Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. It was published by Wizards of the Coast on March 17, 2020.[2]
It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting.
Publisher's summary[]
A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.
Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...[1]
Contents[]
Announced[]
- 304 pages of material that will help you create your own dynamic campaign set within Exandria's mystery-laden continent of Wildemount.[2]
- Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. These adventures have been designed to take your adventuring party from level one to three.[2]
- Three brand new subclasses: Echo knight, Chronurgist, and Graviturgist.[2]
- A guide to dunamancy magic, including new dunamantic spells![2]
- 23 brand new creatures for your heroes to encounter (if they're lucky…or not, depending).[2]
- Descriptions for brand new magic items and Wildemount's legendary Vestiges of Divergence.[2]
- A guide to the calamitous history of Wildemount.[2]
- An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.[2]
- A breakdown of the major and minor factions found in Wildemount and important figures within each faction.[2]
- A gazetteer replete with locations familiar to Critical Role fans (alongside curious locales only hinted at in bygone lore).[2]
Table of Contents[]
Preface[]
The preface contains a forward by Matthew Mercer, who describes his personal history with fantasy and make-believe and how it led to the development of Critical Role and, more importantly, Wildemount.
The Preface contains the following sections:
- Imagination is a strange & wonderful thing.
Welcome to Wildemount[]
Welcome to Wildemount introduces Wildemount and gives an overview of the setting. The following sections are included:
- A New D&D Setting
- Nations of Wildemount
- Whats in This Book?
- War!
- The War of Ash and Light
- Bring It On!
- In the Background
- No War, Please
- Adventuring Options
- How to Run a War Campaign
- The War of Ash and Light
- Calendar and Time
- Seasons
- Holidays
- Moons of Exandria
- Daily Life in Wildemount
- Currency
- Languages
Chapter 1: Story of Wildemount[]
Chapter 1: Story of Wildemount details the history of Wildemount and Exandria and the pantheon of Exandria, including non-divine deities such as the Traveler. The following sections are included:
- History of Wildemount
- Myth of Exandria
- The Founding
- Age of Arcanum
- The Calamity
- Wildemount after the Calamity
- In the Wake of the Gods
- Western Wynandir
- Grimgolir
- Rise of the Julous Dominion
- Founding of the Dwendalian Empire
- The Marrow War
- A King Is Crowned
- The Eve of Crimson Midnight
- Modern Dwendalian Empire
- The Menagerie Coast
- The Ki'Nau
- The Marquesian Alliance
- Birth of the Clovis Concord
- The Greying Wildlands
- Molaesmyr
- The Corruption
- Eastern Wynandir
- The Kryn Dynasty
- Draconia
- The Chroma Conclave
- The War of Ash and Light
- Pantheon of Exandria
- Prime Deities
- Avandra, the Change Bringer
- Bahamut, the Platinum Dragon
- Corellon, the Arch Heart
- Erathis, the Law Bearer
- Ioun, the Knowing Mentor
- Kord, the Storm Lord
- Melora, the Wild Mother
- Moradin, the All-Hammer
- Pelor, the Dawn Father
- Raei, the Everlight
- The Raven Queen, Matron of Death
- Sehanine, the Moon Weaver
- Betrayer Gods
- Lesser Idols
- Prime Deities
Chapter 2: Factions and Societies[]
Chapter 2: Factions and Societies describes all of the major political entities and organizations in Wildemount, including each group's goals and relationships with other groups, as well as figures of interest. The following sections are included:
- Dwendalian Empire
- Goals
- Relationships
- Figures of Interest
- Kryn Dynasty
- Goals
- Relationships
- Figures of Interest
- Cerberus Assembly
- Goals
- Relationships
