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Prime deities and betrayer gods Screenshot from Exandria An Intimate History

Screenshot of the Prime Deities and Betrayer Gods' symbols, by Cyarna Trim and Conceptopolis from "Exandria: An Intimate History" (Sx61) at 2:22.[art 1]

The deities of the pantheon of Exandria are extremely powerful beings, many of whom fled from their original home, Tengar, the Eternal Palace,[1] when it was attacked by a destructive force against which they were defenseless, the god-eater Predathos.[2] They traveled through the cosmos and eventually arrived on Exandria, which at that time was at least partially a scene of elemental tumult and constant shifting change, inhabited by the Primordials[3] and eidolons, although portions of the planet were ordered and beautiful.[4] It is rumored that at that time, souls would return and be reborn to new life after death,[5] consistent with the mythology of the Luxon which holds that Luxon beacons were scattered during the age of the Primordials to enact just such a cycle of rebirth.[6]

The newly-arrived Protean Gods and the Primordials apparently existed in peace for some time, during a period known as the Founding in which the gods brought order to the chaotic portions of the world and then brought forth mortal creatures to also inhabit Exandria and which worshiped their creators.[7] Rumors say the cycle of rebirth was broken for these creatures, whose souls now went to dwell with the god they worshipped after death.[8] However, the major deities eventually split into two groups: the Prime Deities (who are generally seen as good- or neutral-aligned), who granted magic to mortals and who battled the Primordials who did not wish mortals to attain that much power; and the Betrayer Gods (who are generally evil-aligned) who embraced the Primordials' chaotic destruction of the mortal races following their gaining knowledge of magic.

Following the Divergence, in which the Prime Deities locked both the Betrayers and themselves away from Exandria behind a Divine Gate lest they further endanger it with their own conflicts,[9] multiple lesser powers rose up in the vacuum left by the withdrawal of the true deities, offering power to mortals and gathering worshipers. There were also less important deities supporting the main deities of the pantheon.[10][11]

Despite their mutual hostility after the Schism, the main gods of the Exandrian pantheon have declared armistices (if only temporarily) to deal with common threats, such as the flying city of Aeor during the Calamity,[12] or the potential release of Predathos after the apogee solstice of 843 PD.[13] This most recent conflict has caused most of the main pantheon (with the exception of the Arch Heart and the Matron of Ravens) to be ready to start a second Calamity to stop the plans of Ludinus Da'leth if everything else fails.[14]

Prime Deities[]

Main article: Prime Deities

Betrayer Gods[]

Main article: Betrayer Gods

Other gods[]

There are also some minor gods with presence and worship in Exandria:

In the Brokenveil Marsh there is a menhir that spellcasters use as a focus for certain rituals and incantations. It originally acted as a monument to a dark, primordial god.[46]

Other deities exist beyond the world of Exandria and the Material Plane.[47]

Destroyed deities[]

There are certain gods who once inhabited Exandria, but who disappeared for different reasons and no longer exist:

  • Ethedok, the Endless Shadow, the god of darkness and winter. They vanished at some point between the Founding and the Schism, devoured by the entity known as Predathos. The surviving gods banded together with the Primordial Titans to imprison Predathos within a shard of Exandria itself, thus creating the red moon Ruidus in that era.[48][49] Only a few ancient texts in Vasselheim, recovered by Baryn Vestisho and two other members of the Grim Verity, still record this god's existence.[50]
  • Vordo, the Fateshaper, also known as the Golden Weaver, the god of fate and order. Vordo was devoured by Predathos after the destruction of Ethedok,[51] and similarly has been all but forgotten. What remained of their divine essence inside the Red End was freed in 843 PD by Imogen Temult, allowing Vordo to fully depart.[52]
  • The Raven Queen's predecessor, the previous god of death. The mortal woman who became the Matron of Ravens performed a ritual by which she became the new goddess of death, destroying this god and sundering his name from reality,[53] although people are still aware he existed at some point. Before the deities' coming to Exandria, this god was known as "Nahal".[54]
  • Crysa-Thul, the Stillborn God, a fetal deity who had a cult in Stilben until Vox Machina fought it and destroyed it.[55]

