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Drynna is a sleepy town located where Mooren River Run meets Mooren Lake. The area around the lake, as well as the lake itself, are teeming with wildlife, making Drynna the lead supplier of freshwater fish to eastern Tal'Dorei.[2] Because the town is downstream from the Alabaster Sierras, the water in the river and lake have become infused with whitestone ore over time, creating residuum deposits on the lake floor.[2]

Society[]

Government[]

The community's leaders meet at the Sunrise Lodge (commonly referred to as “the Lodge"), to vote on important legal decisions. The local law enforcement is mainly volunteer-run, overseen by both internal leadership and the Lodge.[2] The population had grown enough by 836 PD that the Lodge demanded representation on the Tal'Dorei Council.[1]

Demographics[]

In 812 PD, Drynna has a population of 2,230; the population is majority human (80%) with a significant minority of gnomes (8%) and halflings (8%) and a small minority of elves (4%).[2]

By 836 PD, Drynna had boomed to a population of 2,765. The human percentage of the population had dropped somewhat to 75%, while the percentage of Drynna composed of gnomes, halflings, and elves stayed stable. The remaining 5% of the city was now made up of other races.[1]

Notable people[]

References[]

Art:

  1. Official map of Drynna and surrounding areas, by Andy Law from Critical Role: Tal'Dorei Campaign Setting. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
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