Critical Role Wiki

This wiki contains spoilers for the entirety of Critical Role and The Legend of Vox Machina. Proceed at your own risk!

READ MORE

Critical Role Wiki
Advertisement
Critical Role Wiki

Recognize the alpha.
– 
Chetney's advice[16][17]
[!h]

Chetney Pock O'Pea (pronounced /ˈtʃɛtni ˈpɒkəˌpiː/) is a gnomish blood hunter/rogue and member of Bells Hells. He is played by Travis Willingham.

Description[]

Appearance[]

Chetney

Official art of Chetney Pock O'Pea, by Hannah Friederichs.[art 3]

Chetney 2023 - Hannah Friederichs

Official art of Chetney in 2023, by Hannah Friederichs.[art 4]

Chetney - Hybrid

Official art of Chetney's hybrid form, by Hannah Friederichs from "Chasing Nightmares" (3x11).[art 5]

Chetney's hybrid form - Hannah Friederichs

Official art of Chetney's hybrid form, by Hannah Friederichs.[art 6]

Chetney is an elderly gnome who appears to be "a hundred-and-something" years old, with blue eyes, several scars, and a hooked nose that he says has been broken more than once.[18] He stands about 3 foot 4 inches and has well-muscled arms. On his right arm is a tattoo of a crown and the letters "RTA", which stand for "Rexxentrum Toy Authority" (a mark required by his former union),[19] though he tells people it stands for "Recognize The Alpha".[20] Tufts of silvery-grey hair sprout from and over his ears from under a knitted cap with ear straps pulled down tight on his head; he is partially bald, and the remaining hair has gone completely silver as well. He wears a leather chest harness, pointy-toed boots, and woodworking tools around his waist.[21] He now has a flaming bell tattoo on his butt cheek.[22]

In his werewolf form, Chetney becomes taller, and silvery-grey hair grows from his entire body. The transformation takes place quickly and results in his bones breaking and realigning and claws ripping through his existing fingernails.[23] His voice is much deeper and gruffer as a werewolf.

According to Travis Willingham, in his youth Chetney was an attractive, tanned man, though with less muscular legs than his upper body.[24] He had more (not blond) hair, including groomed chest hair and a mustache.[25]

Personality[]

Chetney loves woodworking, especially furniture making and toymaking. He works almost exclusively in wood and scorns the use of metal in craftsmanship; it may have been over this or a similar issue that he left his job in Uthodurn working for Oltgar. His skills as a woodcarver lend him skill in breaking and entering.[26]

Chetney has shown himself willing to volunteer for risky situations within his skillset[27][28] but hesitant to rush into danger that seems beyond his capability.[29] He is quick to retort, stubborn-willed, and foul-mouthed but perceptive and capable under pressure. He has a selfish streak, demonstrated when he kept the money he found in Vali Dertrana's office and only admitted it to Imogen,[30] but also scrupulously honors explicit contracts he enters into, such as when the rest of Bells Hells agreed to accept wooden toys as payment for their aid in locating Gurge Kisgregg.

His former lover Deanna Leimert described him as she knew him two hundred years ago being driven, focused, and passionate about what he believed in. She noted that he had changed significantly since then and she didn't really recognize him anymore.[31]

As a teenager, Chetney was slightly awkward and a loner who traveled a lot.[32]

Biography[]

Background[]

Chetney told Fearne Calloway that he left home early because he knew he "wanted to go into the trade." He returned after a long time and his parents and siblings were gone, scattered to different places. Chetney said he was fine with this, because they didn't really have "a tight familial thing". He found his passion and followed it.[33]

Later, Chetney revealed that he grew up in the Bramblewood outside of Westruun. When he was "still a kid", he returned from learning to make toys and discovered his family, including his five older siblings, were gone, leaving only toys behind. This happened while Errevon the Rimelord (an elemental Primordial) was attacking Tal'Dorei during the Icelost Years shortly after the Scattered War. Although Chetney understood they had been trying to "cover their asses", given the many dangerous events (that included a big red dragon going across the continent, one of the many calamitous events the gnome experienced),[34] he was so angry they left, he never looked for any of them. He now believes anyone he gets close to will just look for a reason to leave him.[35]

At some point in or before the 7th century PD Chetney had a brief but passionate fling with Deanna Leimert, a gnomish woman of similar age, after they met in a vacation town on the beach, in the Menagerie Coast;[36][37][38] she made him his iconic hat. Their involvement ended on bad terms, and it is possible that Frudell, another lover of Chetney, was involved.[39]

Chetney became a wood craftsman in Uthodurn, regarding himself as a master craftsman. He formerly made furniture, and for some time until 798 PD he worked repairing boats,[40] but has since mostly found success as a toymaker, becoming particularly good at rocking horses,[41] which were his own favorite childhood toy.[42] He worked for Oltgar, who mentored him in toymaking,[43] in a shop in the city's Deliberation Disk.[44] Chetney and Oltgar had a dispute in 843 PD over a "change in direction", allegedly about no longer working with wood, that drove Chetney to believe that Oltgar "betrayed the very craft";[45][43] he also started dealing with a new partner, Drixlitch Ovana, that the gnome disliked quite a lot. It escalated until Chetney "messed up [his] employer something fierce" and wounded Drixlitch,[46] after which he was chased out of Uthodurn into the surrounding forest by the Glassblades.[47]

Chetney traveled through the Flotket Alps back into the northern part of the Savalirwood. Several months to a year prior to the beginning of Campaign Three,[48] while trying to trap food in the forest, he was bitten by a human werewolf, whom he killed, and contracted lycanthropy. He was found there by members of the Claret Orders, another group of lycanthropes, who had been tracking the human werewolf. They gave Chetney a chance to see if he could exercise some control over his lycanthropy.[49] The group (including "Rudina") helped him a bit with his new abilities, but ultimately things did not go well and Chetney was given "kind of a warning" or ultimatum.[50] He was directed to contact Gurge Kisgregg in Jrusar, Marquet. Chetney initially claimed he had been directed there by a craftmen's guild; however, he eventually revealed he was lying about seeking Gurge out for professional woodworking reasons.[51][52]

Chetney successfully found Gurge, who shortly grew tired of him and hoped to direct Chetney to the Gorgynei instead. Gurge entered Jrusar to look for Ajit Dayal, who knew of the Gorgynei's location, but was kidnapped upon entering Jrusar, leaving Chetney without allies.[53]

Campaign Three: Bells Hells[]

Meeting in Jrusar[]

Chetney witnessed the yet-to-be-named Bells Hells fighting with a spitting mimic outside the Dreamscape Theater.[54] When the party approached him, he asked them for help in finding Gurge Kisgregg, saying he was someone who might be able to help him secure employment as a master craftsman.[55] The group agreed, and as payment Chetney agreed to give each of them a hand-carved wooden toy.[56] When the group went to Gurge's hovel, Chetney quickly picked the lock, and inside they found signs of a struggle including claw marks in the furniture.[57]

Chetney's caper - Shrugs

Fan art of Chetney escaping the office of Vali Dertrana, by Shrugs.[art 7]

Later, while the group was investigating the connection of Vali Dertrana to these events, Chetney invisibly snuck into his office alone. There, among other things, he found over 100 platinum, which he kept and concealed from the rest of the party. He found a secret door and overheard part of a conversation between Master Vali and "Ira". When Vali returned to his office and realized someone had been inside it, he began slashing with a saber while searching the room. When he approached the hidden Chetney, Chetney bolted, going straight through the closed stained glass window and landing safely in the courtyard below where the party was nervously waiting.[58]

During the fight with Ira Wendagoth in "Chasing Nightmares" (3x11), Chetney transformed into a werewolf for the first time. He later revealed his true reason for wanting to find Gurge: they were both cursed with lycanthropy and Gurge might have knowledge of how to control their powers.[59] Later, under heavy pressure from Imogen, he admitted taking 80 platinum from Vali's office, but did not reveal this information to the rest of the party.[60]

During the Ball at which the party was attempting to substitute a tracking ring for the one that Armand Treshi customarily wore, Chetney met Gryz Alakritos who was present as a guest of his friend Ajit Dayal. He promised to introduce Eshteross and Chetney to Ajit later.[61] Chetney became suspicious of Emoth Kade and followed her as she commanded shade creepers to remove items from Gryz's designated room in the mansion.[62] In the ensuing battle, Chetney used a special healing potion to save an injured guard so that the guard would tell the authorities that the party came to his rescue rather than causing the mayhem.[63]

Chetney began gifting the wooden toys he had promised the party members as he produced them. The first was a carved wooden skyship given to Dorian Storm,[64] and the next was an articulated wooden hand given to Ashton Greymoore.[65] He gave Orym two items: a bowl in the shape of a crescent moon, and a carved wooden box,[66] Laudna a wooden house for Pâté de Rolo,[67] and Fearne a small wolf.[68] Finally, he gave a wooden mood indicator dial to Fresh Cut Grass,[69] and an intricately carved mechanical wooden horse to Imogen.[70].

When the party was going up against the Shade Mother in their quest to capture Emoth Kade, Chetney volunteered to scout ahead and was the first to actually see the Shade Mother. He also volunteered to create a diversion by running across the room where he had seen her.[71] During the battle, Chetney was able to use one of Olly's beads to imprison Emoth. That evening, he invited Fearne to join him in his room and she told him if he howled exactly at 3:00 AM, she'd be there. Unfortunately for him, he slept through the assignation.[72]

Echoes of the Past[]

During the heist of the Twilight Mirror Museum, Chetney triggered a trap that dropped him onto a greased slide into a room with a soft, translucent, acidic floor that began absorbing him, inflicting serious and continuing acid damage. He pulled free and transformed into his wolf form, climbing precariously onto a piton he drove into the wall. The group above tied a rope around Orym and lowered him down the chute. Chetney leaped toward Orym, barely grasping his hand, but as the group pulled them upward, Chetney succumbed to his Order of the Lycan bloodlust and attacked Orym. Imogen cast Command on Chetney, ordering him to stop, and Fresh Cut Grass healed him just enough that he regained control.[73]

After the heist, Chetney and Orym visited the shop "Knot Forgotten" and talked to the toymaker Zadro Ichlen. Chetney was impressed with the workmanship on display and learned that Zadro learned her trade in Uthodurn. When Chetney asked her if she knew Oltgar, her entire demeanor changed, becoming hostile and suspicious. Even when Chetney told her he had no love for Oltgar, she remained wary and they agreed to forget they ever met. Chetney's anger seemed almost to overpower him inside the shop, and when Orym questioned him outside, Chetney told him Oltgar is "the worst kind of person."[74]

Before leaving Jrusar, Chetney and the party met with Ajit Dayal, who was surprised to hear they were working with Lord Eshteross. Chetney explained that he came to Jrusar to meet with Gurge Kisgregg, and that they shared a condition, which Ajit immediately understood. Chetney was seeking Ajit's help in locating the Gorgynei, and turned down Ajit's offer to help him cure his lycanthropy. Ajit told them the Gorgynei were currently in the Gloomed Jungles of Aeshanadoor, where they were able to remain hidden from those hunting the hides of lycanthropes for the bounty upon them. Controlling lycanthropy was difficult and the beast within could not always be restrained, but the Gorgynei had somehow found a way to do so. When questioned, Chetney initially denied he had ever lost control, but eventually confessed he may have slipped up a couple times. Once the group was alone, he told them about the moment during the heist that he clawed Orym, and suggested that since it was because of how injured he was at the time, when he is in wolf form they should keep their distance or make sure he is healed. He also admitted he had a sensitivity to silver.[75]

In the middle of that night, Chetney sneaked out of the Spire by Fire Inn and broke into the Prism Emporium via sliding down the chimney. He accosted and terrified the owner Tuyen Otwana about the prices of her wares, eventually transforming into his werewolf form to warn her to charge fairly from now on. He swiped her arm with his claw, exposing bone, and then cauterized the wound with his flaming claws. Promising to return, he exited invisibly to return to the inn to sleep.[76]

Bassuras and Beyond[]

In Bassuras, Chetney investigated the postcards Fearne had received, allegedly from her parents, and noticed they seemed recently made although Fearne believed they were 90 years old. Later, he asked her if she had paint or ink, and told her it was okay if she wanted to tell them anything.[77] Chetney was one of the party's drivers (in a crawler named the "Buck Fucket") in the Deathwish Run with Laudna riding shotgun and Fresh Cut Grass as the front wheel, and made it successfully to the finish line.[78]

That evening, Chetney offered to help Dusk capture the Calloways if they would share the bounty with him. They denied knowing what he was talking about, saying they weren't trying to kill Fearne's parents. Travis succeeded on an insight check and got a whisper from Erika Ishii as to whether Dusk was lying.[79] Chetney's suspicions were proved correct the next morning, when Dusk revealed her true identity of Yu Suffiad.

