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For the similarly named episode, see "The Folding Halls" (2x80).

The Folding Halls of Halas is an extra-dimensional manor with about one hundred interconnected rooms, created by the archmage Halas Lutagran in the Calamity. Halas created a special key called the Heirloom Sphere, which has ever-changing clockwork puzzles that serve as the key to entering the Halls.

The time inside of the Halls is different than on the Material Plane. Approximately one day passes in the Material Plane for each hour spent in the Halls, although the various chambers may not be consistent.[1]

TFHoH map

Fan art of the map of the Folding Halls of Halas, by Scryingman.[art 1]

Interior[]

The rooms in the dungeon are connected by passageways with an extraplanar essence, functioning like mini teleportation circles. The Halls are protected by mage hunter golems.[2] A blue dragon, Thelashas, guarded one exit of the manor in exchange for food.[3] Other dangerous creatures exist within the manor as well.[4]

Tapestry Entrance[]

Screen Shot 2019-02-22 at 6.52

Screenshot of the Tapestry Entrance from "The Stowaway" (2x45) at 1:51:27.[art 2]

This entrance is a stone room with four pillars. Twelve feet off the ground are four different colored banners (red, green, blue, and black) hanging on the walls parallel to each other. All the banners have the symbol of Halas in gold in the center.[5]

  • The blue banner hides a stone dragon statue with sapphires for eyes. When the banner is moved the statue emits a blue electrical energy.[6]
  • The green banner hides a statue of a sickly, bloated humanoid creature. When the banner is moved a green poisonous gas fills the chamber.[7]
  • The red banner hides a red wooden door with the symbol of Halas painted on it. When the lock is picked, a magical flame bursts out and the door can be opened. This door leads to the Study.[8]
  • The black banner presumably hides a statue linked to the "wailing creature". It is also the passageway to the Dining Room.[9]

The link between the red door and the Study was later severed by the Mighty Nein when they destroyed the door itself in an effort to get past it.[10]

Diamond Entrance[]

This entrance is a diamond-shaped chamber with turquoise colored marble. On the ceiling is a relief sculpture of a curving tower encircling a humanoid figure without a face. The tower resembles a twisted tree that’s been forcefully bent into a U with a series of smaller branches shooting off of it. Within the design, windows, little doorways, and small gears are constructed. There are two archways opposite of each other each with a trim: one silver and one gold.[11] The gold arch smells of earth and greenery[12] and leads to The Garden.[13]The silver arch leads to the Guest Chamber.[9]

The Study[]

TFHoH Study

Screenshot of the Study from "The Stowaway" (2x45) at 2:21:14.[art 3]

The Study is a seventy-foot tall chamber full of books, desks, and cabinets. One cabinet was actually a mimic and animated when touched. Above one of the desks is a twelve-foot tall, six-foot wide picture of Halas sitting in a chair.[14] In the desk was a jar of glass beads, a large vial of ink, and a small porcelain doll with oddly realistic hair.[15] One of the walls has a forty-foot tall, fifty-foot wide stained glass window up one level of ladders.

The stained glass window has a layout of the planes: the Ethereal Plane, Astral Plane, and four Elemental Planes are all pictured. There is no Divine Gate shown on the window[16], indicating this design may be over 800 years old and pre-Calamity.[17] It has a small, red circle within the Astral Plane that is not tethered to anything. By touching the red circle[18], a person is transported to the Dragon Guard Exit.

When some of the party revisited the room in "Between a Ball and a Hot Place" (2x129), it had been ransacked, presumably by Yussa Errenis. The portrait was gone, and all but three books were missing.[19]

Dragon Guard Exit[]

TFHoH Dragon Exit

Screenshot of the Dragon Guard Exit from "The Stowaway" (2x45) at 3:16:12.[art 4]

This chamber is an arrow-shaped chamber with dark hallways. The chamber is filled with gold, gems, bone fragments, a pedestal, and in the middle a circular stone raised platform. The platform functions as the entrance to the chamber from The Study. The pedestal is in shadow with an orb set onto it.[20]

At the end of both hallways is a green-blue crystal set in an alcove[21] that absorb any energy, but when matched activate a portal out of the Folding Halls.[22][23] Across the floor are grooves that feed the energy from the crystals to the pedestal with the portal.[24]

In addition to the dragon that Twiggy killed on the Mighty Nein's first visit, the room was guarded by a construct which appeared from a rift when Fjord, Beau, and Yasha passed through in "Between a Ball and a Hot Place" (2x129).