- Figures of Interest
- Clovis Concord
- Goals
- Relationships
- Figures of Interest
- The Myriad
- Goals
- Relationships
- Figures of Interest
- Children of Malice
- Goals
- Relationships
- Figures of Interest
- Diarchy of Uthodurn
- Goals
- Relationships
- Figures of Interest
- The Tribes of Shadycreek Run
- Goals
- Relationships
- Figures of Interest
- Library of the Cobalt Soul
- Goals
- Relationships
- Figures of Interest
- Scars of Scale and Tooth
- Goals
- Relationships
- Figures of Interest
- Claret Orders
- Goals
- Relationships
- Figures of Interest
- Golden Grin
- Goals
- Relationships
- Figures of Interest
- The Revelry
- Goals
- Relationships
- Figures of Interest
Chapter 3: Wildemount Gazetteer[]
Chapter 3: Wildemount Gazetteer contains a gazetteer of Wildemount, detailing all major locations in and around the continent; also included are adventure ideas and plot hooks for most of the locations. The following sections are included:
- Regions
- Menagerie Coast
- Areas (A-C)
- Areas (D-F)
- Darktow Isle
- Darktow
- Diver's Grave
- Dolithil Mine
- Doralle Woods
- Everplume
- Feolinn
- Festerwill Pool
- Areas (G-O)
- Gilded Roadway
- Gravid Archipelago
- Gwardan
- Hearthstar Peaks
- Lushgut Forest
- Nicodranas
- Othe
- Othemoor
- Areas (P-R)
- Areas (S-Z)
- Siltbasin Pass
- Stonecage Cliffs
- Tussoa
- Twinward Isles
- Urukayxl
- Vezdaweald
- Vide Cay
- Wuyun Gorge
- Marrow Valley
- Areas (A-C)
- Areas (D-K)
- Deastok
- Egelin Quarry
- Felderwin
- Felderwin Tillage
- Grimgolir
- Herethis Mines
- Hupperdook
- Kamordah
- Areas (L-Z)
- Zemni Fields
- Areas (A-K)
- Areas (N-R)
- Areas (S-Z)
- Greying Wildlands
- Areas (A-M)
- Areas (P-Z)
- Eiselcross
- Encounters in Eiselcross
- Islands of Eiselcross
- Wildfolk of Eiselcross
- Areas (A-M)
- Areas (R-Z)
- Wastes of Xhorhas
- Areas (A-D)
- Areas (F-R)
- Areas (S-Z)
- Blightshore
- Bizarre Terrain of Blightshore
- Cauldron Sea
- Distant Lands of Exandria
Chapter 4: Character Options[]
Chapter 4: Character Options contains information for players, including background information on most player races (and a couple of new subraces), new subclasses and spells based on Dunamancy, new backgrounds, and a section called the "Heroic Chronicle", a new system that allows players and Dungeon Masters to work together to construct a compelling backstory. The following sections are included:
- Dwarves
- Dwarves in the Dwendalian Empire
- Dwarves on the Menagerie Coast
- Dwarves in Xhorhas
- Elves
- Elves in the Dwendalian Empire
- Elves on the Menagerie Coast
- Elves in Xhorhas
- Elf Subraces
- Halflings
- Halfling in the Dwendalian Empire
- Halfling on the Menagerie Coast
- Halfling in Xhorhas
- Lotusden Halfling
- Humans
- Humans in the Dwendalian Empire
- Humans on the Menagerie Coast
- Humans in Xhorhas
- Aarakocra
- Aarakocra in the Dwendalian Empire
- Aarakocra on the Menagerie Coast
- Aarakocra in Xhorhas
- Aarakocra Traits
- Aasimar
- Aasimar in the Dwendalian Empire
- Aasimar on the Menagerie Coast
- Aasimar in Xhorhas
- Aasimar Guides
- Angelic Guides
- Angelic Nature
- Aasimar Names
- Aasimar Traits
- Aasimar Subraces
- Protector Aasimar
- Scourge Aasimar
- Fallen Aasimar
- Dragonborn
- Dragonborn Variants
- Dragonborn Variant: Draconblood
- Dragonborn Variant: Ravenite
- Dragonborn in the Dwendalian Empire
- Dragonborn on the Menagerie Coast
- Dragonborn in Xhorhas
- Dragonborn Variants
- Firbolgs
- Firbolgs in the Dwendalian Empire
- Firbolgs on the Menagerie Coast
- Firbolgs in Xhorhas
- Firbolgs Classes
- Firbolgs Names
- Firbolgs Traits
- Genasi
- Genasi in the Dwendalian Empire
- Genasi on the Menagerie Coast
- Genasi in Xhorhas
- Genasi Names
- Genasi Traits
- Genasi Subraces
- Gnomes
- Gnomes in the Dwendalian Empire
- Gnomes on the Menagerie Coast
- Gnomes in Xhorhas
