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Chuuls are large aquatic aberrations created by the ancient aboleths for the purpose of collecting sentient creatures, magic items, and other treasures.[1]

Appearance[]

Chuuls are large crustacean-like creatures that have heavy pincer claws. Their faces descend into small tentacles that writhe and curl under the mouth. They have a pair of four legs, very arachnid-like, that scurry across the ground.[2]

Traits[]

Chuuls are amphibious, able to breathe on both land and water. They are immune to poison and the poisoned condition.[3] They are able to grapple and poison their prey.[4]

Chuuls can sense the presence of magic within 120 feet of them at will. This trait is not magical, though it functions much like a Detect Magic spell.[1]

Known chuuls[]

References[]

  1. 1.0 1.1 1.2 See D&D: Monster Manual, 5th ed., p. 40.
  2. See "The Second Seal" (2x47) at 0:24:45.
  3. See "The Chase Begins" (2x112) at 3:59:56.
  4. See "The Second Seal" (2x47) at 0:26:13.
  5. See "The Chase Begins" (2x112) at 3:51:19.
  6. See Call of the Netherdeep, p. 163.

Art:

  1. Depiction of a chuul, by Kate Pfeilschiefter from D&D: Monster Manual, 5th edition, p. 40. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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