When the party was attacked by the Fist of the Ruiner gang, Chetney tried name-dropping their connection with Paragon's Call, with no apparent effect. During the battle, he used a potion of healing to bring Imogen back from unconsciousness. When the party first saw Ira Wendagoth's Veilscatter Scope, Chetney was the first to voice suspicion that it was the same mechanism that Ira had almost been able to finish while working for the Unseelie Court in the Feywild.[80]

Later, Chetney gifted Fearne a collapsible wooden doll which Laudna christened "Caviar", and three small dolls resembling her parents and herself for her to use in working out her familial issues.[81]

When Fresh Cut Grass tried Sending to Dancer and went limp, silent, and unresponsive at her response, Chetney's reaction was to pull out his wooden mallet and try to reset them by hitting them on the head. FCG then attacked him with their buzzsaw, precipitating a brief battle within the party before FCG was subdued and restored.[82] When the group returned to Bassuras and Paragon's Call's headquarters, the Seat of Disdain, Chetney scouted it and located Armand Treshi in the basement.[83] He was part of the group that retrieved Treshi. In the battle against Otohan Thull, Chetney voluntarily returned to confront her, saying "I don't want to be the only one not dead." He was knocked unconscious but healed before dying,[84] and was caught in the pulse of psychic energy Imogen released:

Within the endless light, you feel like your very soul is pried open, memories spilling forth, gentler times of wayward romances in your youth. Deanna and her laugh, Frudell and her patience. How you filled each lonely gap with work, fixation, and even the longest of lives can extend rapidly under such pursuits. Within your belly, a hunger stirs. An itch hits your skin. An iron smell fills your nose. A howl pierces your ears. You look up to the full glowing red moon Ruidus above you. From its ruddy light streaks a single beam of pure crimson light that envelops you. You let it wash away the sadness, and you give into the beast tearing your skin away as you feel the anxious tingle that you always feel at the zenith of this moon now grow into an uncontrollable impulse to hunt, to kill, to eat, to ruin. It sees you now, and it's found common ground.
– 
Chetney's vision.[85]
[!h]

The next morning, FCG apologized to Chetney for attacking him when Chetney hit him after FCG went unresponsive after contacting Dancer. As an apology, FCG gave him a wooden toolbox with "RTA" inscribed on one side, and in return, Chetney gave FCG a mood indicator dial since FCG's face can't move to display emotions.[86] One night during the voyage back to Jrusar, Chetney stayed on deck to look at the moons and found himself howling instinctively toward them. He saw fur push past his fingers before receding. Later, he volunteered to help fix the storm damage to the wooden Silver Sun.[87]

When Keyleth transported the party to Whitestone to seek aid for the slain Laudna, Chetney admired the clock tower there that Lord de Rolo had built, but was taken aback when he was told Percival worked mainly with mechanisms. He gifted Percy's daughter Gwendolyn a tiny wooden rocking horse with a wolf's head.[88]

During the party's encounter with Delilah Briarwood, Chetney negotiated with her on the basis of their shared interest in having Laudna alive rather than dead. He pointed out they couldn't bring Laudna back as long as Delilah was cohabiting in her body, but Delilah told him she and Laudna were now one being. Chetney pretended to be convinced, but said he needed to speak to Laudna first, and convinced Delilah to allow the party a brief conversation with her.[89] After Delilah was defeated and Laudna returned to life, Chetney presented Imogen with her promised toy, an intricate wooden clockwork horse.[90]

When they all returned to Jrusar, an invisible Chetney went inside Lord Eshteross's manor to investigate his failure to respond to Sending after Imogen's dream of him walking into the red storm. He found Lord Eshteross's cane lying on the hallway floor and noticed that the blood scattered throughout the second floor smelled slightly odd and there was a very faint lingering scent of Otohan Thull. He discovered Lord Eshteross's body and a strongbox containing envelopes addressed to multiple people to be opened in the event of Eshteross's death, including one to Bells Hells. Their envelope contained a letter bidding them farewell, his maple ginger cookie recipe, and a portion of his last will and testament leaving to Bells Hells his trusted weapon Turmoil and the skyship the Silver Sun.[91] Chetney opened and read Eshteross's letter to Orlana Seshadri, confirming that Eshteross said good things about Bells Hells in it before Chetney gave it to her.[92]

The Gorgynei[]

Orym fighting Chetney - ofteasandherbs

Fan art of Orym fighting Chetney, by Ofteasandherbs.[art 8]

While the party was traveling via skyship toward Yios, Chetney was on deck when Ruidus flared. He felt himself uncontrollably transform into his werewolf form and attacked Orym and Fearne. Fearne's Daylight spell finally allowed him to break free of Ruidus's influence, but his hit points were low enough that he lost control due to that condition and continued to attack. Eventually, he recovered his senses as the flare faded and he apologized, explaining that Ruidus had never caused that before,[93] and later obtaining a set of manacles from the Silver Sun with which to chain him at night.[94]

Once at the Gloomed Jungles of Aeshanadoor, the party landed and per their instructions from Ajit Dayal, howled at dusk for the Gorgynei who eventually appeared and took them to their hidden village of Barinak after Chetney revealed his lycanthropy and told them he was seeking aid to control it. The Gorgynei leader Annaline told him such training normally took weeks. But if Chetney had a strong constitution and will, they could go to Zha'Vrollo, the temple of Sahyaadon. If Chetney was lucky, the spirit would meet with him and either help him gain control of the beast, or destroy him. Chetney would face trials, be challenged, tested, and judged. He accepted.[95] It took them almost two days to reach the temple; the night they spent in the jungle, Annaline asked Chetney to show her his knowledge of hemocraft, and she took some time to teach him about glyphs, as well as to talk to him about her own experience becoming a lycanthrope.

When they finally reached Zha'Vrollo, Sahyaadon contacted Chetney in the main chamber, taking the form of a constant beam of moonlight, and asked him several questions before transforming the gnome into a bigger and more terrifying incarnation of his wolf form. Bells Hells had to fight their friend while he tried to regain control, which he eventually did, partially thanks to the other adventurers' efforts, words and magical strategies (Ashton was the one who compelled Chetney last, and after he transformed back into himself, they punched the blood hunter for making the fight so difficult). After the trial, the Keeper of the Savage Heart expressed her approval towards the gnomish werewolf and removed the strange itch that Ruidus caused inside of him. Free at last, a cheerful and naked Chetney ran outside the temple, being followed in a similar manner by his friends and the Gorgynei that had accompanied them to Zha'Vrollo.[96] The next morning, before the Silver Sun came to pick them up, Annaline gave Chetney a last piece of advice, and he stated that at some point he would be interested in returning to the Gloomed Jungles to train with the Gorgynei again. Orym also talked to Chetney, showing him the new magic of his sword and the carved wolf he had made for the gnome, who accepted it after criticizing the halfling's carving technique and offering him advice and tools.

Yios[]

In the casino - Lap Pun Cheung

Fan art of Bells Hells in the casino, by Lap Pun Cheung.[art 9]

After arriving to Yios Bells Hells went to a casino for a last night of fun before starting their mission in the city. There, Laudna proposed Chetney that they could use Pâté's invisibility magic and psychic bond with the warlock to cheat in those games in order to win, and the familiar was willing to participate; however, they ended up postponing the plan, since the adventuring party had too much attention as newcomers at that moment. The gnome played several gambling games, in which he was surprisingly successful; suggesting that maybe the casino would offer them a free room for playing so much (the casino did not, in fact, make such an offer, but FCG and Fearne lied to Chetney to pretend they did, and even paid the desk clerk, Freya, to play along). The next day the adventurers (with the help of a guide, Landon Kreshawl) arrived to the Aydinlan Seminary. However, before they walked in, they noticed a creature looking at them perched on a gargoyle: Shithead, the avian nemesis that FCG had told Chetney about back when they were in Bassuras. After a brief battle, they went to the Aydinlan Seminary, where Chetney confronted a judicator sent from Vasselheim that had everyone scared; after asking a few questions, they ended up leaving with Carolle, a receptionist FCG enchanted so she would guide them to Ebenold Kai's home.

After Chetney and Orym, hidden with Invisibility, investigated Professor Kai's house, they found him hiding in a basement with Dr. Baryn Vestisho, who ended up using a Spell Scroll to flee. Bells Hells (minus Ashton) followed them through the magical circle created by the spell and were transported with them to the Elemental Plane of Fire, where they spoke with the two members of the Grim Verity and Planerider Ryn, exchanging information about Ruidus and the events connected to it. Bells Hells, after discovering that Otohan and the Cerberus Assembly had bigger plans involving the red moon and building machines in different planes, declared themselves willing to try and sabotage any plans that would affect Ruidus and endanger Exandria. When he knew that Imogen's mom could be working for Otohan, Chetney suggested she could act as a sort of undercover agent. Since one of their options was to travel to the Fey Realm, Fearne was very enthusiastic about going there, but Chetney was wary of the dangers of such a mission and how trustworthy the druid's word on the safety of the journey was. When they returned to Yios with Ryn's help they reappeared in Professor Kai's basement, and when Chetney ran up the stairs, he heard crashing noises and a voice asking to smell and find someone.

There were three intruders using an air elemental to find the basement and the adventurers hiding there. The party (following one of Chetney's suggestions) tried to confuse the newcomers into thinking they were having a party with adult content, but the farce eventually ended, and a brief battle ensued: Chetney, who was in his werewolf form, was the first being attacked, but also dealing a lot of damage, both with its claws and with Turmoil. At one point the enemy mage fell through the window and the blood hunter jumped after him, leaving him almost dead and throwing him back into the house. Bells Hells ended up leaving with that same mage for questioning, and the gnome made sure he wouldn't give them problems by knocking him unconscious when he started stirring.

When they found a place with enough privacy (a storage space whose lock Chetney picked) the adventurers interrogated the mage (named Tuldus), and while the lycanthrope initially offered some torture options, they ended up using Imogen's telepathy and FCG's Fast Friends to obtain information; during the process the gnome searched him and noted the mage's Bracers of Defense. Later, when Ryn came after Imogen contacted her, Chetney joked using the Planerider title for himself.

Through the Sending spell Imogen agreed with their barbarian friend to meet again in the Aydinlan Seminary, so they went there (leaving Pâté watching over Tuldus). Ashton showed up covered in food and explained his absence, after which Bells Hells divided into three groups: Chetney, Orym, and Ashton would stay at the entrance of the educational center (while the genasi updated them even further on his adventures in Yios); Laudna and a still stressed FCG would visit Vitro Isham, expert in automatons; and Imogen and Fearne would visit Kadija Sumal, an ally of the Grim Verity and the professor who had worked with Liliana Temult. The three members of the group in the entrance eventually saw Ludinus Da'leth passing by (being identified by Orym), and watched him walk away with two members of the Ruby Vanguard before teleporting away; the three friends, worried about the rest of the group, rushed to find the rest, and they all ended up meeting at Sumal's office, discovering that the Martinet of the Cerberus Assembly had talked with Imogen and Fearne after cursing Professor Sumal and stealing documents from her. After such an encounter, and seeing that Kadija had been left in a very fragile state, they decided to call Ryn, who came and confirmed that she would seek help for the professor and would take care of the still spellbound Tuldus (relieving Pâté of his role). As promised, and after Chetney joked again about being a Planerider himself, pretending to cast a spell, the tiefling transported Bells Hells to the Feywild in that very office.

Fey Realm[]

The group appeared in the Harrowcall Fens, near the home of Fearne's grandmother. The faun, excited to be back in her childhood plane, began leading her friends around, and Chetney felt his hunter senses completely overwhelmed by the amount of fey essence in the environment. Although they were kept up by some music-loving flowers and an animated tree that tried to bar their way, they managed to successfully reach the Ligament Manor, the home of the Fatestitcher. They were welcomed by the strange hag, who, after hugging her granddaughter, offered them a cocktail. The group stayed at the mansion for the rest of the day, and Fearne caught up with her grandmother, who, despite her sinister appearance, was very welcoming; the Fatestitcher immediately noticed Chetney's lycanthropic nature, and he showed his admiration of Morri's furniture and stated his love for wood carving (after briefly doubting when the hag told him that the tree itself had made the furniture because she loved the living wood). Later, after checking the Fatestitcher's collection, the blood hunter showed her the Butcher's Bib, deciding to wear it while in the manor, which pleased the old fey. Before going to bed in their quarters, having seen that Ruidus was visible in the fey sky, FCG decided to cast Shared Dream on Imogen, Laudna and himself, and to help Imogen dream more easily the group talked about how to relax her, including the possibility of Chetney giving her a massage.

The next day, after saying goodbye to Morri (and after Chetney briefly flirted with her), on the way to Sun's Shadow the adventurers met a patrol of three nomadic centaurs who tried to capture them to sell them to the Unseelie Court; Chetney tried to use his Minor Illusion to show Ligament Manor, mentioning Morrigan's name, to scare the centaurs, but they ended up fighting and defeating them. During the fight Chetney used Turmoil.

As they were about to enter the Shiver Keep the party had to dodge an Unseelie patrol, and in the process Ashton became bogged down by a particularly sentient section of ground; although they were hidden by magic, Chetney decided to help by moving away a bit and throwing ball bearings, making noise that attracted the fey enemies and allowed Bells Hells to enter the fortress. There, trying to cause a distraction, Chetney made himself visible and transformed into a wolf, but the two guards who saw him weren't too surprised, since they were on a plane full of magic and strange creatures. The pride-stricken werewolf was able to take revenge soon after, immobilizing one of the guards to prevent him from raising the alarm and throwing him into the portable hole with his partner, where they both suffocated; the blood hunter took the armor one of them was wearing. Shortly after, during the sabotage of the Malleus Key, Chetney used his hemocraft against the creatures guarding the machine.

After destroying the machine Chetney and his friends fled through the forest, avoiding the Unseelie the best they could. When facing Terrosh, the portal guardian, the blood hunter assisted FCG with their rap performance, and when it was his turn, the gnome offered a wooden rocking horse as payment to use the portal, which the strange fey being accepted, sending him through it to Exandria.

The Solstice[]

When Bells Hells appeared in the Taloned Highlands, near Imogen's hometown, Chetney was still cautious, using his enhanced senses to make sure there weren't unnatural creatures around them. The next day, since Ryn had interrupted her communication with them the day before, Chetney joked about using his special connection with her to make sure she was okay; he also took an interest in Terrah and its planar rift when Orym talked about it. That night, using Imogen's dream powers, FCG sent himself, Laudna and Chetney with the sorcerer to try and find the Planerider in the Tishtan ruins she was exploring; in that dream space they located the tiefling wizard, petrified near the Malleus Key, but shortly after they were located by Otohan Thull, who attacked Chetney and Fresh Cut Grass with psychic energy before they managed to wake up; the next day the four friends were somewhat exhausted from the experience. Bells Hells confirmed the route to Gelvaan as their only option, and along the way Chetney asked Fresh Cut Grass how they were feeling (using the mood wheel the gnome had made for them).

After another night of rest (after which both Chetney and FCG were still exhausted) the party arrived at Imogen's village, and when they met with Relvin the blood hunter quietly explored the human's working place. Despite the initial tensions, the father-daughter reunion proved relatively productive, and when the Silver Sun arrived Chetney and his friends left Gelvaan in dramatic fashion, with the old gnome acting like Imogen was a major political figure to give her more prestige in the eyes of her old neighbors.

While on their way to the Tishtan ruins Bells Hells noticed a strange light effect in the sky, and thanks to Chetney, who had experienced at least one other solstice, they determined that they were slowly moving ley lines, visible due to the proximity of the apogee solstice. Aboard their skyship, the adventurers ran through their potential allies, and FCG mentioned Oltgar as an option, which the blood hunter immediately rejected. While planning, the old gnome expressed concern that Imogen might be being spied on, and talked to Captain Xandis about different points on the map and their strategic potential; later, he proposed to crash the Silver Sun into the Malleus Key once they got the statue of Ryn to safety.

After a brief stay with Fearne's parents, during which they spent most of their money (much of which was provided by Chetney) in Bassuras for magical items while the blood hunter and Laudna painted the Silver Sun to look like a Cerberus Assembly ship, the adventurers set out for the Tishtan excavation site with the Nightmare King; when talking about who wanted to use the different objects, Chetney proposed that Imogen use his Butcher's Bib, but she refused, insisting that the gnome should use it instead. Along the way they ran into an arcane wind phenomenon caused by the ley lines, whose effects almost destroyed the skyship, despite Chetney's best efforts to repair things as soon as they broke (even transforming into a wolf to do it faster).

After Bells Hells confirmed that Keyleth wanted to join forces with them against Ludinus, Chetney expressed his confidence in their possibilities, being scolded by Ashton for saying such things out loud. The night before their last day of journey Chetney spent sleeping with his bloody bib on. The next morning, while they strategized, Chetney finally revealed to Xandis their plans about crashing the Silver Sun against the Malleus Key, promising that they would provide them more money and a new skyship, and with some persuasion he was able to convince the tiefling captain, who, after leaving the rest of the crew in a save place, would go with Bells Hells, more specifically with Fearne, FCG and Ira, magically abandoning the ship before impact; the gnome reminded Xandis that the mission was very important, one for the history books, giving them more confidence. While they were saying goodbye, Laudna was acting flirtatiously towards Ira, so Chetney asked her if she wasn't going to give the fey a last kiss, which embarrassed the warlock.