- Goblinkin
- Goliaths
- Goliath Names
- Goliath Traits
- Half-Elves
- Half-Elves in the Dwendalian Empire
- Half-Elves on the Menagerie Coast
- Half-Elves in Xhorhas
- Kenku
- Kenku Names
- Kenku Traits
- Orcs and Half-Orcs
- Half-Orcs in the Dwendalian Empire
- Half-Orcs on the Menagerie Coast
- Half-Orcs in Xhorhas
- Orc Traits
- Tabaxi
- Fleeting Fancies
- Tabaxi Names
- Tabaxi Traits
- Tieflings
- Tieflings in the Dwendalian Empire
- Tieflings on the Menagerie Coast
- Tieflings in Xhorhas
- Tortles
- Life of a Tortle
- Tortle Names
- Tortle Traits
- Hollow One
- Supernatural Gift: Hollow One
- Subclasses
- Dunamis and Dunamancy
- Beyond the Kryn Dynasty
- Dunamis as a Martial Focus
- Fighter
- Echo Knight
- Manifest Echo
- Unleash Incarnation
- Echo Avatar
- Shadow Martyr
- Reclaim Potential
- Legion of One
- Echo Knight
- Wizard
- Chronurgy Magic
- Chronal Shift
- Temporal Awareness
- Momentary Stasis
- Arcane Abeyance
- Convergent Future
- Graviturgy Magic
- Adjust Density
- Gravity Well
- Violent Attraction
- Event Horizon
- Chronurgy Magic
- Dunamancy Spells
- Dunamancy Spell List
- Spell Descriptions
- Heroic Chronicle
- Backstory
- Homeland
- Background
- Social Status
- Home Settlement
- Race
- Family
- Family Member Traits
- Powerful Family Relationships
- Acquired Allies and Rivals
- Fateful Moments
- Favorite Food
- Mysterious Secret
- Prophecy
- Prophecy Inspirations
- For the Dungeon Master
- Prophecy Rewards
- Backstory
- Backgrounds
- Grinner
- Favorite Code-Song
- Feature: Ballad of the Grinning Fool
- Suggested Characteristics
- Volstrucker Agent
- Tragedy
- Feature: Shadow Network
- Suggested Characteristics
- Adapting Backgrounds
- Acolyte (Luxonborn)
- Criminal (Myriad Operative)
- Sailor (Revelry Pirate)
- Sage (Cobalt Scholar)
- Spy (Augen Trust)
- Grinner
- Dunamis and Dunamancy
Chapter 5: Adventures in Wildemount[]
Chapter 5: Adventures in Wildemount includes four new adventure modules set in Wildemount. The following sections are included:
- Using These Adventures
- Going Off the Rails
- Tide of Retribution
- Story Overview
- Adventure Summary
- Setup and Starting Points
- That Sinking Feeling
- Earthquake and Sahuagin Attack
- P1. South Shore
- P2. West Shore
- P3. North Shore
- P4. East Shore
- Other Flora Isle Locations
- Seafarers
- Character Advancement
- Wavechaser
- Interacting with the Crew
- Palma Flora Refugees
- Three Earrings's Plan
- Ports of Call
- Next Moves
- Hunger of the Deep
- Adapting Your Port of Call
- Port General Features
- Bisaft Isle
- Brokenbank
- Port Damali
- Departing for Palma Flora
- Encounter on the Open Sea
- Ambush at Palma Flora
- Descent into Sharkfeather Abyss
- Features of the Ruins
- Showdown with Selachai
- Concluding the Adventure
- Defeat
- Victory
- Character Advancement
- Dangerous Designs
- Story Overview
- Adventure Summary
- Setup and Starting Points
- A Boom in the Night
- Prison Break!
- H1. Ironlot Streets
- H2. Gearhole Prison
- H3. The Builder's Plot
- H4. Lay of the Land Herbalist
- H5. Firemark Facility
- H6. Nima Cinnarid's House
- Other Hupperdook Locations
- Ascending the Mountain
- Peak of Silver Falls
- Silver Falls Cavern
- Character Advancement
- Next Moves
- Stahlmast's Lair
- Steel Door
- Entering the Lair
- L1. Turret Cavern
- L2. Armory
- L3. Volatile Materials Storage
- L4. Recreation Room
- L5. Stahlmast's Workroom
- L6. Kitchen
- L7. Prison Cells
- Stahlmast's Lair (areas L8-L14)
- L8. Shark Chamber
- L9. Training Room
- L10. Ambassador's Bedroom
- L11. Kobold Barracks
- L12. Steam Trap
- L13. Blacksmith's Chamber
- L14. Smithy
- Stahlmast's Lair (areas L15-L20)
- L15. Storage Chamber
- L16. Infirmary
- L17. Surgery
- L18. Stahlmast's Bedroom
- L19. Clockwork Forge
- L20. Passage to the Underdark
- Concluding the Adventure
- New Lodgings?