The Garden[]

TFHoH Garden

Screenshot of the Garden from "The Folding Halls" (2x80) at 2:28:07.[art 5]

The Garden is a lush tropical jungle with a waterfall pouring down a massive mountainside cliff cascading into a small murky pool. Amongst the dozens of thick jungle trees, are various bits of fauna and ferns that have heavily overgrown the base and the floor.[25] The cliff is sheer, and 60-65 feet up, there is a slight outcropping of stone with a small cave.[26] The cave continues inward about ten feet and winds down to a 15 feet wide and 8 feet tall tunnel, before it shrinks down to a five foot tall, two foot wide.[27] This functions as an pathway leading to the Tower Machine.[28] Behind the waterfall is an slight opening.[29] with a six or seven feet deep cavern. Against the back rock wall is a soft dark burgundy doorway with a hexagon carvings on it.[30] This door leads to The Study.[31] The murky 30 feet deep pool is thick with algae that turns into a vortex and continues down into darkness deeper below[32][33] In a tree is a foot wide and four feet tall knot functions as an archway.[34] It is not yet known where the pathways into the pool and tree lead.

There are multiple creatures living in the garden: soft little motes of dancing Scribe Mites that are attracted towards magic for food[35], bullywugs[36], and a froghemoth.[37]

Tower Machine[]

The Tower Dimension - @BlackSalander

Fan art of the Tower Machine, by BlackSalander.[art 6]

TFHoH Tower machine

Screenshot of the Tower Machine from "From Door to Door" (2x81) at 0:43:49.[art 7]

The Tower is an immense curving clockwork tower in the middle of an endless expanse of nothingness with a walkway spiraling up and down its length. Flashes of purple lightning illuminate the area. The Tower is of strange shape and design. There are offshoot chambers and bits of brass and platinum bent around adamantine pistons.[38] There are various sized pieces of rock floating around the tower.[39] Along the tower is a 10-15 foot stone and metal ledge that functions as a walkway. There are gears protruding at intervals from the tower, blocking the walkways.[40] There are mechanical pieces along the walkway that have a crackling blue energy that is whirring and spinning, either powering the machine or keeping energy at bay.[41]

There are a few paths from the Tower Machine. The lowest known doorway is on a floating island emanating a purplish glow[42] that leads to the Arcane Armory.[43] 250 feet above it is a doorway on the side of the tower that leads to The Garden.[44] 150 feet above that is a circular brown wooden doorway with a faint green-blue halo[45][46] that leads to the Golem workshop.[47]

The Tower Machine appears to be the central structure of the Folding Halls, with the other demiplanar rooms somehow bound to the Tower.

Arcane Armory[]

TFHoH Arcane Armory

Screenshot of the Arcane Armory from "From Door to Door" (2x81) at 1:19:18.[art 8]

A long 40-foot by 100-foot hallway lined with pillars and lit by ever-burning green torches, the Arcane Armory only has a double set of heavy metal doors that is the only exit onto an island orbiting the Tower Machine.[48] Midway across the large room is a 15-foot trapped area which triggers two arcane cannons at the end of the hall.[49] Behind the cannons are multiple crates and several magical items.

Arcane Cannons The cannons are made of an ivory colored wood without striations, that have similar glowing elements to a strange machinery in Gelidon's lair.[50] On top of the cannons are few levers, a small chair, and 5 buttons: deep green (acid), red (fire), light blue (frost), intense blue (lightening), and dull green (poison).[51][52] When triggered they shoot massive amounts of arcane energy, that is continuously fed through the floor.[53]

Golem Workshop[]

The Workshop is a square chamber with rounded corners, a cluttered workshop with all sorts of implements for carving, chiseling, molding, and bending. There are four granite tables facing each other from an open center, and in the middle of the floor is a big stone slab with a bunch of dull carvings in it. There are large boxes containing raw and partially smoothed stone boulders resting at one of the corners, and ingots of dark green adamantine sitting near a rune-encrusted anvil that sits to the right side of the chamber at the foot of a blue-flamed forge.[54] There are books with design elements scattered across the chamber, developed by Halas, as specifically designed for the construction of the Folding Halls.[55] In front of the forge stands a massive green metal golem, standing about 12-feet tall, made from the same material as the ingots, one arm ending in a long set of hooked tongs, and the other in a deadly looking hammer.[56] The golem functions as a help by forging.[57]