After a short journey (during which Chetney found the remains of a skyship, which the group deduced had been shot down by the Vanguard) the blood hunter, along with Imogen, Laudna, Ashton and Orym, reached the Tishtan ruins, where thanks to Imogen's confidence they were able to get in smoothly; however, a little further they were stopped since some of them looked suspicious, which led to a battle that started when Chetney transformed into a wolf. The werewolf used his agility to climb the form of a big Warder automaton, inspecting its mechanisms and glyphs and trying to damage them, although finally it would be Laudna who finished defeating the construct. Shortly after they met Beauregard Lionett and Caleb Widogast, two allies of Ryn who also wanted to stop Ludinus; during their conversation Chetney's appearance made Beauregard mistake him for a dog, and acted tense around him; when Caleb mentioned that his Invisibility only worked for a minute due to the antimagic waves of the area, the blood hunter mocked the power of the wizard's spell, but despite that, when the new allies were going to split up, Caleb tossed a stone to Chetney to stay in touch.

When the adventurers continued descending (joined by FCG and Fearne, after a bit) Chetney proposed that to distract the enemies and sabotage the machinery in the ruins they should tell people that some general needed them elsewhere; Imogen ended up following the gnome's plan, but one of the exaltants didn't believe her, and a brief battle ensued, during which the blood hunter used Turmoil, and after which he hid the bodies.

Because of the sabotages happening in the excavation, Ludinus decided to rush his plans with the Malleus Key, rallying his forces (and the captured Caleb and Beau) while delivering a speech. During the process, Chetney, after turning invisible, tried to climb the machine, managing, with some difficulty, to ascend to where the elven archmage was, after which he jumped on him in his lupine form to try to immobilize him, but Ludinus defended himself with " Shield, causing the blood hunter to fall and get impaled on one of the Malleus Key pieces; even in that situation the old gnome tried to see if he could reach some important element to damage, without success.

After the Malleus Key activated, Bells Hells were sent far away, and Chetney, Fearne, FCG and Imogen appeared in the Crystalsands Tundra, near Uthodurn.

The North[]

Chetney confirmed thanks to his acute sense of smell that Orym, Ashton and Laudna were not nearby, and given the low temperatures in the region (which the gnome recognized, from his past), the group decided to travel to Uthodurn to take refuge and find help (despite the fact that Chetney had not left there on the best of terms). The werewolf was in charge of guiding the group, and when it became clear that they would not reach their destination that same day, they tried to take refuge in a cave that turned out to be the lair of a frost salamander which the blood hunter countered with a combination of hemocraft and the abilities of his weapon, Turmoil. However, the four adventurers were aided by two newcomers: FRIDA (an aeormaton gunslinger) and Deanna Leimert, a gnome cleric of Pelor and Chetney's former lover.

Initially she was aggressive towards the older-looking gnome, but eventually relaxed, and the six members of the new group decided to head to Uthodurn together. At all times Chetney was nervous around Deanna, but little by little that, along with her hostility, dissipated, and before the group's questions they briefly recounted their fling and her life afterwards (how she had been killed and then resurrected almost two centuries later, which explained her younger appearance). This caused the blood hunter to tell the cleric how he had ended up leaving Uthodurn on the second evening that the group spent together, which led to a sincere hug between them. However, that night there was a full moon, so he ran away to avoid transforming in front of her; while in the woods, in his wolf form, he found and killed several animals. FRIDA, deducing what was happening, followed him into the forest, trying to attract it and help it regain consciousness; the process was slow, and not very successful, since, although the aeormaton was using recorded sounds of Fearne and Deanna, the werewolf didn't recognize the smell associated with them, and ended up attacking his new ally with his claws and teeth, injuring them; however, shortly after part of Chetney's consciousness returned long enough to realize what he was doing, and, ashamed, the lycanthrope went deeper into the woods, leaving the somewhat injured FRIDA to be found by the rest of the group.

Chetney eventually returned the next morning, showing sincere concern about what had happened, and understanding that, due to the special circumstances (the solstice affecting all forms of magic, including his curse) he had lost control despite his previous training with the Gorgynei; when he asked FRIDA about how they were, the aeormaton stated that they had enjoyed their fight. The group continued making their way, and they finally reached Uthodurn, discovering that the people there were nervous because magic wasn't working properly, and the streets were darker than usual. Chetney was particularly nervous about being recognized, especially when they passed near Oltgar's place. The adventurers visited the Vellum Steeple Archive, learning that not only communication magic was being altered, but also transportation magic, scrying magic, and very old enchantments that they had thought to be permanent. While they were there the old gnome, using Invisibility, spied inside and discovered that the wardens in the archive were extremely nervous about the current situation in the city. Before he left, the blood hunter stole some trinkets from Ressia Uvesic's office, whispering Ludinus' name before leaving. Later, when a beast attack happened in the Grand Disk, Chetney (still invisible) followed his friends when FCG led them inside to fight the animal. They followed the bull until they reached the throne room of the dual monarchs, and there Chetney tried to find mechanisms or secret exits while his friends calmed the creature down. When they achieved that, the celestial being, called Umudara, wanted to return to its forest, and the old gnome mentioned it had to mean the Savalirwood, so the rest of the team led the animal out of the city. Meanwhile Chetney stayed behind, looting the throne room of the dual monarchs and finally finding a secret exit; he later used his scythe to pretend that he was one of the wounded by the bull monster.[97]

After pretending to be hurt and getting help from a handsome dwarf, Chetney left and reunited with the rest of his group, who had been invited to meet with the dual monarchs the next day. They spent the night at Deanna's house, and although there was a brief suggestion that the two gnomes share a bed, the blood hunter ended up sleeping on the sofa, since FRIDA and FCG did not offer him the use of the bed in their own room. The next day, after breakfast, the group convinced Chetney to visit his old workplace, and Chetney was horrified to see how Oltgar's Chest (now the D&O Toy Emporium) had changed. While Chetney kept some distance and made himself invisible (since Deanna failed to knit a fake beard that would disguise him), the group found out that the store was in trouble because of some escaped pymon firebugs, and agreed to fix the problem in exchange for money and the opportunity to inspect the place. When Drixlitch Ovana (Oltgar's new partner and Chetney's old foe) was walking away, the gnome took the opportunity to injure him and mark him with his Brand of Punishment, going to the store along with his friends.

Oltgar with Chetney - Jenny Dolfen

Fan art of Oltgar with Chetney, by Jenny Dolfen.[art 10]

Inside, before locating the firebugs, Chetney showed his indignation at the kind of goods being sold there, and his appreciation that his friends showed the same contempt as a way of supporting his feelings. Chetney took on the pymon firebugs (and the adult craskkalid later) by combining his lycanthropic abilities with Turmoil, and once things calmed down, the group discovered a series of documents pointing to the debts of the D&O Toy Emporium, its ties to the child labor from Shadycreek Run, and Drixlitch's plans to kill Oltgar and take over the business. Despite the grudge he still held for his former mentor, Chetney decided to warn Oltgar and remind him of his former passion for woodworking and the happiness of children, convincing him to leave Uthodurn and his doomed business to start over elsewhere; despite this kind gesture, Chetney wasn't ready to forgive the dwarf, and he agreed he hadn't earned it. Bells Hells left the toy shop with the money, and FRIDA gave Chetney some quality wood, inspiring the gnome to carve something new for them.[98]

When Bells Hells arrived to their meeting with the dual monarchs they had to explain that Chetney was part of their adventuring party, despite not having been present when Sir Ludin invited them to come; when finally talking to Simone Fruunast and Imathan Talviel, the toymaker gave them a freshly carved wooden bull, after which he played a big part in the conversation, asking about transportation magic in the city, informing the king and queen about the solstice, Ludinus' activity and their own situation, and finally supporting the idea of an expedition to Molaesmyr to discover more about the archmage and his motives. Later, when they returned to the Vellum Steeple he asked about the fallen elven city to get more information.

While the party was getting new equipment Chetney talked to Imogen, asking her how she was feeling and showing his sympathy about her difficult situation having to fight her own mother; they both agreed that, if it became necessary, they had to defeat Liliana. At Catlyn's Clothier the blood hunter acquired a new outfit that was not only comfortable, but also adaptable to his transformations; while they were there the werewolf saw Virginia, an old gnome woman working there, and mistook her for someone called Sybil. When they returned to Deanna's he talked to her for a bit, confirming that she and FRIDA were going to accompany them in that next adventure; later, when Chetney was alone, Fearne approached him, encouraging him to get close to Deanna again under threat that she would do it herself if he missed the opportunity. The next day, at the old gnome's suggestion, Bells Hells visited the Raven Queen's temple to see if her followers had noticed anything different, confirming that like the rest of the deities, the goddess of death had recently felt distant. The adventurers then got flot goats to travel through the mountains, and Chetney chose a young and particularly muscular specimen that he named Musky.[99]

Chetney and his friends successfully traversed the Flotket Alps (which was a bit exhausting for him due to the cold temperatures) and reached the Boreal Omen River. After Chetney helped them find the right timber, the adventurers built a raft in order to reach Molaesmyr faster by following the course of the river. The next morning, after realizing they couldn't take the goats with them in the raft Deanna quickly killed Jerry, assisted by Chetney, harvesting its wool and meat, and the group left the rest of the surviving goats behind.

When they were already in the Savalirwood Chetney talked his friends a bit about the territory and his past experience in it, and when they approached a bog wretch and a group of pixies they ended up fighting, scaring the tiny fey away with Deanna's Control Water and killing the bigger monster when the blood hunter, using Turmoil's Shatter, made a tree fall on the wretch; FRIDA took some of the wood for the werewolf, who was disturbed because the material shifted in his hands slightly. When the group discovered (thanks to a fish talking to Fearne) that there was a Wolf-King in the forest, Chetney wondered if that entity was connected to him or the lycanthrope that bit him. At one point both Deanna and Fearne were weakened by a miasma emitted from cracks in the forest floor because Chetney didn't warn them in time, but they nonetheless kept pace with the group as they entered the ruins of Molaesmyr.[100]

Possessed Chetney by Edu Benavente

Fan art of Chetney while possessed by the ghost of a teenager, by Edu Benavente.[art 11]

While exploring the ruins Chetney was flirting with Deanna and using his Hunter's Bane to detect the presence of supernatural beings, noticing the presence of ghosts with whom they ended up fighting. During the battle one of the ghosts possessed the gnome, forcing it to attack FCG, but Deanna freed the werewolf by casting Greater Restoration. Later, while fleeing the Wolf-King, Chetney partially transformed in order to move faster, and when they reached the Gildhollow Tower he promised the predator that in the future he would dethrone it. The blood hunter helped inspect the interior of the building and search for clues, revealing remnants of notes written by Ludinus, as well as a strange circle on a wall that reacted to magical activity; however, while he was trying to clear away the vegetation that had grown on the building he accidentally awakened a strange amorphous monster made of pinkish shapeshifting flesh.[101]

The party fought this hatemonger, and during the battle Chetney used his hemocraft against the monster and cast Invisibility on Fearne to protect her when she was severely wounded; later, when the tower was burning, he and FRIDA stayed until the last possible moment to make sure they weren't leaving something valuable behind. Once they were back in the forest, Bells Hells inspected the magical bag that used to belong to Ludinus, and Chetney, understanding its nature, shook out its contents, including notes that, with Deanna's help, they were able to decipher. Later, after Imogen and FCG delved into FRIDA's mind with Detect Thoughts, they described a "Factorum" they had seen in those memories, and Chetney identified it as the Factorum Malleus.

Passionate night by Melissa Hahn

Fan art of the passionate night (cropped from a larger image), by Melissa Hahn.[art 12]

Chetney, after giving FRIDA an automaton carved with wood from the Savalir Forest to cheer them up, went to comfort Deanna, and the two gnomes had a heart-to-heart in which they both expressed their mutual concern for each other's safety. He gave her a carved wooden conch shell, and they began flirting, leading to a passionate night in the woods that Fearne joined at Deanna's request. Before the group left the Savalirwood, Deanna gave Chetney her Ring of Temporal Salvation, worried about his safety, and he talked to the group about his old job carving furniture in Rexxentrum (revealing the origins of his RTA tattoo). After confirming that their next stop was Jrusar, the whole group (using the Staff of Dark Odyssey held by Imogen) Teleported.[102]

Back with Bells Hells[]

The staff sent them to an unknown location in the mountains, still in Wildemount. After some misunderstanding with hostile birdfolk (during which Chetney managed to avoid being captured by their nets) the adventurers were brought to a forest, and the following morning they successfully Teleported to Jrusar. There they noticed the number of foreign soldiers from different countries, and while they were in the Spire by Fire Inn the blood hunter asked some of them about their plans and paid for their breakfast; he confessed to his friends that the lack of organization of those forces was rather disappointing.

When the two halves of Bells Hells reunited they exchanged anecdotes and information. Chetney was very pleased when he heard that Laudna was able to summon a wolf-like entity (assuming her Hound of Ill Omen was inspired by his werewolf self), and supported Team Issylra's decision of killing the man that had betrayed them. When Deanna was about to Scry on Keyleth, at Orym's request, Chetney helped her by casting Minor Illusion to show what the Voice of the Tempest looked like.

Eventually it was decided that Prism, Deanna and FRIDA would go on their own research mission together in order to find useful information for Bells Hells, who would return to the Tishtan excavation site. The two groups exchanges farewells, during which FRIDA told Chetney they would think of him if they started manifesting signs of lycanthropy. Deanna said goodbye to Chetney, confirming how good it had been to be with him again, casting Death Ward on him one last time and telling him that she loved him.[103]

Once the seven original members of Bells Hells were left alone, they continued to share the information and discoveries they had made on their respective trips. Laudna complained about how enjoyable Team Wildemount's adventure had been, and Chetney tried to defuse the tension by offering to sleep with Team Issylra if it would make them feel any better; despite this offer, the blood hunter was actually very observant, noticing that Laudna's body language reflected how stressed she was. Seeing that she urgently needed to relax a bit, the party agreed to put off their plans until the next morning and take the rest of the day to rest and make preparations. Chetney, Orym and Fearne went to the Dayal Hall to speak with Ajit in order to get information about the current situation in Jrusar, and also ask him some questions about their own discoveries; while they were there the werewolf also told the nobleman about his wonderful experience with the Gorgynei.[104]

Fearne and Chetney by Lotta Weber

Fan art of Fearne kissing the netted Chetney, by Lotta Weber.[art 13]

When they left, the three adventurers decided to visit the temple of the Duskmaven in the Smolder Spire to check how the clergy was doing during the solstice, but on the way Chetney started following a captivating scent that made him lose control, running wild until he reached an alley where a dwarf trapped him in a silver net that restrained and hurt the lycanthrope. As Fearne and Orym caught up, his dwarven captor told them to stay away, it was just business, but an unimpressed Fearne immediately cast Blight on him. Chetney's transformation was interrupted by the silver net but he used his Blood Curse of Bloated Agony on the dwarf, who told them that Chetney was a problematic beast and there was a bounty on his head. Fearne begged to be allowed to kiss Chetney before he was taken away and used the opportunity to cast Stoneskin on him, later using Little Mister's Fiery Teleportation to take Chetney out of the silver trap. During that fight, before running away, the dwarf revealed he had been sent by Tuyen Otwana, the shopkeeper Chetney had secretly threatened and wounded while in werewolf form weeks ago. He also started planning how to tie up loose ends with the Prism Emporium.

