Critical Role Wiki

This wiki contains spoilers for the entirety of Critical Role and The Legend of Vox Machina. Proceed at your own risk!

READ MORE

Critical Role Wiki
Advertisement
Critical Role Wiki

A garrison can refer to either a fortification, such as an outpost, or the body of guards or soldiers stationed at such a place.

Known garrisons[]

History[]

General Krieg was stationed at the Citrine Garrison, and it was there that Vox Machina first met with him.[9]

In the Dwendalian Empire, Martinet Ludinus Da'leth of the Cerberus Assembly directed the construction of and oversees Dwendalian garrisons on the Xhorhasian border.[10] A "bare-bones" garrison of Crownsguard guards the town of Berleben in the Labenda Swamp.[5]

In the Clovis Concord, Portcaller of Brokenbank Mazin Fahreed retains a garrison of Zhelezo soldiers to maintain peace in Brokenbank.[5]

In Xhorhas, Satyana Vorvexis commands an active duty garrison of over 200 soldiers at New Haxon. New Haxon is also garrisoned by agents of the Cerberus Assembly and allied mercenaries from Draconia.[5]

Appearances[]

The Campaign of Vox Machina[]

Campaign Two: The Mighty Nein[]

Specials[]

Other appearances[]

Sources[]

References[]

  1. See "Harvest Close" (2x17) at 2:25:27.
  2. See "Consequences and Cows" (1x26).
  3. See "Echoes of the Past" (1x38) at 2:03:35.
  4. See Tal'Dorei Campaign Setting, p. 90.
  5. 5.0 5.1 5.2 5.3 See Explorer's Guide to Wildemount, p. 23 (Chapter 3: Wildemount Gazetteer).
  6. 6.0 6.1 See Tal'Dorei Campaign Setting, p. 23 (Chapter 1: Campaigns in Tal'Dorei).
  7. Unwelcome Spirits
  8. See "A Favor in Kind" (2x16) at 3:20:40.
  9. See "The Story of Vox Machina" (Sx06) at 10:37.
  10. See Explorer's Guide to Wildemount, p. 42 (Chapter 2: Factions and Societies.

External links[]

Advertisement