There are two doorways in this workshop, one to the Tower Machine[58] and one on the other side of the room marked by a simple gray door that leads to the Experiment Chambers.[59]

Experiment Chamber[]

Chrome 2019-10-25 14-37-00

Screenshot of the Experiment Chamber from "The Beat of the Permaheart" (2x82) at 0:12:02.[art 9]

The Experiment Chamber is a dark and damp chamber that is lit with a faint flickering green light coming from glowing orbs that are affixed to portions of the wall.[60] There are chains hanging from the ceiling, and a very faint rhythmic beating sound that can be felt as a thrum in the floor. In the center are ten 9-foot-tall glass pillars set at different elevations. They are frosted from the inside by a murky liquid and have rotting corpses within.[61] Three of them are broken.[62] The corpses appear to be experiments of Halas to try to create the perfect clone harnessing the regenerative powers of the Permaheart.

Three doorways lead to this room: a door to the Golem Workshop[63], a dark wooden door with a polished iron frame and a cut purple gem embedded, labeled "The Sea" in old Draconic[64], in the center[65] to the The Dreadnought, and a plain brass door[66] to the Heart Study.[67]

Heart Study[]

TFHoH Heart Study

Screenshot of the Heart Study from "The Beat of the Permaheart" (2x82) at 1:27:25.[art 10]

The study is a cramped trapezoidal room with grey stone walls, against which are placed shelves filled with jars of nondescript organic matter that pulses on the same heartbeat that fills the chamber.[68][69] There is a massive central roller desk, filled with all manner of scattered research notes, sketches, and small tools. Above the desk is an iron chandelier with ever-burning candles.[70] In the middle of the chamber is a red carpet lying on the hardwood floor.[71] Under it is a trapdoor triggered by moving a lantern on the shelves.[72] This door leads to the Permaheart.[73] Another door is within an alcove that leads to the Experiment Chamber.[74]

Permaheart[]

2019-10-25 14-21-35

Screenshot of the Permaheart from "The Beat of the Permaheart" (2x82) at 2:15:49.[art 11]

The Permaheart chamber is a low-lit triangular room made of dark red stone that glistens with moisture and smells strongly of iron.[75] The only entrance to this room is through a trapdoor in the Heart Study.[76]

In the center sits a swollen beating heart, of the Laughing Hand, the Permaheart, sending out a nauseous pulse with each beat. Dangling from its aorta it is encased in an arcane-reinforced glass container bearing numerous glyphs. The glass, smeared with gore from the inside, elements of flesh collected at its bottom, which have somewhat breached the containment as heavy veins of flesh from the heart have rooted themselves into the stone throughout the entire chamber.[77] There were once chains affixed to the glass but are now broken and loose across the ground.[78]

There are faint intricate glowing glyphs at each corner.[79] They are symbols upon symbols, with an equation and pattern to its construction. When the symbols are broken the glass container weakens.[80]

The Dreadnought[]

The Dreadnought

Fan art of The Dreadnought, by Nikki Dawes.[art 12]

This "room" is actually a location within the Astral Plane,[81] a formless sea of silvery mists and curling winds with soft gray and white dots like stars in a night sky. The entry door is on a massive island of cerulean rock, to which are tethered chains binding a massive astral dreadnought covered in spiky armored plates. Its eye is covered by a platinum plate bolted to its brow, and its two enormous claws are bound to its side. Between the fleshy shoulders sits a gargantuan face crested with horned ridges along the brow. It has an immense jaw where hundreds of two-foot teeth layer and tangle around the edges of a twelve-foot wide mouth. In the corners of its jaw are two heavy chains that connect the sides of its mouth to two large levers to each side of the door.[82] One of the levers appears to release all the chains, and the other causes the beast to open its mouth, allowing entry to its Demiplanar Donjon.[83] A second door is located about thirty feet below the first, presumably leading to the Crystal Mines.[84]

The Donjon[]

The Dreadnought's Demiplanar Donjon is a cavernous dark chamber, too large to see the far walls. The floor is stone, and there are distant sconces of burning torches and candelabras set in the center around a small arranged set of tables. The exit is through a Circle of Plane Shift on the ceiling, which leads to the Study.