The group then continued their way to the temple, with Chetney using Invisibility as a precaution. When they reached the temple, one of the priests talked to them, and seemed to sense that Chetney's presence despite his spell, offering him temple water to drink . Chetney then spoke to tell them where he was, though he kept his spell working. The water caused the three adventurers to enter a state of meditation during which the Duskmaven sent them a vision of the Malleus Key, still working, and the Champion of Ravens screaming inside his spherical prison. When the vision was over (less than an hour later, since the Invisibility spell was still active), Chetney, shocked by Vax's situation, asked how could they help, and the priest answered that they would need faith.[105]

When Chetney, Fearne and Orym returned to their friends, Chetney reacted positively when he saw that Laudna had created a backpack with the wooden house he had made her. They told the rest of Bells Hells about their incident with the dwarf and the new information they had collected, including the vision, and argued about how important faith was in their mission; Chetney admitted he had never been too interested in religion in his younger years, although he tried to "bless" Laudna with the power of the Duskmaven, a gesture FCG (as the only cleric of the group) appreciated. The group had to stay one extra day, during which the gnome checked Drixlitch's location, confirming with the hemocraft that marked the elf that he was still in the direction of Uthodurn. The following morning Bells Hells Teleported to Zephrah.[106]

When they arrived in Orym's village they were brought to a very weakened Keyleth, who asked them for their help healing her wounds by fetching a special flower in the Grey Valley. While they were there Chetney said that finding a sample of the toxin that was weakening the archdruid could be useful, and later started commenting on the decoration of her home, offering ideas about how to improve it. Later, when he was told that the Ashari had fought the reilora, he was very interested in knowing how those entities had reacted to the attacks. When the group visited Orym's mother Alma, Chetney carved a small statue of the halfling fighter for the woman, who was very thankful; that led to the revelation that four of Orym's childhood toys (including a jointed-winged eagle) had been created by the blood hunter and bore the "C-POP" mark. Although Orym was initially excited, he also showed some wariness when he noticed his mother and his friend exchanging compliments.

Chetney and the demon by Cha Cha Rae

Fan art of Chetney and the demon, by Cha Cha Rae.[art 14]

When Orym's sister-in-law, Maeve, sent Bells Hells to the Grey Valley with her magic, Chetney used his heightened senses and his experience moving through dangerous terrain to help his friends move through the region, noticing strange smells and signs as if there had been recent volcanic activity; he managed to find an old corpse and an equally old firepit, and eventually located a bush of blue perennem flowers. While he was collecting the plants, he noticed some undead entities rising up in the area while his friends stood guard; however, it wasn't until Orym pointed it out that the old gnome noticed a devourer-like demon watching him, and though Chetney pretended not to see it, the creature attacked. One of the wights grabbed the toymaker, who started screaming, although with some assistance from Imogen and Orym he was freed. Chetney, in his werewolf form, attacked the demon, discovering it was resistant to cold; later he managed to grapple the devourer, and when Imogen killed it with her magic, the explosion threw the lycanthrope to the ground. Later, when FCG asked the group how they felt about the gods, the gnome pretended to have positive feelings towards the deities to make FCG feel better.

As Bells Hells traveled through the valley Chetney used his nose to guide the group, and agreed to take Pâté de Rolo with him. Later, when the party encountered some vrocks, Fearne hit one of them with her Burning Hands, singeing Chetney a little in the process (although he had given his approval). Bells Hells reached the Iridon Bastion, and thanks to the blood hunter's knowledge, granted by his Grim Psychometry through visions, they discovered it was a fort controlled by followers of Bahamut that had recently been attacked by demons. The adventurers created a distraction in which Fearne screamed, pretending to be attacked by the werewolf, then Chetney entered combat, using Turmoil and his hemocraft to attack the demons. When he saw Teven Klask, a devil who seemed to be interested in attacking demons as well, he demanded that he help the party, and the fiendish warrior showed irritation at the order (though Fearne convinced him to aid them).

Chetney and the sword by Elaine Tipping

Fan art of cold Imogen, by Elaine Tipping.[art 15]

During the final moments of battle Chetney took the fallen sword of the leader of the demons, Extovass the Gluttonous, and felt a voice speaking to him in his mind, although he didn't respond. He confirmed the sword didn't belong to any of the former prisoners there, but when it was suggested that FCG Identify it, Chetney quietly put the sword in his Bag of Holding and focused on helping the prisoners. When the gnome saw that Teven and Fearne were flirting and talking about excitement, he was quick to declare that the druid had had excitement in the past.[107] That night Chetney decided to put his Butcher's Bib on, since the Grey Valley was more dangerous than expected, and while the portable hole was open Ashton asked him about the sword he had found. FCG Identified it as Graz'tchar the Luminary Blade, who started speaking about its glorious past and its desire to fight evil; Chetney was enthusiastic about the weapon, and even after Fresh Cut Grass revealed through Legend Lore that there was a demonic influence around it, the werewolf was interested, and the following morning he attuned to it.

Bells Hells Teleported back to Zephrah and after Keyleth was healed she talked to the group about their future plans. During that conversation Chetney wondered how the Red End had been sealed initially. When the group Scryed on D (who could potentially repair Ludinus's harness device), Chetney identified the area D was in as the Menagerie Coast.[108]

Flying by Elaine Tipping

Fan art of the flying chaos, by Elaine Tipping.[art 16]

Chetney's flying adventure - Lyadrielle

Fan art of Chetney's flying adventure, by Lyadrielle.[art 17]

Chetney, Laudna and Imogen left together to go fly skysails. When Laudna told Imogen that if something happened to her she should go ahead, she took the opportunity to confess to the old gnome that she and the sorcerer were girlfriends. They convinced a local instructor to let them use the flying devices (paying), and after receiving cool nicknames (Arr for Chetney, Snappy Twig for Laudna and Sunray Sally for Imogen) the Ashari and Laudna took off. However, Chetney didn't want to wait, so he took one himself and jumped, flying while his Butcher's Bib sprayed blood everywhere. He and Laudna started a fight-like game in the air (to Ulli's horror). Imogen joined Flying and helped her girlfriend send harmless sparks toward the blood hunter, who defended himself by blowing his Horn of Silent Alarm. Soon afterward he dived dangerously close to a mill only to crash-land in a barn where he was attacked by chickens while Ashton laughed at him. Later, Bells Hells went to a bar, the Airy Eyrie, to celebrate, and Chetney accidentally upset FCG by reminding them of how much they missed FRIDA, although later the blood hunter started talking about how the aeormaton deserved to have their own cult with followers. Orym praised him for his toymaking skills, telling him that his favorite toy (a wooden swordsman) had been made by the gnome.

While they were celebrating, Chetney held his new sword and Graz'tchar whispered to him about how dangerous and deceptive Keyleth was. It happened again the following morning, and when the Voice of the Tempest joined the group to travel with them to Yios. The gnome started acting strangely, influenced by the weapon, so his friends were annoyed because of it. He felt uncomfortable when Imogen talked to him in his mind soon after Graz'tchar did the same. Later, when Shithead attacked the group, the werewolf helped defend FCG, biting the undead bird's body after Fearne burned it.[109]

After the group traveled to Bassuras, they went to Imahara Joe's, where they discovered Joe and his friend Verna being held by General Ratanish and six members of Paragon's Call, who attacked the adventurers. A battle ensued and Chetney went Invisible to approach his enemies, using his Curse of Bloated Agony and wielding Graz'tchar for the first time in battle, charming one of the mercenaries with it. The gnome was attacked by Ratanish, and after that, the desert warden druid cast Heat Metal to hurt the adventurer even further with his own attire; seeing this, Dancer sent Pussy II to Chetney, casting Cure Wounds through the flying automaton. The werewolf transformed and attacked more enemies, and after rescuing the tinkerers, Bells Hells killed General Ratanish when he returned after being Banished. After that, the mercenaries' bodies were looted, and following Chetney's advice, Imahara Joe went outside to tell his neighbors the noise of the battle had been caused by an accident. Later, Ashton left with Imogen to visit old friends. When Laudna noticed she panicked, believing the barbarian had kidnapped the sorcerer; Chetney, noticing this, told Pâté to talk some sense into his master, but the familiar replied that he only took orders from the warlock.[110]

After Keyleth sent Bells Hells to Slival, they started traveling, and when they found a huge footprint, Chetney used his Grim Psychometry to reveal the presence of large predators on the island. That night, while he was sleeping, FCG took some of his meat to give it to the local dolabos, and Chetney woke up, but only briefly; he however, didn't spend a good night, since he woke up with half of his face still asleep. That morning, following the petition of the dolabos, the adventurers went to a volcanic hill to light a bonfire for them even though Chetney's Grim Psychometry detected the danger of the area. Orym noticed the Bari Mondolo and warned the blood hunter, who initially didn't understand the fighter's gestures, causing the monster to attack him. During the fight the old gnome, badly hurt, transformed and used his hemocraft against the creature; luckily, the Bari Mondolo was scared away by Toriz and Jirana and Chetney got the chance to recover inside the giant toad while the adventurers were speaking with the old galapa. During the conversation Jirana gave them several items that ended up in the werewolf's hands, including a haunted compass (from which he detected some of its story with his Hunter's Bane), a map, and a potion of stamina after Chetney asked her about her longevity.[111]

Chetney prepared a wooden copy of the compass and the group summoned Captain Urlu Novos and his ghost ship, with Fresh Cut Grass Enhancing the gnome's charisma to negotiate; however, the undead captain was aggressive and unfooled by the fake compass and a battle ensued. The werewolf fought fiercely, wielding Graz'tchar, who whispered to him that they should return to Tal'Dorei; however, Laudna struck a deal with Captain Novos for transportation to Kalutha in exchange for the undead captain's old compass and the sentient weapon. Chetney reluctantly surrendered it, although he was cheered up shortly afterward when Cyrillia, the navigator of the ghost ship, praised the craftmanship of his wooden compass and asked to keep it. Ashton agreed to give him Ratanish's Boots of Speed in exchange for the Ring of Temporal Salvation. Chetney then spent some time below deck asking about Urlu's interests.[112] During the time they spent on board Chetney provided ink to Vendallo so the group could get matching tattoos, and he shared with Laudna his own experience with curses and how to live with them. At the farewell party before leaving the boat, the gnome entertained the pirates by carving caricatures of them (including one of the captain and the navigator together); he also carved a gift for Kyle: a nametag reading "My name's Kyle, you fucks!"

In Kalutha, Chetney was discovered by a basalt caecilian while exploring a cave, turning invisible only to attack immediately after with Turmoil's blade and magic as well as his own blood curses to damage the creature. After the monster was killed, the werewolf discovered the belongings of some of its victims, including pieces of woe steel and a raito charm. Using his Grim Psychometry he discovered that the leader of an Aishio hunting party had been wearing it when they were attacked. While they were leaving the cave Chetney tripped Imogen into slime as a joke.[113] During the rest of their trip around the island, the gnome tried to help the team navigate the terrain, although many times he ended up assisting Fearne instead of leading the task. When they crossed a river he managed to catch two trout for dinner, and that night, during his watch with Ashton, being distracted they allowed strange shadows to approach and attack Laudna and Orym, so the old man spent the rest of the night alert. When the group finally found the sinkhole where the Great Tree of Atrophy was, Chetney, worrying about the potential sorrowful influence of the area, gave the rest of the team wood carvings of himself to keep their minds focused; before they descended, Chetney supported FCG's idea of asking Avandra if they were going to die in that dark place, because he was very interested in the opinion of the goddess. When they were down where the tree was, Chetney inspected one of the offerings in the roots (and egg-like wood carving of a bear), and learned using his powers that it once belonged to an old soldier who had accepted the demise of their innocence. During the conversation with Evontra'vir the blood hunter, despite being scared of the Tree insinuating his time was short, asked about Ruidus and Predathos, obtaining some answers; later, when the former Gau Drashari opened a portal to bring them to Igthuldus, one of the gnome's carvings of himself was left as an offering before leaving.[114]

When they were in Athos Peak Bells Hells found a crack connected to the Chynes Maw, and while they were going down the werewolf noticed that, although there was heat and he could smell smoke and carbon, there wasn't sulfur (a scent commonly present in volcanic areas). After they reached the chamber and Ashton recovered the spark of Rau'shan (with Fearne's help), they debated for a bit about who should use the relic; in the minutes previous to that Chetney had been very nervous in that chamber full of elemental dangers, but when he got the chance he used his Grim Psychometry while touching the (very hot) artifact, seeing a glimpse of the Emperor of Fire's memories (which led him to joke about getting possessed by the deceased titan). Shortly after, Ludinus and his allies appeared, and the blood hunter took the spark, turning invisible and putting it inside the bag of holding. Once the combat ended, and after Ludinus jumped into the pool of magma, revealing he was actually a Simulacrum, Chetney checked the body of one of the members of the Ruby Vanguard, looting some gold.[115]

After Bells Hells Teleported to Whitestone they visited Percy's workshop in in the castle to retrieve the newly repaired Quintessence Array. In order to check if it worked, Chetney put it on and used it to drain the magical potential of enchanted silverware, destroying the item and gaining some temporary health (later he joked about draining some citizens from Whitestone, but Laudna told him that the people there had been through enough). In the following meeting in the war room, when their allies were asking about Bells Hells and their capacities, the blood hunter took the chance to inform them that Planerider Ryn had been petrified and damaged in the Conflict of the Red Center; he also noticed that Lord de Rolo was holding back when asked about where to find powerful items. After that conversation the adventurers talked briefly about seeking allies among the followers of the Betrayer Gods, and when Gwendolyn de Rolo went to talk to them, claiming to be the the queen of the castle, the old gnome played along, accepting to obey her only if she guessed how old he was (and telling her she was right when she told him he was four millennia old).

Chetney ended up going with Ashton and Orym to the Altar of the Raven, to see if they could communicate with the goddess of fate. In a basement under the temple they encountered Othinon the tombkeeper and five empty sarcophagi; after a brief conversation they put themselves inside the sarcophagi (with the gnome and the halfling sharing one). The three of them had a shared vision of the Raven Queen, and although it was scary and disturbing, it ended with the feeling that they were noticed, and oddly appreciated. Bells Hells reunited in front of the Sun Tree, and after that, the whole group returned to the castle to rest.