As of 836 PD, members of an ancient cult are said to live on the two islands of Fevergulf Lake, still mourning the loss of a forgotten god.[56]

While they never reached reality or were known in Exandria, there were also several "potential deities" that were destroyed in Tengar:

  • Edun, a large form of kaleidoscopic twinkling lights, he was a respected figure in the Eternal Palace, and the first to be consumed by Predathos[57]
  • Aily, a being of shifting color that left imprints of herself behind as she moved, she was the second to be consumed by Predathos, trying to rescue Edun[58]
  • Nahala, a spirit who was close to Nahal, and the third known to be consumed by Predathos when she was trying to find Qsar[59]
  • Qsar, an entity that was either consumed by Predathos or destroyed along with Tengar[60]

Lesser idols[]

Several other lesser idols are still known in the ninth century PD, some of them worshipped like gods, either freely or against social restrictions (like those of the Dwendalian Empire, where only certain cults are legal):[61]

These lesser idols include several immortal beings of near-divine power (such as demigods) residing among the planes,[68] as well as particularly powerful individuals who reside on Exandria itself, whether they are creations of the gods, other entities that can grant magic, or even mortals who have gained nearly divine abilities[69][62] and thereby can grant magical powers to others.

Examples of these patrons are the following:

Archfey[]

Main article: Archfey

The mighty rulers of different courts and/or domains of the Fey Realm. Immortal and immutable, they can manifest god-like abilities and influence their places of power to adapt to their desires.

Archdevils[]

Main article: Archdevil

The highest-ranking devils in the Nine Hells, and the ones who rule each of its layers, all of them answering (at least in theory) to the highest among them, Asmodeus, who rules the Ninth Layer. Regardless of their origins (corrupted souls, fallen angels, or fiends that have risen through the ranks), all of them have unique appearances and incredible powers that reflect their evil.

Demon lords[]

Main article: Demon

The chaotic rulers of the multiple layers and domains of the Abyss, so powerful that only through summoning rituals are they able to cross the Divine Gate. The most outstanding of them (although below deities of the same plane as Lolth or Tharizdun) are called Demon Princes.

Celestials[]

Main article: Celestial

The inhabitants of non-evil planes, like the offspring of the gods or their servants, such as the angels. They often oppose and actively fight evil-aligned creatures, and the most powerful and proactive of them can offer their assistance to mortals and are capable of granting them magic.

Mortal champions[]

Main article: Champion

Certain mortals, whether through magical rituals, divine blessings, great deeds, or the active worship of others, are exalted to the point of becoming empowered beings of greater longevity and magic, able to share their power with those who serve them.

Avatars[]

The avatar of a deity is a corporeal manifestation of that god and their powers, and it enacts their will. Gods can create an avatar out of their own power and in their own image (like Vecna did in Exandria shortly after ascending),[70] but sometimes (particularly for those beyond the Divine Gate) servants and divine champions must become avatars of the deities they serve. Examples of this are the Moonweaver sending a planetar to Rumblecusp and speaking through it,[71] in what could be interpreted as the angelic being acting as an avatar; and Yasha Nydoorin being named the Stormlord's avatar as the champion of the god.[72]

A particularly peculiar use of this ability happened during the first century of the Calamity, when the gods agreed to a truce to deal with Aeor, and devised a plan to infiltrate the flying city: some of them created mortal incarnations of themselves to use as tools for that eventual mission. These incarnations (aspects of their more divine selves, but still counted as avatars)[73] grew up as independent individuals who, in time, would understand their purpose and mission, acting according to their corresponding divine wishes, and having some powers connected to them, while still being technically mortal, and capable of dying (moment in which their essence would return to their corresponding deity).[74] When they successfully destroyed the wards guarding the Factorum Malleus of Aeor they gained more and more divine attributes, until they reached a point in which they abandoned their mortal forms, manifesting again as fully divine entities.[75]

Kima of Vord, a paladin of Bahamut, received some of her fighting implements directly from an avatar of the Platinum Dragon.[76]

Becoming a deity[]

While a deity's position tends to remain stable throughout the ages, there have been instances in Exandria's history where different entities have risen to godhood, creating their own position in the pantheon or dethroning another divinity in the process, each case through various methods.