- Character Advancement
- Story Overview
- Frozen Sick
- Story Overview
- Adventure Summary
- Setup and Starting Points
- Mystery in Palebank Village
- Elro's Request
- Urgon's Cabin
- Tulgi Lutan's Cabin
- Pelc's Curiosities
- Croaker Cave
- Croaker Cave Features
- C1. Entrance Pool
- C2. Training Pool
- C3. Bat Cavern
- C4. Bandit Camp
- C5. Old Croaker's Pool
- C6. Hulil's Cavern
- Development
- Jolly Dwarf
- Development
- Character Advancement
- Traveling to Eiselcross
- NPCs Infected with Frozen Woe
- Voyage of the Remorhaz
- Syrinlya
- Bertron's Yurt
- The Buyer
- Orvo Mustave
- Into the Wilds
- Overland Travel
- Finding Salsvault
- Salsvault
- S1. Entrance Chamber
- S2. Ransacked Frigid Woe Laboratory
- S3. Animated Armor Laboratory
- S4. Frigid Woe Laboratory
- S5. Disease Storage
- S6. North Hall
- Salsvault (areas S7-S12)
- S7. Unoccupied Dorm
- S8. Ruined Dorm
- S9. Zombie Dorm
- S10. Ferol Sal's Chamber
- S11. Kitchen
- S12. Dining Hall
- Salsvault (areas S13-S18)
- S13. Drowned Library
- S14. South Hall
- S15. Animated Weapon Storage
- S16. Golem Laboratory
- S17. Ferol's Laboratory
- S18. Drowned Curative Laboratory
- Concluding the Adventure
- Character Advancement
- Story Overview
- Unwelcome Spirits
- Story Overview
- Adventure Summary
- Setup and Starting Points
- Mission in Urzin
- Buhfal's Boon
- Preparing for the Journey
- Exploring Brokenveil Marsh
- Random Encounters
- B1. Urzin's March
- B2. Withered Grove
- B3. Sunken Boneyard
- B4. Crumbling Tower
- B5. Bullywug Cave
- B6. Ritual Stone
- B7. Brokenveil Bluffs
- B8. The Mossback Steward
- B9. Fort Venture
- Character Advancement
- Infiltrating Fort Venture
- V1. Palisade
- V2. Tent Yard
- V3. Commander's Quarters
- V4. Training Yard
- V5. Main Hall
- Infiltrating Fort Venture (V6-V11)
- V6. Chapel
- V7. Armory Tent
- V8. Jail
- V9. Storehouse
- V10. Kennels
- V11. Latrines
- Concluding the Adventure
- Character Advancement
Chapter 6: Wildemount Treasures[]
Chapter 6: Wildemount Treasures contains a list of original magic items, including ones seen on Critical Role, including new Vestiges of Divergence. The following sections are included:
- Magic Items of Wildemount
- Magic Item Descriptions (A-B)
- Acheron Blade
- Amulet of the Drunkard
- Arcane Cannon
- Battering Shield
- Bloodaxe
- Breathing Bubble
- Brooch of Living Essence
- Butcher's Bib
- Magic Item Descriptions (C-K)
- Coin of Delving
- Corpse Slayer
- Dispelling Stone
- Duskcrusher
- Dust of Deliciousness
- Ersatz Eye
- Goggles of Object Reading
- Hunter's Coat
- Magic Item Descriptions (L-Q)
- Last Stand Armor
- Luxon beacon
- Needle of Mending
- Nightfall Pearl
- Orb of the Veil
- Potion of Maximum Power
- Potion of Possibility
- Prosthetic Limb
- Magic Item Descriptions (R-Z)
- Reincarnation Dust
- Ring of Obscuring
- Ring of Temporal Salvation
- Rod of Retribution
- Spell Bottle
- Staff of Dunamancy
- Staff of the Ivory Claw
- Vox Seeker
- Weapon of Certain Death
- Vestiges of Divergence
- Arms of the Betrayers
- Betrayer Artifact Properties
- Destroying These Artifacts
- Blade of Broken Mirrors
- Grovelthrash
- Lash of Shadows
- Mace of the Black Crown
- Ruin's Wake
- Silken Spite
- The Bloody End
- Will of the Talon
Chapter 7: Wildemount Bestiary[]
Chapter 7: Wildemount Bestiary contains new stat blocks, including for creatures seen in the second campaign of Critical Role. The following sections are included:
- Stat Blocks by Creature Type
- Wildemount NPCs
- Aeorian Hunters
- Blood Hunter
- Core Spawn
- Core Spawn Crawler
- Core Spawn Emissary
- Core Spawn Seer
- Core Spawn Worm
- Frost Giant Zombie
- Frost Worm
- Gearkeeper Construct
- Gloomstalker
- Horizonback Tortoise
- Husk Zombie
- Merrow Shallowpriest
- Moorbounder
- Bristled Moorbounder
- Nergaliid (Devil Toad)
- Sahuagin Warlock of Uk'otoa
- Sea Fury
- Shadowghast
- Swavain Basilisk
- Udaak
Glossary[]
The Glossary contains brief descriptions of terms used in the book, including the names of locations, groups, events, characters, magic, etc.
Credits[]
The credits section list everyone involved with the creation, development, and publication of the book.