The following morning Chetney told his friends about a dream about him and Lady de Rolo's unlikely affair, after which the group decided to have some leisure time before resuming the preparations for their mission. When asked about his motivations as an adventurer, the old gnome explained that he was fighting, among other things, to create a good legacy and reach some form of immortality through it (which FCG found selfish, but in a good way). Bells Hells played in the snow for a bit, and using a wooden sled, Chetney and Orym won a brief competition against Fresh Cut Grass and Ashton. That same day, after a meeting (during which Chetney was advised against going to the cursed Parchwood Timberlands to test the Quintessence Array), Bells Hells went to the ziggurat under the castle to use the harness in a controlled environment. While Chetney was trying to flirt with Cassandra de Rolo, Ashton attempted to absorb the Spark of Rau'shan. As Bells Hells kept Ashton alive, Laudna became nervous and took Imogen and Chetney outside the protective bubble Allura had created in case the worst happened. However, Ashton survived the process, facing instead the wrath of their scared friends.[116]

After a furious Fearne left the ziggurat Chetney followed her and talked to her, listening to her explanation of what had happened there as well as her fears and regrets, and taking the harness so that she would not destroy it in another fit of rage. The old gnome shared with her his own interest in seeing her grow stronger, but finally offered her a way to vent: they started breaking stained glass windows in the castle together. After a while they were joined by Gwendolyn until Fearne decided to go for a walk (after promising she wouldn't just leave). At dinner Chetney examined the transformed elemental shard that Ashton had vomited and used his Grim Psychometry to connect with the past of the Emperor of Fire. Later, when the barbarian apologized for what he had done, Chetney told him he should leave if he wasn't sure he could control his own impulses, especially now that he had hurt Fearne. Ashton agreed, and didn't return to the group until the morning, when the werewolf, wanting to check if the new rock arm had new abilities, sparred with the genasi for a bit.

When they went to retrieve Laudna from the forest, she was a bit wary and ran from them, so Chetney actually chased and tackled her. The group reconciled (with some tension), and since they needed to reconnect with each other before going on their next mission, they decided to travel (with Allura) to Ligament Manor so they could recover without wasting time on the Material Plane. When they arrived, while Fearne and her Nana were having a conversation Chetney used Hunter's Bane, confirming that, although the Fatestitcher's presence felt "dirty" somehow, she was definitely a fey entity.[117] While they were there the blood hunter asked Fearne if her grandmother was able to grant wishes, since he would like to be young again, although the faun warned him that the hag's deals always came with a price. During the following conversations with Bells Hells (during which it was revealed that Sorrowlord Zathuda was Fearne's biological father), Chetney became nervous when he saw that Morrigan was examining the spark of Rau'shan for too long, so he was relieved when he was able to get it back.

When the scavenger hunt organized by Fresh Cut Grass and the Fatestitcher started, Chetney participated in the different exercises: he made confessions during the phase about honesty (after some reluctance he admitted how much he feared to become obsolete just as his toys, and he confessed the entire trauma of being left behind by his family during the Icelost Years, reason why he feared that any form of family he got would abandon him too). He walked blindly through a narrow path guided very effectively by Orym during the phase about communication (and the halfling asked for him and Imogen to guide him in return when he offered to do the same blind walk to compensate for Ashton's failed attempt, in which the fighter did succeed).[118] In the phase about trust, in which the group had to look for ivory branches in a ruin while dealing with the potential presence of doppelgangers, the blood hunter focused on the task (except for a brief pause in which he used his Grim Psychometry to have a vision about the final moments of the settlement that formed the ruins, as well as its eladrin inhabitants), killing a fey thief that tried to steal one of the branches, and managing to find one himself; despite the initial suspicion, the adventurers ended up trusting each other, and completed the exercise successfully.

After the trials Bells Hells spoke for a bit, and Fearne decided she was ready to take the shard. After some preparation in the garden Chetney took the spark of Rau'shan and gave it to the faun, so the Quintessence Array began to absorb it. The druid took a lot of damage, but with her friends' help she managed to survive; during the process Chetney was very cautious and even used the Monocle of True Essence to check if someone suspicious was watching through magic (revealing three invisible gargoyle-like fey), but he ended up focusing on containing FCG (because during the process of channeling Ashton's health into her, they became too stressed and attacked the group). After the aeormaton calmed down and Fearne successfully assimilated the power of the Emperor of Fire, the old gnome was very impressed by her and her new appearance.[119]

While Ashton and Fearne were away playing with their new powers Chetney kept talking about his intention of making a deal with Morri, and eventually went looking for her. While he waited in front of the room of the Collection he made some conversation with the sentient door, and when he realized he didn't have a name he started suggesting ideas, until they agreed on "Sir Push-Pull" (which Morrigan herself approved). The hag spoke with the gnome for a bit, noting that his initial wish (becoming young again) was very common, before inquiring into his true passions. They ended up making a deal: Morri would influence fate so that Chetney would become a "notorious" toymaker, and in exchange, he would bring her a piece of Predathos. When the blood hunter returned to his friends he refused to tell them the details of the deal, but since they had just participated in trust exercises, he explained to them that it was something selfish but very important to him, so the others respected it. Later, when FCG cast Shared Dream to go with Imogen to Ruidus, Chetney and Fearne stayed awake until they were done. Before going to sleep he also used the new magical monocle to cast See Invisibility and make sure no one was watching them through magical means.

Chetney vs

Fan art of Chetney firing a captured arcane device during the battle, by PremArtwork.[art 18]

Allura brought them back to Exandria safely (although Chetney spent a few seconds slowed by strange fey magic), appearing near the Red Center the same day they had left. They met with some allies, after which Keyleth decided to escort them as close to the excavation site as possible.[120] When they arrived at the ruins, an invisible Chetney acted as a scout, and using one of Lord Percival's devices, he disrupted an automaton. Later, when they encountered two reilora that had detected and destroyed Pâté, Chetney took a risk and cursed one of them. Immediately afterward, he and Imogen pretended that Chetney was an intruder that she had captured with her psychic powers, pretending, at Chet's suggestion, that she had broken his neck with her mind. However, the Ruidian warriors did not believe it. When Chetney, using Arcane Eye through his magical monocle, discovered that two more reilora were keeping someone as prisoner, he and Imogen took the initiative again, pretending to be part of the Vanguard. Chetney offered a wooden toy to one of the reilora before attacking in wolf form. Bells Hells (and Ishto, the paladin they had rescued) kept moving, and although he had See Invisibility active, the blood hunter almost ended up petrified when he activated a glyph, managing to resist the effects of the Flesh to Stone spell. After that, he was even more careful and gave his bag of holding to Fearne so their resources wouldn't petrify with him if it happened again. When they were closer to the Malleus Key and its red beam, the adventurers, knowing people in the excavation were increasingly alert, created a diversion by detonating two bombs in the air. A brief battle with several reilora and members of the Vanguard ensued, during which the members of Bells Hells touched the Bloody Bridge one by one, disappearing, until only Imogen and Chetney remained. She, after exchanging threats with a Thought Eater, took the gnome with her, and by using a scroll of Dimension Door they reached the red beam, being sent with their friends to the Moon of Ill Omen.[121]

The adventurers avoided the enemies in the area (which the werewolf helped locate with his keen sense of smell), and eventually turned into clouds to fly above the surface of the red moon, with Chetney and Orym leading the way, until they found a cave to shelter from a dust storm in. There, noticing that someone had been there before them, Chetney used his Grim Psychometry to receive a vision of a figure whose beast of burden was attacked by something moving beneath the surface of the moon, and then suffered the same fate even though they tried to climb instead of walking through the area. Chetney then warned his friends about the creature and the tremors that indicated its presence. After resting for a bit Bells Hells continued traveling in cloud form until they found a Ruidian village inhabited by some Imperium-aligned Reilora, as well as an entirely different sentient species, the bormodos. Most of the adventurers revealed themselves to one of the latter, Dono; Chetney and Orym, however, remained in cloud form.[122]

They traveled to Elder Barthie's home where Chetney and Orym regained their physical forms. After some initial cautiousness about their potential connection with the Ruby Vanguard that Chetney disproved by showing the severed head of the juggernaut they had killed, Barthie agreed to speak with them and exchange information about Ruidus and Exandria; during that conversation Chetney and Laudna used illusion magic to conjure the visages of Ludinus and Otohan, confirming they had been in the area weeks ago. While they were there, the blood hunter asked their host if they could do him any favors, but shortly afterwards a battle ensued when Willmaster Edmuda and her allies appeared. Chetney used Shatter to attack the leader and one of her reiloran shrikes, and then focused on knocking out their meat shields (villagers controlled by the Willmaster) in wolf form without killing them, although he later used lethal damage to finish one of the shrikes.[123]

The adventurers put their prisoners in the portable hole to interrogate. However, when Ashton checked inside moments later, Willmaster Edmuda was already awake and used her powers to Dominate them, so Ashton, Orym and Chetney opened the hole again and knocked the reilora unconscious. They then tied up and blindfolded the prisoners. While Edmuda was interrogated, Chetney examined the harness closely, using his Grim Psychometry to see a vision from Ludinus Da'leth's point of view of he and his assistants in the Gildhollow Tower preparing a captive nymph he then hungrily consumed with the Quintessence Array. Their younger prisoners were escorted by Fearne and FCG to the caravan for release, but Otohan Thull spotted them there and the adventurers escaped as quickly as they could in cloud form. Eventually, they hid from a storm in a deep cleft in the ground leading to the ruins of an elven city where Chetney, focusing on the bones of the former inhabitants and the ruins themselves, used his Grim Psychometry again. Although he did receive a vision, it was very weak: only some flashes of the blue sky turning red, and the feeling of fear and eventual acceptance.[124]

After Fearne discovered an aquatic portal connected to Exandria and the witches spoke in favor of taking a risk, the adventurers went through it, appearing in Lake Umamu near the abandoned village of Ria'Doin; while they were going there Fearne praised Chetney's physical might when she saw him swim very dexterously. The adventurers investigated the settlement for a while, and the blood hunter tried to use his Grim Psychometry to reveal what had happened, failing for the first time since he gained the ability. Through other means the adventurers learned that strange things had been happening in the village before it was abandoned, but they decided to rest in one of the houses anyway, and before going to bed Chetney confirmed that two of the Ruidian rings they had stolen were magical, and used the boon granted by Nana Morri to create a magnificent wood carving he kept for himself. During the night, people started behaving strangely, feeling the urge to go outside, and Chetney and Fresh Cut Grass specifically believed the portal had closed, and when the werewolf used his Hunter's Bane he detected something unnatural nearby; they, along with Orym and Ashton, walked into Lake Umamu (although still protected by Fearne's Water Breathing), where a strange entity grabbed them with its tendrils. Their friends swam down to help, and when Chetney regained control he defended himself, first with Inflict Wounds (which had no effect), and then with Turmoil, casting Shatter against the enemy. The gnome got on the Queen de Rolo (a rotten boat Laudna had Animated) thanks to a living rope (also Animated), and there FCG used Turn Undead, causing the shadowy entity to retreat, and Laudna to command her boat to bring them to the surface as fast as possible. As soon as they reached the dock, Animate Objects ended, and both Ropy and the Queen de Rolo sank, and the adventurers decided to leave warnings there for future visitors that Chetney carved into the wood.

Since the influence of the undead creature of the lake was too dangerous to stay the rest of the night, Bells Hells decided to return to Ruidus through the portal. The next day the group traveled to Kreviris, sensing its direction thanks to the combined intuition of the two Ruidusborn, and assisted by Ashton's titan powers; at some point they emerged from the rock so suddenly that Chetney attacked them with his wood chisel, but the genasi threw the weapon into a wall. Eventually they saw the capital of the Imperium in the distance;[125] as they were approaching Ruidus flared again, and Chetney noticed that his time with the Gorgynei and Sahyaadon's protection kept him safe from any influence of the red moon.

Following the blood hunter's suggestion, Bells Hells stopped in one of the outposts of Kreviris, Tyran A (a name Chetney discovered by pretending to be confused and trying to impress the Willmaster, which was just a Disguised Fearne), and after getting some water without raising suspicion (beyond the gnome being deemed too frail to work for the Vanguard) they continued. In the Clutch, a humble neighborhood, they met too Ruidian children, Asha and Kelito, to whom Chetney gave a rocking horse as a reward for their good behavior, promising to return with more toys if they maintained that attitude. Not long after Bells Hells were stopped and interrogated by a group of reilora riding avadons, but that conversation led to combat, during which Chetney transformed into a wolf and used his Blood Maledict against the enemies; they managed to kill them all and take a box they were carrying with them. In the Jagged Edge they met with Zhesh and her colleage Jidoh, from whom Chetney bought a glass scythe, paying handsomely. The adventurers then hid in the cellar, and Chetney was allowed to examine the box and the items they had stolen after the most recent battle; he determined the latter weren't magical, but the former was from the Cerberus Assembly, and was magically locked and likely trapped.[126]

When an Imperium patrol visited the shop Bells Hells stayed in the cellar, hidden by Laudna's Darkness, while slithers looked for them burrowing through the walls and the floor. With some effort they managed to drive the Ruidian soldiers away from the shop without being discovered, after which the adventurers stayed with Zhesh for a while longer, and acquired new gear made of Ruidian glass; Chetney used that time to carve a new legendary toy, when Laudna asked, he agreed to incorporate a small stiletto to the hand of Sashimi, the wooden doll he had carved for her. While they were there Fearne cast Dispel Magic on their stolen box, allowing Chetney to pick its lock more safely, revealing an hexagonal Aeorian device, too big for their bag of holding. Then the adventuring party left and they spent some time in the Overspoke tower, among Imperium forces, where Chetney told his friends to use his legendary toys as distractions if necessary; they located the safe house of the Volition, meeting with Rashinna of the Golden Hammer, leader of the rebels, and convincing them that they were on their side.[127]

After being accepted, Bells Hells spent some time learning about potential missions they could join and meeting allies, including Ira Wendagoth (who had been with the Volition for a while) and Vezoden Amerai, who Chetney found very exciting because she was a follower of Bane; during that conversation they also learned about implants that reilorans usually got inside their bodies when they were young, and that the Volition extracted and destroyed whenever they could, and Chetney expressed his interest in examining one, if possible. Later, when the adventurers were speaking about the missions, and how two of them could potentially lead to the death of Imogen's mother and/or Fearne's biological father, the old gnome told them that if they wanted to meet either of them that would be ok; after a short conversation with Gaz Tomo, Rashinna's right hand, Chetney sent an Arcane Eye to watch him, but he stopped when he saw the juggernaut was just chatting with people and playing with the myceits. The following morning Chetney mentioned again how excitting Vezoden was, and even claimed he had slept with her, although immediately after he admitted he hadn't; however, he ended up not supporting the idea of joining the dragonborn in her mission. The old gnome also took the chance to speak with Sheean Common, one of the members of the Volition covered in fur, and tired of not knowing, asked what they were; the Ruidian identified their race as quanikkas. Bells Hells ended up joining two different missions, and Chetney (along with Orym, Imogen and Laudna) decided to investigate the disappearance of Evoroa, a scientist. Ivanas (an elderly reilora mystic) offered to use her magic to help the team, but the werewolf didn't trust her and refused to allow her to cast spells on him; thus, the other three adventurers got the benefits ofthe Invisibility and See Invisibility spells, while Chetney relied on his own magic.[128]