Natural ascension[]

Certain entities, if powerful enough, can become deities in their own right, especially when they have worshipers and a divine realm that empowers them.

That may be the case for Asmodeus, who claimed to have come to Exandria as an angel, a celestial of light,[77] and he is said to have celestial blood.[41] The Chronicle of Vasselheim says that a fallen angel claimed lordship over the newly forged Hells.[78] That said, Asmodeus also claims the gods as his siblings, and he traveled to Exandria with them,[79][80] rather than arriving later as the Chronicle of Vasselheim says other celestials did.[81]

Worshiped like a god[]

While certain individuals with magical potential can be strengthened through the worship and loyalty of others (as is the case for some mortal champions),[65] when this worship is dedicated to a more powerful entity, the nature of their power changes and begins to grow, also establishing a deeper connection between said being and the people who worship them.

The best example of this is Artagan of the Morncrown. An archfey with no allegiances and great power on his own, when he traveled to the Material Plane after a long exile imposed by Corellon[35] he met a young tiefling, Genevieve Lavorre, with whom he struck up a friendship due to their similar nature; in her childlike innocence the girl saw Artagan as a god, and through that worship she eventually became his cleric. The archfey discovered that through the unconditional faith of the young girl (now called Jester) and others like her, he was becoming empowered, so he started a cult under an alias, The Traveler, granting magic and boons to those that followed his philosophy.[82] However, while Artagan's "godly" power grew to an extent unexpected (even to himself) it is unknown if he could have ever achieved full godhood, as he himself curbed his cult, overwhelmed by the number of voices of worshipers that contacted him, being very difficult for him to answer them all.[83][84] At Traveler Con his true identity was revealed (with some twists) and while he retained the ability to bestow magic on others, from then on he mainly focused on his first devotee, Jester.[85][86]

Divine usurpation[]

A god's position in the pantheon can be challenged by another entity, and if that being manages to gain dominance, it destroys its predecessor. The Lord of the Hells hinted that it was possible for immortal beings to go through this process, and was extremely surprised to discover that a mortal had managed to do so.[87] Although the process allows the usurper to become a deity in their own right, it does not guarantee that they can claim their predecessor's entire portfolio, and other deities can benefit from the unclaimed aspects of the destroyed deity's domain.[88]

Ritual of Seeding[]

This ritual was created by a mortal woman during the Age of Arcanum. She was consorting with the First God of Death and was his worshiper, but during an apogee solstice she challenged her partner and took his place in the pantheon.[89][90] By doing so she sundered his name from reality,[91] making the memory of her predecessor more easily lost over the centuries.[92]

Throughout the rest of the Age of Arcanum many arcanists tried to repeat the ascension of the goddess of death, now known as The Raven Queen (since she herself had hidden her original name), but none were successful, and the Prime Deities made sure that no other mortal accessed such dangerous knowledge, to avoid a second ascension.[93] Despite their efforts, the lich Vecna managed (by unknown means, shocking the gods themselves)[94] to recover said knowledge, recreating his own Ritual of Seeding successfully,[95][96] and achieving godhood at last,[97] though unlike the Raven Queen he is not known to have usurped another deity.