- Lead Writer: Matthew Mercer
- Writers: James J. Haeck, James Introcaso, Chris Lockey
- Developers: Jeremy Crawford, Dan Dillon, Ben Petrisor, Kate Welch
- Managing Editor: Christopher Perkins
- Editors: Scott Fitzgerald Gray, Hannah Rose, F. Wesley Schneider
- Art Director: Kate Irwin
- Graphic Designers: Trish Yochum, Trystan Falcone
- Cover Illustrator: Karl Kerschl
- Interior Illustrators: Even Amundsen, Jonah Baumann, Mark Behm, Eric Belisle, Dan Bittencourt, Zoltan Boros, Wesley Burt, Clint Cearley, Jedd Chevrier, Chippy, David René Christensen, CoupleOfKooks, Joma Cueto, Alayna Danner, Kent Davis, Nikki Dawes, Axel Defois, Olga Drebas, Lars Grant-West, Julian Kok, Linda Lithén, Jessica Mahon, Andrew Mar, Marcela Medeiros, Robson Michel, Goñi Montes, Irina Nordsol, Stephen Oakley, Robin Olausson, Claudio Pozas, Livia Prima, Jenn Ravenna, Nick Robles, Caio E Santos, David Sladek, Brian Valeza, Anna Veltkamp, Richard Whitters, Shawn Wood, Zuzanna Wuzyk, Anna Zee
- Cartographer: Deven Rue
- Producers: Bill Benham, Lea Heleotis, Dan Tovar
- Product Engineer: Cynda Callaway
- Imaging Technicians: Sven Bolen, Carmen Cheung, Kevin Yee
- Art Administration: David Gershman
- Prepress Specialist: Jefferson Dunlap
- Franchise & Global Brand Strategy: Nathan Stewart
- Director Licensing & Publishing: Liz Schuh
- Licensing Manager: Hilary Ross
- Marketing and Communications: Bart Carroll, Pelham Greene, Chris Lindsay, Shauna Narciso, Emi Tanji, Greg Tito, Anna Vo
- D&D IP Development: Adam Lee, Ari Levitch, Mike Mearls, Richard Whitters, Shawn Wood
- Brand Manager: Shelly Mazzanoble
- Playtest Coordinator: Bill Benham
- Critical Role Team: Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, Marisha Ray, Sam Riegel, Rachel Romero, Ben Van Der Fluit, Travis Willingham
- Special Thanks: Ashly Burch, Mica Burton, Matt Colville, Tanya DePass, Brian Foster, Will Friedle, Todd Kenreck, Matthew Key, Sumalee Montano, Brennan Lee Mulligan, Khary Payton, Brittany Walloch, Deborah Ann Woll
Appearances and mentions[]
Mighty Nein[]
Deities[]
- Asmodeus • Avandra • Bahamut • Bane • Corellon • Erathis • Gruumsh • Ioun • Kord • The Luxon • Lolth • Melora • Moradin • Pelor • The Raven Queen • The Raven Queen's predecessor • Sarenrae ("Raei") • Sehanine • Tharizdun • Tiamat • Torog • Uk'otoa • Vecna • Zehir
Appeared in Campaign Two[]
- Abrianna Mirimm • Alyson Paij • Artagan (The Traveler) • Athesias Uludan • Babenon Dosal ("The Gentleman") • Bertrand Dwendal • Bryce Feelid • Calianna Mordsson • Clay family • Cleff Tinkertop • Dashilla • Den Olios (Zethris Olios ["Zethriss"]) • Dust family • Dolan Thrym ("Dolan Thyme") • Essek Thelyss • Gelidon • Kosh Clearbarker • Leylas Kryn • Loman Turray • Ludinus Da'leth • Oliver Schreiber • Olomon • Ophelia Mardoon • Orentha Stonegrasp • Oremid Hass • Pumat Sol • Quana Kryn • Rissa Tinkertop • Shakäste • Sydnock Truscan • Trent Ikithon • Tuss Waccoh • Vess DeRogna • Wyatt Fedar • Wyatt Maranoss • Yudala Fon • Yussa Errenis • Zeddan Graf • Zhafe Uludan
Mentioned in Campaign Two[]
- Den Icozrin • Desirat • Doolan Tversky • Fryda Langer • Idok • Imathan Talviel • Jenna Iresor • Olesya Lapidus • Oracs, the Enduring • Quajath • Simone Fruunast • Taryon Darrington • Den Thelyss (Verin Thelyss) • Zivan Margolin
Appeared or mentioned in prior media[]
- Doty • J'mon Sa Ord • Korshad Seddiki ("Corshad Dumon") • Lawrence • Tiberius Stormwind • Trence Orman • Vesh • Vespin Chloras • Chroma Conclave (Vorugal)
New NPCs[]
- Adia Shu • Aethia Drooze • Alamads Haddou • Aldageam • Alonne Frith • Allusus Dawyne • Amra Balleei • Arakki • Arl Bortock • Ashtyrlon • Auby Shudderstone • Aurelio • Bloody Maggie • Blue Martita • Bol'bara • Bram Gulchswattle • Brannon Ven Brava • Brightheart • Brock Dummaroff • Brumae Luddie • Brunda Gleshin • Buhfal II • Cardorn Brentahill • Carliyle Vesperwind • Casper Windmouth • Ceratos • Chessia Wakiam • Ciria • Conessa Berg • Cubu-Ka • Dawnmind • Dela Folger • Deter McGinneas • Den Mirimm (Durth Mirimm) • Druvis Koothalok • Drahir Baiegn • Duurek Kronst • Dwendal family (Alfwin Dwendal, Duvia Dwendal, Eckhardt Dwendal, Eidys Dwendal, Everard Dwendal, Manfried Dwendal, Suria Dwendal, Theoderich Dwendal, Willamar Dwendal) • Elias de Corvo • Elloway Tenvidas • Elro Aldataur • Emma Zezbok • Enxanash • Erma Schnieb • Ereldra Icozrin • Ernath Noack • Essora • Farrhan Yost • Fenton Tethwick • Ferol Sal • Gabriel Rymmer • Galgonos • Garad Velious • Garlagrag • Gerb • Gertrude Wagner • Ghuldi Demosk • Glacies • Gothad Miskal • Grimalda • Gulrim Shalebrow • Gwey Yethneiros • Hag Mother • Hallwas Denalor • Hayden Damurag • Hector Soliva • Hektor • Herwin Melvot • Hilda Cliffhollow • Hulil • Hunnis Breeah • Huron Stahlmast • Ichabod Ashelon • Imathen Talviel • Inock Julous • Iris Bethelas • Irven Lie • Ishel Hythenos • Izeelzee • Jagentoth family (Ionos, Numa, Reese, Sulia) • Jaglord Brukk • Jette Brashan • Jibu-Corryn • Judessa Fruunast • Judus Olessia • Julienne Droogba • June Wiston • Jarinmine • Kai Arness • Karkethzerethzerus • Karta Meck • Keef family (Brennan, Duasad) • Kon Bruda • Korberta Horswell • Kruth Doorav • Lason de Weeler • Lein Untgaf • Leman TuFinn • Leriea • Lilyana Cayd • Liv-Burrath • Linus Denwallop • Mardoon family (Anselm, Demis, Kreimhilde, Rufus, Mardoon child) • Maros du Simmas • Marta Denizreitch • Mata Laau-afu • Mazin Fahreed • Mila Teno • Molaesmyr's green hags (Auntie Rottongue, Nanny Filthtouch, and Granny Pustreat) • Morgid • Morgo Delwur • Mossback Steward • Mynarc Purdah • Myra Quirn • Nathrow Arple • Naviask • Nella Durlon • Nima Cinnarid • Norca Brighttusk • Oleyahs • Orvo Mustave • Parson Pellinost • Peggy Silva • Pentrakath • Petrov Saur • Pillia Ravenosa • Quana Seledo • Queselia Vir • Quin Theramast • Raegrin Mau • Ragazuu • Redjaw • Regin Kavla • Reynold Brueska • Roguun • Ruell • Satyana Vorvexis • Selachai • Shwells • Sia Kresh • Simone Fruunast • Sinnafex • Sizlifeth • Sken Zabriss • Skr'a S'orsk • Sleese Firemark • Stefan Weberrat • Struther Felmont • Symon Vergesson • Talamin Ranaan • Tauan • Telva Cornwrath • Temgor • Tessandra Julous • Theanor Whisperthin • Titania • Trebain family (Darko, Juraj, Tatia, Zorka) • Troka • Trush • Tulgi Lutan • Tusila Latu • Uada • Urgon Wenth • Ushru • Ursula Starsburn • Uther Prent • Uttolot family (Jagoda, Milos, Mira) • Uvilia Whek • Vanatoth • Vasan Atrith • Vivurk Tonn • Velima Shanglian • Veluna Samarshan • Vermosi Runek • Vesdan Wothassic • Vivurk Tonn • Voskiir Larth • Vrath • Walarkus • Waldorf Perifeather • Wardlow Akron • Wavechaser's crew (Boerth, Dajarkal, Dillyu, Heidi Axebeard, Kijori, Three Earrings) • Wilhelm Arrisgon • Xalicas • Xartaza • Yarrowish • Yinra Emberwind • Yondis, the Winter Star • Zendasa • Ziro • Zulla Sauer • Zyn Daev'yana
Reception[]
Reviews[]
Reviewer, Publication | Verdict |
J. R. Zambrano, Bell of Lost Souls | "All of that to say, if you're interested in Wildemount, this book is definitely for you. This book adds a much deeper look into the world than we're ever likely to see on the show. If that doesn't sound appealing, this book probably isn't for you–but there's still interesting stuff in the new subclasses or the new spells or monsters. If you're a fan of the show–the book feels more like D&D than Critical Role, for better or worse, but it really shines when they can lean into the things that make the show feel magical." |
Cream Teafling, Cream Teafling D&D 5E | "I'm relatively sure that, by now, you've deducted that this is a positive review. I expected this book to be good, but honestly I am extremely impressed. The amount of stuff you get for your money here is insane. Given how popular Critical Role is, we could have been given an average book and it would still have flown off the shelves, but this absolutely shows the level of diligence and attention to detail that Matt Mercer is famous for. While he didn't put this together all on his own, his fingerprints are all over it, and not just when it comes down to him having created the setting. Even if you are not a Critical Role fan, even if you are adamantly predisposed towards not wanting to get this because you don't like things that get hyped – I would advise you to put your reservations aside and pick up a copy. Even if you do it just for the final 144 pages of the book because Wildemount doesn't interest you, you will find something in it that will spark your imagination. If this is the standard of sourcebooks to come then I am very excited for what the future holds." |
