Chasme are large demons that resemble gigantic mosquitoes.[2]
Description[]
Appearance[]
Chasmes are bloated, insectoid demons with long proboscises. They appear similar to massive mosquitoes, but with human-like hair on their heads.[3]
Abilities[]
Chasmes make terrible buzzing drones to which demons are immune, but render all other creatures who hear it unconscious unless they pass a DC 12 Constitution save. They are also resistant to spells and magical effects, and can climb walls or ceilings with ease.[1]
- Proboscis: if a chasme successfully strikes a creature, they take both piercing and necrotic damage, and the creature's hit point maximum is reduced by the amount of necrotic damage[4] until they finish a long rest or are magically restored. If a creature's maximum HP is reduced to zero by a chasme's attack, the creature dies.[1]
History[]
The Mighty Nein fought chasmes in the Braan. These demons arrived through a portal created by an Abyssal Anchor, and had previously killed many of the stone giants of Soorna's tribe.[5]
As of about 836 PD, one may encounter chasmes who have turned a chandelier into their hive in the Betrayers' Rise.[6]
References[]
- ↑ 1.0 1.1 1.2 1.3 See D&D: Monster Manual, 5th ed., p. 57.
- ↑ See "Perspective" (2x59) at 1:47:27.
- ↑ See "Perspective" (2x59) at 1:47:27.
- ↑ See "Perspective" (2x59) at 3:12:58.
- ↑ See "Perspective" (2x59) at 1:18:45.
- ↑ See Call of the Netherdeep, p. 63.
Art:
- ↑ Depiction of a chasme, by Conceptopolis from Monster Manual, 5th Edition, p. 57. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
- ↑ Fan art of a chasme, by Stephen Oakley (source). Used with permission.
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