Gono seeing Chetney's transformation - iwilltryalittlearter

Fan art of Gona seeing Chetney's transformation, by iwilltryalittlearter.[art 19]

The team moved through the streets of Vaterra Kreviris without being seen, noticing there was a lot of activity and even music, and that some of the Ruidians seemed to be preparing to move out of the city. When they reached the Prime Pillar they decided to access through one of the balconies. Shortly after they discovered that Gona, Evoroa's cytaa, was in one of their satchels, and although the small creature offered to help them, she almost caused them to be caught when she screamed after seeing Chetney transforming into a wolf; the whole group, however, recast their Invisibility, and this time the gnome also used his monocle to cast See Invisibility, so he could actually see his hidden teammates. They kept moving, avoiding Ruidians and members of the Ruby Vanguard, and using the two legendary toys created by Chetney to leave two guards magically distracted. At one point the blood hunter tried to use his Grim Psychometry while touching the glass of the building, and he got some flashes of stone crushing and feelings of anger, hunger, and loneliness. They eventually reached an arcane laboratory in which Evoroa was being kept (unconscious and floating in liquid inside a glass compartment); taking advantage of the roar of an explosion (caused by the other half of Bells Hells) and his own invisibility, Chetney spoke as a sourceless voice commanding the reiloran scientist to evacuate the facilities, and although several obeyed, two stayed behind, so the adventurers attacked them. Chetney used his blood curses and his new glass scythe to attack the reilora and the young vidulch one of them released, but his weapon shattered after only two hits; he, however, used his Crimson Rite (which impressed Gona) to kill the monster with flaming swipes. After they rescued Evoroa and they looted the laboratory (with Chetney taking an Aeorian relic inside his bag of holding with some effort) Imogen hid the whole group with Invisibility and they left the building the same way they had entered, just in time to see an angry Liliana Temult flying in the distance.[129]

Chetney and his group continued moving with Evoroa, losing their invisibility after the Prime Pillar released an abjurative wave, but recovering it when Imogen recast the spell for everyone but herself. After a brief but harmless encounter with Liliana they were stopped by the Weave Mind themselves, who, through illusory manifestations, talked to the group, addressing even the invisible ones; they revealed to Chetney that they had been behind his previous transformations triggered by Ruidus, calling him the instrument of their desire, and making him feel their influence inside his mind, even with Sahyaadon's protection. The mystics disappeared after noticing resistance in the group, and shortly after, the other half of Bells Hells arrived. Together again, the group followed Evoroa's instructions to locate the tunnels that would lead them outside Vaterra Kreviris. Laudna noticed (thanks to her orb) that Otohan was near, and despite their efforts, the Legend of the Peaks reached Bells Hells, and a battle ensued.

Chetney - Sabira Langevin

Fan art of Chetney's death, by Sabira Langevin.[art 20]

Otohan proved to be incredibly dangerous when she attacked Chetney, unleashing attacks until she killed him in only a few seconds; he reversed to his old gnome form, and accepted his fate, feeling it was appropriate for a werewolf to die in the moon, although he was Revivified by FCG moments later. Despite feeling very frail, Chetney helped his friends, casting Misty Step to appear next to an unconscious Imogen, healing her with a potion; however, not long after Otohan attacked him again, and as he fell once more, he whispered Deanna's name. The blood hunter was brought back to consciousness by FCG, and wielding his scythe he attacked their enemy with Shatter. Chetney then witnessed how a very stressed but determined FCG sacrificed himself by detonating his own core with Guiding Bolt, killing both himself and Otohan in the process. Chetney gave Orym a healing potion and found Evoroa (who had been hiding the whole time), and after that, the group, devastated, took Otohan's corpse and Fresh Cut Grass's metal remains and left.[130]

Relationships[]

Fearne Calloway[]

Fearne and Cherney by Odd

Fan art of Fearne and Chetney, by Odd.[art 21]

Chetney immediately liked Fearne. His toy payment to her was a carved wooden wolf,[131] and he later gave her a collapsible articulated wooden doll[132] and three small wooden dolls dressed as Fearne, her mother, and her father.[133]

At one point, Fearne agreed to meet Chetney for a romantic rendezvous if he came to her room at precisely 3 AM, but he slept through the appointment.[134] He continued thereafter to make half-hearted attempts to arrange a new tryst, and eventually they both shared a passionate night with Deanna.[135] After this event Chetney has shown some jealousy when seeing that other people flirted with Fearne (something that he had already done on occasions throughout their adventures together); he still shows romantic gestures towards her from time to time, like giving her flowers. When Fearne was furious and heartbroken after Ashton's near-death experience, it was Chetney who helped her feel better, encouraging her and showing her kindness (without sugarcoating that she had made a mistake).

Ashton Greymoore[]

Chetney's handcrafted carved wooden toy for Ashton was an articulated posable hand.[136]

They have had shared playful rivalry and tension for most of their adventure together, but after Ashton hurt Fearne's feelings trying to absorb Rau'shan's power, Chetney was very aggressive with them, telling them to leave if they felt like they weren't able to control their impulses.

Fresh Cut Grass[]

Chetney immediately liked Fresh Cut Grass. Moreover, he was very admiring of FCG in their stress-induced raging state, telling them it wasn't entirely bad and was "fucking savage". It was a side of FCG that Chetney hadn't seen since FCG tried to be intimidating when they first met.[137] Chetney was delighted when FCG gave him a wooden toolbox with "RTA" on its side, and responded by gifting FCG an emotional mood indicator.[138]

Imogen Temult[]

Imogen's was the last of the wooden gift toys given to the members of Bells Hells by Chetney, but made up for it in intricacy. He explained it had taken longer than the others to assemble. It was a wind-up wooden mechanoid horse, which he said represented her favorite horse, Flora. Imogen reacted with awe and delight to the toy.[139]

Laudna[]

Chetney was consistently alarmed by Laudna (though he was hesitantly delighted by Pâté). He also made a wooden house for Pâté and Sashimi.[140]

Orym[]

Chetney gave two carved wooden items to Orym: a small bowl in the shape of a crescent moon, and an intricately carved box with two moons on its top.[141]

It was revealed that four of Orym's childhood toys (including an eagle with jointed wings and two adventurer-like figures) were made by Chetney long before they met. Orym's favorite toy was actually one of the wooden adventurers, the swordsman. Discovering this led them and their friends to joke about the possibility of the gnome being the halfling's biological father, and they even joked about it with each other.[142]

Dorian Storm[]

Chetney took a great dislike to Dorian when he met him.[143] However, the two warmed up quickly, and Dorian directly called him a friend and a member of the party when patrolling the Moon Tower. When Dorian left Bells Hells to return to Tal'Dorei, Chetney's parting gift to him was a hand-carved wooden toy skyship.[144]

Deanna Leimert[]

Deanna and Chetney had a romantic relationship hundreds of years ago, that ended before Deanna would have chosen. She still responds badly to mention of Frudell, another former lover of Chetney's, snapping, "We don't talk about her."[145] While Chetney described "nights of white-hot passion", Deanna called it a fling that didn't last that long, although it didn't end when she wanted it to end.[146] Deanna hand knit the hat that Chetney still wears.[147]

When Deanna and Chetney met again during the Apogee Solstice and Chetney's abrupt relocation to the Crystalsands Tundra, they seemed at first wary, although there was still obviously remaining affection and concern. After Chetney (in werewolf form) attacked Deanna's friend F.R.I.D.A., however, Deanna became incandescently furious at Chetney.[148] Despite that tension, both acted relatively friendly around each other, and Chetney was very pleased that Deanna still found him attractive, even in his werewolf form,[149] although he didn't dare to get too close unless the cleric actively made an invitation. This eventually happened, and the two gnomes shared with Fearne a passionate night in the Savalirwood.[150]

When he was knocked unconscious for the second time in the battle against Otohan Thull on Ruidus, he whispered Deanna's name.[151]

Character information[]

Notable items[]

Chetney - Jenny Dolfen

Fan art of Chetney, by Jenny Dolfen.[art 22]

Former items[]

Abilities[]

Chetney with Esteross's scythe - Sam Spencer

Fan art of Chetney with Turmoil in scythe form, by Sam "Qelric" Spencer.[art 23]

Proficiencies[]

  • Skills: Athletics[182], Deception,[183] Insight,[184] Investigation[185]
  • Expertise: Sleight of Hand,[186] Stealth[187]
  • Tools: Alchemist's Supplies,[188] Thieves Tools, Woodcarver's Tools

Feats[]

  • Shadow Touched (Intelligence)[189]
  • Savage Spirit:[193] Allows Chetney to go into a blood frenzy in specific circumstances including a certain hit point level, allowing advantage on the next attack after a missed attack. It can also potentially cause collateral damage to allies near him in battle.[194]
  • Legendary Toymaker:[195] Gained from his deal with Morrigan. It allows Chetney to spend 1 hour crafting a handheld toy; if another creature picks it up or is handed it, they become entranced for 1d6 minutes, with a DC 15 Wisdom save.[196][197]
  • Fey Touched[198]
    • Misty Step (1/Day)
    • A 1st level spell of the School of Divination or Enchantment (1/Day)

Gnome abilities[]

  • Darkvision
  • Gnome Cunning[199]
  • Subrace: Forest gnome
    • Natural Illusionist: Minor Illusion cantrip[200]
    • Speak with Small Beasts[201]

Blood hunter abilities[]

Chetney transformed - Max Dunbar

Fan art of Chetney transformed, by Max Dunbar.[art 24]

  • Hunter's Bane: Advantage tracking fey, fiends, or undead and on Intelligence checks to recall information about such creatures.[202]
  • Blood Maledict (2/rest)
    • Blood Curse of the Marked[203]
    • Blood Curse of Bloated Agony[204]
    • Blood Curse of Binding[205]
  • Fighting Style: Dueling[206]
  • Crimson Rite
  • Blood Hunter Order: Order of the Lycan
    • Heightened Senses[210]
    • Stalker's Prowess: Adds 10 feet to speed and long jump, and 3 feet to high jump. In hybrid form, unarmed strike attack rolls have +1 bonus and with an active crimson rite, are considered magical.
    • Hybrid Transformation[211] (Chetney becomes Medium while transformed)[212]
      • Feral Might
      • Resilient Hide
      • Predatory Strikes[213]
      • Bloodlust[214]
      • Advanced Transformation
      • Lycan Regeneration
  • Extra Attack
  • Brand of Castigation[215]
  • Grim Psychometry: Advantage on History checks to recall information about the sinister or tragic history of a touched object or location.[216]
  • Dark Augmentation: Speed increases by 5 feet, plus a bonus to Strength, Dexterity, and Constitution saving throws equal to Hemocraft modifier.

Rogue abilities[]

  • Expertise: Sleight of Hand,[217] and Stealth[218]
  • Sneak Attack (1d6)
  • Thieves Cant

Behind the scenes[]

Chutney - Janelle Krzykowski

Fan art of Chutney in "The Night Before Critmas" (Sx41), by Janelle Krzykowski.[art 25]

Chetney was conceived as a "true, legit" take on the character Chutney Chocolatecane, a Christmas elf Travis played in "The Night Before Critmas" (Sx41) and in Narrative Telephone's "Chutney's Christmas Vacation"; Campaign Three and the Critical Role special do not share continuity, and the gnome Chetney is distinct from the Christmas elf Chutney.[219]

Chetney bears similar facial scars to his Christmas elf counterpart, and his knit cap alludes to Chutney's Christmas hat; similarly, both are armed with a weaponized wood chisel.[220] As Chutney is a toymaking elf from the North Pole who rues the replacement of wooden toys with plastic ones, so Chetney is a toymaker from the snowbound northern city of Uthodurn who opposes the use of metal instead of wood in craftsmanship.[221][222] Both Chutney and Chetney committed an act of violence against their former employer (Santa Claus and Oltgar respectively).[223] Snowflakes are depicted in the animation on Chetney's stat card, a further nod to his inspiration,[224] and Chetney, a blood hunter, was initially stated to be a rogue like Chutney.[225]

Travis wanted Chetney to join the party a little later in the story, so Chetney was not introduced until toward the end of "Behind the Curtain" (3x07).[226] Instead, Travis played Bertrand Bell (a returning character) until "The Trail and the Toll" (3x03) and was absent from the table until Chetney's introduction.[227]

Appearances and mentions[]

Quotations[]

Chetney - Olivia Hintz

Fan art of Chetney on a rocking horse, by oliviahintz.[art 26]

  • Chetney: (on meeting the party) You're awfully nice. I mean, I could be fucking armed to the teeth. You don't know me.
    Laudna: Are you armed to the teeth?
    Chetney: Yes.[228]
  • Chetney: (explaining his woodworking past) I started with furniture and there wasn't much of a market for that where I was. I wanted to make something that people loved, so I switched to toys. I'm particularly good at making rocking horses.[229]
  • Chetney: I love working with wood.[230][231]
  • Chetney: Woodworking is something I've had a passion for decades, maybe longer. I learned from some of the best. [...] The wood speaks to you. You just have to be ready to listen.[232]
  • Dorian: (to Chetney) You have a friend, right? Like a group of friends?
    Chetney: I do now.[233]
  • Chetney: (to Bells Hells) I'm sort of invested because your toys are in production. So, I mean, you could pay me for the services rendered up to this point, or I could continue to engage with you on a professional basis.[234]
  • Chetney: (after admitting his lycanthropy to the party) I won't lie. There are some things that I haven't told you yet, but I'm trusting you more, and I have selfish desires. There are people that need to die, and things that need to be righted, but that's down the road.[235]
  • Chetney, on multiple occasions: (in his mind) Balls!
  • Chetney: When people have holes in their story it usually means they're just leaving out the most important parts.[236]
  • Chetney: (charging back into the Otohan battle) I don't want to be the only one not dead.[237]
  • (while dying on Ruidus before being brought back) "For 400 years I looked up at the moon. Not a bad place to go."[238]

Trivia[]