The Circlebound Chamber[]

The Circlebound Chamber is a dark, charcoal-colored room. Deep red tapestries hang from the walls, depicting elements of the Blood War between devils and demons. All sorts of massive, grotesque, violent and detailed displays of carnage between the two warring factions of fiends surround the interior of the chamber. A blood-soaked table sits next to a rough-hewn stone door that holds all manner of gruesome cutting and carving tools. There is also a large empty basket equally splattered with dried gore. A few small tables and a single shelf line the edges of the room. In the center of the room is a 15-foot circle of dull burning purple light, holding a captive mad horned devil.[85]

The Prison of Soot[]

The Prison is reached down a long stone staircase without walls descending through blackness filled with distant stars. At the bottom is a cold, dark, circular room about 60-feet across, with dark slate-colored brushed steel walls, granite floor, and a granite ceiling bearing a dormant mage hunter golem. Two low flickering torches burn on the left and right sides. Across the room another staircase descends into an identical room with heavy adamantine boxes to either side, storage for the items taken from the prisoners. The air carries tiny near-invisible particles, like dust. Movement displaces them, but the air doesn't seem to shift them.

The third floor down contains stairs up and down, and a pair of barred prison cells to the right and left, about 20 by 20 feet each. Both contain bodies in varying states of decomposition. The fourth floor was identical, and was where Yussa Errenis was held when he was captured.[86]

Not yet explored[]

  • The Bedroom
  • Dining Hall
  • Carving Farm - Where Halas grows his food.
  • Guest Chambers
  • Crystal Mines
  • Fleshmend Facility - A medical facility where Halas can tend to any wounds.
  • The Nest
  • (±75 - unnamed rooms)

History[]

Halas found a simple extra-planar chamber drifting across the planes, and shackled it to the Tower, and investigated it. Within, he found a swollen beating heart locked in a magical energy field, which he dispelled only to find the heart emitting a corrosive energy field. Halas managed to seal it in a case of runic imprisonment and experimented with trying to siphon its cursed energy into a cloned human body. After many failures jettisoned into the Astral Sea, he successfully developed a possible vessel. He planned to use soul transference via a magical jar in one of his ritual chambers within the Dreadnought.[87]

"The Stowaway" (2x45)[]

The Mighty Nein and Twiggy arrived in the Tapestry Entrance and realized Yasha was not with them. There were two mummified corpses which Caduceus spoke with, learning that they were killed by "the wailing creature" that came from behind the black banner. They pulled the blue and green banners aside, avoiding the green gas by sheltering within Leomund's Tiny Hut. They then pulled aside the red banner, revealing the door. They successfully picked the lock and avoided the flame. Caleb sent Frumpkin into the hallway and the party followed, arriving in The Study.

There, the party inspected the portrait above one of the desks, and noticed the red circle on the stained glass window. Fjord touched it and the window loudly shattered, sucking him into a black void and causing him to vanish from the others. The window reformed and closed behind him. Beau and Jester ran up to the window to follow Fjord and noticed a fingerprint on the red dot. Nott and Twiggy checked The Study for information, and were attacked by a mimic disguised as a cabinet. Nott finished it off with one of her “Explosive” arrows. They then continued the search, and found:

  • A jar of glass beads, a large vial of ink, and a small porcelain doll with oddly realistic hair
  • A large red leather-bound book with sapphires embedded in the cover
  • A book titled: Public Debate Records: Forum of Ziedel
  • A book with a burn mark on the front where a title should be.

Before anyone could investigate further, Beau touched the red circle and disappeared with Jester. Twiggy and Caduceus followed them, leaving Caleb and Nott alone in the library. Nott and Caleb continued to look for books, getting two more before they joined the others. Arriving at the exit, Fjord found himself facing a young blue dragon, and attempted unsuccessfully to negotiate with it. When Beau and Jester came in, Beau summoned a fire elemental to attack the dragon by smashing her red elemental gem. Caduceus and Twiggy fell from the ceiling shortly thereafter.

Fjord and Beau found the two green-blue crystals down each of the hallways. Beau noticed the groove running on the floor. When Jester cast Hellish Rebuke, the cold energy shot to one of the crystals, and energy from the crystal then ran through the groove in the floor towards the center room pedestal. Fjord cast Armor of Agathys on himself to smash his head so that the other crystal could absorb the cold energy in the same way. Energy running through two grooves in the floor led to another orb in the pedestal. Beau ran to the pedestal orb, reached out, and vanished. The fight continued and when Caleb and Nott finally dropped into the chaos, they saw an angry dragon on fire, the fire elemental, and a four-foot tall Halas (Twiggy using the Disguise Self spell). One after the other, Caduceus, Fjord, Caleb, Nott and Jester ran to the sphere and vanished, leaving Twiggy alone. Twiggy then popped out of hiding and shot the dragon in the heart, killing it. She then ran to the sphere, touched it, and vanished, finding herself with the others back on the Balleater.

