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Critical Role Wiki

Core spawn worms, the most individually powerful of the known core spawn types, are gigantic invertebrates that glow with a scorching inner heat.

Description[]

These gargantuan worms have a rock-like exterior with cracks that glow as if they are made of lava on the cusp of cooling and solidifying. They have a large mouth with prominent teeth, surrounded by barbed tentacles that tremble.[1]

Abilities[]

All of the following is from Explorer's Guide to Wildemount, p. 287.

  • Saving throw proficiencies: Constitution, Wisdom
  • Skill proficiency: Perception
  • Damage vulnerability: Cold
  • Damage immunities: Fire, psychic
  • Condition immunities: Charmed, frightened
  • Illumination: Sheds dim light in a 20-foot radius.
  • Tunneler: Can burrow through solid rock at half its burrowing speed and leave a 10-foot-wide tunnel.
  • Radiant Mirror: When it takes radiant damage, all creatures within 20 feet take the same damage.
  • Actions:
    • Barbed Tentacles: 10-foot reach, deals piercing damage, and grapples and restrains the creature. Only one creature at a time can be held in this way.
    • Bite: 10-foot reach, deals piercing damage. If the target is Large or smaller, it must succeed at a Dexterity saving throw or be swallowed, at which point the creature is blinded and restrained, has total cover from outside the worm, and takes fire damage at the start of the worm's turns. If a creature inside it deals enough damage to the worm in one turn, the worm must succeed on a Constitution saving throw or expel the creature, prone, nearby. If the worm dies, any swallowed creature is no longer restrained and can use 20 feet of movement to escape, again falling prone.
    • Multiattack: One Barbed Tentacles attack, one Bite attack

History[]

Main article: Core spawn § History

References[]

Art:

  1. Official art of a core spawn worm preparing to consume a horse and its rider, by Stephen Oakley from Explorer's Guide to Wildemount, p. 287. Used with permission.