  • Chetney's last name, Pock O'Pea, comes from a phrase Travis and Laura's son, Ronin, repeated frequently when he was learning to talk. They joked about Pock O'Pea being some sort of ghost.[239]
  • The animation on both his gnome and his werewolf stat cards is of falling snow.[224]
  • Chetney was introduced in December 2021, apt given his roots in a Christmas-themed one-shot.
  • Chetney is one of two members of Bells Hells with darkvision. Because Laudna acquired it magically through her sorcerer subclass, he is the only one who has darkvision naturally.
  • Chetney claims the RTA tattooed on his right shoulder stands for "Recognize the Alpha"; Matt emphasized in-universe that the concept of wolves having an alpha is based on outdated and disproven research popularized in The Wolf by L. David Mech, who has since disavowed the book's premise.[240]
  • Chetney has traveled a lot during his long life:
    • He visited Whitestone at some point of his life during spring.[241] He didn't specify how long ago exactly, but he mentioned "two or three", which for someone as old as the gnomish werewolf could mean "two or three months" or "two or three centuries".
    • He vacationed in a seaside town on the Menagerie Coast, where he met Deanna.[242][243][244]
    • He said that before coming to Marquet and joining Bells Hells he had been in Dalen's Closet, although it was overrated in his opinion.[245]
    • He stated that he had visited Vasselheim and met some of the Dawn Marshals, and still had some influence in the city due to those connections,[246] but that was apparently not true, since both Travis and Chetney later stated that he hadn't visited Issylra yet.[247][248]
    • He has been in some parts of the Dwendalian Empire, and is familiar with its architecture.[249] While in the Empire Chetney worked for a "Rexxentrum Toy Authority", allegedly making wood carvings for many people, including Doolan Tversky of the Cerberus Assembly. His RTA tattoo initially honored this toy organization from the Dwendalian capital.[250] He eventually left because his clients were shady, although Travis also insinuated that Chetney might have had a falling out with the RTA.[251]
  • Chetney is the sixth player character to replace one who had been killed or retired, and the character he replaced previously served as a replacement himself.
  • Travis rolls a d100 every in-game morning to see if Chetney died of old age during the night. He revealed that the number that would indicate his death was 100.[252]
    • 98 is the closest he has been to death.[253] During "For The Tempest" (3x68) he rolled a very high number, but refused to say which one, or if it was higher than 96 (the highest he had ever rolled by then),[254] with Marisha Ray merely confirming it had been very high. Later he confirmed that he had rolled a 99 at some point, so it is possible that it happened then.
    • Travis assured that he was "serious as a heart attack" about the possibility of Chetney dying if he rolled 100, and admitted that he didn't have a backup character prepared because initially Matt didn't think he was serious about Chetney being so close to death. The rest of the cast fear that the blood hunter will die at the most inconvenient moment.[255]
    • He is, in fact, the longest biologically long-lived player character to date.
  • Although Chetney's flirting has been focused mostly on Fearne during their adventures, he has expressed his attraction towards some men as well:
    • He considers Khalil Benes, the first mate of the Silver Sun, a very attractive man, admitting it while he was under the effects of Fresh Cut Grass' Calm Emotions.[256]
    • He also defined Manad (a werepanther of the Gorgynei) as a sexy orc.[257] In this particular case, however, it could also be due to the gnome's general excitement around lycanthropes.
    • He found one of the glassblades of Uthodurn (a dwarven man with big shoulders) attractive, although it appeared to be part of his ploy to gain sympathy from his faked wounds,[258] and later joked around Bells Hells about the brief romance he had had with him while they were gone.[259]
    • When half of Bells Hells (Laudna, Ashton and Orym) expressed jealousy about how the rest of the group had an easier time adventuring the days they have been separated (which included a threesome involving Chetney, Deanna and Fearne), the blood hunter offered to sleep with them as well if that would help them relax.[260]
  • Chetney, Deanna and Fearne have had the first threesome between player characters in a Critical Role campaign.[261]
  • Travis has explained that he doesn't want to confirm Chetney's original hair color, since it would reveal certain lineages. He, however, clarified the gnome wasn't blond, nor he was Scanlan Shorthalt's dad.[264]
  • While he was explaining his past during the Icelost Years Chetney explained he was afraid of dragons.[265] While this might be a reference to Skysunder, a powerful white dragon that acted as herald for the Rimelord, Travis also confirmed that one of the reasons the gnome's family left him behind was because there was a red dragon in Tal'Dorei roughly during the same time.[266]
  • Travis said that if Nana Morri could grant Chetney a wish, it would be to be three centuries younger (although when he finally got the chance Travis decided against because it didn't feel fitting for the character).[267] Then he joked about how Chetney in his prime would seduce everyone easily, which led to Marisha Ray calling him the Exandrian equivalent of Genghis Khan, since he would have descendants everywhere.[268]
  • In Critical Role's re-release of Midst episode 10, a character wearing Chetney's trademark hat can be seen outside the Black Candle Cabaret.

External links[]

Bells Hells Playlist: Chetney Pock O'Pea (March 18, 2022)

References[]