Powers[]

Deities are distinguished from mortal creatures by their unrivaled powers. The mages of Aeor distinguished the gods' abilities into seven categories:

  • Divine Awareness: A god has truesight, blindsight, and tremorsense out to 120 feet. A god can speak and understand all languages, spoken and written, and communicate telepathically with any creature they can see. A god is immune to the charmed, frightened, stunned, blinded, and deafened conditions.[98]
  • Divine Prowess: After rolling a skill check, a god doubles the result. After calculating all bonuses, a god doubles their passive skills.[99]
  • Divine Vigor: A god regains all limited use class features at the beginning of each of their turns. A god is immune to exhaustion. After calculating all bonuses, a god's speed is doubled. A god has three legendary actions per round.[100]
  • Divine Resistance: A god has five legendary resistances. After rolling a saving throw, a god doubles the result. A god is immune to all non-magical damage, damage from weapons that are not artifacts, and damage from spells of sixth-level or lower. A god has two "elemental" damage immunities and four damage resistances.[101]
  • Divine Magic: Once per turn, a god can cast any cleric spell or domain spell (of a domain they can grant) at any level without using a spell slot. After calculating all bonuses, a god doubles the save difficulty class, range, area of effect, and duration of all spells.[102]
  • Divine Potency: All damage a god deals via spells and weapon attacks is multiplied by 10. After rolling an attack roll, a god doubles the result. After calculating all bonuses, a god's armor class is doubled. A god's range with ranged weapons is doubled.[103]
  • Divine Vitality: At the beginning of a god's turn, if they have not taken damage since the beginning of their last turn, a god regenerates all hit points. All death saving throws are considered natural 20s. A god's maximum, current, and temporary hit points are multiplied by ten, as well as hit points and temporary hit points restored by spells. A god is immune to the petrified, paralyzed, and poisoned conditions and disease.[104]

As the mortal avatars of the gods broke the wards of Aeor's Latimus Princeps, they immediately regained this level of power, and began to shed their flesh-and-blood forms. But as guest DM Brennan Lee Mulligan explained it, "the gods of Exandria are not supposed to be statblocks. They're supposed to be incalculably infinite. So even as you're breaking the wards, it's like these powers are even still fractional selves of the deities."[105]

Trivia[]

Divine Icons Organized by Alignment Version f

Main Encountered Deities, with their symbol icons, arranged by alignment. Note that Yeenoghu is considered a lesser idol, given his status as a demon lord, as is Orcus, although he is sometimes treated as a god.

  • Although most of the primary deities in the Critical Role pantheon are from the Dawn War pantheon, Sarenrae was imported into the Fifth Edition Dungeons & Dragons game from the cast's original Pathfinder game so Ashley Johnson wouldn't have to switch deities.[106]
  • The Cobalt Soul states that, while smaller and/or younger deities do exist and have cults in Exandria, they are notoriously difficult to track.[107]
    • By the end of the Age of Arcanum those lesser deities didn't have a known presence in Exandria, or if they did, it was extremely reduced and localized.[108] Similarly, when Aeor was preparing to use the Factorum Malleus, their tests didn't include the destruction of an actual "spare" deity, and in that case it might have been because part of the process included scrolls with all the available information about the deities written in Celestial[109] (something easy to achieve with the main pantheon, but more complicated with lesser known gods).
  • The gods coming from Tengar share a divine spark of indescribable color, which Predathos can sense.[110]
  • Gods can have different names or titles depending on the geographical region of their worshipers. An example of this is the continent of Marquet, in which the Raven Queen is called the Duskmaven[111] and Melora is called Serataani.[112]
  • According to legend, the primordial titans and the gods met for the first time in the Ascendant Bridge Mountain, the tallest point in Exandria and the first place the deities visited when they reached the planet.[113]
  • There is a book, Delando's Compendium of Pantheon and Hierarchy, that talks about the different deities worshiped in Exandria, and one of its chapters, "Relation and Communication Between Prime Deities", even goes into detail about families of followers of specific gods and their connections (such as the one shared by the Clay, Dust, and Stone families).[114]
  • Outside of Exandria there is a powerful entity only known as "the Lady of Pain", of whom a statue was erected at an embassy in Pandemonium. While the memories of her seem to survive even madness,[115] her nature (including whether or not she is a goddess) has not been established in Critical Role.
  • The gods are able to perceive the devotion of their followers. A mildly devoted person could pray to several deities without each of them being aware of the prayers addressed to others; on the other hand, a passionate follower who began praying to a second entity would alert the first that their devotion had become divided.[116]
  • Deities can choose to enhance the abilities of a mortal for a moment, even if that mortal isn't a follower. For example, when Keyleth of the Air Ashari gave a speech in front of the army of the Exandrian Accord, her words inspired many of the troops although normally the Inspiring Leader feat is limited to six listeners.[117]
Mister Demeanor - Artagan