"The Folding Halls" (2x80)[]

Entering The Folding Halls of Halas again to look for Yussa Errenis, the Mighty Nein found themselves in the diamond entrance. Beau smelled earth and greenery from the gold arch and they decided to go through it towards The Garden. Upon entering, Beau recognized the Scribe Mites which attack magic casters. They noticed a slight opening behind the waterfall, and began to hear frogs croaking. Using her Ring of Water Walking, Nott dashed across the pool toward the waterfall and was swallowed by a giant froghemoth rising from the depths of the pool. Caleb cast Fireball, hitting the frog creature and several bullywugs. His use of magic also drew the scribe mites to lightning attack him. In the fight Caduceus also got swallowed, and Caleb cast his new spell, Widogast's Web of Fire. Jester finished off the frog creature scaring the frog-men away. The party discovered several doorways in this room, and while they searched, Caleb sent Frumpkin through to The Study and discovered that the books it once held were gone.

The party rested on the top of the cliff and used the mirror to contact Allura Vysoren. She warned them that if there was a Golem Workshop within the Folding Halls, there were also probably roaming golems. They heard heavy approaching footsteps as a metal golem (resembling the figure on the ceiling in the first room) approached, and quickly dove through the archway to find themselves in the Tower Machine.

"From Door to Door" (2x81)[]

The Mighty Nein emerged onto a spiral walkway circling the Tower Machine. Fjord spotted the Arcane Armory island orbiting below. They decided to head downward when they heard the heavy footsteps of the golem from the doorway. Running down the spiral with the golem in pursuit, they came to gears that blocked the pathway entirely. Beau, Nott and Caduceus got over the gears unharmed, but Caleb and Fjord got caught in the anti-magic cone from the golem. The two attacked the golem who hit them both and affixed a silencing collar around Caleb. When they leaped onto the gear, giant owl Jester caught them and deposited them on the island of the Arcane Armory. Caduceus Commanded the golem to turn itself off, and it began plummeting. Jester pushed Nott off the edge, and with Feather Fall and Fjord's whip made it to the island where Caleb dragged her through the doorway. Jester Polymorphed into a giant eagle and transported the rest of the party to the island and through the doorway.

They entered the Arcane Armory through heavy metal doors. Nott managed to get the collar off of Caleb and noticed the trapped floor with three piles of ash on it. Through testing, they discovered how they were triggered. Jester flew Caduceus and Caleb across while Beau jumped it. When the golem entered the room, they engaged in battle. Caduceus was the first to jump onto the control seat of one of the ballistae and shot it, and Nott followed. They continued to attack the golem with the ballistae and the Command spell "off". Nott gets the How do you want to do this? with the ballista's acid. She unlocked two boxes they found, and Caleb identified the contents as a Headband of Intellect, and a Rod of the Solitary Scout. The party took a long rest, with Fjord standing watch all night outside the dome. When they woke, they contacted Allura and she gave them updates on the war. Nott disabled the mechanism of the ballistae to lengthen the reload time, and the party ran unharmed out of the room through the doorway.

Caleb, in giant eagle form, ferried the party up the Tower to the door they had seen above the entrance, which led to the Golem Workshop. There Caleb found instructions for assembling a golem servant. Over the next four hours they succeeded in building a squat golem that bonded to Caleb, who named it "Little Willi".

Through the next door, they entered a strange hallway leading to the Experiment Chamber. Nott stealthed to the nearest, cracked pillar, and saw a rotting corpse within. Fjord edged along the wall and noticed that each pillar contained a warped humanoid shape, resembling Halas but with cancerous growths. A shape dropped from the ceiling: a hulking nine-foot-tall humanoid covered in pustules and boils, with four heads and six arms, its face bearing hair and beard reminiscent of Halas.

"The Beat of the Permaheart" (2x82)[]

The party immediately attacked, and after a long and terrifying fight Jester got the How do you want to do this? with Guiding Bolt, but it healed itself back to life and knocked Caduceus unconscious. Jester got a second How do you want to do this? with Hellish Rebuke and the party began frantically trying to damage the creature, while Jester brought Caduceus back to consciousness. The creature came back to life yet again, this time severely wounding Little Willi. Jester Guiding Bolted it for her third How do you want to do this? of the battle and this time Fjord hit it with his fiery Glove of Blasting and it stayed dead. After a short rest, Caleb determined that the door with the purple gem was labeled "The Sea". Caleb opened the other door with Knock and sent Frumpkin to investigate, losing contact with him as he descended the staircase within. The party followed into the Heart Study. Caleb immediately investigated the desk, finding notes in Old Zemnian, written by Halas. The party located a trap door under the desk, and Jester found the lantern on a shelf that opened the trapdoor. They found themselves in the Permaheart, which contained a case of reinforced glass holding the beating heart of the Laughing Hand.