  1. See "Hope Within History" (3x55) at 0:34:19.
  2. See "Axiom Shaken" (3x43) at 3:13:50.
  3. See "A Race for the Prize" (3x27) at 0:19:02.  Chetney explains that he's not certain of his own age but that he's probably "north of four hundred". See also "Make It Fashion" (3x12) at 3:41:37, where Chetney explains he's hundreds of years old, and "The Shade Mother" (3x16) at 1:03:12, and at 4:10:51, where Travis blithely remarks Chetney is about 400.
  4. See "A Race for the Prize" (3x27) at 1:46:12.
  5. See "To Hurt Is to Heal" (3x79) at 2:54:21.  Chetney nods when Imogen suggests he was the youngest, at 3:00:15.
  6. See "What Dreams May Come" (3x34) at 0:12:02.
  7. See "Promise and Potential" (3x22) at 12:48.
  8. See "Level Up: Bells Hells Roll Hit Points For Level 7!" at 0:01:16.
  9. See "Level Up: Bells Hells Roll Hit Points For Level 8!" at 0:01:51.
  10. See "Level Up: Bells Hells Roll Hit Points For Level 9!" at 0:02:03.
  11. See "Level Up: Bells Hells Roll Hit Points For Level 10!" at 0:01:42.
  12. See "Level Up!" on TikTok.
  13. See "Ruidus" (3x83) at 1:45:29.
  14. Twitter logo Critical Role (@CriticalRole) on Twitter: "LEVEL UP ⬆️ ✨ Bells Hells hit Level 13! Watch them choose their new abilities before Episode 91 kicks off TONIGHT (4/11) at 7PM PT on Twitch and YouTube! 🔔 🔥" (2024-04-11).
  15. See "Promise and Potential" (3x22) at 12:48.
  16. See "Heart-to-Heartmoor" (3x17) at 1:44:48.
  17. See "Heart-to-Heartmoor" (3x17) at 1:49:54.
  18. See "The Eve of the Red Moon" (3x81) at 18:32.
  19. See "Escape From The Past" (3x58) at 3:56:43.
  20. See "Heart-to-Heartmoor" (3x17) at 1:49:54.
  21. See "Behind the Curtain" (3x07) at 2:23:04.
  22. See "Kindling the Spirits" (3x73) at 0:52:54.
  23. See "Chasing Nightmares" (3x11) at 1:22:59.
  24. See "4-Sided Dive: Why, Matthew?! Why?" (4SDx15) at 1:15:52.
  25. See "To Hurt Is to Heal" (3x79) at 0:22:37.
  26. See "A Woodworker's Quandary" (3x08) at 2:42:25.
  27. See "A Woodworker's Quandary" (3x08) at 57:16.  Chetney volunteers to help Orym follow someone believed spying on them.
  28. See "A Woodworker's Quandary" (3x08) at 2:20:28.  Chetney offers to help Cyrus Wyvernwind to safety.
  29. See "Behind the Curtain" (3x07) at 3:44:33.  Chetney explains that he did not help in the difficult fight against a spitting mimic because it seemed very dangerous.
  30. See "Make It Fashion" (3x12) at 1:29:22.
  31. See "Treacherous Toys" (3x54) at 0:28:00.
  32. See "To Hurt Is to Heal" (3x79) at 0:23:07.
  33. See "A Race for the Prize" (3x27) from 1:46:12 through 1:47:57.
  34. See "4-Sided Dive: Feat Fetishes" (4SDx21) at 1:12:29.
  35. See "To Hurt Is to Heal" (3x79) at 2:54:00.
  36. See "Treacherous Toys" (3x54) at 0:28:59.
  37. See "Hope Within History" (3x55) from 3:10:40 through 3:11:35.  Matt insinuated that Deanna and Chetney's vacation had been in Clovis Concord territory.
  38. See "The Sorrow of Molaesmyr" (3x57) at 0:43:19.  It is confirmed that they met in the Menagerie Coast.
  39. See "Far From The Others" (3x52) at 1:12:14.
  40. See "Mist and Whimsy" (3x71) at 3:38:06.  Chetney said it's been 45 years since the last time he worked with boats.
  41. See "A Woodworker's Quandary" (3x08) at 0:32:38.
  42. See "Critical Role: Sick Day" (Sx82) at 0:38:54.  Chetney appreciates rocking horses because if they aren't perfectly balanced and crafted, they move in a circle when rocked.
  43. 43.0 43.1 See "Fight at the Museum..." (3x21) at 3:14:38.
  44. See "Make It Fashion" (3x12) at 0:52:54.
  45. See "A Woodworker's Quandary" (3x08) at 3:06:08.
  46. See "Far From The Others" (3x52) at 2:36:48.
  47. See "Chasing Nightmares" (3x11) at 2:43:00.
  48. See "4-Sided Dive: To Be Continued!" (4SDx10) at 0:06:02.
  49. See "Chasing Nightmares" (3x11) at 2:43:00.
  50. See "Compulsions" (3x40) at 2:33:26.
  51. See "A Woodworker's Quandary" (3x08) at 3:05:17.
  52. See "Chasing Nightmares" (3x11) at 2:37:03.
  53. See "Chasing Nightmares" (3x11) at 2:39:31.
  54. See "Behind the Curtain" (3x07) at 3:45:23.
  55. See "A Woodworker's Quandary" (3x08) at 0:16:05.
  56. See "A Woodworker's Quandary" (3x08) at 0:42:34.
  57. See "A Woodworker's Quandary" (3x08) at 2:48:33.
  58. See "Thicker Grows the Meal and Plot" (3x09).
  59. See "Chasing Nightmares" (3x11) at 1:22:59.
  60. See "Make It Fashion" (3x12) at 1:29:22.
  61. See "A Dance of Deception" (3x13) at 1:18:44.
  62. See "A Dance of Deception" (3x13).
  63. See "In Too Deep" (3x14) at 2:56:02.
  64. See "Make It Fashion" (3x12) at 3:32:56.
  65. See "The Tunnels Below" (3x15) at 0:15:24.
  66. See "To The Skies" (3x23) at 0:45:38.
  67. See "The Hellcatch Valley" (3x24) at 2:09:29.
  68. See "A Race for the Prize" (3x27) at 1:47:57.
  69. See "What Dreams May Come" (3x34) at 3:22:33.
  70. See "A Dark Balance" (3x38) at 3:00:40.
  71. See "The Tunnels Below" (3x15).
  72. See "The Shade Mother" (3x16).
  73. See "Breaking and Entering..." (3x20).
  74. See "Fight at the Museum..." (3x21) from 3:06:38 through 3:16:06.
  75. See "Promise and Potential" (3x22).
  76. See "To The Skies" (3x23) from 0:15:25 through 0:36:07.  Chetney had earlier visited the Prism Emporium to buy a wood chisel. Tuyen quoted him a price of 10 gold for a full set of carpentry tools, which Chetney apparently felt was excessive. See "Chasing Nightmares" (3x11) at 3:45:13.
  77. See "A Race for the Prize" (3x27).
  78. See "The Deathwish Run" (3x28).
  79. See "The Deathwish Run" (3x28) at 4:01:46.
  80. See "Reunion & Revelation" (3x30) at 3:24:31.
  81. See "Breaking Point" (3x31) from 1:54:05 through 2:07:06.  The three "family" dolls were given at 2:43:48.
  82. See "Breaking Point" (3x31) at 3:00:28.
  83. See "A Stage Set" (3x32) at 4:12:33.
  84. See "Blood and Dust" (3x33) from 2:55:16 through 3:42:19.
  85. See "What Dreams May Come" (3x34) at 0:11:53.
  86. See "What Dreams May Come" (3x34).
  87. See "Pyrrhic Return" (3x35).
  88. See "A Desperate Call" (3x36) from 0:54:45 through 0:59:42.
  89. See "From the Boughs" (3x37) from 2:26:14 through 2:45:45.
  90. See "A Dark Balance" (3x38) at 2:59:57.
  91. See "A Dark Balance" (3x38).
  92. See "The Momentum of Murder" (3x39) at 0:47:28.
  93. See "The Momentum of Murder" (3x39) from 3:01:37 through 3:27:09.
  94. See "Compulsions" (3x40) at 0:54:14.
  95. See "Compulsions" (3x40).
  96. See "Call of the Wild" (3x41).
  97. See "Ripples" (3x53).
  98. See "Treacherous Toys" (3x54).
  99. See "Hope Within History" (3x55).
  100. See "By Goat or By Boat" (3x56).
  101. See "The Sorrow of Molaesmyr" (3x57).
  102. See "Escape From The Past" (3x58).
  103. See "Reunited" (3x64).
  104. See at ex65.
  105. See "A Path of Vengeance" (3x65).
  106. See "A Path of Vengeance" (3x65).
  107. See "Bloody Flowers" (3x67).
  108. See "For The Tempest" (3x68).
  109. See "Nice" (3x69).
  110. See "Embattled in Bassuras" (3x70).
  111. See "Mist and Whimsy" (3x71).
  112. See "Phantasmal Parley" (3x72).
  113. See "Kindling the Spirits" (3x73).
  114. See "Roots Between Worlds" (3x74).
  115. See "An Ancient Flame" (3x75).
  116. See "The Promise and the Price" (3x77).
  117. See "Fractures" (3x78).
  118. See "To Hurt Is to Heal" (3x79).
  119. See "A Test of Trust" (3x80).
  120. See "The Eve of the Red Moon" (3x81).
  121. See "Rush for the Bloody Bridge" (3x82).
  122. See "Ruidus" (3x83).
  123. See "Red Rural Revelations" (3x84).
  124. See "Intense Interrogations" (3x85).
  125. See "Doorways to Darker Depths" (3x86).
  126. See "Arrival at Kreviris" (3x87).
  127. See "Seeking Sedition" (3x88).
  128. See "Divisive Portents" (3x89).
  129. See "Mission Improbable" (3x90).
  130. See "True Heroism" (3x91).
  131. See "A Race for the Prize" (3x27) at 1:47:57.
  132. See "Breaking Point" (3x31) at 1:54:05.
  133. See "Breaking Point" (3x31) at 2:43:49.
  134. See "The Shade Mother" (3x16).
  135. See "Escape From The Past" (3x58) at 3:27:14.
  136. See "The Tunnels Below" (3x15) at 0:15:38.
  137. See "Breaking Point" (3x31) at 3:26:27.
  138. See "What Dreams May Come" (3x34) at 2:48:49.  The mood indicator was given at 3:22:33.
  139. See "A Dark Balance" (3x38) at 3:00:40.
  140. See "The Hellcatch Valley" (3x24) at 2:09:19.
  141. See "To The Skies" (3x23) at 0:46:04.
  142. See "Ruidus" (3x83) at 2:32:30.
  143. See "A Woodworker's Quandary" (3x08) from 26:01 through 30:30.
  144. See "Make It Fashion" (3x12) from refs ep ref through 3:33:05.
  145. See "Far From The Others" (3x52) at 1:12:14.
  146. See "Far From The Others" (3x52) at 1:27:56.
  147. See "Far From The Others" (3x52) at 1:21:39.
  148. See "Far From The Others" (3x52) at 3:42:21.
  149. See "The Sorrow of Molaesmyr" (3x57) from 3:07:26 through 3:09:12.
  150. See "Escape From The Past" (3x58) from 3:25:59 through 3:28:55.
  151. See "True Heroism" (3x91) at 3:25:22.
  152. See "To The Skies" (3x23) at 3:30:17.
  153. See "Behind the Curtain" (3x07) at 3:43:28.
  154. 154.0 154.1 Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "His "Offhand Mallet" is a flavored shield, and he's technically wearing a breastplate. :)" (2022-01-21).
  155. See "In Too Deep" (3x14) at 3:00:38.  Crimson Rite at this level is 1d6, but Travis visibly rolled two separate d6s. The chisel is a reskinned short sword. See Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "Wood Chisel and Mallet as a Short Sword & Shield still ranks up there for me." (2022-10-19).
  156. See "Thicker Grows the Meal and Plot" (3x09) at 3:58:00.
  157. See "Ghosts, Dates, and Darker Fates" (3x10) at 3:02:11.  Chetney's boots give him advantage on Stealth checks to move silently, matching the description of Boots of Elvenkind.
  158. See "Make It Fashion" (3x12) at 4:17:23.  Travis states Chetney's Sleight of Hand bonus as +7. Given his Dexterity modifier is +2, the remaining +5 is consistent with Gloves of Thievery.
  159. See "Fight at the Museum..." (3x21) from 3:09:57 through 3:22:44.
  160. See "Promise and Potential" (3x22) at 3:38:31.
  161. See "To The Skies" (3x23) at 44:03.
  162. See "To The Skies" (3x23) at 3:32:51.
  163. See "Compulsions" (3x40) at 1:48:57.
  164. See "Mist and Whimsy" (3x71) at 3:35:59.
  165. See "Mist and Whimsy" (3x71) at 4:08:09.
  166. See "Phantasmal Parley" (3x72) at 3:22:39.  Traded for Chetney's Ring of Temporal Salvation
  167. See "A Test of Trust" (3x80) at 2:53:07.
  168. See "A Test of Trust" (3x80) at 3:13:14.
  169. See "Escape From The Past" (3x58) at 3:55:51.  Formerly belonged to Ludinus Da'leth.
  170. See "Rush for the Bloody Bridge" (3x82) at 2:36:23.
  171. See "Mission Improbable" (3x90) at 4:00:02.
  172. See "Make It Fashion" (3x12) at 1:54:14.  Purchased from the Trove of Marwa.
  173. See "Breaking and Entering..." (3x20) at 2:14:23.
  174. See "Fight at the Museum..." (3x21) at 2:07:11.
  175. See "Bloody Flowers" (3x67) at 3:35:03.  Graz'tchari is a beautiful cruciform blade with rubies encrusted into its hilt.
  176. See "For The Tempest" (3x68) at 0:15:51.
  177. See "Escape From The Past" (3x58) at 3:52:08.  Given to him by Deanna Leimert.
  178. See "Seeking Sedition" (3x88) at 3:07:51.
  179. See "Mission Improbable" (3x90) at 2:27:27.
  180. See "Arrival at Kreviris" (3x87) at 3:57:11.
  181. See "Mission Improbable" (3x90) at 3:40:25.
  182. See "Far From The Others" (3x52) at 3:34:50.  Travis rolls a 27 in Athletics with a +4 to strength and a proficiency bonus of 4.
  183. See "Thicker Grows the Meal and Plot" (3x09) at 2:41:34.  Chetney gets a 21 in Deception despite no Charisma bonus.
  184. See "From the Boughs" (3x37) at 2:28:51.  Chetney rolls a 22 in Insight (18 + 1 Wisdom + 3 Proficiency).
  185. See "Red Moon Rising" (3x50) at 1:33:03.  Chetney rolls a natural 19 for a 24 (Nat 19 + Int 2 + Proficiency 3).
  186. See "The Fey Key" (3x47) at 3:10:03.  Chetney gets a check of 31 (Dex 2 + Gloves of Thievery Bonus 5 + Expertise 6)
  187. See "From the Boughs" (3x37) at 0:21:24.  Chetney rolls a 37 in Stealth (Natural 19 + 2 DEX + 6 Expertise + 10 Pass Without Trace).
  188. See "To The Skies" (3x23) at 3:30:07.
  189. See "In Too Deep" (3x14) at 3:23:45.  Travis states the attack bonus for Inflict Wounds is +5. This bonus is calculated as its spellcasting modifier (the modifier of the ability increased by this feat) + 3 proficiency. Only his Intelligence modifier (+2) will add to this.
  190. See "Thicker Grows the Meal and Plot" (3x09) at 1:31:39.
  191. See "Thicker Grows the Meal and Plot" (3x09) at 3:42:39.
  192. See "In Too Deep" (3x14) at 3:23:33.
  193. See "Call of the Wild" (3x41) at 4:10:00.
  194. See "4-Sided Dive: Shard Candy" (4SDx19) at 1:36:51.
  195. See "Doorways to Darker Depths" (3x86) at 1:19:38.
  196. See "Doorways to Darker Depths" (3x86) at 1:18:57.
  197. See "4-Sided Dive: Feat Fetishes" (4SDx21) at 1:06:25.
  198. See "True Heroism" (3x91) at 4:39:08.  Chetney's level 13 stat card was shown, with his Wisdom increased by 1. He also used Misty Step during the battle at 2:51:19.
  199. See "Breaking and Entering..." (3x20) at 2:40:45.
  200. See "Breaking and Entering..." (3x20) at 2:46:51.  Chetney casts Minor Illusion.
  201. See "Omens Above" (3x19) at 1:13:57.  Chetney says he can talk to Fearne while she is Wild Shaped into a frog.
  202. See "Breaking Point" (3x31) at 0:13:08.
  203. See "The Tunnels Below" (3x15) at 4:02:58.
  204. See "Blood and Dust" (3x33) at 2:15:26.
  205. See "A Test of Trust" (3x80) at 3:17:13.
  206. It cannot be Archery or Two-Weapon Fighting as he uses neither a ranged weapon nor two-weapon fighting. He does not have a two-handed weapon and doesn't reroll 2s ("In Too Deep" (3x14) at 3:00:38). This leaves Dueling as the only remaining option.
  207. See "In Too Deep" (3x14) at 2:27:00.  After a Crimson Rite is applied to Chetney's chisel, it bursts into flame.
  208. See "Red Moon Rising" (3x50) at 2:19:36.  Chetney activates his Crimson Rite and his claws are covered by ice.
  209. See "Doorways to Darker Depths" (3x86) at 2:30:26.  Chetney activates his Crimson Rite on his chisel and lightning arcs across it.
  210. See "A Dance of Deception" (3x13) at 3:30:21.  Matt grants advantage for a perception roll based on scent.
  211. See "Chasing Nightmares" (3x11) at 1:22:45.
  212. See "The Shade Mother" (3x16) at 1:38:02.
  213. See "A Hungry Jungle" (3x18) at 54:00.
  214. See "Breaking and Entering..." (3x20) at 3:11:39.  Travis explains the mechanics of Bloodlust.
  215. See "Treacherous Toys" (3x54) at 1:36:59.  Chetney uses Brand of Castigation.
  216. See "Bloody Flowers" (3x67) at 1:21:26.  Chetney uses Grim Psychometry.
  217. See "The Fey Key" (3x47) at 3:10:03.  Chetney gets a check of 31 (Dex 2 + Gloves of Thievery Bonus 5 + Expertise 6)
  218. See "To The Skies" (3x23) at 0:24:14.  Travis states that his Stealth modifier is +8. His Dexterity modifier at the time is +2 and his proficiency bonus is +3.
  219. Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "You're referring to "Chutney". Travis' character in C3 is "Chetney". Entirely different. (No, Santa is not Exandrian canon, but @WillingBlam had so much fun playing Chutney in ye old Xmas one-shot, he wanted to give him a true, legit spin!)" (2021-12-10).
  220. Twitter logo Critical Role (@CriticalRole) on Twitter: "Oh, hello! Please welcome Chetney played by @WillingBlam to the party! ⚔️" (2021-12-10).
  221. See "The Night Before Critmas" (Sx41) at 7:22.
  222. See "A Woodworker's Quandary" (3x08) at 2:33:55.
  223. See "Chasing Nightmares" (3x11) at 2:43:00.
  224. 224.0 224.1 See "Behind the Curtain" (3x07) at 3:45:46.
  225. See "Chasing Nightmares" (3x11) at 1:23:12.  Chetney's stat card changes onstream from "rogue" to "blood hunter".
  226. Twitter logo Matthew Mercer (@matthewmercer) on Twitter: "Travis wanted his C3 character to join in a little bit down the road (not unlike many classic JRPGs), but it led to an issue… I wanted Travis at the table and present for the first episode at least or more! (2/4)" (2021-11-05).
  227. See "Trial by Firelight" (3x02) and "The Threat Between the Walls" (3x05) for examples.
  228. See "A Woodworker's Quandary" (3x08) at 13:36.
  229. See "A Woodworker's Quandary" (3x08) at 32:26.
  230. See "A Woodworker's Quandary" (3x08) at 0:31:41.
  231. See "Thicker Grows the Meal and Plot" (3x09) at 1:04:24.
  232. See "Ghosts, Dates, and Darker Fates" (3x10) at 1:52:07.
  233. See "Ghosts, Dates, and Darker Fates" (3x10) at 1:01:50.
  234. See "Chasing Nightmares" (3x11) at 2:42:03.
  235. See "Chasing Nightmares" (3x11) at 2:59:11.
  236. See "Reunion & Revelation" (3x30) at 3:24:31.
  237. See "Blood and Dust" (3x33) at 2:55:21.
  238. See "True Heroism" (3x91) at 2:11:45.
  239. See "4-Sided Dive: Fun Scary" (4SDx07) at 1:26:44.
  240. See "Heart-to-Heartmoor" (3x17) at 1:49:53.
  241. See "A Desperate Call" (3x36) at 0:15:13.
  242. See "Hope Within History" (3x55) at 3:11:21.
  243. See "Hope Within History" (3x55) from 3:10:40 through 3:11:35.  Matt insinuated that Deanna and Chetney's vacation had been in Clovis Concord territory.
  244. See "The Sorrow of Molaesmyr" (3x57) at 0:43:19.  It is confirmed that they met in the Menagerie Coast.
  245. See "Mist and Whimsy" (3x71) at 0:22:02.
  246. See "Pyrrhic Return" (3x35) at 1:02:55.
  247. See "4-Sided Dive: Wildemount Things" (4SDx12) at 0:50:52.
  248. See "Aid of the Tempest" (3x66) at 1:19:14.
  249. See "By Goat or By Boat" (3x56) at 3:46:28.
  250. See "Escape From The Past" (3x58) at 3:56:43.
  251. See "4-Sided Dive: Wildemount Things" (4SDx12) at 0:23:38.
  252. See "By Goat or By Boat" (3x56) at 1:20:05.
  253. See "Mist and Whimsy" (3x71) at 1:32:12.
  254. See "4-Sided Dive: Wildemount Things" (4SDx12) at 0:47:20.
  255. See the Rose City Comic Con podcast at 23:44.
  256. See "Pyrrhic Return" (3x35) at 1:58:53.
  257. See "Compulsions" (3x40) at 3:50:21.
  258. See "Treacherous Toys" (3x54) at 0:15:29.
  259. See "Treacherous Toys" (3x54) at 0:20:04.
  260. See "A Path of Vengeance" (3x65) at 0:21:20.
  261. See "Escape From The Past" (3x58) from 3:26:04 through 3:28:42.
  262. The Mighty Nein Origins: Caleb Widogast
  263. Critical Role: The Mighty Nein - The Nine Eyes of Lucien , p. 69.
  264. See "Critical Role: Sick Day" (Sx82) at 1:43:09.
  265. See "To Hurt Is to Heal" (3x79) at 2:54:13.
  266. See "4-Sided Dive: Feat Fetishes" (4SDx21) at 1:12:29.
  267. See "4-Sided Dive: Feat Fetishes" (4SDx21) at 1:00:18.
  268. See "San Diego Comic-Con 2023 - Critical Role Fireside Chat & Cast Q&A" (Sx77) from 0:34:58 through 0:35:13.

Art:

  1. Official art of Chetney in 2023, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Official art of Chetney Pock O'Pea, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Official art of Chetney Pock O'Pea, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Official art of Chetney in 2023, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  5. Official art of Chetney's hybrid form, by Hannah Friederichs from "Chasing Nightmares" (3x11). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  6. Official art of Chetney's hybrid form, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  7. Fan art of Chetney escaping the office of Vali Dertrana, by Shrugs (source). Used with permission.
  8. Fan art of Orym fighting Chetney, by Ofteasandherbs (source). Used with permission.
  9. Fan art of Bells Hells in the casino, by Lap Pun Cheung (source). Used with permission.
  10. Fan art of Oltgar with Chetney, by Jenny Dolfen (source). Used with permission.
  11. Fan art of Chetney while possessed by the ghost of a teenager, by Edu Benavente (source). Used with permission.
  12. Fan art of the passionate night (cropped from a larger image), by Melissa Hahn (source). Used with permission.
  13. Fan art of Fearne kissing the netted Chetney, by Lotta Weber (source). Used with permission.
  14. Fan art of Chetney and the demon, by Cha Cha Rae (source). Used with permission.
  15. Fan art of cold Imogen, by Elaine Tipping (source). Used with permission.
  16. Fan art of the flying chaos, by Elaine Tipping (source). Used with permission.
  17. Fan art of Chetney's flying adventure, by Lyadrielle (source). Used with permission.
  18. Fan art of Chetney firing a captured arcane device during the battle, by PremArtwork (source). Used with permission.
  19. Fan art of Gona seeing Chetney's transformation, by iwilltryalittlearter (source). Used with permission.
  20. Fan art of Chetney's death, by Sabira Langevin (source). Used with permission.
  21. Fan art of Fearne and Chetney, by Odd (source). Used with permission.
  22. Fan art of Chetney, by Jenny Dolfen (source). Used with permission.
  23. Fan art of Chetney with Turmoil in scythe form, by Sam "Qelric" Spencer (source). Used with permission.
  24. Fan art of Chetney transformed, by Max Dunbar (source). Used with permission.
  25. Fan art of Chutney in "The Night Before Critmas" (Sx41), by Janelle Krzykowski (source). Used with permission.
  26. Fan art of Chetney on a rocking horse, by oliviahintz (source). Used with permission.
Advertisement