Artagan and "Mister Demeanor", by Aviv Or and Cris Peter from The Tales of Exandria: Artagan #1.[art 2]

  • At some point before or during the Calamity an entire elven culture tricked by the archfey Artagan ended up worshiping "Mister Demeanor", a whale carcass; this act was punished by Corellon, who banished Artagan to the Fey Realm without a way of returning to Exandria by his own means.[35]
  • Although most gods are revered by sentient beings, with their portfolios focused on them, a few of them have specific animals associated to them that are considered sacred: the Matron of Death (the raven), Raei (the phoenix), Lolth (the spider), and Zehir (the snake).
  • Religions organized around different deities may have different rules and taboos depending on the god and the region. In Vasselheim, for example, many clergy members avoid alcoholic beverages.[118]
  • When asked about what new gods would they add to the Exandrian pantheon, some members of the cast proposed several ascensions:[119]

Notes[]

  1. It is not clear if Luthic has active presence in Exandria. While orogs, a type of orc created by her influence, do live in this world and appear in Explorer's Guide to Wildemount, Luthic is never explicitly mentioned, and the Critical Role sourcebook doesn't specify if the orogs use only the stat block from the Monster Manual or also the lore tied to it.
  2. Although his temple was seen in the Elemental Plane of Fire, the fire giants living there have traveled between Exandria and this plane, so the cult to this god probably has presence in this world of the Material Plane.

References[]