Beau investigated one set of glyphs in a corner, whacking its weak point, destroying the glyph and causing the glass around the central heart to crack slightly. However, the Permaheart emitted a pulse of damaging necrotic energy with each heartbeat. As the encounter proceeded, the party succeeded in whacking down the tendrils as they appeared. Beau moved to the second glyph, followed by Caleb, and attempted to read the glyphs, while Nott moved to the third glyph and destroyed it. The party discovered that the glass could be damaged and it eventually shattered, exposing the heart. Beau got the final hit, with Caleb adding a Web of Fire to ensure it didn't regenerate. They returned to the Experiment Chamber and discovered that every sliver of Permaheart flesh and the preserved bodies had turned black and were liquefying. Caleb took Halas's notes, and they repaired Willi in the Golem Workshop. Jester contacted Allura, who Scryed on the Laughing Hand and discovered him in poor condition. The party took a long rest. Jester learned through Commune that Yussa was in the Prison of Soot. They decided to go through the Dreadnought and found themselves drifting with it in space. Fjord pulled the lever opening the chained Dreadnought's mouth while Caleb summoned Frumpkin and sent him within its maw, where he lost contact with him. The party agreed to enter the beast's mouth towards the Donjon.

"Dark Bargains" (2x83)[]

The Mighty Nein found themselves in a pitch dark chamber with faint torchlight in the distance. They approached and discovered a laboratory with, in its center, a body that looked very much like Halas, breathing, unresponsive and lying in the middle of a series of glyphs drawn on the floor in black dust and reddish-purple chalk. Directly above, Beau noticed a faint red glow on the ceiling and determined it to be a circle of symbols bearing conjuration-based magic, which Caleb identified as Necromantic. Nott searched the body, and under the table found a palm-sized ruby. When she picked it up, she heard in her mind a voice with a Zemnian accent. Identifying himself as Halas, a mage of Zeidel, the voice said they could help each other. Caleb identified the ruby as a reliquary and believed it contains Halas' soul. The party began to search the room to find other clues and Halas said he could help them to escape the Donjon they're in if they would take the gem and his body with them. After asking Allura Vysoren what to do, Beau agreed to help Halas and he told them the symbols on the ceiling were a Plane Shift circle to his study. One by one they touched the glyphs, including Willi, and poofed into nothingness.

The party were now in the Study. Beau asked Halas about the Prison of Soot and was told that casting spells of a certain level drew the golems and the floating soot in the Prison was attracted to the use of one's vocal cords. The direct route was through the Circlebound Chamber accessed through a black wooden door behind a bookcase. He told them about a horned devil that was bound and couldn't hurt them and warned them to not believe anything it said. He also told them that a trapdoor in the Study led to the Fleshmend Facility, and that the name of the young blue dragon was Thelashas. The party moved to the Circlebound Chamber where they found the insane horned devil held captive. When they mentioned Halas it angered him, and the devil referred to him as a "tricksy bastard". The exit door was magically trapped and locked, but Caleb cast Knock to open it. The party planned to use writing on paper to communicate while in the Prison. While the party was passing through the floors of the Prison, Nott was killed trying to lockpick an adamantine box by a Power Word Kill trap. They all went back to the Circlebound Chamber and Jester successfully cast Revivify on her. After a short rest in the Study, they went back where they were and were able to free Yussa. The party, with Yussa, then reached the Dragon Guard exit where they discovered the body of the young blue dragon. Yussa returned to his tower while the Nein recovered teeth and claws from the dragon's corpse. After that, the Nein left the Heirloom Sphere to return to Yussa's study.