Kevin Coffey, Crit For Brains | "Still, there's a lot to like here. Though your mileage may vary depending on your level of Critical Role fandom, the Explorer's Guide to Wildemount is packed with a whole lot of D&D material. And that's a good thing." |
Alex Meehan, Dicebreaker | "Explorer's Guide to Wildemount is a lot to digest, so I wouldn't recommend it to Critical Role fans as the first D&D sourcebook they pick up. However, if you are a Critter with a bit of Dungeons & Dragons experience already under your belt, Explorer's Guide to Wildemount is, for all intents and purposes, the perfect sourcebook for creating and playing adventurers in Mercer's world. Even if you aren't a Critical Role fan, this is a remarkable D&D 5E sourcebook that should provide more than enough creative spark for your next big campaign." |
Sergio Solorzano, TheGamer
Score: 4/5 |
"Critical Role has undoubtedly brought new players to D&D, and continues to do so. Critters will probably rush to pick up this book just to support the show. That raises a question, however, in just how many Critters are DMs. Because players might find the few options presented to not be worth $50. Instead, it's the next generation of Mercers, or the DMs who want to walk their own path, that will find the most value in Explorer's Guide to Wildemount. This is an inspiring act of creation, and will hopefully help birth more fantastic fan-created D&D worlds." |
Simon Yule, GeekDad | "Whatever your relationship with Critical Role, if you're a Dungeons & Dragons fan and you're looking for something new to add to your next campaign, or for inspiration for your next character, the Explorer's Guide to Wildemount is a perfect addition to your D&D collection. If, like me, however, you're a proud Critter, then the Explorer's Guide to Wildemount is more than just that. It’s the perfect companion to your Thursday nights. It's a font of joy and inspiration. It’s one of the few books where even the glossary is exciting. A must have for any fan of Critical Role." |
James Grebey, Syfy Wire | "Explorer's Guide to Wildemount, the latest official Dungeons & Dragons campaign setting, adds a lot to the world of D&D. Now you can officially play in the same world as the characters of Critical Role, the hit series in which professional voice actors weave a story by playing D&D live. The new book also adds new subclasses and a new school of magic, Dunamancy. And, perhaps most important, it adds some nuance to one of the most harmful tropes in D&D — and most of fantasy in general, for that matter." |
Charlie Hall, Polygon | "Explorer's Guide to Wildemount formally brings the Critical Role universe into the pantheon of Dungeons & Dragons, and it's filled with Easter eggs for fans of the "actual play" show. But, as a gameplay guide for regular players, it's an incredible resource filled with tools that can be applied to any setting. Written with a warmth and care uncommon in these sorts of things, author Matthew Mercer's 304-page campaign guide may be the best example of its type yet created for the role-playing game's 5th edition." |
Lee Smart, Mystery Dice Goblin | "Explorer's Guide to Wildemount is an exceptional addition to the world of Dungeons & Dragons sourcebooks. This guide offers a detailed and immersive campaign setting based on the popular Critical Role series, making it a must-have for fans of the show and D&D enthusiasts alike. The book's comprehensive exploration of the continent of Wildemount, including its history, cultures, and regions, provides a rich and dynamic backdrop for storytelling. Additionally, the inclusion of new character options, spells, magic items, and a wide variety of creatures enhances gameplay possibilities. Whether you're looking to embark on epic adventures inspired by Critical Role or seeking a well-crafted setting for your own campaigns, Explorer's Guide to Wildemount is a fantastic resource that delivers on both world-building and gameplay fronts." |
Andrew E., SkullSplitter Dice
Score: 9.5/10 |