  1. See "Downfall: Part One" (3x99) at 0:14:50.
  2. See "Downfall: Part One" (3x99) from 0:21:02 through 0:30:27.
  3. See "Downfall: Part One" (3x99) at 0:41:20.
  4. See "The Cradle's Convocation" (3x104) from 1:43:46 through 1:44:37.
  5. See "The Cradle's Convocation" (3x104) at 1:44:43.
  6. 6.0 6.1 6.2 6.3 See Explorer's Guide to Wildemount, p. 33.
  7. See "The Cradle's Convocation" (3x104) at 1:43:46.
  8. See "The Cradle's Convocation" (3x104) at 1:45:02.
  9. See CR Cooldown - C3 E109 (subscription required) at 8:23 (Transcript).
  10. The Chronicles of Exandria - The Mighty Nein, p. 182.
  11. The entry for the Arms of the Betrayers says "before the Calamity, eight of the Betrayer Gods" crafted those weapons, which may imply that at that point there were already more than eight deities on the Betrayer Gods' side, or may simply reflect that Vecna was not yet among their number. See Explorer's Guide to Wildemount, p. 30.
  12. See Explorer's Guide to Wildemount, p. 121.
  13. See "Bloody Flowers" (3x67) from 4:26:11 through 4:27:20.
  14. See "Under the Arch Heart's Eye" (3x107) at 3:50:09.
  15. See Explorer's Guide to Wildemount, p. 20.
  16. See Tal'Dorei Campaign Setting Reborn, p. 28.
  17. See Explorer's Guide to Wildemount, p. 21.
  18. 18.0 18.1 See Explorer's Guide to Wildemount, p. 22.
  19. 19.0 19.1 See Tal'Dorei Campaign Setting Reborn, p. 29.
  20. 20.0 20.1 20.2 See Explorer's Guide to Wildemount, p. 23.
  21. See Tal'Dorei Campaign Setting Reborn, p. 30.
  22. See Tal'Dorei Campaign Setting Reborn, p. 31.
  23. 23.0 23.1 23.2 23.3 See Explorer's Guide to Wildemount, p. 24.
  24. See Tal'Dorei Campaign Setting Reborn, p. 32.
  25. See Tal'Dorei Campaign Setting Reborn, pp. 32–33. See also pp. 213 and 274–275.
  26. See Explorer's Guide to Wildemount, p. 25.
  27. See Tal'Dorei Campaign Setting Reborn, p. 33.
  28. 28.0 28.1 See Explorer's Guide to Wildemount, p. 26.
  29. 29.0 29.1 See Explorer's Guide to Wildemount, p. 27.
  30. 30.0 30.1 30.2 See Explorer's Guide to Wildemount, p. 28.
  31. 31.0 31.1 See Explorer's Guide to Wildemount, p. 29.
  32. See Vox Machina Origins 2.
  33. See Explorer's Guide to Wildemount, p. 113.
  34. See D&D: Monster Manual, 5th ed., p. 247.
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 See Explorer's Guide to Wildemount, p. 32.
  36. 36.0 36.1 36.2 See Tal'Dorei Campaign Setting Reborn, p. 41.
  37. See "Voice of the Tempest" (1x90) at 1:26:11.
  38. See "Glass and Bone" (1x08) at 55:49.
  39. See "The Temple Showdown" (1x11) at 11:22.  See also 4:21:40.
  40. See "Escape from the Underdark" (1x13) at 23:30.
  41. 41.0 41.1 See Tal'Dorei Campaign Setting Reborn, p. 34.
  42. Nor is a symbol of Orcus included on an ever-shifting, stained glass mosaic in the Betrayers' Rise that shows the symbols of all the other known Betrayer Gods. See Call of the Netherdeep, p. 68. By contrast, the symbol of the Whispered One does appear circa 836 PD, though he only ascended to godhood in 812 PD.
  43. See Tal'Dorei Campaign Setting, p. 56.
  44. See Tal'Dorei Campaign Setting Reborn, p. 86.
  45. See Vox Machina Origins Series I, Issue #2.
  46. See Explorer's Guide to Wildemount, p. 255.
  47. See "Bawdy Basement Belligerence" (3x44) at 3:20:56.  "It only feeds on divinity of that strength. There are others beyond this world that it seeks thereafter."
  48. See "Axiom Shaken" (3x43) from 3:03:05 through 3:05:41.
  49. See "Dark Portents" (3x29) at 2:54:59.
  50. See "Axiom Shaken" (3x43) at 3:02:19.
  51. See "Axiom Shaken" (3x43) at 3:03:59.
  52. See "Predathos Awakened" (3x119) from 1:43:27 through 1:45:19.
  53. See "Excelsior" (E3x01) at 3:57:45.
  54. See "Downfall: Part One" (3x99) at 0:20:15.
  55. See "The Story of Vox Machina" (Sx06) at 0:00:11.
  56. See Explorer's Guide to Wildemount, p. 139.
  57. See "Downfall: Part One" (3x99) at 0:15:33.
  58. See "Downfall: Part One" (3x99) at 0:24:20.
  59. See "Downfall: Part One" (3x99) at 0:28:29.
  60. See "Downfall: Part One" (3x99) at 0:28:33.