"Between a Ball and a Hot Place" (2x129)[]

In a rush to escape Trent Ikithon while in the Tidepeak Tower, and without the ability to Plane Shift the full party, Fjord, Yasha and Beau entered the Folding Halls of Halas one more time. They found themselves in the Tapestry Entrance with the locked red door that they knew led to the Study and the exit. When lockpicking failed, Yasha battered it down and the party entered a hallway that was now unmoored from the destroyed door and drifting away. Eventually, they reached the Study, finding it had been ransacked. Beau pulled one of the three books that was left on a bookcase and triggered another bookshelf to move revealing a nine-foot tall clay creature. The team ran to the stained glass windows, pursued by the creature, and touched the red dot, which dropped them into the Dragon Guard exit. Fjord used his Armor of Agathys to charge the first pedestal, but opened a rift above them. He ran to the other and activated it as a creature fell through the rift and cut him off. Beau stunned the creature and they all ran to the now-glowing teleportation orb and touched it, disappearing.

Trivia[]

References[]

  1. See "The Folding Halls" (2x80) at 3:32:33.
  2. See "From Door to Door" (2x81) at 3:49:42.
  3. See "The Stowaway" (2x45) at 3:05:35.
  4. See "The Stowaway" (2x45) at 1:56:09.  Caduceus learns through a Speak With Dead spell that a deadly "wailing creature" lives in the manor and learns the way out of the room.
  5. See "The Stowaway" (2x45) at 1:47:54.
  6. See "The Stowaway" (2x45) at 1:51:30.
  7. See "The Stowaway" (2x45) at 2:01:26.
  8. See "The Stowaway" (2x45) at 2:03:11.
  9. 9.0 9.1 As shown on the map Yussa Errenis made of The Folding Halls of Halas presented to the Mighty Nein in "The Folding Halls" (2x80).
  10. See "Between a Ball and a Hot Place" (2x129) at 0:28:50.
  11. See "The Folding Halls" (2x80) at 2:04:43.
  12. See "The Folding Halls" (2x80) at 2:08:26.
  13. See "The Folding Halls" (2x80) at 2:14:39.
  14. See "The Stowaway" (2x45) at 2:23:35.  Matt describes the portrait in the library
  15. See "The Stowaway" (2x45) at 2:37:55Caleb searched the desk.
  16. See "The Stowaway" (2x45) from 2:25:37 through 2:28:52.
  17. See "The Stowaway" (2x45) at 1:06:17.  Matt notes the Calamity was a little over 800 years ago
  18. See "The Stowaway" (2x45) at 2:29:01.
  19. See "Between a Ball and a Hot Place" (2x129) at 0:32:02.
  20. See "The Stowaway" (2x45) from 3:04:01 through 3:05:34.
  21. See "The Stowaway" (2x45) at 3:30:32.
  22. See "The Stowaway" (2x45) at 3:42:33.  The Mighty Nein matched cold energy.
  23. See "Talks Machina #94: 'The Stowaway'" (TMx94) at 36:26.  "it was whatever magic first triggered it then needed completed on both"
  24. See "The Stowaway" (2x45) at 3:42:52.
  25. See "The Folding Halls" (2x80) at 2:16:52.
  26. See "The Folding Halls" (2x80) at 3:11:47.
  27. See "The Folding Halls" (2x80) at 3:20:59.
  28. See "The Folding Halls" (2x80) at 3:37:56.
  29. See "The Folding Halls" (2x80) at 2:24:34.
  30. See "The Folding Halls" (2x80) at 3:07:12.
  31. See "The Folding Halls" (2x80) at 3:28:25.
  32. See "The Folding Halls" (2x80) at 2:24:34.
  33. See "The Folding Halls" (2x80) at 3:08:50.
  34. See "The Folding Halls" (2x80) at 3:13:29.
  35. See "The Folding Halls" (2x80) at 2:19:03.
  36. See "The Folding Halls" (2x80) at 2:47:25.
  37. See "From Door to Door" (2x81) at 0:08:29.
  38. See "From Door to Door" (2x81) from 3:37:55 through 3:39:14.
  39. See "From Door to Door" (2x81) at 0:14:38.
  40. See "From Door to Door" (2x81) from 0:13:13 through 0:13:57.
  41. See "From Door to Door" (2x81) at 0:44:19.
  42. See "From Door to Door" (2x81) from 0:17:15 through 0:17:40.
  43. See "From Door to Door" (2x81) at 1:10:33.
  44. See "From Door to Door" (2x81) from 0:17:15 through 0:17:40.
  45. See "From Door to Door" (2x81) at 0:15:00.
  46. See "From Door to Door" (2x81) at 3:33:00.
  47. See "From Door to Door" (2x81) at 3:36:25.
