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Deck of Illusions is a box that contains a set of parchment cards usually missing 1d20-1 cards. A full deck has 34 cards.[3]

Description[]

The magic of the deck functions only if cards are drawn at random. The owner of the Deck can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of them.[3]

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (listed below). While the owner of the deck is within 120 feet of the illusory creature and can see it, they can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful check (DC 15 Intelligence). The creature then appears translucent.[4]

The illusion lasts until the card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.[5]

Cards[]

  • Ace of hearts - Red dragon
  • King of hearts - Knight and four guards
  • Queen of hearts - Succubus and incubus
  • jack of hearts - Druid
  • Ten of hearts - Cloud giant
  • Nine of hearts - Ettin
  • Eight of hearts - Bugbear
  • Two of hearts - Goblin
  • Ace of diamonds - Beholder
  • King of diamonds - Archmage and mage apprentice
  • Queen of diamonds - Night hag
  • Jack of diamonds - Assassin
  • Ten of diamonds - Fire giant
  • Nine of diamonds - Ogre mage
  • Eight of diamonds - Gnoll
  • Two of diamonds - Kobold
  • Ace of spades - Lich
  • King of spades - Priest and two acolytes
  • Queen of spades - Medusa
  • Jack of spades - Veteran
  • Ten of spades - Frost giant
  • Nine of spades - Troll
  • Eight of spades - Hobgoblin
  • Two of spades - Goblin
  • Ace of clubs - Iron golem
  • King of clubs - Bandit captain and three bandits
  • Queen of clubs - Erinyes
  • Jack of clubs - Berserker
  • Ten of clubs - Hill giant
  • Nine of clubs - Ogre
  • Eight of clubs - Orc
  • Two of clubs - Kobold
  • Jokers (2) - The owner of the deck (male or female version)

History[]

Cleaning out the basement of the Platinum Sanctuary from phase spiders, Tiberius drew two cards from the deck: Joker (creating a female version of himself) and Ten of hearts (creating a cloud giant).[6]

References[]

  1. 1.0 1.1 See D&D: Dungeon Master's Guide (2014), 5th ed., p. 161.
  2. See "Strange Bedfellows" (1x03) at 1:34:39.
  3. 3.0 3.1 See D&D: Dungeon Master's Guide (2014), 5th ed., p. 164.
  4. See D&D: Dungeon Master's Guide (2014), 5th ed., pp. 164–165.
  5. See D&D: Dungeon Master's Guide (2014), 5th ed., p. 165.
  6. See "Enter Vasselheim" (1x16) at 2:30:17.
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