  61. See Explorer's Guide to Wildemount, p. 35.
  62. 62.0 62.1 See Explorer's Guide to Wildemount, p. 30.
  63. See "Dignity: An Adventure with Stephen Colbert" (Sx67) at 0:03:52.
  64. 64.0 64.1 See Explorer's Guide to Wildemount, p. 31.
  65. 65.0 65.1 65.2 65.3 See Tal'Dorei Campaign Setting Reborn, p. 40.
  66. See "Call of the Wild" (3x41) at 1:25:44.
  67. See "Faith or Famine" (3x60) at 2:19:24.
  68. See Tal'Dorei Campaign Setting Reborn, p. 27.
  69. See Tal'Dorei Campaign Setting Reborn, p. 39.
  70. See "The Endless Atheneum" (1x106) at 2:24:55.
  71. See "Traveler Con" (2x108) from 2:14:21 through 2:21:04.
  72. See "The Neverending Day" (2x125) at 3:36:22.
  73. See CR Cooldown | C3 E99 (subscription required). (Transcript).
  74. See "Downfall: Part One" (3x99) at 3:00:46.
  75. See "Downfall: Part Three" (3x101) at 0:56:31.  See also from 2:13:14–5:05:33.
  76. See "Breaching the Emberhold" (1x06) at 2:35:56.
  77. See "Bitterness and Dread" (E3x02) at 4:13:44.
  78. See Explorer's Guide to Wildemount, pp. 11–12.
  79. See "Fire and Ruin" (E3x04) at 1:04:04.
  80. See the recounting of the collapse of Tengar.  See "Downfall: Part One" (3x99) from 0:13:11 through 0:43:14.  Imri's form began to take the shape of Asmodeus before the refugees arrived on Exandria.
  81. See Tal'Dorei Campaign Setting Reborn, p. 14.
  82. See "With Great Power..." (2x94) from 3:56:35 through 3:58:12.
  83. See "With Great Power..." (2x94) from 3:52:58 through 3:59:37.
  84. See "Blessing in Disguise" (2x95) at 38:20.
  85. See "A Walk to Warmer Welcomes" (2x124) at 3:40:09.
  86. See "Hell or High Water" (2x136) at 0:18:48.
  87. See "Fire and Ruin" (E3x04) at 1:20:43.
  88. See "Duskmeadow" (1x57) at 0:57:56.
  89. See Tal'Dorei Campaign Setting, p. 6.
  90. See "Elysium" (1x104) from 49:10 through 49:30.
  91. See "Excelsior" (E3x01) at 3:57:45.
  92. See Tal'Dorei Campaign Setting, p. 17.
  93. See "Elysium" (1x104) from 49:35 through 50:00.
  94. See "Elysium" (1x104) from 49:10 through 49:30.
  95. See "Unfinished Business" (1x100) from 5:37:30 through 5:38:20.
  96. See "Race to the Tower" (1x102) from 1:45:55 through 1:48:45.
  97. See "The Endless Atheneum" (1x106) from 1:23:25 through 1:24:25.
  98. See "Downfall: Part Three" (3x101) at 4:52:40.
  99. See "Downfall: Part Three" (3x101) at 2:13:14.
  100. See "Downfall: Part Three" (3x101) at 5:05:16.
  101. See "Downfall: Part Three" (3x101) at 4:30:51.
  102. See "Downfall: Part Three" (3x101) at 4:17:34.
  103. See "Downfall: Part Three" (3x101) at 4:19:10.
  104. See "Downfall: Part Three" (3x101) at 4:18:08.
  105. See CR Cooldown | C3 E101 (subscription required) on Beacon.
  106. Matthew Mercer commented on Sarenrae's role on Exandria and her relationship with other gods.
  107. The Chronicles of Exandria - The Mighty Nein, p. 182.
  108. See "Excelsior" (E3x01) at 3:57:44.  The mages attempting to achieve divinity didn't try it with lesser gods, only with the main known pantheon.
  109. See "Downfall: Part Three" (3x101) at 1:26:25.
  110. See "The Hallowed Cage" (3x118) at 4:44:36.
  111. See "Make It Fashion" (3x12) at 2:33:33.
  112. See "Compulsions" (3x40) at 3:33:45.
  113. See "Somewhere Out There" (3x59) at 4:02:56.
  114. The Chronicles of Exandria - The Mighty Nein, p. 152.
  115. See "The Search For Bob" (Sx45) at 2:00:22.
  116. See "Unseelie Interrupted" (3x106) at 0:46:32.
  117. See "Assault on the Malleus Key" (3x113) at 1:11:54.
  118. See "The Assembling of Legends" (3x112) at 3:06:54.
  119. See "4-Sided Dive: Wrong Distance Relationships" (4SDx13) at 0:38:32.

Art:

  1. Screenshot of the Prime Deities and Betrayer Gods' symbols, by Cyarna Trim and Conceptopolis from "Exandria: An Intimate History" (Sx61) at 2:22. Used with permission.
  2. Artagan and "Mister Demeanor", by Aviv Or and Cris Peter from The Tales of Exandria: Artagan #1. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
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