"Explorer's Guide to Wildemount is, without exaggeration, the single best 5e setting book Wizards of the Coast has ever released. This is mainly due to the quality of the mini-adventures, plentiful plot hooks around every corner, and accessibility to new players. Sadly, it has little to do with the setting itself, which is a very traditional high-fantasy world. A well-written world, but a rather basic one. If you’re looking for a new and interesting setting, this will just feel like Forgotten Realms 2.0. Regardless, a traditional fantasy world has a lot going for it, and newbies and veterans alike will find a wealth of fun here. Hardcore fans have likely bought the book already regardless of what reviews like mine say, but I'm very happy to report that the quality here goes far beyond hype and branding. Explorer's Guide to Wildemount is a triumph, and I hope all future settings follow its example." |
Strange Assembly, Strange Assembly | "The best part of the Explorer's Guide to Wildemount is the setting. Which is a pretty good start for a setting book. There's an interesting mix of the known that provides a freshness without overwhelming players/DMs with a stack of entirely new mechanical elements. It lets the setting focus on how the players and their story will be affected by a different sort of governmental (and inter-governmental) system than what is usually present in a fantasy setting. I just had to get through the history and factions chapters to think that this was a cool place well worth exploring. The downside, then, is where we didn't get as much of that as I would have liked. The inclusion of a variety of not-really-new ancestries that don't seem important to the setting was puzzling to me, but ultimately that doesn't take up a lot of space. What I did find disappointing was the adventures. Two (out of four) were good, but I had really wanted all of that page count to be a more involved adventure that would better explore the themes of the setting, not just give brief glimpses of some locations (or just one shorter adventure, with another 45 pages handed back to the setting section)." |
Brandes Stoddard, Tribality | "For me, this is a very good book that, nonetheless, I'm unlikely to use directly. I'm not in a position in my life to seriously consider starting my own Exandria campaign. I'd allow the subclasses and spells in my game, though I'd have some heavy story work ahead of me to fit them into a non-Exandria setting. The magic items and monsters, at least, I'd probably lift directly. The same is true of Ravnica, the upcoming Theros, and other setting books." |
Adventurer's League adaptation[]
When Critical Role: Call of the Netherdeep is released in March 2022, both it and Explorer's Guide to Wildemount will be adapted for D&D Adventurer's League play.[14]
Bibliography[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Explorer's Guide to Wildemount on Amazon
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 2.50 2.51 2.52 2.53 2.54 2.55 2.56 2.57 2.58 2.59 HYPE: Explorer's Guide to Wildemount, Our New Campaign Guide from Dungeons & Dragons, is Available for Pre-Order RIGHT NOW! on CritRole.com
- ↑ See Explorer's Guide to Wildemount, p. 8.
- ↑ What is the Explorer's Guide To Wildemount? Matt Mercer introduces a new D&D setting on the official D&D Beyond YouTube channel
- ↑ See Explorer's Guide to Wildemount, p. 4 (Preface).
- ↑ See Explorer's Guide to Wildemount, p. 11 (Chapter 1: Story of Wildemount).
- ↑ See Explorer's Guide to Wildemount, p. 35.
- ↑ See Explorer's Guide to Wildemount, p. 59 (Chapter 3: Wildemount Gazetteer).
- ↑ See Explorer's Guide to Wildemount, p. 161.
- ↑ See Explorer's Guide to Wildemount, p. 205 (Chapter 5: Adventures in Wildemount).
- ↑ See Explorer's Guide to Wildemount, p. 265.
- ↑ See Explorer's Guide to Wildemount, p. 281 (Chapter 7: Wildemount Bestiary).
- ↑ Schedule on CritRole.com
- ↑ D&D Adventurer's League (@DnD_AdvLeague) on Twitter: "Critical Role: Call of the Netherdeep as well as the previously released Explorer's Guide to Wildemount will be adapted for play in D&D Adventurers League when the new book releases!" (2021-10-12). (backup link)
Art:
External links[]
- Explorer's Guide to Wildemount on Wikipedia
- Critical Role US shop
- Explorer's Guide to Wildemount on D&D Beyond
- Explorer's Guide to Wildemount on Amazon
- Wieland, Rob (March 23, 2020). An Interview With Matthew Mercer About The Explorer's Guide To Wildemount. Forbes. Retrieved on March 23, 2020.
- Explorer's Guide to Wildemount Q&A and Fireside Chat with Matthew Mercer on YouTube
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