  48. See "From Door to Door" (2x81) from 1:11:32 through 1:12:11.
  49. See "From Door to Door" (2x81) from 1:17:21 through 1:18:16.
  50. See "From Door to Door" (2x81) at 1:49:34.
  51. See "From Door to Door" (2x81) at 1:51:04.
  52. See "From Door to Door" (2x81) at 2:17:17.
  53. See "From Door to Door" (2x81) at 3:28:38.
  54. See "From Door to Door" (2x81) from 3:36:25 through 3:37:41.
  55. See "From Door to Door" (2x81) at 3:3:43:42.
  56. See "From Door to Door" (2x81) from 3:36:25 through 3:37:41.
  57. See "From Door to Door" (2x81) at 3:51:05.
  58. See "From Door to Door" (2x81) from 3:36:25 through 3:37:41.
  59. See "From Door to Door" (2x81) at 3:39:03.
  60. See "From Door to Door" (2x81) at 4:06:45.
  61. See "From Door to Door" (2x81) from 4:07:04 through 4:08:18.
  62. See "From Door to Door" (2x81) at 4:13:24.
  63. See "From Door to Door" (2x81) at 3:39:03.
  64. See "The Beat of the Permaheart" (2x82) at 1:18:20.
  65. See "The Beat of the Permaheart" (2x82) at 1:14:55.
  66. See "The Beat of the Permaheart" (2x82) at 1:15:26.
  67. See "The Beat of the Permaheart" (2x82) at 1:23:04.
  68. See "The Beat of the Permaheart" (2x82) at 1:26:05.
  69. See "The Beat of the Permaheart" (2x82) at 1:37:40.
  70. See "The Beat of the Permaheart" (2x82) at 1:25:00.
  71. See "The Beat of the Permaheart" (2x82) at 1:27:25.
  72. See "The Beat of the Permaheart" (2x82) at 1:37:49.
  73. See "The Beat of the Permaheart" (2x82) at 1:40:36.
  74. See "The Beat of the Permaheart" (2x82) at 1:23:04.
  75. See "The Beat of the Permaheart" (2x82) at 1:41:26.
  76. See "The Beat of the Permaheart" (2x82) at 3:35:57.
  77. See "The Beat of the Permaheart" (2x82) at 1:41:26.
  78. See "The Beat of the Permaheart" (2x82) at 2:14:49.
  79. See "The Beat of the Permaheart" (2x82) at 2:16:25.
  80. See "The Beat of the Permaheart" (2x82) from 2:22:50 through 2:24:17.
  81. Astral Dreadnoughts can't leave the Astral Plane, so this "room" must actually be a portal to the Astral Plane itself. See D&D: Mordenkainen's Tome of Foes, 5th ed., pp. 117–118, available online at D&D Beyond.
  82. See "The Beat of the Permaheart" (2x82) from 4:11:05 through 4:13:29.
  83. See "The Beat of the Permaheart" (2x82) at 4:24:13.
  84. See "The Beat of the Permaheart" (2x82) at 4:18:38.
  85. See "Dark Bargains" (2x83) at 2:56:32.
  86. See "Dark Bargains" (2x83) at 3:31:53.
  87. See "The Beat of the Permaheart" (2x82) from 1:28:48 through 1:32:04.
  88. See "4-Sided Dive: Witch Sesh" (4SDx22) at 0:51:17.

Art:

  1. Fan art of the map of the Folding Halls of Halas, by Scryingman (source). Used with permission.
  2. Screenshot of the Tapestry Entrance from "The Stowaway" (2x45) at 1:51:27. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Screenshot of the Study from "The Stowaway" (2x45) at 2:21:14. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Screenshot of the Dragon Guard Exit from "The Stowaway" (2x45) at 3:16:12. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  5. Screenshot of the Garden from "The Folding Halls" (2x80) at 2:28:07. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  6. Fan art of the Tower Machine, by BlackSalander (source). Used with permission.
  7. Screenshot of the Tower Machine from "From Door to Door" (2x81) at 0:43:49. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  8. Screenshot of the Arcane Armory from "From Door to Door" (2x81) at 1:19:18. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  9. Screenshot of the Experiment Chamber from "The Beat of the Permaheart" (2x82) at 0:12:02. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  10. Screenshot of the Heart Study from "The Beat of the Permaheart" (2x82) at 1:27:25. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  11. Screenshot of the Permaheart from "The Beat of the Permaheart" (2x82) at 2:15:49. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  12. Fan art of The Dreadnought, by Nikki Dawes (source). Used with permission.
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