.[6] The efreet of the City of Brass do frequently keep slaves.[7] Genies may act as guards or soldiers in their home planes.[8][9]

Notable genies[]

Trivia[]

References[]

  1. 1.0 1.1 1.2 See D&D: Monster Manual, 5th ed., p. 141.
  2. 2.0 2.1 See D&D: Monster Manual, 5th ed., pp. 141–142.
  3. See D&D: Monster Manual, 5th ed., pp. 143–146.
  4. See Explorer's Guide to Wildemount, pp. 170–172.
  5. See "Where the Cards Fall" (1x75) at 49:16.
  6. See Tal'Dorei Campaign Setting Reborn, pp. 40–41.
  7. See "Where the Cards Fall" (1x75) at 13:49.
  8. See "Where the Cards Fall" (1x75) at 2:43:40.
  9. See Tal'Dorei Campaign Setting, p. 45.
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